Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. WraithZer0
    W
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 81
    • Best 1
    • Groups 0

    WraithZer0

    @WraithZer0

    1
    Reputation
    59
    Profile views
    81
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Location Fargo, ND Age 38

    WraithZer0 Unfollow Follow

    Best posts made by WraithZer0

    • RE: Tall Paul's Dad, a WW2 vet, passes away

      Sorry for your loss, Paul.  Sad to see another hero go.  At least now he has seen the end of war.

      posted in General Discussion
      W
      WraithZer0

    Latest posts made by WraithZer0

    • RE: Good Deal on 1941

      That is some awesome tray porn, Wolf.  I need that…

      posted in Axis & Allies 1941
      W
      WraithZer0
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Sweet.  Thank you, Krieg!

      posted in Axis & Allies 1914
      W
      WraithZer0
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Real quick.  Can you move naval units in to a contested sea zone, but not conduct combat, just leaving them there for the opposing navy to have to choose whether to attack to move, or otherwise, on their turn?  I thought I read that as such, that the naval units to not have to conduct combat when moving in to a contested zone, but still roll for mine damage at enemy port areas.

      posted in Axis & Allies 1914
      W
      WraithZer0
    • RE: How to make the Schlieffen plan work?

      You’re right.  You were a jerk about it, but you’re right.

      posted in Axis & Allies 1914
      W
      WraithZer0
    • RE: How to make the Schlieffen plan work?

      The WWI version of Sealion, is, technically, the Battle of Jutland.  So, it did happen, it just wasn’t well-organized.

      posted in Axis & Allies 1914
      W
      WraithZer0
    • RE: A Question Of Balance

      @corporal:

      Still love this game….we play this or Global 1940 or HBG 1939 and sometimes Anniversary Edition

      Man, I want HBG 1939 so bad…  I’m jealous.

      posted in House Rules
      W
      WraithZer0
    • RE: Opening Moves

      And if you feel like being more experimental, swap that fighter purchase for a transport and shovel over 2 inf. and 2 art. on T2.  Though, if it’s too crowded in Tuscany, that might be futile and a waste.  However, it would be fun to make Italy sweat even more.

      posted in Axis & Allies 1914
      W
      WraithZer0
    • RE: TripleA 1.9.0.0 Released

      Thanks, brother.

      posted in TripleA Support
      W
      WraithZer0
    • RE: TripleA 1.9.0.0 Released

      @Yavid:

      Is there any plans on adding A&A 1914 to the TripleA line up?

      Yeah, there are a few WWI maps and modes in there, already.  Domination 1914:  No Man’s Land is pretty great, as well as Great War.  However, now, with the updated client, I cannot get a Lebowski edition one that I loved, from before.  It had playable nations such as Portugal and China, etc.  Otherwise, the few I mentioned are fun, but they are on the same engine and ruleset (not like 1914 one roll per combat/defense per round).

      posted in TripleA Support
      W
      WraithZer0
    • RE: A&A 1914 2nd edition

      That’s really unfortunate for you EU boys.  Besides a few waits on restocking, here, in the states, HBG has saved me at least $60 (or roughly half the price I paid for 1914) purchasing additional pieces for it.  Now, this is all inclusive with the additional pieces I purchased for my other versions, as well.  So, in my case, it was really not worth it purchasing an entire other copy.

      Must have additional pieces, for me, were:  Dice, GE Inf., RU Inf., Brit. Inf., roundels, and stacking chips.  Other than those, it’s just been nit-picky for what I wanted, not needed.

      posted in Axis & Allies 1914
      W
      WraithZer0