G40 L Degrasse (allies +6) v JWW

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 2 carriers, 3 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 submarine moved from 63 Sea Zone to 62 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 6 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Germans

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 2 carriers, 3 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 submarine moved from 63 Sea Zone to 62 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 6 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Germans

    Combat - Americans
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                    Americans attack with 4 artilleries and 4 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  5/8 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 54 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 2 :  2/2 hits
                    Americans win, taking 54 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 8 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
        10 Sea Zone : 1 destroyer
        2 Sea Zone : 1 flag, 1 submarine
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 factory_major
        Central America : 1 harbour
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Alexandria : 3 artilleries and 6 infantry
        United Kingdom : 1 bomber
        Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Algeria : 1 flag
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 2 carriers, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 74 / 102
        Russians : 0 / 0
        Japanese : 79 / 82
        Americans : 53 / 68
        Chinese : 0 / 10
        British : 29 / 29
        UK_Pacific : 3 / 1
        Italians : 15 / 22
        ANZAC : 6 / 6
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.909
            Standard Deviation : 1.706
            Total rolls : 12

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.727
            Median : 2.000
            Variance : 2.700
            Standard Deviation : 1.643
            Total rolls : 11

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 10 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 74 / 102
        Russians : 0 / 0
        Japanese : 79 / 82
        Americans : 53 / 68
        Chinese : 0 / 10
        British : 29 / 29
        UK_Pacific : 3 / 1
        Italians : 15 / 22
        ANZAC : 6 / 6
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.909
            Standard Deviation : 1.706
            Total rolls : 12

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.727
            Median : 2.000
            Variance : 2.700
            Standard Deviation : 1.643
            Total rolls : 11

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                3 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from India to West India

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 1 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                3 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from India to West India

    Combat - British
                Battle in West India
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in West India, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in West India
                    British win, taking West India from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium

    Non Combat Move - British
                3 fighters moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
                UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs total

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
        West India : 1 artillery and 1 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Normandy Bordeaux : 3 fighters
        Holland Belgium : 1 flag, 2 artilleries and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        110 Sea Zone : 1 carrier, 5 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 69 / 102
        Russians : 0 / 0
        Japanese : 79 / 82
        Americans : 53 / 68
        Chinese : 0 / 10
        British : 32 / 32
        UK_Pacific : 5 / 5
        Italians : 15 / 22
        ANZAC : 6 / 6
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.059
            Median : 2.000
            Variance : 2.438
            Standard Deviation : 1.561
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.727
            Median : 2.000
            Variance : 2.700
            Standard Deviation : 1.643
            Total rolls : 11

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from 95 Sea Zone to Egypt
                2 bombers moved from Southern Italy to Egypt

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from 95 Sea Zone to Egypt
                2 bombers moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Italians win, taking Egypt from British with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour, 3 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 bombers moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to 98 Sea Zone
                1 carrier moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Trans-Jordan : 2 bombers
        Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Cyprus : 1 flag
        Southern France : 1 artillery and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Rostov : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        95 Sea Zone : 3 destroyers and 1 transport
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        98 Sea Zone : 1 carrier, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 69 / 102
        Russians : 0 / 0
        Japanese : 79 / 82
        Americans : 53 / 68
        Chinese : 0 / 10
        British : 30 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 27
        ANZAC : 6 / 6
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Gibraltar to United Kingdom
                1 artillery and 2 infantry moved from South Australia to Queensland
                2 fighters moved from South Australia to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Queensland, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Queensland, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to South Australia
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 3 infantry
        Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 2 aaGuns, 3 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
        United Kingdom : 1 bomber

    Production/PUs Summary :

    Germans : 69 / 102
        Russians : 0 / 0
        Japanese : 77 / 82
        Americans : 53 / 68
        Chinese : 0 / 10
        British : 30 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 27
        ANZAC : 8 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 69 / 102
        Russians : 0 / 0
        Japanese : 77 / 82
        Americans : 53 / 68
        Chinese : 0 / 10
        British : 30 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 27
        ANZAC : 8 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

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    hey buddy, I just received the axis victory announcement. Do you want to play another for the 2014 season? If so send me your bid….

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    The announcement from TripleA is bugged, it announces before the other side has a chance to retake any of the VC cities.  I would press on, but all of your reasonable counterattacks are 99% or better per the battle calculator.  I concede and will post shortly in the other thread.

    I’d be very happy to start another game for 2014, I’ll bid my usual Allies and 6 (sub off Egypt).  My only doubt is I’m not sure if there will be any changes for the 2014 season, something like Gargantua adding a Russian bomber to the scenario in the XDAP tournament.

  • 21 19 18 17 16

    Never mind on the thread posting, you did it for me.

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    yeah it seemed a bit soon, the announcement, but I barely can keep all the rules straight forget the program bugs……

    Yeah, cool a bid of 6…with a sub off egy. I’ll give you that. I don’t think 6 is enough…

    If there is a major change to the 2014 rules etc, after we start this next 2014 game, we can agree to start over or just play on…whatever you want…

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