That went perfectly!
Whackamatt (Axis) vs. Degrasse (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Persia : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 28 / 30
Japanese : 70 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I need to know your OOL for SZ 106, I got 8 hits in the first round, neither side got any sub hits. Attached is the file for your review. Let me know and I’ll continue rolling it up.
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Wow, that was some die rolling.
kill the five submarines and the three destroyers in the first round.
Second round, with eight fighters shouldn’t matter, but if less than four hits
tac
fighter
free hit
kill the cv -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 carriers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 fighters moved from Morocco to 108 Sea Zone
3 fighters moved from Gibraltar to 108 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 105 Sea Zone to 108 Sea Zone
3 artilleries moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 armour and 2 infantry moved from Eastern Poland to Belarus
2 fighters moved from Novgorod to Bessarabia
1 infantry moved from Libya to TobrukCombat - Germans
Battle in 108 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 8 fighters and 1 submarine
British defend with 1 destroyer and 1 submarine; Americans defend with 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Germans win with 2 destroyers and 6 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 2 fighters and 1 submarine
Casualties for British: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Battle in Bessarabia
Germans attack with 3 artilleries, 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 2 armour, 2 artilleries and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Bessarabia to Romania
4 aaGuns moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Poland
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Archangel
6 fighters moved from 108 Sea Zone to 105 Sea ZonePlace Units - Germans
3 carriers placed in 105 Sea Zone
1 artillery and 1 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 5 artilleries and 5 infantry
Germans defend with 4 aaGuns, 3 artilleries and 1 infantry
Russians roll dice for 5 artilleries and 5 infantry in Bessarabia, round 2 : 1/10 hits
Germans roll dice for 4 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries and 2 infantry in Bessarabia, round 3 : 1/7 hits
Germans roll dice for 3 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 3 : 2/4 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 5 artilleries in Bessarabia, round 4 : 2/5 hits
Germans roll dice for 2 aaGuns, 3 artilleries and 1 infantry in Bessarabia, round 4 : 2/4 hits
2 artilleries owned by the Russians and 2 aaGuns owned by the Germans lost in Bessarabia
3 artilleries owned by the Russians retreated to Ukraine
Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 aaGuns
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Belarus
Russians attack with 4 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 2 armour, 2 artilleries and 5 infantry
Russians roll dice for 4 artilleries, 5 infantry and 2 mech_infantrys in Belarus, round 2 : 3/11 hits
Germans roll dice for 1 aaGun, 2 armour, 2 artilleries and 5 infantry in Belarus, round 2 : 3/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 4 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 3 : 2/8 hits
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Belarus, round 3 : 3/7 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 4 artilleries and 1 mech_infantry in Belarus, round 4 : 2/5 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Belarus, round 4 : 4/5 hits
1 infantry owned by the Germans , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
1 artillery owned by the Russians retreated to Bryansk
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
Casualties for Russians: 3 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Russians
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Russia
Russians undo move 1.
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Kazakhstan : 3 infantry
Bryansk : 2 artilleries and 3 infantry
Eastern Poland : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 3 artilleries, 1 factory_minor and 3 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 28 / 28
Japanese : 69 / 59
Americans : 56 / 76
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.582
Median : 4.000
Variance : 0.141
Standard Deviation : 0.376
Total rolls : 79Germans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.909
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 33Russians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 4.065
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 46 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Korea
4 infantry moved from Manchuria to Korea
2 fighters and 3 tactical_bombers moved from Japan to Korea
1 armour moved from Sakha to Korea
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
6 battleships, 3 carriers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from New Guinea to Dutch New Guinea
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
4 armour moved from Eastern Persia to Kazakhstan
3 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 5 fighters, 4 infantry and 5 tactical_bombers
Americans defend with 5 artilleries, 8 infantry and 3 mech_infantrys
Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Americans: 5 artilleries, 8 infantry and 3 mech_infantrys
Battle in Kazakhstan
Japanese attack with 4 armour and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour
Casualties for Russians: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 6 battleships, 3 carriers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 8 transports
Japanese win, taking 6 Sea Zone from Americans with 6 battleships, 3 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 64
Casualties for Americans: 1 destroyer and 8 transportsNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to Japan
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Kazakhstan to West India
1 bomber moved from Tsinghai to India
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 infantry placed in Manchuria
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 103 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 2 destroyers
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 108 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 destroyers in 108 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 108 Sea Zone
Americans roll dice for 2 destroyers in 108 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 2 destroyers in 108 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
Americans roll dice for 1 destroyer in 108 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 108 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 2 destroyers
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 2 destroyers remaining. Battle score for attacker is -20
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Americans
2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Eastern United States
2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 3 transports
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 9 submarines
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
French Central Africa : 1 flag
French West Africa : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer and 1 submarine
103 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.048
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Germans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 19 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.048
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Germans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 108 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 108 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Persia to Eastern Persia
1 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Trans-Jordan
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 108 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 108 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 108 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 108 Sea Zone
British roll dice for 1 fighter in 108 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 108 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the British lost in 108 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in 91 Sea Zone
British attack with 1 submarine
Italians defend with 2 destroyers
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Eastern Persia
British attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Persia
2 submarines placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 2 submarines
Eire : 1 flag, 1 mech_infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 4 artilleries and 3 infantry
81 Sea Zone : 1 submarine
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 18 / 35
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.746
Median : 4.000
Variance : 0.757
Standard Deviation : 0.870
Total rolls : 71Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Novgorod to Nenetsia
Italians take Nenetsia from RussiansCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
EDIT: 1 infantry moved from Southern Italy to Alexandria
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - Italians
1 airfield placed in Alexandria
2 destroyers placed in 97 Sea Zone
Italians undo move 2.
2 destroyers placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
2 armour and 2 infantry moved from Queensland to South Australia
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 1 artillery and 9 infantry
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
2 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 25 / 28
Japanese : 75 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 108 Sea Zone to 103 Sea Zone
6 fighters moved from 105 Sea Zone to 103 Sea Zone
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 fighters moved from Romania to Alexandria
1 artillery moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour moved from Belarus to Smolensk
1 armour moved from Belarus to ArchangelCombat - Germans
Battle in 103 Sea Zone
Germans attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer and 1 submarine
Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 carriers moved from 105 Sea Zone to 91 Sea Zone
4 fighters moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 103 Sea Zone to 105 Sea Zone
1 infantry moved from Tobruk to Alexandria
3 artilleries moved from Bessarabia to Eastern PolandPlace Units - Germans
1 destroyer placed in 105 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Romania
3 fighters placed in Western Germany
Germans undo move 4.
2 fighters placed in Normandy Bordeaux
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Smolensk, round 2 : 1/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 3 artilleries and 3 infantry in Smolensk, round 3 : 1/6 hits
Germans roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 3 artilleries and 1 infantry in Smolensk, round 4 : 2/4 hits
Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Kazakhstan : 1 armour
Belarus : 1 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 3 artilleries and 2 infantry
Vologda : 1 artillery
Volgograd : 1 factory_minor and 1 mech_infantry
Smolensk : 3 artilleriesProduction/PUs Summary :
Germans : 47 / 62
Russians : 26 / 26
Japanese : 74 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 34 / 33
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 10
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.609
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 46Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.727
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 bomber moved from India to Kazakhstan
1 tactical_bomber moved from West India to Kazakhstan
1 artillery and 1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 tactical_bomber
Russians defend with 1 armour
Japanese win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
3 infantry moved from Malaya to Shan State
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Hunan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Manchuria to Jehol
6 battleships, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 bomber moved from Kazakhstan to YunnanPlace Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 3 infantry
EDIT: Adding units owned by Japanese to India: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in India
1 armour, 1 fighter and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 76 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers, 1 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone





