Got my combat moves, non combat figured out, only problem that remains is my purchase. I dont think I can go in a pissing match with the U.S. I cant spend the same as they do, at least not yet.
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
-
You smashed Italy back down to 31 IPC’s…
Hitler is not pleased.
-
That is still far too much. I knew I had to contain Italy and never did.
Am disappointed in that.
I can’t fathom how you had so many Bases and Jap ground units.
I never got a chance to liberate UK either. Cannot see what I did wrong. -
@wittmann:
I thought NSW was an AB, hence the DD!
Damn! I was wondering…
Also, I’ve notice you don’t really build bases? ever? VS the multiple bases the Axis built… (maybe too many?).
Any particular reason why?
I hate the seeming waste of income to build them, but can see how they have helped you. I like ground units. Did consider a Naval Base for Brazil, so I could get further down bastard Africa.
I love Destroyers.
I was unlucky with the Convoying of Italy. -
Income is earned not just at the end of your turn, but during your turn when you destroy enemy units for lesser cost than your own.
That’s how Japan did it.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South AustraliaNon Combat Move - ANZAC
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,1,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
ANZAC collect 6 PUs (5 lost to blockades); end with 6 PUs total -
I forgot to post France. Please do nothing as them!
Then do Germany. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
2 bombers moved from Egypt to 87 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from French Central Africa to 91 Sea Zone
1 bomber moved from Western Germany to 103 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 artillery moved from Belgian Congo to Tanganyika Territory
2 infantry moved from Romania to Bessarabia
1 bomber moved from Yugoslavia to Bessarabia
5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
3 artilleries and 9 infantry moved from Poland to Eastern Poland
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 5 armour, 5 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in French Madagascar
Battle in 87 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Germans win, taking French Madagascar from French with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 103 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
1 bomber moved from 103 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Norway to Finland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
3 artilleries and 2 infantry moved from Germany to Poland
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 bomber moved from Bessarabia to Western Germany
2 bombers moved from 87 Sea Zone to French Central Africa
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to United KingdomPlace Units - Germans
1 fighter placed in Western Germany
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 83 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 71 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 destroyers placed in 109 Sea Zone
Germans undo move 4.
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 109 Sea Zone
1 mech_infantry placed in United Kingdom
1 artillery and 2 infantry placed in Yugoslavia
3 artilleries and 3 infantry placed in Germany
Germans undo move 8.
3 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
I have the feeling Russia is going to attack, and probably do quite well.
Too bad you won’t be replacing your losses fast enough! :D
Fall into the trap…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Belarus to Poland
1 infantry moved from Baltic States to Poland
3 fighters moved from Novgorod to Poland
1 armour moved from Belarus to Poland
1 mech_infantry moved from Persia to West India
1 bomber moved from Novosibirsk to Kazakhstan
1 bomber moved from Kazakhstan to West India
1 armour moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Volgograd to TsinghaiCombat - Russians
Battle in Poland
Russians attack with 2 armour, 3 fighters and 1 infantry
Germans defend with 3 artilleries and 2 infantry
Russians win, taking Poland from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 2 infantry
Battle in West India
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking West India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kansu from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from West India to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Novgorod to Baltic States
3 fighters moved from Poland to Novgorod
1 aaGun, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
6 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 2 infantry placed in Persia
3 infantry placed in Novgorod
2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
1 artillery placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Belarus to Poland
1 infantry moved from Baltic States to Poland
3 fighters moved from Novgorod to Poland
1 armour moved from Belarus to Poland
1 mech_infantry moved from Persia to West India
1 bomber moved from Novosibirsk to Kazakhstan
1 bomber moved from Kazakhstan to West India
1 armour moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Volgograd to TsinghaiCombat - Russians
Battle in Poland
Russians attack with 2 armour, 3 fighters and 1 infantry
Germans defend with 3 artilleries and 2 infantry
Russians win, taking Poland from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 2 infantry
Battle in West India
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking West India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kansu from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from West India to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Novgorod to Baltic States
3 fighters moved from Poland to Novgorod
1 aaGun, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
6 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 2 infantry placed in Persia
3 infantry placed in Novgorod
2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
1 artillery placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 artillery, 1 harbour, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 3 Sea Zone to 5 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Buryatia to Sakha
1 infantry moved from Shantung to Anhwe
7 mech_infantrys moved from India to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Malaya to HopeiCombat - Japanese
Battle in Caroline Islands
Japanese attack with 2 artilleries and 6 infantry
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 2 : 2/8 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits
1 mech_infantry owned by the Americans , 1 aaGun owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Japanese roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 3 : 1/6 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Battle in West India
Japanese attack with 7 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 7 mech_infantrys in West India, round 2 : 1/7 hits
Russians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in West India
Japanese win, taking West India from Russians with 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 artilleries and 2 infantry in Sakha, round 2 : 2/4 hits
Russians roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
2 fighters moved from Japan to 33 Sea Zone
1 carrier moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from 21 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
1 tactical_bomber moved from Malaya to Western Australia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from Japan to Philippines
1 bomber moved from Hopei to French Indo China
1 transport moved from 56 Sea Zone to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 56 Sea ZonePlace Units - Japanese
1 airfield and 1 harbour placed in Western Australia
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 1 infantry placed in Malaya
2 infantry placed in India
1 transport placed in 39 Sea Zone
3 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
Japanese undo move 8.
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Looks like checkmate to me.
Having been looking so hard, it hurts! You can get Aus or Hawaii whichever way I go.
Nice, but it has been on the cards. -
I think you can hold out for another turn or two.
You can BLOCK the invasion of Australia for a turn, using a destroyer. and you can consolidate your fleet at Hawaii for a stand.
Probably your best shot.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 bomber moved from Gibraltar to 103 Sea Zone
1 bomber moved from Brazil to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea ZoneCombat - Americans
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I will use one of ypur Kamikaze,
Will look here before I post, to see if that is not what you wanted. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 bomber moved from Gibraltar to 103 Sea Zone
1 bomber moved from Brazil to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarineNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery moved from Algeria to Morocco
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 63 Sea Zone to 50 Sea Zone
1 bomber moved from New South Wales to 50 Sea Zone
1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 50 Sea Zone to 30 Sea Zone
1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery, 2 bombers, 1 fighter and 1 infantry placed in Western United States
1 cruiser, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - British
Non Combat Move - British
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoTurn Complete - UK_Pacific
-
Without looking at the dice or report I intended to use both if you attacked.
Kamikaze #2
Rolls: 1@2; Total Hits: 11@2: (2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 fighter moved from Southern France to Tunisia
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 bomber and 2 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Malta, round 2 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 bomber and 1 infantry in Malta, round 3 : 1/2 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
2 infantry moved from Romania to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Egypt to Tunisia
1 fighter moved from Egypt to Southern Italy
4 infantry moved from Romania to Eastern PolandPlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5





