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Whackamatt (Axis) vs. Degrasse (Allies +9)

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 destroyers and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 103 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 108 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Germans defend with 2 destroyers
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 108 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 destroyers in 108 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 108 Sea Zone
                        Americans roll dice for 2 destroyers in 108 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 2 destroyers in 108 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
                        Americans roll dice for 1 destroyer in 108 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 108 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 2 destroyers and 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Italians defend with 2 destroyers
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Italians win with 2 destroyers remaining. Battle score for attacker is -20
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 mech_infantry moved from Western United States to Eastern United States
                2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer and 9 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 3 transports
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 9 submarines
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 infantry
        101 Sea Zone : 1 destroyer and 1 submarine
        103 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.048
            Median : 3.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.048
            Median : 3.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 108 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Persia to Northwest Persia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 108 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Persia to Eastern Persia
                1 armour moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Persia to Northwest Persia

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour and 1 mech_infantry in Trans-Jordan, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 108 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 2 fighters in 108 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 fighters in 108 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the British lost in 108 Sea Zone
                        British roll dice for 1 fighter in 108 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 fighter in 108 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the British lost in 108 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -20
                    Casualties for British: 2 fighters
                Battle in 91 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 2 destroyers
                        British roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Italians lost in 91 Sea Zone
                        British roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 91 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 91 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 91 Sea Zone
                    British win with 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 destroyers
                Battle in Eastern Persia
                    British attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 3 :  2/6 hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Persia to Eastern Persia

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Persia
                2 submarines placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 armour and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 2 submarines
        Eire : 1 flag, 1 mech_infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 artilleries and 3 infantry
        81 Sea Zone : 1 submarine
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 34 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 35
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 17 times
                5 was rolled 13 times
                6 was rolled 13 times
            Average roll : 3.746
            Median : 4.000
            Variance : 0.757
            Standard Deviation : 0.870
            Total rolls : 71

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 armour moved from Novgorod to Nenetsia
                      Italians take Nenetsia from Russians

    Combat - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 aaGun moved from Northern Italy to 97 Sea Zone
                1 aaGun moved from 97 Sea Zone to Greece
                EDIT: 1 infantry moved from Southern Italy to Alexandria
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Italians
                1 airfield placed in Alexandria
                2 destroyers placed in 97 Sea Zone
                Italians undo move 2.
                2 destroyers placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to South Australia
                2 armour and 2 infantry moved from Queensland to South Australia
                2 submarines moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 2 armour, 1 artillery and 9 infantry
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 34 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French
                2 infantry moved from Persia to Eastern Persia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eastern Persia : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 25 / 28
        Japanese : 75 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 34 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 108 Sea Zone to 103 Sea Zone
                6 fighters moved from 105 Sea Zone to 103 Sea Zone
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 fighters moved from Romania to Alexandria
                1 artillery moved from Belarus to Smolensk
                1 infantry moved from Archangel to Smolensk
                1 armour moved from Belarus to Smolensk
                1 armour moved from Belarus to Archangel

    Combat - Germans
                Battle in 103 Sea Zone
                    Germans attack with 1 destroyer and 6 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Smolensk
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 103 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 105 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                2 carriers moved from 105 Sea Zone to 91 Sea Zone
                4 fighters moved from 103 Sea Zone to 91 Sea Zone
                1 fighter moved from 103 Sea Zone to 105 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                3 artilleries moved from Bessarabia to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 105 Sea Zone
                3 infantry placed in Novgorod
                3 infantry placed in Romania
                3 fighters placed in Western Germany
                Germans undo move 4.
                2 fighters placed in Normandy Bordeaux
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 armour
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Japanese roll dice for 2 armour in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 armour
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 armour, 1 artillery and 1 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Smolensk, round 2 :  1/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 3 artilleries and 3 infantry in Smolensk, round 3 :  1/6 hits
                        Germans roll dice for 1 armour and 1 artillery in Smolensk, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 3 artilleries and 1 infantry in Smolensk, round 4 :  2/4 hits
                        Germans roll dice for 1 armour in Smolensk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Kazakhstan : 1 armour
        Belarus : 1 infantry
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 3 artilleries and 2 infantry
        Vologda : 1 artillery
        Volgograd : 1 factory_minor and 1 mech_infantry
        Smolensk : 3 artilleries

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 26 / 26
        Japanese : 74 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 34 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 12 times
            Average roll : 3.609
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 46

    Japanese Combat
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Russians Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.727
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 bomber moved from India to Kazakhstan
                1 tactical_bomber moved from West India to Kazakhstan
                1 artillery and 1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Korea to Buryatia
                      Japanese take Buryatia from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Russians defend with 1 armour
                    Japanese win with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Russians: 1 armour
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                3 infantry moved from Malaya to Shan State
                1 infantry moved from Kwangsi to Hunan
                2 infantry moved from Kwangsi to Hunan
                3 infantry moved from French Indo China to Yunnan
                1 infantry moved from Manchuria to Jehol
                6 battleships, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
                1 bomber moved from Kazakhstan to Yunnan

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 20 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 19 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from West India: 3 infantry
                EDIT: Adding units owned by Japanese to India: 3 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in India
                1 armour, 1 fighter and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
                Japanese collect 76 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 infantry and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 infantry and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking New Guinea from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Gold Coast from Germans to British
                EDIT: Turning off Edit Mode
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                4 carriers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 battleship and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from French West Africa to Gold Coast
                1 armour moved from Anglo Egyptian Sudan to Egypt

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer and 9 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        New Guinea : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 2 destroyers, 9 submarines and 2 transports
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 9 submarines
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Egypt : 1 armour
        Gold Coast : 1 infantry
        French Central Africa : 1 flag
        French West Africa : 1 flag
        101 Sea Zone : 2 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 24 / 26
        Japanese : 76 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 3.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 24 / 26
        Japanese : 76 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 33
        UK_Pacific : 0 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.818
            Median : 3.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                4 artilleries and 3 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                3 mech_infantrys moved from Persia to Turkmenistan
                      Russians take Turkmenistan from Japanese
                1 submarine moved from 91 Sea Zone to 108 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                4 artilleries and 3 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                3 mech_infantrys moved from Persia to Turkmenistan
                      Russians take Turkmenistan from Japanese
                1 submarine moved from 91 Sea Zone to 108 Sea Zone

    Combat - British
                Italians scrambles 2 units out of Alexandria to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 2 fighters; Italians defend with 1 destroyer and 2 transports
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
                    Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria

    Non Combat Move - British

    Place Units - British
                2 destroyers placed in 98 Sea Zone
                1 artillery placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 4 artilleries and 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
        Ethiopia : 1 flag
        Turkmenistan : 3 mech_infantrys
        Caucasus : 1 artillery and 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        108 Sea Zone : 1 submarine
        106 Sea Zone : 2 submarines
        Eire : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        98 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 24 / 26
        Japanese : 74 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 14 times
            Average roll : 4.103
            Median : 5.000
            Variance : 4.321
            Standard Deviation : 2.079
            Total rolls : 29

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.250
            Median : 5.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.250
            Median : 5.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Nenetsia to Evenkiyskiy
                      Italians take Urals from Russians
                      Italians take Evenkiyskiy from Russians
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 destroyers moved from 95 Sea Zone to 97 Sea Zone

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from New Zealand to New South Wales
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from New Zealand to New South Wales
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in 19 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking Dutch New Guinea from Japanese with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 battleship, 1 carrier and 1 destroyer
                        ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 41 Sea Zone, round 2 :  1/3 hits
                        1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                3 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 22 / 26
        Japanese : 74 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.167
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

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