Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Liaison TripleA 11 10

    @wittmann:

    I thought NSW was an AB, hence the DD!

    Damn!  I was wondering…

    Also, I’ve notice you don’t really build bases? ever?  VS the multiple bases the Axis built… (maybe too many?).

    Any particular reason why?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to Algeria
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from Brazil to French West Africa
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Soviet Far East to Sakha
                      Russians take Sakha from Japanese
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 bomber moved from Caroline Islands to 54 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Algeria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                Battle in French West Africa
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from French West Africa to Brazil
                1 submarine moved from 101 Sea Zone to 90 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Algeria to Gibraltar
                1 destroyer moved from 87 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 63 Sea Zone
                1 bomber moved from 54 Sea Zone to New South Wales
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                1 submarine and 2 transports placed in 101 Sea Zone
                Americans undo move 2.
                1 transport placed in 86 Sea Zone
                1 armour and 1 infantry placed in Brazil
                2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                Americans undo move 3.
                Americans undo move 2.
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - British
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Persia

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 bomber moved from Egypt to 92 Sea Zone
                1 fighter moved from Egypt to 93 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 93 Sea Zone
                    Germans loiter and taunt with ; Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Italians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer and 1 transport
                    Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from 92 Sea Zone to Tunisia
                1 fighter moved from 93 Sea Zone to Southern France
                1 infantry moved from Yugoslavia to Northern Italy
                6 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                2 infantry and 1 tactical_bomber placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • Liaison TripleA 11 10

    You smashed Italy back down to 31 IPC’s…

    Hitler is not pleased.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That is still far too much. I knew I had to contain Italy and never did.
    Am disappointed in that.
    I can’t fathom how you had so many Bases and Jap ground units.
    I never got a chance to liberate UK either. Cannot see what I did wrong.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Gargantua:

    @wittmann:

    I thought NSW was an AB, hence the DD!

    Damn!  I was wondering…

    Also, I’ve notice you don’t really build bases? ever?  VS the multiple bases the Axis built… (maybe too many?).

    Any particular reason why?

    I hate the seeming waste of income to build them, but can see how they have helped you. I like ground  units. Did consider a Naval Base for Brazil, so I could get further down bastard Africa.
    I love Destroyers.
    I was unlucky with the Convoying of Italy.

  • Liaison TripleA 11 10

    Income is earned not just at the end of your turn, but during your turn when you destroy enemy units for lesser cost than your own.

    That’s how Japan did it.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to South Australia

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to South Australia

    Place Units - ANZAC
                1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,1,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                ANZAC collect 6 PUs (5 lost to blockades); end with 6 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I forgot to post France. Please do nothing as them!
    Then do Germany.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                2 bombers moved from Egypt to 87 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from French Central Africa to 91 Sea Zone
                1 bomber moved from Western Germany to 103 Sea Zone
                1 destroyer moved from 112 Sea Zone to 103 Sea Zone
                1 artillery moved from Belgian Congo to Tanganyika Territory
                2 infantry moved from Romania to Bessarabia
                1 bomber moved from Yugoslavia to Bessarabia
                5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
                3 artilleries and 9 infantry moved from Poland to Eastern Poland
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 5 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Eastern Poland from Russians with 5 armour, 5 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in French Madagascar
                Battle in 87 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 destroyer and 1 transport
                    Germans win, taking French Madagascar from French with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 103 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Germans
                1 bomber moved from 103 Sea Zone to United Kingdom
                1 bomber moved from 91 Sea Zone to United Kingdom
                3 artilleries and 3 infantry moved from Norway to Finland
                1 aaGun moved from Romania to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                3 artilleries and 2 infantry moved from Germany to Poland
                2 artilleries and 1 infantry moved from Yugoslavia to Romania
                1 bomber moved from Bessarabia to Western Germany
                2 bombers moved from 87 Sea Zone to French Central Africa
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to United Kingdom

    Place Units - Germans
                1 fighter placed in Western Germany
                1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 81 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 71 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 83 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 71 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 destroyers placed in 109 Sea Zone
                Germans undo move 4.
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 109 Sea Zone
                1 mech_infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Yugoslavia
                3 artilleries and 3 infantry placed in Germany
                Germans undo move 8.
                3 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs

  • Liaison TripleA 11 10

    I have the feeling Russia is going to attack, and probably do quite well.

    Too bad you won’t be replacing your losses fast enough! :D

    Fall into the trap…

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Kazakhstan to Tsinghai
                1 armour moved from Belarus to Poland
                1 infantry moved from Baltic States to Poland
                3 fighters moved from Novgorod to Poland
                1 armour moved from Belarus to Poland
                1 mech_infantry moved from Persia to West India
                1 bomber moved from Novosibirsk to Kazakhstan
                1 bomber moved from Kazakhstan to West India
                1 armour moved from Novosibirsk to Tsinghai
                1 mech_infantry moved from Novosibirsk to Kansu
                1 mech_infantry moved from Novosibirsk to Kansu
                1 mech_infantry moved from Volgograd to Tsinghai

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 armour, 3 fighters and 1 infantry
                    Germans defend with 3 artilleries and 2 infantry
                    Russians win, taking Poland from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 artilleries and 2 infantry
                Battle in West India
                    Russians attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking West India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Russians attack with 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery
                    Russians win, taking Kansu from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from West India to Turkmenistan
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 mech_infantrys moved from Volgograd to Turkmenistan
                1 infantry moved from Novgorod to Baltic States
                3 fighters moved from Poland to Novgorod
                1 aaGun, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
                6 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Russia to Smolensk
                2 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Novgorod
                2 mech_infantrys placed in Russia
                1 infantry placed in Volgograd
                1 artillery placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
                Russians collect 40 PUs (1 lost to blockades); end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Kazakhstan to Tsinghai
                1 armour moved from Belarus to Poland
                1 infantry moved from Baltic States to Poland
                3 fighters moved from Novgorod to Poland
                1 armour moved from Belarus to Poland
                1 mech_infantry moved from Persia to West India
                1 bomber moved from Novosibirsk to Kazakhstan
                1 bomber moved from Kazakhstan to West India
                1 armour moved from Novosibirsk to Tsinghai
                1 mech_infantry moved from Novosibirsk to Kansu
                1 mech_infantry moved from Novosibirsk to Kansu
                1 mech_infantry moved from Volgograd to Tsinghai

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 armour, 3 fighters and 1 infantry
                    Germans defend with 3 artilleries and 2 infantry
                    Russians win, taking Poland from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 artilleries and 2 infantry
                Battle in West India
                    Russians attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking West India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Russians attack with 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery
                    Russians win, taking Kansu from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from West India to Turkmenistan
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 mech_infantrys moved from Volgograd to Turkmenistan
                1 infantry moved from Novgorod to Baltic States
                3 fighters moved from Poland to Novgorod
                1 aaGun, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
                6 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Russia to Smolensk
                2 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Novgorod
                2 mech_infantrys placed in Russia
                1 infantry placed in Volgograd
                1 artillery placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
                Russians collect 40 PUs (1 lost to blockades); end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 1 artillery, 1 harbour, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 3 Sea Zone to 5 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                2 battleships moved from 6 Sea Zone to 33 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 mech_infantrys moved from Kiangsu to Hopei
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries and 2 infantry moved from Buryatia to Sakha
                1 infantry moved from Shantung to Anhwe
                7 mech_infantrys moved from India to West India
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Malaya to Hopei

    Combat - Japanese
                Battle in Caroline Islands
                    Japanese attack with 2 artilleries and 6 infantry
                    ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 2 :  2/8 hits
                        ANZAC roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans , 1 aaGun owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                        Japanese roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 3 :  1/6 hits
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Caroline Islands
                    Japanese win, taking Caroline Islands from ANZAC with 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
                Battle in West India
                    Japanese attack with 7 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 7 mech_infantrys in West India, round 2 :  1/7 hits
                        Russians roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in West India
                    Japanese win, taking West India from Russians with 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sakha
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 artilleries and 2 infantry in Sakha, round 2 :  2/4 hits
                        Russians roll dice for 1 armour in Sakha, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
                    Japanese win, taking Sakha from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                2 fighters moved from Japan to 33 Sea Zone
                1 carrier moved from 21 Sea Zone to 33 Sea Zone
                2 fighters moved from 21 Sea Zone to 56 Sea Zone
                1 carrier moved from 37 Sea Zone to 56 Sea Zone
                1 destroyer moved from 37 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
                1 tactical_bomber moved from Malaya to Western Australia
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 battleship and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 bomber moved from Japan to Philippines
                1 bomber moved from Hopei to French Indo China
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                2 submarines moved from 62 Sea Zone to 56 Sea Zone

    Place Units - Japanese
                1 airfield and 1 harbour placed in Western Australia
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 armour and 1 infantry placed in Malaya
                2 infantry placed in India
                1 transport placed in 39 Sea Zone
                3 mech_infantrys placed in Kiangsu
                1 transport placed in 6 Sea Zone
                Japanese undo move 8.
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Looks like checkmate to me.
    Having been looking so hard, it hurts! You can get Aus or Hawaii whichever way I go.
    Nice, but it has been on the cards.

  • Liaison TripleA 11 10

    I think you can hold out for another turn or two.

    You can BLOCK the invasion of Australia for a turn, using a destroyer.  and you can consolidate your fleet at Hawaii for a stand.

    Probably your best shot.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 bomber moved from Gibraltar to 103 Sea Zone
                1 bomber moved from Brazil to 92 Sea Zone
                1 submarine moved from 90 Sea Zone to 92 Sea Zone
                1 submarine moved from 106 Sea Zone to 103 Sea Zone

    Combat - Americans

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I will use one of ypur Kamikaze,
    Will look here before I post, to see if that is not what you wanted.

Suggested Topics

  • 10
  • 32
  • 85
  • 83
  • 105
  • 84
  • 207
  • 455
Axis & Allies Boardgaming Custom Painted Miniatures

18

Online

18.0k

Users

40.8k

Topics

1.8m

Posts