L13 G40 Arathorn (Axis) vs Karl7 (Allies +9) Rematch

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 81 PUs;
                Germans buy 3 bombers and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 112 Sea Zone
                2 fighters moved from Southern Italy to 112 Sea Zone
                1 bomber moved from Western Ukraine to 112 Sea Zone
                1 bomber moved from Western Germany to Vyborg
                1 mech_infantry moved from Novgorod to Vyborg
                18 armour and 17 mech_infantrys moved from Novgorod to Karelia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Shensi to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Shensi to Timguska
                      Germans take Timguska from Russians
                5 armour and 13 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Ukraine to Bryansk
                1 artillery moved from Rostov to Bryansk
                1 artillery moved from Rostov to Ukraine
                18 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone

  • '19 '13

    Scramble 112?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yes– 3 ftrs

  • '19 '13

    I am going to be polite and civil… But this is unreal…

    I roll for 8 fighters, 2 tacts and a bomber. 4 hits.

    Then I roll for 5 fighters, 2 tacts and 1 bomber. 0 hits.  you hit 4/4

    And the battle goes out in a tie.

    I am never the guy to ask for anything, but if that battle stands, we’re done here. ;)

  • '19 '13

    It’s so sad… even with the disaster I had in FIC a few turns back, I still felt we had tension and excitement in the game. This game would still last for a long while, but with that last dice disaster, it will be crazy hard.

    We have not made any agreements up front, so I am at your mercy completely, if you’d grant a reroll of that battle, to keep the game going and finish it “properly”. Let me know what you think.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I see I got lucky… again… :-P

    well, I hate to say it but that actually was kind of the plan… I was hoping you would attack and that we would get some sort of equivalent exchange, or maybe even me coming out ahead at least in terms of raw IPCs.  The fact it came up aces for me I guess was the upside of the strategy… fighters fighting fighters is a risky business.

    If you want, I’d agree to redo allies and NOT move my fleet there – just keep it off GIB.  I have this sinking feeling that if the battle was redone you’d come out way ahead on the swing of the dice.

    Or, we could just call it and start on the 3rd game/rematch?

  • '19 '13

    I would much appreciate your offer. Thank you.
    Even though it is going to come down to dice at some point anyway, it would be terrible to be diced out this way.

    I owe you one.

    Let’s continue then. Will you just edit it in my italy move or how do you want to do it?

    (And next game, we could perhaps include the option of a lowluck reroll like wheatbeer and cow do? Just a thought)

    Let me know how you’ll fix the change…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I’ll do the edit.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Politics - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Norway: 3 fighters
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Russia to Timguska
                2 infantry moved from Samara to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Novosibirsk
                1 fighter moved from Russia to Vologda
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                2 infantry moved from Tambov to Rostov
                2 fighters moved from Russia to Rostov
                5 artilleries moved from Tambov to Bryansk
                41 infantry moved from Tambov to Bryansk

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Politics - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Norway: 3 fighters
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Russia to Timguska
                2 infantry moved from Samara to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Novosibirsk
                1 fighter moved from Russia to Vologda
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                2 infantry moved from Tambov to Rostov
                2 fighters moved from Russia to Rostov
                5 artilleries moved from Tambov to Bryansk
                41 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 artilleries and 43 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Bryansk from Germans with 5 artilleries and 42 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Novosibirsk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Timguska from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Timguska to Samara
                1 fighter moved from Vologda to Russia
                1 fighter moved from Novosibirsk to Samara
                1 fighter moved from Novosibirsk to Russia
                2 fighters moved from Rostov to Russia
                13 infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Tambov to Kazakhstan
                13 infantry moved from Russia to Samara
                1 aaGun moved from Tambov to Bryansk
                2 artilleries moved from Russia to Samara
                3 artilleries moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Tambov
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Tambov to Samara

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I didn’t put your planes back because I was not sure where you wanted them

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                4 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Amur to Korea
                3 mech_infantrys moved from Buryatia to Korea
                1 mech_infantry moved from Kansu to Szechwan
                4 armour and 1 mech_infantry moved from Tsinghai to Szechwan
                3 armour and 3 mech_infantrys moved from Sikang to Yunnan
                3 artilleries and 12 infantry moved from Kwangsi to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 36 Sea Zone from ANZAC
                2 artilleries, 6 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Suiyuyan to Chahar

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                4 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Amur to Korea
                3 mech_infantrys moved from Buryatia to Korea
                1 mech_infantry moved from Kansu to Szechwan
                4 armour and 1 mech_infantry moved from Tsinghai to Szechwan
                3 armour and 3 mech_infantrys moved from Sikang to Yunnan
                3 artilleries and 12 infantry moved from Kwangsi to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 36 Sea Zone from ANZAC
                2 artilleries, 6 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Suiyuyan to Chahar

    Combat - Japanese
                Battle in Philippines

    Non Combat Move - Japanese
                2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun moved from Kwangsi to Yunnan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Korea
                9 infantry placed in Japan
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,6,4,4
                Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 factory_minor and 10 infantry
        Kwangsi : 1 harbour and 3 infantry
        Korea : 1 artillery, 1 factory_minor, 17 infantry and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
        Yunnan : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 12 infantry and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 4 armour and 2 mech_infantrys
        Chahar : 1 flag, 3 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 2 artilleries and 6 infantry
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines, 1 tactical_bomber and 4 transports
        35 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 18 / 18
        Japanese : 45 / 44
        Americans : 65 / 95
        Chinese : 0 / 7
        British : 27 / 28
        UK_Pacific : 13 / 10
        Italians : 20 / 33
        ANZAC : 19 / 29
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '12

    karl is very tough with the allies when he’s getting some dice to go his way - he beat me twice.

  • '19 '13

    @Boldfresh:

    karl is very tough with the allies when he’s getting some dice to go his way - he beat me twice.

    Karl is a great player. I personally hold him as a Tier 1 player.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I suck as Axis….I really need to up my game as them  :|

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Norway to Germany
                1 armour and 3 infantry moved from Western United States to 10 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 17 Sea Zone to 18 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                5 submarines moved from 17 Sea Zone to 6 Sea Zone
                9 fighters moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries, 4 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                4 fighters moved from 91 Sea Zone to Morocco
                3 bombers moved from Hawaiian Islands to 18 Sea Zone
                2 bombers moved from Hawaiian Islands to 18 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Norway to Germany
                1 armour and 3 infantry moved from Western United States to 10 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 17 Sea Zone to 18 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                5 submarines moved from 17 Sea Zone to 6 Sea Zone
                9 fighters moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries, 4 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                4 fighters moved from 91 Sea Zone to Morocco
                3 bombers moved from Hawaiian Islands to 18 Sea Zone
                2 bombers moved from Hawaiian Islands to 18 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 armour and 3 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Soviet Far East from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 9 fighters and 6 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 9 fighters and 5 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Morocco
                    Americans attack with 4 fighters and 4 infantry
                    Italians defend with 2 armour
                    Americans win, taking Morocco from Italians with 4 fighters and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 armour
                Battle in 18 Sea Zone
                    Americans attack with 5 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 5 bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Anglo Egyptian Sudan
                    Americans attack with 2 artilleries, 4 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                    Americans win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Germany to Norway
                8 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Finland to Norway
                4 fighters moved from Morocco to 91 Sea Zone
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                5 bombers moved from 18 Sea Zone to Iwo Jima
                5 carriers, 7 destroyers, 1 fighter, 1 submarine and 4 transports moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 bombers moved from Western United States to Iwo Jima
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Russia to Norway

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 armour and 1 fighter placed in Norway
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - British
                2 infantry and 1 mech_infantry moved from Finland to Norway
                1 battleship and 1 cruiser moved from 17 Sea Zone to 6 Sea Zone
                2 infantry moved from Persia to Northwest Persia
                4 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 fighters moved from India to Persia

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - British
                British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Caucasus from Germans to Russians
                EDIT: Removing units owned by British from Samara: 1 mech_infantry
                EDIT: Adding units owned by British to Caucasus: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 infantry and 1 mech_infantry moved from Finland to Norway
                1 battleship and 1 cruiser moved from 17 Sea Zone to 6 Sea Zone
                2 infantry moved from Persia to Northwest Persia
                4 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 fighters moved from India to Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 mech_infantrys
                    British win, taking Northwest Persia from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
                3 armour moved from Samara to Caucasus
                1 infantry moved from Samara to Kazakhstan
                3 artilleries and 18 infantry moved from Burma to India
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                2 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 fighter and 2 infantry placed in Persia
                2 armour placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 17 times
                3 was rolled 15 times
                4 was rolled 15 times
                5 was rolled 9 times
                6 was rolled 27 times
            Average roll : 3.657
            Median : 4.000
            Variance : 1.765
            Standard Deviation : 1.329
            Total rolls : 99

    Null / Other
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 11 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.974
            Standard Deviation : 0.987
            Total rolls : 40

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.625
            Median : 5.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Americans Combat
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 11 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.974
            Standard Deviation : 0.987
            Total rolls : 40

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