@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
L13 G40 Arathorn (Axis) vs Karl7 (Allies +9) Rematch
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 2 armour, 4 bombers, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 carriers, 4 destroyers, 6 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
3 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
1 bomber moved from Norway to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 2 armour, 4 bombers, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 carriers, 4 destroyers, 6 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
3 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
1 bomber moved from Norway to NovgorodCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 2 bombers, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo JimaNon Combat Move - Americans
1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 4 destroyers, 3 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour and 3 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from 16 Sea Zone to 17 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
8 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Karelia to Finland
1 bomber moved from Novgorod to Norway
1 transport moved from 110 Sea Zone to 102 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa
2 transports moved from 89 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 armour and 1 fighter placed in Norway
4 infantry placed in Eastern United States
4 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Alaska: 1 armour and 3 infantry
EDIT: Adding units owned by Americans to Western United States: 1 armour and 3 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Iraq
2 fighters moved from Persia to Iraq
1 fighter moved from Persia to Northwest Persia
4 infantry moved from India to Burma
2 fighters moved from India to Burma
1 battleship and 1 cruiser moved from 35 Sea Zone to 17 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - British
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
2 fighters moved from Persia to Iraq
1 fighter moved from Persia to Northwest Persia
4 infantry moved from India to Burma
3 artilleries, 2 fighters and 16 infantry moved from India to Burma
1 battleship and 1 cruiser moved from 35 Sea Zone to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
2 fighters moved from Persia to Iraq
1 fighter moved from Persia to Northwest Persia
4 infantry moved from India to Burma
3 artilleries, 2 fighters and 16 infantry moved from India to Burma
1 battleship and 1 cruiser moved from 35 Sea Zone to 17 Sea ZoneCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 3 artilleries, 2 fighters and 20 infantry
Germans defend with 3 mech_infantrys
British win, taking Burma from Germans with 3 artilleries, 2 fighters and 19 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Northwest Persia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
2 fighters moved from Iraq to Persia
1 infantry moved from Kazakhstan to Samara
2 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Russia to Samara
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Gibraltar
3 infantry and 1 mech_infantry moved from Karelia to Finland
1 infantry moved from Karelia to Vyborg
2 fighters moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Tanganyika Territory: 1 artillery
EDIT: Adding units owned by British to Belgian Congo: 1 artillery
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Removing units owned by British from 71 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
4 destroyers and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Tobruk to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Morocco
2 fighters moved from 95 Sea Zone to Morocco
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Italians take Tunisia from Americans
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
4 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from France to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania -
Scramble?
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none
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OK. Rolling and posting now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
4 destroyers and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Tobruk to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Morocco
2 fighters moved from 95 Sea Zone to Morocco
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Italians take Tunisia from Americans
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
4 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from France to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 infantry
British defend with 1 artillery
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 3 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 1 : 1/4 hits
British roll dice for 2 infantry in Northwest Persia, round 1 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Morocco
Italians attack with 2 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 2 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 1 : 6/8 hits
Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 2/4 hits
2 artilleries owned by the Americans , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Southern France
1 bomber moved from Northwest Persia to EgyptPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 infantry
Morocco : 1 flag, 2 armour
Southern France : 2 fighters, 3 infantry and 1 mech_infantry
Syria : 1 flag
Tunisia : 1 flag, 1 armour
Western Germany : 2 aaGuns
Romania : 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 4 armour, 1 artillery and 1 infantry
92 Sea Zone : 2 carriers, 5 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Northwest Persia : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 60 / 83
Russians : 15 / 16
Japanese : 47 / 47
Americans : 67 / 95
Chinese : 0 / 7
British : 27 / 28
UK_Pacific : 10 / 10
Italians : 20 / 33
ANZAC : 18 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 2.853
Median : 2.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 6 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 36 Sea Zone from Japanese
2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 35 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Russia to PersiaCombat - ANZAC
Battle in Malaya
Battle in SiamNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to PersiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 81 PUs;
Germans buy 3 bombers and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Western Ukraine to 112 Sea Zone
1 bomber moved from Western Germany to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
18 armour and 17 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Shensi to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Shensi to Timguska
Germans take Timguska from Russians
5 armour and 13 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Ukraine
18 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone -
Scramble 112?
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yes– 3 ftrs
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I am going to be polite and civil… But this is unreal…
I roll for 8 fighters, 2 tacts and a bomber. 4 hits.
Then I roll for 5 fighters, 2 tacts and 1 bomber. 0 hits. you hit 4/4
And the battle goes out in a tie.
I am never the guy to ask for anything, but if that battle stands, we’re done here. ;)
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It’s so sad… even with the disaster I had in FIC a few turns back, I still felt we had tension and excitement in the game. This game would still last for a long while, but with that last dice disaster, it will be crazy hard.
We have not made any agreements up front, so I am at your mercy completely, if you’d grant a reroll of that battle, to keep the game going and finish it “properly”. Let me know what you think.
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I see I got lucky… again… :-P
well, I hate to say it but that actually was kind of the plan… I was hoping you would attack and that we would get some sort of equivalent exchange, or maybe even me coming out ahead at least in terms of raw IPCs. The fact it came up aces for me I guess was the upside of the strategy… fighters fighting fighters is a risky business.
If you want, I’d agree to redo allies and NOT move my fleet there – just keep it off GIB. I have this sinking feeling that if the battle was redone you’d come out way ahead on the swing of the dice.
Or, we could just call it and start on the 3rd game/rematch?
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I would much appreciate your offer. Thank you.
Even though it is going to come down to dice at some point anyway, it would be terrible to be diced out this way.I owe you one.
Let’s continue then. Will you just edit it in my italy move or how do you want to do it?
(And next game, we could perhaps include the option of a lowluck reroll like wheatbeer and cow do? Just a thought)
Let me know how you’ll fix the change…
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I’ll do the edit.





