0%

L13 G40 Arathorn (Axis) vs Karl7 (Allies +9) Rematch

  • 19 13

    Scramble?

  • 22 20 19 18 17 16 15 14 12

    none

  • 19 13

    OK. Rolling and posting now.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                4 destroyers and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
                2 carriers moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                2 armour moved from Tobruk to 96 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from 92 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Morocco
                2 fighters moved from 95 Sea Zone to Morocco
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from Americans
                      Italians take Tunisia from Americans
                3 mech_infantrys moved from Trans-Jordan to Northwest Persia
                1 bomber moved from Egypt to Northwest Persia
                4 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from France to Southern France
                1 mech_infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Romania

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 infantry
                    British defend with 1 artillery
                        Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 :  1/3 hits
                        British roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 1 bomber and 3 mech_infantrys
                    British defend with 2 infantry
                        Italians roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 1 :  1/4 hits
                        British roll dice for 2 infantry in Northwest Persia, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Morocco
                    Italians attack with 2 armour, 3 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 2 artilleries and 2 infantry
                        Italians roll dice for 2 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 1 :  6/8 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 1 :  2/4 hits
                        2 artilleries owned by the Americans , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Italians
                3 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to Southern France
                1 bomber moved from Northwest Persia to Egypt

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
                Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Cyprus : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Morocco : 1 flag, 2 armour
        Southern France : 2 fighters, 3 infantry and 1 mech_infantry
        Syria : 1 flag
        Tunisia : 1 flag, 1 armour
        Western Germany : 2 aaGuns
        Romania : 1 mech_infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag, 4 armour, 1 artillery and 1 infantry
        92 Sea Zone : 2 carriers, 5 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
        Northwest Persia : 1 flag, 2 mech_infantrys

    Production/PUs Summary :

    Germans : 60 / 83
        Russians : 15 / 16
        Japanese : 47 / 47
        Americans : 67 / 95
        Chinese : 0 / 7
        British : 27 / 28
        UK_Pacific : 10 / 10
        Italians : 20 / 33
        ANZAC : 18 / 23
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 2.853
            Median : 2.000
            Variance : 1.212
            Standard Deviation : 1.101
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                1 was rolled 6 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.111
            Median : 2.000
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 35 Sea Zone to 17 Sea Zone
                2 destroyers moved from 35 Sea Zone to 37 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 35 Sea Zone to 17 Sea Zone
                1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Russia to Persia

    Combat - ANZAC
                Battle in Malaya
                Battle in Siam

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Russia to Persia

    Turn Complete - French

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 81 PUs;
                Germans buy 3 bombers and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 112 Sea Zone
                2 fighters moved from Southern Italy to 112 Sea Zone
                1 bomber moved from Western Ukraine to 112 Sea Zone
                1 bomber moved from Western Germany to Vyborg
                1 mech_infantry moved from Novgorod to Vyborg
                18 armour and 17 mech_infantrys moved from Novgorod to Karelia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Shensi to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Shensi to Timguska
                      Germans take Timguska from Russians
                5 armour and 13 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Ukraine to Bryansk
                1 artillery moved from Rostov to Bryansk
                1 artillery moved from Rostov to Ukraine
                18 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone

  • 19 13

    Scramble 112?

  • 22 20 19 18 17 16 15 14 12

    yes– 3 ftrs

  • 19 13

    I am going to be polite and civil… But this is unreal…

    I roll for 8 fighters, 2 tacts and a bomber. 4 hits.

    Then I roll for 5 fighters, 2 tacts and 1 bomber. 0 hits.  you hit 4/4

    And the battle goes out in a tie.

    I am never the guy to ask for anything, but if that battle stands, we’re done here. ;)

  • 19 13

    It’s so sad… even with the disaster I had in FIC a few turns back, I still felt we had tension and excitement in the game. This game would still last for a long while, but with that last dice disaster, it will be crazy hard.

    We have not made any agreements up front, so I am at your mercy completely, if you’d grant a reroll of that battle, to keep the game going and finish it “properly”. Let me know what you think.

  • 22 20 19 18 17 16 15 14 12

    I see I got lucky… again… :-P

    well, I hate to say it but that actually was kind of the plan… I was hoping you would attack and that we would get some sort of equivalent exchange, or maybe even me coming out ahead at least in terms of raw IPCs.  The fact it came up aces for me I guess was the upside of the strategy… fighters fighting fighters is a risky business.

    If you want, I’d agree to redo allies and NOT move my fleet there – just keep it off GIB.  I have this sinking feeling that if the battle was redone you’d come out way ahead on the swing of the dice.

    Or, we could just call it and start on the 3rd game/rematch?

  • 19 13

    I would much appreciate your offer. Thank you.
    Even though it is going to come down to dice at some point anyway, it would be terrible to be diced out this way.

    I owe you one.

    Let’s continue then. Will you just edit it in my italy move or how do you want to do it?

    (And next game, we could perhaps include the option of a lowluck reroll like wheatbeer and cow do? Just a thought)

    Let me know how you’ll fix the change…

  • 22 20 19 18 17 16 15 14 12

    I’ll do the edit.

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Politics - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Norway: 3 fighters
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Russia to Timguska
                2 infantry moved from Samara to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Novosibirsk
                1 fighter moved from Russia to Vologda
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                2 infantry moved from Tambov to Rostov
                2 fighters moved from Russia to Rostov
                5 artilleries moved from Tambov to Bryansk
                41 infantry moved from Tambov to Bryansk

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Politics - Russians

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Norway: 3 fighters
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Russia to Timguska
                2 infantry moved from Samara to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Novosibirsk
                1 fighter moved from Russia to Vologda
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                2 infantry moved from Tambov to Rostov
                2 fighters moved from Russia to Rostov
                5 artilleries moved from Tambov to Bryansk
                41 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 5 artilleries and 43 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Bryansk from Germans with 5 artilleries and 42 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Novosibirsk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Timguska from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Timguska to Samara
                1 fighter moved from Vologda to Russia
                1 fighter moved from Novosibirsk to Samara
                1 fighter moved from Novosibirsk to Russia
                2 fighters moved from Rostov to Russia
                13 infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Tambov to Kazakhstan
                13 infantry moved from Russia to Samara
                1 aaGun moved from Tambov to Bryansk
                2 artilleries moved from Russia to Samara
                3 artilleries moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Tambov
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Tambov to Samara

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

  • 22 20 19 18 17 16 15 14 12

    I didn’t put your planes back because I was not sure where you wanted them

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                4 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Amur to Korea
                3 mech_infantrys moved from Buryatia to Korea
                1 mech_infantry moved from Kansu to Szechwan
                4 armour and 1 mech_infantry moved from Tsinghai to Szechwan
                3 armour and 3 mech_infantrys moved from Sikang to Yunnan
                3 artilleries and 12 infantry moved from Kwangsi to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 36 Sea Zone from ANZAC
                2 artilleries, 6 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Suiyuyan to Chahar

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                4 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Amur to Korea
                3 mech_infantrys moved from Buryatia to Korea
                1 mech_infantry moved from Kansu to Szechwan
                4 armour and 1 mech_infantry moved from Tsinghai to Szechwan
                3 armour and 3 mech_infantrys moved from Sikang to Yunnan
                3 artilleries and 12 infantry moved from Kwangsi to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 36 Sea Zone from ANZAC
                2 artilleries, 6 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Suiyuyan to Chahar

    Combat - Japanese
                Battle in Philippines

    Non Combat Move - Japanese
                2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun moved from Kwangsi to Yunnan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Korea
                9 infantry placed in Japan
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,6,4,4
                Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 factory_minor and 10 infantry
        Kwangsi : 1 harbour and 3 infantry
        Korea : 1 artillery, 1 factory_minor, 17 infantry and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
        Yunnan : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 12 infantry and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 4 armour and 2 mech_infantrys
        Chahar : 1 flag, 3 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 2 artilleries and 6 infantry
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines, 1 tactical_bomber and 4 transports
        35 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 18 / 18
        Japanese : 45 / 44
        Americans : 65 / 95
        Chinese : 0 / 7
        British : 27 / 28
        UK_Pacific : 13 / 10
        Italians : 20 / 33
        ANZAC : 19 / 29
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • 12

    karl is very tough with the allies when he’s getting some dice to go his way - he beat me twice.

T-shirts, Hats, and More

Suggested Topics

  • 9
  • 40
  • 17
  • 40
  • 102
  • 139
  • 89
  • 126
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

18.0k

Users

40.8k

Topics

1.8m

Posts