@axis-dominion sigh, the Iraq brigade can’t even get one hit, RIP russia’s income
13L G40.2 JWW (Axis) vs. Karl (allies +8)
-
Mongolia is true neutral unless the USSR attacks neighboring Japan territories or Japan attacks the USSR neighboring territories.
You did not mean to do that?
Hm, well, do you want to take it back?
Activating the neutrals did bring back into the game after that dice rout of trying to invade Germany which put you in the lead.
-
Mongolia is true neutral unless the USSR attacks neighboring Japan territories or Japan attacks the USSR neighboring territories.
You did not mean to do that?
Hm, well, do you want to take it back?
Activating the neutrals did bring back into the game after that dice rout of trying to invade Germany which put you in the lead.
I didn’t know that all the neutrals would be “unlocked”, but my ignorance of the rules, which is displayed, apparently every round, :| shouldn’t be an excuse I guess.
I really didn’t have many other targets with my J air force and I said (to myself) what the hell, if I am going to go into Russia, which I did plan, I might as well attack the mongols before they turn against me, nice plan huh, but I didn’t know the full consequences of that decision.
it is my fault, I am going to take a bit of a reprieve for my games and read the all rules. Is there a place where I can download the most current rules?
-
Here is a copy of the latest Europe rules with the global rules at the back
http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf
so, you want to move on with the game?
With Spain open for the US, I am now gong to dog pile into Europe.
-
Here is a copy of the latest Europe rules with the global rules at the back
http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf
so, you want to move on with the game?
With Spain open for the US, I am now gong to dog pile into Europe.
it would be nearly impossible to stop the onslaught into europe that Karl is about to unleash.
-
Here is a copy of the latest Europe rules with the global rules at the back
http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf
so, you want to move on with the game?
With Spain open for the US, I am now gong to dog pile into Europe.
thanks for this….going to print it now.
Not quite sure what to do with the game, once I saw what my action created!! I will get back to it in a bit, not quite sure how to proceed?
-
can’t print this piece of ……
@Boldfresh:Here is a copy of the latest Europe rules with the global rules at the back
http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf
so, you want to move on with the game?
With Spain open for the US, I am now gong to dog pile into Europe.
oh good!
it would be nearly impossible to stop the onslaught into europe that Karl is about to unleash. -
really? try downloading it first
-
really? try downloading it first
question: on SBR runs against IC’s, NB & AB’s, if an AB is present, and damaged less than 3, defending fgt’s can intercept and any accompanying (escort) attacking fgt’s (ONLY?) can defend the bmb’s (not tac’s? right?) so for 1 round, the escort fgt’s roll a (1) to hit and the intercepting fgt’s roll a (1-2) to hit, correct? BMB’s don’t participate.
In the rules, it seemed that tac’s weren’t able to bomb or escort or intercept, is this correct. My confusion with this is one reason I don’t do it. Thanks
and those rules, didn’t seem to have much info on neutrals, etc…seemed like OOB rules which I read and was helpful. :) I appreciate your lessons. I will get back to the game soon.
Lesson #1 don’t dow on the TRUE neutrals!! I won’t forget that one! YIKES.
-
@JWW:
really? try downloading it first
question: on SBR runs against IC’s, NB & AB’s, if an AB is present, and damaged less than 3, defending fgt’s can intercept and any accompanying (escort) attacking fgt’s (ONLY?) can defend the bmb’s (not tac’s? right?) so for 1 round, the escort fgt’s roll a (1) to hit and the intercepting fgt’s roll a (1-2) to hit, correct? BMB’s don’t participate.
In the rules, it seemed that tac’s weren’t able to bomb or escort or intercept, is this correct. My confusion with this is one reason I don’t do it. Thanks
and those rules, didn’t seem to have much info on neutrals, etc…seemed like OOB rules which I read and was helpful. :) I appreciate your lessons. I will get back to the game soon.
Lesson #1 don’t dow on the TRUE neutrals!! I won’t forget that one! YIKES.
no JWW. AB’s allow scrambling to a sea zone or zones and add one movement point to aircraft taking off from that territory if the AB is functional (less than 3 damage). you do not need a functioning AB or and AB at all to intercept.
only fighters can intercept. in the air battle, which occurs before bombers are assigned to their targets, the participants are all intercepting fighters and ALL escorting fighters, tacs, and strats that have been sent to the territory. all attacker planes roll together and roll at 1. all interceptors then roll at a 1. the attacker can choose their casualties however they wish.
THEN the bombers are assigned to targets (escorts are then just bystanders and take no aa fire). once bombers are assigned, then aa fire (and any casualties) is handled separately for each base/IC. (tripleA does not handle this correctly so you must either roll separately for each base/IC on the aa.org dicey or you can assign an order to the dice rolled on tripleA to correspond with each base/IC.
-
The rules for neutrals are on pp. 10-11.
-
I apologize, I know this isn’t the thread to discuss the rules, but the many threads on the subject, which I have perused, seem to be all over the place. I guess there isn’t any easily accessible FINAL rulebook??
The link to the rules that Karl sent me, page 14, states that tac’s can’t participate in strategic bombing at all, not even as escorts. It also states that the fgt’s have an attack value of 1 & defensive value of 2, but it isn’t clear who the attacker is, is this the escort fgt or the interceptor?
I imagine, since these directions/rules are so different than the ones you follow BF that there is a newer rule book?
And I realize NOW that fgt’s can intercept w/out an AB. Thank you.
-
tacs cannot strategically bomb (this means bom IC’s as i understand). they can only tactically bomb (AB and NB). I think escorting or intercepting fighters only roll above a 1 if tech is involved (jets? don’t know haven’t played tech nor do i intend to). and tacs are NOT escorts (only fighters are escorts), yet they ARE involved in the air battle.
-
The rules for neutrals are on pp. 10-11.
not from the rulebook link you sent? sorry. I’ve reviewed the wizards.com web site and I can’t locate any “GLOBAL” rules……augghhh.
-
tacs cannot strategically bomb (this means bom IC’s as i understand). they can only tactically bomb (AB and NB). I think escorting or intercepting fighters only roll above a 1 if tech is involved (jets? don’t know haven’t played tech nor do i intend to). and tacs are NOT escorts (only fighters are escorts), yet they ARE involved in the air battle.
BF, what rule book are you using?
-
Ok, JWW, I think I sent you the wrong link… :-P
I think I sent you the link to the 1st edition rules…
Here is the right link:
http://www.wizards.com/AvalonHill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
-
Ok, JWW, I think I sent you the wrong link… :-P
I think I sent you the link to the 1st edition rules…
Here is the right link:
http://www.wizards.com/AvalonHill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
geez karl you are giving JWW an ulcer!! :wink:
-
Tell me about it :lol:
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to SamaraCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Samara
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Samara, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Samara, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Italians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Samara, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Samara, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Samara, round 6 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to Rostov
1 armour and 2 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Southern France to France
1 aaGun moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Ukraine to RostovPlace Units - Italians
2 destroyers placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 2 artilleries and 5 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery and 4 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 aaGun and 1 factory_minor
Caucasus : 1 armour and 3 infantry
Samara : 1 flag, 1 artillery and 3 infantry
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 3 transports
Yugoslavia : 1 armour
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 54 / 70
Russians : 13 / 31
Japanese : 66 / 70
Americans : 58 / 81
Chinese : 0 / 0
British : 43 / 48
UK_Pacific : 6 / 8
Italians : 20 / 22
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
Not really sure what to do with this clusterpuck?!





