Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL13 G40 Arathorn (Axis) vs Karl7 (Allies +9) Rematch
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OK. Rolling and posting now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
4 destroyers and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Tobruk to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Morocco
2 fighters moved from 95 Sea Zone to Morocco
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Italians take Tunisia from Americans
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
4 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from France to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 infantry
British defend with 1 artillery
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 3 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 1 : 1/4 hits
British roll dice for 2 infantry in Northwest Persia, round 1 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Morocco
Italians attack with 2 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 2 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 1 : 6/8 hits
Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 2/4 hits
2 artilleries owned by the Americans , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from Northwest Persia to EgyptPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 infantry
Morocco : 1 flag, 2 armour
Southern France : 2 fighters, 3 infantry and 1 mech_infantry
Syria : 1 flag
Tunisia : 1 flag, 1 armour
Western Germany : 2 aaGuns
Romania : 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 4 armour, 1 artillery and 1 infantry
92 Sea Zone : 2 carriers, 5 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Northwest Persia : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 60 / 83
Russians : 15 / 16
Japanese : 47 / 47
Americans : 67 / 95
Chinese : 0 / 7
British : 27 / 28
UK_Pacific : 10 / 10
Italians : 20 / 33
ANZAC : 18 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 2.853
Median : 2.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 6 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 36 Sea Zone from Japanese
2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 35 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Russia to PersiaCombat - ANZAC
Battle in Malaya
Battle in SiamNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to PersiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 81 PUs;
Germans buy 3 bombers and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Western Ukraine to 112 Sea Zone
1 bomber moved from Western Germany to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
18 armour and 17 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Shensi to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Shensi to Timguska
Germans take Timguska from Russians
5 armour and 13 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Ukraine
18 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone -
Scramble 112?
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yes– 3 ftrs
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I am going to be polite and civil… But this is unreal…
I roll for 8 fighters, 2 tacts and a bomber. 4 hits.
Then I roll for 5 fighters, 2 tacts and 1 bomber. 0 hits. you hit 4/4
And the battle goes out in a tie.
I am never the guy to ask for anything, but if that battle stands, we’re done here. ;)
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It’s so sad… even with the disaster I had in FIC a few turns back, I still felt we had tension and excitement in the game. This game would still last for a long while, but with that last dice disaster, it will be crazy hard.
We have not made any agreements up front, so I am at your mercy completely, if you’d grant a reroll of that battle, to keep the game going and finish it “properly”. Let me know what you think.
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I see I got lucky… again… :-P
well, I hate to say it but that actually was kind of the plan… I was hoping you would attack and that we would get some sort of equivalent exchange, or maybe even me coming out ahead at least in terms of raw IPCs. The fact it came up aces for me I guess was the upside of the strategy… fighters fighting fighters is a risky business.
If you want, I’d agree to redo allies and NOT move my fleet there – just keep it off GIB. I have this sinking feeling that if the battle was redone you’d come out way ahead on the swing of the dice.
Or, we could just call it and start on the 3rd game/rematch?
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I would much appreciate your offer. Thank you.
Even though it is going to come down to dice at some point anyway, it would be terrible to be diced out this way.I owe you one.
Let’s continue then. Will you just edit it in my italy move or how do you want to do it?
(And next game, we could perhaps include the option of a lowluck reroll like wheatbeer and cow do? Just a thought)
Let me know how you’ll fix the change…
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I’ll do the edit.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Russians
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 3 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Russia to Timguska
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
5 artilleries moved from Tambov to Bryansk
41 infantry moved from Tambov to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Russians
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 3 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Russia to Timguska
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
5 artilleries moved from Tambov to Bryansk
41 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 artilleries and 43 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 5 artilleries and 42 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Timguska from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Timguska to Samara
1 fighter moved from Vologda to Russia
1 fighter moved from Novosibirsk to Samara
1 fighter moved from Novosibirsk to Russia
2 fighters moved from Rostov to Russia
13 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Kazakhstan
13 infantry moved from Russia to Samara
1 aaGun moved from Tambov to Bryansk
2 artilleries moved from Russia to Samara
3 artilleries moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Tambov to SamaraPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
I didn’t put your planes back because I was not sure where you wanted them
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
4 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Amur to Korea
3 mech_infantrys moved from Buryatia to Korea
1 mech_infantry moved from Kansu to Szechwan
4 armour and 1 mech_infantry moved from Tsinghai to Szechwan
3 armour and 3 mech_infantrys moved from Sikang to Yunnan
3 artilleries and 12 infantry moved from Kwangsi to Yunnan
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from ANZAC
2 artilleries, 6 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Suiyuyan to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
4 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Amur to Korea
3 mech_infantrys moved from Buryatia to Korea
1 mech_infantry moved from Kansu to Szechwan
4 armour and 1 mech_infantry moved from Tsinghai to Szechwan
3 armour and 3 mech_infantrys moved from Sikang to Yunnan
3 artilleries and 12 infantry moved from Kwangsi to Yunnan
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from ANZAC
2 artilleries, 6 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Suiyuyan to ChaharCombat - Japanese
Battle in PhilippinesNon Combat Move - Japanese
2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Kwangsi to YunnanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Korea
9 infantry placed in Japan
1 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,6,4,4
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 factory_minor and 10 infantry
Kwangsi : 1 harbour and 3 infantry
Korea : 1 artillery, 1 factory_minor, 17 infantry and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Yunnan : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 12 infantry and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 4 armour and 2 mech_infantrys
Chahar : 1 flag, 3 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 2 artilleries and 6 infantry
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines, 1 tactical_bomber and 4 transports
35 Sea Zone : 1 transport
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 57 / 83
Russians : 18 / 18
Japanese : 45 / 44
Americans : 65 / 95
Chinese : 0 / 7
British : 27 / 28
UK_Pacific : 13 / 10
Italians : 20 / 33
ANZAC : 19 / 29
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
karl is very tough with the allies when he’s getting some dice to go his way - he beat me twice.
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karl is very tough with the allies when he’s getting some dice to go his way - he beat me twice.
Karl is a great player. I personally hold him as a Tier 1 player.
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I suck as Axis….I really need to up my game as them :|





