scramble ?
G40 L Degrasse (allies +6) v JWW
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 4 fighters, 6 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries, 2 bombers, 2 fighters, 8 infantry and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
3 armour moved from Iraq to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
3 bombers moved from Bryansk to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 4 fighters, 6 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries, 2 bombers, 2 fighters, 8 infantry and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
3 armour moved from Iraq to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
3 bombers moved from Bryansk to EgyptCombat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Egypt
Germans attack with 3 armour, 3 artilleries, 5 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 7 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 7 mech_infantrys
Germans roll dice for 3 armour, 3 artilleries, 5 bombers, 3 fighters, 9 infantry and 4 tactical_bombers in Egypt, round 2 : 4/27 hits
British roll dice for 7 armour, 1 fighter, 7 infantry and 7 mech_infantrys in Egypt, round 2 : 7/22 hits
2 infantry owned by the French , 2 infantry owned by the ANZAC and 7 infantry owned by the Germans lost in Egypt
Germans roll dice for 3 armour, 3 artilleries, 5 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Egypt, round 3 : 14/20 hits
British roll dice for 7 armour, 1 fighter, 3 infantry and 7 mech_infantrys in Egypt, round 3 : 7/18 hits
3 infantry owned by the British , 4 armour owned by the British , 2 infantry owned by the Germans , 2 armour owned by the Germans , 7 mech_infantrys owned by the British and 3 artilleries owned by the Germans lost in Egypt
Germans roll dice for 1 armour, 5 bombers, 3 fighters and 4 tactical_bombers in Egypt, round 4 : 8/13 hits
British roll dice for 3 armour and 1 fighter in Egypt, round 4 : 1/4 hits
3 armour owned by the British , 1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking 98 Sea Zone from British with 5 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for ANZAC: 2 infantry
Casualties for Germans: 3 armour, 3 artilleries and 9 infantry
Casualties for French: 2 infantry
Casualties for British: 7 armour, 1 fighter, 3 infantry and 7 mech_infantrysNon Combat Move - Germans
1 carrier, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
5 bombers, 1 fighter and 4 tactical_bombers moved from Egypt to Trans-Jordan
1 aaGun and 3 infantry moved from Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
22 armour and 22 mech_infantrys moved from Russia to Volgograd
1 aaGun moved from Rostov to Ukraine
3 mech_infantrys moved from Novgorod to Poland
1 bomber moved from Novgorod to Western Germany
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Holland Belgium to Western Germany
7 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Germans
3 infantry placed in Iraq
3 infantry placed in Persia
1 carrier, 2 destroyers and 2 submarines placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in 112 Sea Zone
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to France: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 71 PUs (3 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Kazakhstan : 1 flag
West India : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 5 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
Alexandria : 1 flag
Southern France : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Poland : 3 mech_infantrys
Germany : 1 factory_major
Norway : 2 infantry
Southern Italy : 1 artillery, 3 fighters and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 7 artilleries and 3 infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 aaGun and 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 aaGun, 22 armour, 1 factory_minor and 22 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 6 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
95 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
Iraq : 1 flag, 1 aaGun, 1 factory_minor and 6 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 3 mech_infantrys
Persia : 1 flag, 1 factory_minor and 3 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 74 / 102
Russians : 0 / 0
Japanese : 75 / 95
Americans : 53 / 68
Chinese : 0 / 10
British : 29 / 29
UK_Pacific : 3 / 1
Italians : 17 / 22
ANZAC : 8 / 6
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 21 times
4 was rolled 21 times
5 was rolled 21 times
6 was rolled 16 times
Average roll : 3.632
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 106Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.683
Median : 4.000
Variance : 0.983
Standard Deviation : 0.991
Total rolls : 60British Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.545
Median : 3.500
Variance : 0.512
Standard Deviation : 0.715
Total rolls : 44 -
crazy round one dice versus egy….4 hits for germany
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
4 submarines moved from 25 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
4 submarines moved from 25 Sea Zone to 26 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Alaska
Battle in Midway
Battle in Guam
Battle in Queensland
Battle in 26 Sea Zone
Japanese attack with 4 submarines
Americans defend with 1 carrier, 3 fighters and 2 tactical_bombers
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits
1 carrier owned by the Americans lost in 26 Sea Zone
3 submarines owned by the Japanese retreated to 25 Sea Zone
Americans win, taking Alaska from Americans, taking Midway from Americans, taking Guam from Americans, taking Queensland from ANZAC with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
2 tactical_bombers owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 mech_infantry moved from Buyant-Uhaa to Korea
1 infantry moved from Kansu to Shensi
2 mech_infantrys moved from Kweichow to Burma
3 armour moved from Kwangtung to Yunnan
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 56 Sea ZonePlace Units - Japanese
5 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 1.
2 fighters placed in Japan
2 destroyers and 1 submarine placed in 20 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,5,4,3
Japanese collect 77 PUs (2 lost to blockades); end with 77 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Marshall Islands : 2 bombers and 1 fighter
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Korea : 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 6 infantry, 14 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Alaska : 1 flag, 1 infantry
Johnston Island : 1 flag, 2 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
25 Sea Zone : 2 battleships, 4 carriers, 7 destroyers, 5 fighters, 6 submarines, 3 tactical_bombers and 1 transport
20 Sea Zone : 2 destroyers and 1 submarine
21 Sea Zone : 1 transport
2 Sea Zone : 1 transport
6 Sea Zone : 3 destroyers, 2 submarines and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
56 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 74 / 102
Russians : 0 / 0
Japanese : 79 / 82
Americans : 51 / 68
Chinese : 0 / 10
British : 29 / 29
UK_Pacific : 3 / 1
Italians : 17 / 22
ANZAC : 6 / 6
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 25 times
6 was rolled 18 times
Average roll : 3.628
Median : 4.000
Variance : 0.942
Standard Deviation : 0.970
Total rolls : 121Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.683
Median : 4.000
Variance : 0.983
Standard Deviation : 0.991
Total rolls : 60British Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.545
Median : 3.500
Variance : 0.512
Standard Deviation : 0.715
Total rolls : 44Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
if you want to do anything with the russian navy please go ahead….roll on this site and use edit…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 2 carriers, 3 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 6 infantry moved from Tobruk to Alexandria
British take Alexandria from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 2 carriers, 3 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 6 infantry moved from Tobruk to Alexandria
British take Alexandria from GermansCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/8 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Americans win, taking 54 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Place Units - Americans
1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 8 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
10 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag, 1 submarine
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Alexandria : 3 artilleries and 6 infantry
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Algeria : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 2 carriers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 74 / 102
Russians : 0 / 0
Japanese : 79 / 82
Americans : 53 / 68
Chinese : 0 / 10
British : 29 / 29
UK_Pacific : 3 / 1
Italians : 15 / 22
ANZAC : 6 / 6
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 2.909
Standard Deviation : 1.706
Total rolls : 12Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.727
Median : 2.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 74 / 102
Russians : 0 / 0
Japanese : 79 / 82
Americans : 53 / 68
Chinese : 0 / 10
British : 29 / 29
UK_Pacific : 3 / 1
Italians : 15 / 22
ANZAC : 6 / 6
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 2.909
Standard Deviation : 1.706
Total rolls : 12Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.727
Median : 2.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from India to West IndiaCombat - British
Battle in West India
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits
Germans roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West India
British win, taking West India from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
3 fighters moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs totalTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
West India : 1 artillery and 1 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 3 fighters
Holland Belgium : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
110 Sea Zone : 1 carrier, 5 destroyers and 2 transportsProduction/PUs Summary :
Germans : 69 / 102
Russians : 0 / 0
Japanese : 79 / 82
Americans : 53 / 68
Chinese : 0 / 10
British : 32 / 32
UK_Pacific : 5 / 5
Italians : 15 / 22
ANZAC : 6 / 6
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.059
Median : 2.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 17Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.727
Median : 2.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to Egypt
2 bombers moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to Egypt
2 bombers moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Italians win, taking Egypt from British with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Trans-Jordan : 2 bombers
Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Cyprus : 1 flag
Southern France : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Rostov : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 3 destroyers and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
98 Sea Zone : 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 69 / 102
Russians : 0 / 0
Japanese : 79 / 82
Americans : 53 / 68
Chinese : 0 / 10
British : 30 / 32
UK_Pacific : 5 / 5
Italians : 17 / 27
ANZAC : 6 / 6
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Gibraltar to United Kingdom
1 artillery and 2 infantry moved from South Australia to Queensland
2 fighters moved from South Australia to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Queensland, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to South Australia
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 3 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 3 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
United Kingdom : 1 bomberProduction/PUs Summary :
Germans : 69 / 102
Russians : 0 / 0
Japanese : 77 / 82
Americans : 53 / 68
Chinese : 0 / 10
British : 30 / 32
UK_Pacific : 5 / 5
Italians : 17 / 27
ANZAC : 8 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 69 / 102
Russians : 0 / 0
Japanese : 77 / 82
Americans : 53 / 68
Chinese : 0 / 10
British : 30 / 32
UK_Pacific : 5 / 5
Italians : 17 / 27
ANZAC : 8 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
hey buddy, I just received the axis victory announcement. Do you want to play another for the 2014 season? If so send me your bid….
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The announcement from TripleA is bugged, it announces before the other side has a chance to retake any of the VC cities. I would press on, but all of your reasonable counterattacks are 99% or better per the battle calculator. I concede and will post shortly in the other thread.
I’d be very happy to start another game for 2014, I’ll bid my usual Allies and 6 (sub off Egypt). My only doubt is I’m not sure if there will be any changes for the 2014 season, something like Gargantua adding a Russian bomber to the scenario in the XDAP tournament.
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Never mind on the thread posting, you did it for me.
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yeah it seemed a bit soon, the announcement, but I barely can keep all the rules straight forget the program bugs……
Yeah, cool a bid of 6…with a sub off egy. I’ll give you that. I don’t think 6 is enough…
If there is a major change to the 2014 rules etc, after we start this next 2014 game, we can agree to start over or just play on…whatever you want…





