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Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Ukraine to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Sikang to Kansu
                1 mech_infantry moved from Sikang to Kansu
                2 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 artillery and 1 infantry
                    retreated to Kansu
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 aaGun
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                Battle in Eastern Poland
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Novgorod
                1 fighter moved from Eastern Poland to Novgorod
                1 artillery moved from Baltic States to Belarus
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 bomber moved from Kansu to Novosibirsk
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 armour moved from Volgograd to Novosibirsk
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Yakut S.S.R. to Yenisey
                3 infantry moved from Bryansk to Ukraine
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Trans-Jordan to Persia
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Persia
                1 mech_infantry placed in Volgograd
                2 infantry placed in Novgorod
                1 mech_infantry placed in Volgograd
                1 mech_infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Russians collect 34 PUs (2 lost to blockades); end with 34 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Would you noncom move two Inf out of Belarus into Novgorod for me please?
    hope that is ok.

  • Liaison TripleA 11 10

    Done.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from Ceylon to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                6 artilleries, 2 infantry and 12 mech_infantrys moved from Burma to India
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                2 submarines moved from 55 Sea Zone to 62 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 carrier moved from 36 Sea Zone to 21 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from French Indo China to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                2 mech_infantrys moved from French Indo China to Szechwan
                1 bomber and 1 tactical_bomber moved from French Indo China to Szechwan
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India

    Combat - Japanese
                Battle in West India
                Battle in Guam
                Battle in Western Australia
                Battle in 62 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                    Japanese win, taking West India from UK_Pacific, taking Guam from Americans, taking Western Australia from ANZAC, taking 62 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in India
                    Japanese attack with 7 artilleries, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 13 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 7 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 2 infantry and 5 mech_infantrys
                    Casualties for British: 2 aaGuns, 1 artillery, 13 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
                1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 bomber and 1 tactical_bomber moved from Szechwan to Malaya

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 bomber placed in Japan
                2 transports placed in 6 Sea Zone
                1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Congrats

  • Liaison TripleA 11 10

    ahh… my Axis empire looks so good!

    Now… only to deal the finishing blow.

    What are you going to do?  Make a stand at Hawaii?  Or continue to cause me difficulties in Europe?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Come and get me in the Pacific!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I thought NSW was an AB, hence the DD!

  • Liaison TripleA 11 10

    Fitting that this game ends with a naval engagement. :)

    It was winning the naval war in both theatre’s that brought me back into the game!

    That and the consistent ability of the Axis to run allied shipping blockades.

    BTW it is my full intention to liberate the Carolines, get the perimiter Islands NO, and deny America it’s Island NO.

    Australia AND Honolulu will be MINE!

  • Liaison TripleA 11 10

    @wittmann:

    I thought NSW was an AB, hence the DD!

    Damn!  I was wondering…

    Also, I’ve notice you don’t really build bases? ever?  VS the multiple bases the Axis built… (maybe too many?).

    Any particular reason why?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to Algeria
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from Brazil to French West Africa
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Soviet Far East to Sakha
                      Russians take Sakha from Japanese
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 bomber moved from Caroline Islands to 54 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Algeria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                Battle in French West Africa
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from French West Africa to Brazil
                1 submarine moved from 101 Sea Zone to 90 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Algeria to Gibraltar
                1 destroyer moved from 87 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 63 Sea Zone
                1 bomber moved from 54 Sea Zone to New South Wales
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                1 submarine and 2 transports placed in 101 Sea Zone
                Americans undo move 2.
                1 transport placed in 86 Sea Zone
                1 armour and 1 infantry placed in Brazil
                2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                Americans undo move 3.
                Americans undo move 2.
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - British
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Persia

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 bomber moved from Egypt to 92 Sea Zone
                1 fighter moved from Egypt to 93 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 93 Sea Zone
                    Germans loiter and taunt with ; Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Italians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer and 1 transport
                    Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from 92 Sea Zone to Tunisia
                1 fighter moved from 93 Sea Zone to Southern France
                1 infantry moved from Yugoslavia to Northern Italy
                6 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                2 infantry and 1 tactical_bomber placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • Liaison TripleA 11 10

    You smashed Italy back down to 31 IPC’s…

    Hitler is not pleased.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That is still far too much. I knew I had to contain Italy and never did.
    Am disappointed in that.
    I can’t fathom how you had so many Bases and Jap ground units.
    I never got a chance to liberate UK either. Cannot see what I did wrong.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Gargantua:

    @wittmann:

    I thought NSW was an AB, hence the DD!

    Damn!  I was wondering…

    Also, I’ve notice you don’t really build bases? ever?  VS the multiple bases the Axis built… (maybe too many?).

    Any particular reason why?

    I hate the seeming waste of income to build them, but can see how they have helped you. I like ground  units. Did consider a Naval Base for Brazil, so I could get further down bastard Africa.
    I love Destroyers.
    I was unlucky with the Convoying of Italy.

  • Liaison TripleA 11 10

    Income is earned not just at the end of your turn, but during your turn when you destroy enemy units for lesser cost than your own.

    That’s how Japan did it.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to South Australia

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to South Australia

    Place Units - ANZAC
                1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,1,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                ANZAC collect 6 PUs (5 lost to blockades); end with 6 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I forgot to post France. Please do nothing as them!
    Then do Germany.

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