@The_Good_Captain Nice, I’ll stay tunned!
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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Don’t think you’re going to scramble at phillipines.
If I’m wrong, please feel free to reroll.
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No I wasn’t. YOu were right.
Wanted you to send two TTs, not just one.I am off to work, so goodnight.
Hope you have left me a glimmer of hope.
I do not surrender. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Korea
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
2 artilleries and 3 infantry moved from Hunan to Yunnan
4 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hopei to Kweichow
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 cruiser moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC , 1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 4 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 6 infantry in Kweichow, round 2 : 0/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 3 : 1/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 4 infantry
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry; British defend with 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
AA fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/10 hits
Chinese roll dice for 1 aaGun, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits
4 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 5/8 hits
Chinese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Yunnan, round 3 : 4/5 hits
1 armour owned by the Russians , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians , 2 mech_infantrys owned by the British , 1 artillery owned by the British , 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries, 2 fighters and 3 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Anhwe
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 38 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 45 Sea Zone to Paulau IslandPlace Units - Japanese
1 factory_minor placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 50 PUs; end with 52 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.661
Median : 4.000
Variance : 0.435
Standard Deviation : 0.660
Total rolls : 109Japanese Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 19 times
6 was rolled 11 times
Average roll : 3.775
Median : 4.000
Variance : 1.386
Standard Deviation : 1.177
Total rolls : 71ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.800
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Chinese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.316
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
:(
I am having one of the worst dice games in recent memory here!
Yunnan was bollocks.
Going to keep pushing for the win here… but it’s going to be tough - especially after the massacre in Romania. Keep throwing your best at me, it seems to be working!
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Have tried to analyse it from a hard chair at work and it does seem like you took heavy losses.
I am not sure I can do much in the Pacific, as I want England back.
Will count up later, but do you only have(only!) 14 Air, from 22 starting?
I lost 7 ships. Am unhappy about the UK Cruiser as blocker, but I thought you could have attacked India if I hadn’t have done as I did.
Not sure how I could continue with the loss of two capitals so early(and the 20IPCs).
Is definitely one of my best games. -
Well let’s keep hacking at it. Maybe your best is as good as mine and we get a great game out of it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 25 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 aaGun and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 fighter moved from 25 Sea Zone to Wake Island
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
2 cruisers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour moved from Egypt to Ethiopia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Kenya
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomberNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to IndiaPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry -
Morning.
Nearly fell off my chair when I saw UK pacific income was 10.
Forgot it always fell so drastically.I played US’s go thinking I was going to hit your Italians off the mainland with my two ships and 2UK air, only to discover air movement from Egypt was 4 not 5! think that threw me a bit and I was determined to use my air somewhere. Iraq probably a mistake.( No one has ever said that!)
I think you still have time to sweep up before I get back into this.
Italy is still a potent force and it is hurting my Med efforts at survival.
Good luck Baldy(Mussolini obviously). -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 113 Sea Zone
1 artillery and 2 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Italian Somaliland to Ethiopia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Ethiopia
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ethiopia, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 2/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
Italians win, taking Ethiopia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 113 Sea Zone
Italians attack with 1 fighter
Russians defend with 1 cruiser
Italians roll dice for 1 fighter in 113 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 artillery
EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Albania to Yugoslavia
1 destroyer and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
4 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 fighter moved from 113 Sea Zone to Slovakia Hungary
1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Ethiopia to LibyaPlace Units - Italians
2 fighters placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
Who is the Italy expert then? B……!
Good job. I didn’t see the Fighter could reach the Baltic. Silly me!
Never though you would earn 30 IPCs; makes me look a retard. -
LOL…
believe me when I say it wasn’t an easy turn! Have alot of recovery to accomplish thanks to you… :S
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
Will put Malayan Ft on India if that is ok?
And should have looked West first: those 2 Anzac could have attacked Iraq.
Oh well! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Removing units owned by ANZAC from Malaya: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone -
Epic dice for russia again… costing me 2 planes.
A battle got screwed up (forgot to move in destroyer) so need to roll it on forum.
Sz109
1 dst 1 fgt 1 tac vs 1 sub
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (3)1@4: (5)
D
Rolls: 1@1; Total Hits: 01@1: (6)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 aaGun, 1 fighter and 3 infantry
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 aaGun
EDIT: Adding units owned by Italians to Greater Southern Germany: 2 aaGuns and 2 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Albania: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland
5 artilleries, 1 infantry and 1 mech_infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Western Germany to Poland
1 cruiser moved from 110 Sea Zone to 114 Sea Zone
5 armour moved from United Kingdom to 110 Sea Zone
5 armour and 5 transports moved from 110 Sea Zone to 114 Sea Zone
5 armour moved from 114 Sea Zone to Poland
1 fighter and 1 tactical_bomber moved from Scotland to Finland
1 tactical_bomber moved from Scotland to Finland
1 tactical_bomber moved from Scotland to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Scotland to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 86 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in 86 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Poland
Germans attack with 5 armour, 5 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 14 infantry
Germans win, taking Poland from Russians with 5 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 3 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 14 infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
1 submarine owned by the Russians SubmergedNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Western Germany
3 aaGuns moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Finland to Norway
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
5 transports moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Germans
1 destroyer placed in 114 Sea Zone
1 destroyer placed in 113 Sea Zone
1 submarine placed in 110 Sea Zone
5 infantry placed in Western Germany
5 artilleries and 2 infantry placed in Germany
1 fighter and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
2 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 aaGun, 1 fighter and 3 infantry
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 aaGun
EDIT: Adding units owned by Italians to Greater Southern Germany: 2 aaGuns and 2 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Albania: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland
5 artilleries, 1 infantry and 1 mech_infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Western Germany to Poland
1 cruiser moved from 110 Sea Zone to 114 Sea Zone
5 armour moved from United Kingdom to 110 Sea Zone
5 armour and 5 transports moved from 110 Sea Zone to 114 Sea Zone
5 armour moved from 114 Sea Zone to Poland
1 fighter and 1 tactical_bomber moved from Scotland to Finland
1 tactical_bomber moved from Scotland to Finland
1 tactical_bomber moved from Scotland to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Scotland to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 86 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 tactical_bombers in Finland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Finland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in 86 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 86 Sea Zone
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Poland
Germans attack with 5 armour, 5 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 14 infantry
AA fire in Poland : 1/1 hits
1 bomber owned by the Germans lost in Poland
Germans roll dice for 1 cruiser in Poland, round 2 : 1/1 hits
Germans roll dice for 5 armour, 5 artilleries, 3 infantry and 4 mech_infantrys in Poland, round 2 : 8/17 hits
Russians roll dice for 1 aaGun, 1 artillery and 14 infantry in Poland, round 2 : 6/15 hits
8 infantry owned by the Russians , 3 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Poland
Germans roll dice for 5 armour, 5 artilleries and 1 mech_infantry in Poland, round 3 : 4/11 hits
Russians roll dice for 1 artillery and 6 infantry in Poland, round 3 : 2/7 hits
4 infantry owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
Germans roll dice for 5 armour and 4 artilleries in Poland, round 4 : 5/9 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 4 : 2/3 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 5 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 3 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 14 infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
1 submarine owned by the Russians SubmergedNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Western Germany
3 aaGuns moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Finland to Norway
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
5 transports moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Germans
1 destroyer placed in 114 Sea Zone
1 destroyer placed in 113 Sea Zone
1 submarine placed in 110 Sea Zone
5 infantry placed in Western Germany
5 artilleries and 2 infantry placed in Germany
1 fighter and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
2 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I posted it twice so you could see the battle results.
Really not happy with how well the russians are doing, almost $20 more a turn than Germany is really bad news.