Just zipped through the rules and cleared up a few questions.
Firstly, though, the unit pieces are a step up from what’s gone before. The infantry seem to be in a slightly larger scale, for example the French pieces bear comparison with my Hat Airfix re-releases, though unfortunately in a darker shade of blue.
Many of the colours are very similar to previous issues, though the 1914 sets seem to be in darker, more muted shades.
But overall very happy with the units.
Rules:
The Russian Revolution rules are very badly written and create a range of anomalies. Essentially you’ve already read them in djensen’s piece. There is nothing in them as written to stop the Allies setting up invisible force fields by giving control of western tts to Russia.
It doesn’t even state if revolutionary Moscow counts towards CP victory conditions.
Minefields in SZs can be neutralized; basically if your side takes control of the enemy tt containing the relevant NB the mines are not rolled for.
You can carry allied units on transports.
Capture the capital rules are exactly the same as they’ve always been.
The UK can place an unlimited number of non-naval units in India.
If, during mobilize units, you find you don’t have an infantry in a land tt with other units present, you must demote one of those units to an infantry. You must always have one of your own infantry in a land tt to have any other units there.
Victory conditions are two enemy capitals controlled, which must include Paris or London for the CPs, or Berlin for the Allies. Though it is not specifically mentioned, I assume Bombay does not count as a capital.
Additional:
The specific rule of Battleship repair states that you can only repair damage to a BB if “it is in a SZ that shares a NB symbol with a tt that you control”.
So, you can build and launch a new Battleship in a SZ that is contested or even hostile, but you cannot repair a damaged BB in a home port if the SZ is even contested…
There is no cost to repair.
American BBs then cannot repair in French or British NBs, so they’ll have to either sail home to repair, or wait until America captures an enemy NB.
I suspect that this was not the intention of the rule, and that in fact its possible to repair in any NB that is friendly. Certainly this would make more sense…