sorry about the delay
L12G4Karl7(Axis)v.Gamerman(Allies)+Tech(rematch)
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You saved 1, so you have 57 on hand, not 56.
Did you mean to leave the INF in Amu and Bury standing still?I always adjust the IPC count after purchasing so the leftovers are sitting there when it’s time to collect. Apparently a lot of people don’t do that - I often catch saved IPC’s that my opponents are carelessly forfeiting…. If you delete the IPC’s you spend at the beginning of your turn, leaving the saved ones, you’ll never lose money again. Some of your other opponents probably won’t catch it…
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Did you edit your sektor editor and get the infoview incomes fixed, yet?
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oh yeah, the infs in bury, amu move up to yak, bury respectively
no, didn’t try to fix it. only one it affects for me is Italy, which I can count. Maybe if I get a minute I will see what I can do.
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so, will the US attack the Japanese BB?
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I dunno yet… UK infantry would have to venture away from the capital… Will be one of the many things I need to figure out when I sit down to do these moves…
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Yeah, I thought I really messed that up, but now if you attack it could work to my advantage!
that move was a cross between evil genius and moron… probably the latter since I didn’t even see the potential for landing in sha… real bone head oversight! :-P :-P :-P :-P :-P
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Yeah, this game is not going at all like I planned. I was going to just play it straight like last time, but I thought I might as well try to mix it up… ugh, not working out.
If you want to see a rather good axis game check out my match with Cmd Jen. It’s not over yet, but I think the Axis have an upper hand.
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Yeah, I thought I really messed that up, but now if you attack it could work to my advantage!
that move was a cross between evil genius and moron… probably the latter since I didn’t even see the potential for landing in sha… real bone head oversight!  :-P :-P :-P :-P :-P
It looked that way at first blush yesterday…. but yeah, probably not going to be a blunder.
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Yeah this is a game where the allies don’t have to take many risks. Build up and then crush!
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Bump
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sorry, just moving up… :wink:
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Yeah this is a game where the allies don’t have to take many risks. Build up and then crush!Â
I was thinking about moving everything to Carolines, but I know I should probably avoid giving you a desperate attack to try and get lucky… But it still might be a good move because even if you get lucky you’ll probably lose too much, and if you don’t attack it I can threaten so many things…
Need to run my home-made calculator on it though…
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Yeah, that’s what I thought you would do…
good move for you. Bad for Japan… Blah :-P
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It ain’t happenin’ tonight, but good chance I will go tomorrow…
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USA! USA! USA!
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USA with 77, buy a researcher
Rolling 1:
(5) -
Close!
I fear the next will be tight on the Shipyards… :oops:
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With 72, buy TP, 2 SS, 2 DD, CV, 2 FTR (save 1)
Combat moves -
Z55 - SS (Z56)
Z46 - 3 FTR (Haw)Wait - I just put a question on the FAQ.  I would like to get the sub and destroyer from west of Australia to Z54 after attacking your destroyer in 55 for one round.  If I can legally send a transport from Z54 to attack Z55 with them, then I could retreat them all to Z54 if I miss in the first round, and even effectively move my destroyer 3 spaces  :-D
Making sure it’s legal first. Â Will have to wait until I get an answer from Krieghund. Â If the answer is yes, maybe we’ll all have a new tactic available for moving fleets…
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The rules on retreat are very specific. If you attack and then withdraw, you must retreat any units in a sz from whence came at least one unit. So I agree, you can effectively move 3 spaces. But the units moving must be in the battle.
At least that is how I read it.
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Oh, I see what you are saying, can you retreat to sz from which only a trn came. Hmmm… does the rule say from whence only combat units came? have to look.





