Well, that was incredibly annoying to be stymied by 1 Italian inf…
13L G40.2 JWW (Axis) vs. Karl (allies +8)
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I apologize, I know this isn’t the thread to discuss the rules, but the many threads on the subject, which I have perused, seem to be all over the place. I guess there isn’t any easily accessible FINAL rulebook??
The link to the rules that Karl sent me, page 14, states that tac’s can’t participate in strategic bombing at all, not even as escorts. It also states that the fgt’s have an attack value of 1 & defensive value of 2, but it isn’t clear who the attacker is, is this the escort fgt or the interceptor?
I imagine, since these directions/rules are so different than the ones you follow BF that there is a newer rule book?
And I realize NOW that fgt’s can intercept w/out an AB. Thank you.
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tacs cannot strategically bomb (this means bom IC’s as i understand). they can only tactically bomb (AB and NB). I think escorting or intercepting fighters only roll above a 1 if tech is involved (jets? don’t know haven’t played tech nor do i intend to). and tacs are NOT escorts (only fighters are escorts), yet they ARE involved in the air battle.
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The rules for neutrals are on pp. 10-11.
not from the rulebook link you sent? sorry. I’ve reviewed the wizards.com web site and I can’t locate any “GLOBAL” rules……augghhh.
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tacs cannot strategically bomb (this means bom IC’s as i understand). they can only tactically bomb (AB and NB). I think escorting or intercepting fighters only roll above a 1 if tech is involved (jets? don’t know haven’t played tech nor do i intend to). and tacs are NOT escorts (only fighters are escorts), yet they ARE involved in the air battle.
BF, what rule book are you using?
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Ok, JWW, I think I sent you the wrong link… :-P
I think I sent you the link to the 1st edition rules…
Here is the right link:
http://www.wizards.com/AvalonHill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
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Ok, JWW, I think I sent you the wrong link… :-P
I think I sent you the link to the 1st edition rules…
Here is the right link:
http://www.wizards.com/AvalonHill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
geez karl you are giving JWW an ulcer!! :wink:
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Tell me about it :lol:
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to SamaraCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Samara
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Samara, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Samara, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Italians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Samara, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Samara, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Samara, round 6 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to Rostov
1 armour and 2 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Southern France to France
1 aaGun moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Ukraine to RostovPlace Units - Italians
2 destroyers placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 2 artilleries and 5 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery and 4 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 aaGun and 1 factory_minor
Caucasus : 1 armour and 3 infantry
Samara : 1 flag, 1 artillery and 3 infantry
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 3 transports
Yugoslavia : 1 armour
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 54 / 70
Russians : 13 / 31
Japanese : 66 / 70
Americans : 58 / 81
Chinese : 0 / 0
British : 43 / 48
UK_Pacific : 6 / 8
Italians : 20 / 22
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
Not really sure what to do with this clusterpuck?!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 submarine moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Java: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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Well, hard to say what to do. Japan is rocking and you have the USSR cornered. But, Spain is open. I’d say you went from a wining position after my rout against Germany to a toss up?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
1 tactical_bomber moved from Western Germany to United Kingdom
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Turkey
1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Turkey
1 fighter and 1 tactical_bomber moved from Ukraine to Turkey
2 armour moved from Volgograd to Turkey -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
1 tactical_bomber moved from Western Germany to United Kingdom
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Turkey
1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Turkey
1 fighter and 1 tactical_bomber moved from Ukraine to Turkey
2 armour moved from Volgograd to TurkeyCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Archangel
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Archangel, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Turkey
Germans attack with 4 armour, 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour, 8 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Turkey, round 1 : 8/16 hits
British roll dice for 1 armour, 8 infantry and 1 mech_infantry in Turkey, round 1 : 5/10 hits
8 infantry owned by the British and 5 infantry owned by the Germans lost in Turkey
4 armour owned by the Germans , 1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Caucasus
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for British: 8 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Turkey to Southern Italy
1 fighter and 1 tactical_bomber moved from Turkey to Caucasus
6 artilleries and 22 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Volgograd
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Romania to Bessarabia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 artilleries moved from France to Holland Belgium
5 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun and 5 infantry moved from Germany to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Holland Belgium
2 bombers moved from Archangel to Western Germany
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
1 infantry moved from Finland to Norway
2 armour moved from Western Germany to Holland BelgiumPlace Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
3 infantry placed in Caucasus
3 infantry placed in France
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 4 mech_infantrys
Germany : 1 factory_major
Norway : 1 infantry
Denmark : 2 infantry
Holland Belgium : 1 aaGun, 2 armour, 3 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
Southern Italy : 1 fighter, 1 mech_infantry and 1 tactical_bomber
Belarus : 1 flag, 1 aaGun, 4 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Bessarabia : 2 infantry
Tambov : 1 flag, 1 infantry
Western Ukraine : 1 flag
Volgograd : 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 6 armour, 8 artilleries, 1 factory_minor, 1 fighter, 25 infantry, 3 mech_infantrys and 1 tactical_bomber
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
113 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
96 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 67
Russians : 12 / 31
Japanese : 62 / 70
Americans : 58 / 81
Chinese : 0 / 0
British : 43 / 48
UK_Pacific : 6 / 8
Italians : 20 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
3 armour, 11 artilleries, 45 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
3 infantry moved from Vologda to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
3 armour, 11 artilleries, 45 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
3 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 3 armour, 11 artilleries, 45 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 armour, 11 artilleries, 44 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 3 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17
Casualties for Russians: 1 artillery, 1 fighter and 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yenisey
1 aaGun moved from Russia to Smolensk
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 6 Sea Zone from Americans
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Tsagaan Olom to Yakut S.S.R.
Japanese take Dzavhan from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from Korea to 35 Sea Zone
1 fighter moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Sikang to Burma
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 6 Sea Zone from Americans
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Tsagaan Olom to Yakut S.S.R.
Japanese take Dzavhan from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from Korea to 35 Sea Zone
1 fighter moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Sikang to Burma
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 1 : 4/6 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Philippines
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 1 : 3/8 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 1 : 3/4 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Yakut S.S.R., round 1 : 2/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 : 4/9 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Philippines and was removed
1 fighter moved from Novosibirsk to Szechwan
1 tactical_bomber moved from Novosibirsk to Szechwan
1 bomber moved from Novosibirsk to Yunnan
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
2 mech_infantrys moved from Suiyuyan to Tsinghai
1 infantry moved from Shensi to Kansu
3 mech_infantrys moved from Kwangtung to Yunnan
1 transport moved from 44 Sea Zone to 36 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
3 carriers moved from 43 Sea Zone to 36 Sea Zone
2 battleships moved from 43 Sea Zone to 36 Sea Zone
2 submarines moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers, 4 submarines and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Hunan
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
3 tactical_bombers moved from Philippines to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to French Indo China
1 fighter moved from Burma to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Korea
1 destroyer placed in 6 Sea Zone
1 infantry and 1 tactical_bomber placed in French Indo China
3 infantry placed in Kwangtung
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Korea : 1 aaGun, 1 factory_minor, 1 fighter, 7 infantry and 3 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 fighter and 1 tactical_bomber
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 2 mech_infantrys
Szechwan : 1 flag, 1 fighter and 1 tactical_bomber
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 armour and 1 mech_infantry
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine and 1 transport
44 Sea Zone : 1 flag
37 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 5 submarines, 3 tactical_bombers and 3 transports
35 Sea Zone : 1 destroyer and 1 transport
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 53 / 67
Russians : 12 / 22
Japanese : 72 / 78
Americans : 56 / 81
Chinese : 0 / 0
British : 43 / 48
UK_Pacific : 5 / 8
Italians : 19 / 22
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.700
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 50Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.667
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
well my bonehead play continues, I sent to many fgt’s off for naval and isle battle and I couldn’t land them all, so I used edit to add an inf to PHI, and I took the fgt as a casualty instead of the inf……





