13L G40.2 JWW (Axis) vs. Karl (allies +8)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :9

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I guess my war with the mongols granted the allies the ability to walk into spain? I am learning something new everyday! I guess I should have just attacked Russian and had the mongols dow on the axis……

    More mistakes!!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    how many men did spain have on it. Yikes that might have been a catastrophe!

  • 12

    @Boldfresh:

    :-o :-o

    yeah, spain in allied hands… there’s a gift for you Karl!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    wait a minute you got turkey too! OMG……

    I don’t understand, why did you get argentina, turkey, spain etc but not sweden etc???

    I thought I was just invading the mongols. And I did that just cause i didn’t have much else to do with my AF…

    help

  • 12

    even though the axis is huge, i’m going to go ahead and call this game for karl simply due to the allied foothold in spain.  :|

    turkey didn’t help you either but at least you can crush it.

    the way the true neutrals work is if you attack one the rest become “pro allied” that means they have to be unlocked in noncombat by an advancing allied ground unit.

  • 22 20 19 18 17 16 15 14 12

    Mongolia is true neutral unless the USSR attacks neighboring Japan territories or Japan attacks the USSR neighboring territories.

    You did not mean to do that?

    Hm, well, do you want to take it back?

    Activating the neutrals did bring back into the game after that dice rout of trying to invade Germany which put you in the lead.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Karl7:

    Mongolia is true neutral unless the USSR attacks neighboring Japan territories or Japan attacks the USSR neighboring territories.

    You did not mean to do that?

    Hm, well, do you want to take it back?

    Activating the neutrals did bring back into the game after that dice rout of trying to invade Germany which put you in the lead.

    I didn’t know that all the neutrals would be “unlocked”, but my ignorance of the rules, which is displayed, apparently every round,  :| shouldn’t be an excuse I guess.

    I really didn’t have many other targets with my J air force and I said (to myself) what the hell, if I am going to go into Russia, which I did plan, I might as well attack the mongols before they turn against me, nice plan huh, but I didn’t know the full consequences of that decision.

    it is my fault, I am going to take a bit of a reprieve for my games and read the all rules. Is there a place where I can download the most current rules?

  • 22 20 19 18 17 16 15 14 12

    Here is a copy of the latest Europe rules with the global rules at the back

    http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf

    so, you want to move on with the game?

    With Spain open for the US, I am now gong to dog pile into Europe.

  • 12

    @Karl7:

    Here is a copy of the latest Europe rules with the global rules at the back

    http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf

    so, you want to move on with the game?

    With Spain open for the US, I am now gong to dog pile into Europe.

    it would be nearly impossible to stop the onslaught into europe that Karl is about to unleash.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Karl7:

    Here is a copy of the latest Europe rules with the global rules at the back

    http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf

    so, you want to move on with the game?

    With Spain open for the US, I am now gong to dog pile into Europe.

    thanks for this….going to print it now.

    Not quite sure what to do with the game, once I saw what my action created!! I will get back to it in a bit, not quite sure how to proceed?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    can’t print this piece of ……
    @Boldfresh:

    @Karl7:

    Here is a copy of the latest Europe rules with the global rules at the back

    http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf

    so, you want to move on with the game?

    With Spain open for the US, I am now gong to dog pile into Europe.

    oh good!
    it would be nearly impossible to stop the onslaught into europe that Karl is about to unleash.

  • 22 20 19 18 17 16 15 14 12

    really?  try downloading it first

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Karl7:

    really?  try downloading it first

    question: on SBR runs against IC’s, NB & AB’s, if an AB is present, and damaged less than 3, defending fgt’s can intercept and any accompanying (escort) attacking fgt’s (ONLY?) can defend the bmb’s (not tac’s? right?) so for 1 round, the escort fgt’s roll a (1) to hit and the intercepting fgt’s roll a (1-2) to hit, correct? BMB’s don’t participate.

    In the rules, it seemed that tac’s weren’t able to bomb or escort or intercept, is this correct. My confusion with this is one reason I don’t do it. Thanks

    and those rules, didn’t seem to have much info on neutrals, etc…seemed like OOB rules which I read and was helpful. :) I appreciate your lessons. I will get back to the game soon.

    Lesson #1 don’t dow on the TRUE neutrals!! I won’t forget that one! YIKES.

  • 12

    @JWW:

    @Karl7:

    really?  try downloading it first

    question: on SBR runs against IC’s, NB & AB’s, if an AB is present, and damaged less than 3, defending fgt’s can intercept and any accompanying (escort) attacking fgt’s (ONLY?) can defend the bmb’s (not tac’s? right?) so for 1 round, the escort fgt’s roll a (1) to hit and the intercepting fgt’s roll a (1-2) to hit, correct? BMB’s don’t participate.

    In the rules, it seemed that tac’s weren’t able to bomb or escort or intercept, is this correct. My confusion with this is one reason I don’t do it. Thanks

    and those rules, didn’t seem to have much info on neutrals, etc…seemed like OOB rules which I read and was helpful. :) I appreciate your lessons. I will get back to the game soon.

    Lesson #1 don’t dow on the TRUE neutrals!! I won’t forget that one! YIKES.

    no JWW.  AB’s allow scrambling to a sea zone or zones and add one movement point to aircraft taking off from that territory if the AB is functional (less than 3 damage).  you do not need a functioning AB or and AB at all to intercept.

    only fighters can intercept.  in the air battle, which occurs before bombers are assigned to their targets, the participants are all intercepting fighters and ALL escorting fighters, tacs, and strats that have been sent to the territory.  all attacker planes roll together and roll at 1.  all interceptors then roll at a 1.  the attacker can choose their casualties however they wish.

    THEN the bombers are assigned to targets (escorts are then just bystanders and take no aa fire).  once bombers are assigned, then aa fire (and any casualties) is handled separately for each base/IC.  (tripleA does not handle this correctly so you must either roll separately for each base/IC on the aa.org dicey or you can assign an order to the dice rolled on tripleA to correspond with each base/IC.

  • 22 20 19 18 17 16 15 14 12

    The rules for neutrals are on pp. 10-11.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I apologize, I know this isn’t the thread to discuss the rules, but the many threads on the subject, which I have perused, seem to be all over the place. I guess there isn’t any easily accessible FINAL rulebook??

    The link to the rules that Karl sent me, page 14, states that tac’s can’t participate in strategic bombing at all, not even as escorts. It also states that the fgt’s have an attack value of 1 & defensive value of 2, but it isn’t clear who the attacker is, is this the escort fgt or the interceptor?

    I imagine, since these directions/rules are so different than the ones you follow BF that there is a newer rule book?

    And I realize NOW that fgt’s can intercept w/out an AB.  Thank you.

  • 12

    tacs cannot strategically bomb (this means bom IC’s as i understand).  they can only tactically bomb (AB and NB).  I think escorting or intercepting fighters only roll above a 1 if tech is involved (jets?  don’t know haven’t played tech nor do i intend to).  and tacs are NOT escorts (only fighters are escorts), yet they ARE involved in the air battle.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Karl7:

    The rules for neutrals are on pp. 10-11.

    not from the rulebook link you sent? sorry. I’ve reviewed the wizards.com web site and I can’t locate any “GLOBAL” rules……augghhh.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

    tacs cannot strategically bomb (this means bom IC’s as i understand).  they can only tactically bomb (AB and NB).  I think escorting or intercepting fighters only roll above a 1 if tech is involved (jets?  don’t know haven’t played tech nor do i intend to).  and tacs are NOT escorts (only fighters are escorts), yet they ARE involved in the air battle.

    BF, what rule book are you using?

Suggested Topics

  • 16
  • 59
  • 57
  • 79
  • 208
  • 104
  • 118
  • 122
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

18.0k

Users

40.8k

Topics

1.8m

Posts