@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
I posted twice so we could see dice results…
We ended up in a dead heat of 18 on 18 and I thought I might lose the fight until this round of combat…
Germans roll dice for 9 armour, 3 artilleries, 1 bomber, 1 fighter and 4 tactical_bombers in United Kingdom, round 3 : 16/18 hits
British roll dice for 3 fighters, 12 infantry and 3 mech_infantrys in United Kingdom, round 3 : 4/18 hits
Wow…
Well the RAF deserves a medal, your fighters hit on 7/8 dice.
However… even if they’d scrambled they still would have died. And I’d be adding 7+ units back to the board in london!
Thank you for the figures.
You had one Ft protecting your fleet then?
I would not have scrambled.
Well done.
Will do Russia in 8 hours.
Cannot tell, but can I turn this around?
How many turns can I survive without the UK?
Can’t be more than 3.
I’ve lost some games even with UK in tow. And I’ve also won some games even where I’ve lost UK.
Don’t - get me wrong. It’s a big blow. But it’s not a sure game ender.
As for my fleet - I had 2 fighters. :)
I can see I should have taken Scotland, not strafed it. You are using the Airbase. Did not see that coming.
My US fleet cannot park off Gib as you own Algeria. I did wonder why you went that way with Italy’s ground forces.
But if you are going after US you cannot retake Scandinavia.
You are giving me a headache!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 14 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 armour and 3 mech_infantrys moved from Western Ukraine to Romania
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Romania
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Romania
Russians attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 artilleries and 18 infantry; Italians defend with 1 aaGun and 1 armour
Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 3 aaGuns, 3 artilleries and 18 infantry
Casualties for Russians: 1 fighter, 7 infantry and 6 mech_infantrys
Casualties for Italians: 1 aaGun and 1 armour
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Shensi to Yunnan
1 aaGun and 11 infantry moved from Sakha to Amur
1 aaGun moved from Buryatia to Amur
6 infantry moved from Buryatia to Amur
1 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Romania to Eastern Poland
1 bomber moved from Eastern Poland to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
5 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
Russians undo move 1.
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Russia
Russians undo move 3.
1 infantry and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Russia
Russians undo move 4.
Russians undo move 3.
Russians undo move 1.
1 artillery and 1 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Russians undo move 1.
Russians undo move 2.
Russians undo move 2.
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
Russians undo move 3.
Russians undo move 2.
1 armour and 1 infantry placed in Novgorod
1 armour placed in Ukraine
1 mech_infantry placed in Ukraine
1 artillery placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
WTF JUST HAPPENED IN ROMANIA?!?!
Wow you just got epicly lucky in Romania… that’s crazy. Less than 18% to win that fight for you! WITH JUST PLANES!?!?!
Fuck…
Luck. Sounds a lot like f…!
It was a long shot, but my middle name is long.
I am loving the possibilities here.
Have downloaded the file and am staring at our world.
Will you be able to do japan tonight, as I am free tomorrow morning(as usual)?
Enjoy your day.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Korea
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
2 artilleries and 3 infantry moved from Hunan to Yunnan
4 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hopei to Kweichow
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
Don’t think you’re going to scramble at phillipines.
If I’m wrong, please feel free to reroll.
No I wasn’t. YOu were right.
Wanted you to send two TTs, not just one.
I am off to work, so goodnight.
Hope you have left me a glimmer of hope.
I do not surrender.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Korea
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
2 artilleries and 3 infantry moved from Hunan to Yunnan
4 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hopei to Kweichow
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 38 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC , 1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
1 fighter owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 4 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 6 infantry in Kweichow, round 2 : 0/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 3 : 1/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 4 infantry
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry; British defend with 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
AA fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/10 hits
Chinese roll dice for 1 aaGun, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits
4 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 5/8 hits
Chinese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Yunnan, round 3 : 4/5 hits
1 armour owned by the Russians , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians , 2 mech_infantrys owned by the British , 1 artillery owned by the British , 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries, 2 fighters and 3 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Anhwe
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 38 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 45 Sea Zone to Paulau Island
Place Units - Japanese
1 factory_minor placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 50 PUs; end with 52 PUs total
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.661
Median : 4.000
Variance : 0.435
Standard Deviation : 0.660
Total rolls : 109
Japanese Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 19 times
6 was rolled 11 times
Average roll : 3.775
Median : 4.000
Variance : 1.386
Standard Deviation : 1.177
Total rolls : 71
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.800
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Chinese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.316
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
:(
I am having one of the worst dice games in recent memory here!
Yunnan was bollocks.
Going to keep pushing for the win here… but it’s going to be tough - especially after the massacre in Romania. Keep throwing your best at me, it seems to be working!
Have tried to analyse it from a hard chair at work and it does seem like you took heavy losses.
I am not sure I can do much in the Pacific, as I want England back.
Will count up later, but do you only have(only!) 14 Air, from 22 starting?
I lost 7 ships. Am unhappy about the UK Cruiser as blocker, but I thought you could have attacked India if I hadn’t have done as I did.
Not sure how I could continue with the loss of two capitals so early(and the 20IPCs).
Is definitely one of my best games.
Well let’s keep hacking at it. Maybe your best is as good as mine and we get a great game out of it!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Wake Island to 20 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 25 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 aaGun and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
1 fighter moved from 25 Sea Zone to Wake Island
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
2 cruisers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour moved from Egypt to Ethiopia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Kenya
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
Non Combat Move - British
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to India
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry