c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice
-
Up for Germany
-
Oh they still go after France?
Fcuk my bad. I forgot since YESTERDAY.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 50 PUs;
Germans buy 3 artilleries and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
4 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 50 PUs;
Germans buy 3 artilleries and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
4 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Belarus
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 bomber, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/8 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking 98 Sea Zone from British, taking Bessarabia from Russians with 2 armour, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Archangel, round 1 : 0/6 hits
Russians roll dice for 4 infantry in Archangel, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries and 1 bomber in Archangel, round 3 : 0/3 hits
Russians roll dice for 4 infantry in Archangel, round 3 : 3/4 hits
1 bomber owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Russians win with 4 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantryNon Combat Move - Germans
3 artilleries and 7 infantry moved from Poland to Baltic States
3 artilleries and 7 infantry moved from Germany to Poland
4 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Belarus to Germany
1 bomber moved from Bessarabia to Germany
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
2 infantry moved from Finland to KareliaPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Baltic States: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 44 / 56
Russians : 32 / 47
Japanese : 61 / 77
Americans : 57 / 85
Chinese : 4 / 6
British : 32 / 29
UK_Pacific : 2 / 0
Italians : 19 / 19
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Battle in Archangel
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Archangel, round 1 : 0/6 hits
Russians roll dice for 4 infantry in Archangel, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Archangel, round 2 : 0/5 hits
Russians roll dice for 4 infantry in Archangel, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 artilleries and 1 bomber in Archangel, round 3 : 0/3 hits
Russians roll dice for 4 infantry in Archangel, round 3 : 3/4 hits
1 bomber owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Russians win with 4 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantryHey hey guys! Gues who I am!
“Wha wha whaa!!! Dice arent fair I’m not having fun anymore boo hoo!”
I’ll give you 1 guess! His avatar starts with N… and ends with …oll. :lol:
You know what the odds on that one are Noll? Less than 1/10 of 1% That’s right! less than 1 in 1000 times that happens. Incredible isn’t it!?
A lesson for Noll: DONT WHINE ABOUT DICE. THE LAWS OF PROBABILITY APPLY TO EVERYONE EQUALLY.
-
Actually, I had 2 minutes to be more precise.
The probability of me not hitting even one of your guys and loosing everything in that battle is defined by (5/6)(2/3)^(10)(1/3)^(3) and is exactly 0.000533091 or 0.0533901% Just over 1/20th of a percentage point.
See, the better you understand numbers the more you can deal with life when things don’t go your way. :-)
ghr2 is up!
-
Ouch, sry cannuck.
-
Napoleon would listen to his Generals describing a prospective officers qualities and schooling, upbringing e tc. etc. and after all of the horseshit he would ask “But is he lucky?” If you look at his career he had good reason to put faith in luck as he had amazing luck in the early days. On the road to Moscow his dice cooled off and in the end they evened out.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 bomber moved from Russia to 94 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 infantry moved from Archangel to Belarus
2 fighters moved from Bryansk to Belarus
2 tactical_bombers moved from Bryansk to Belarus
1 armour moved from Amur to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from Japanese
4 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 bomber moved from Russia to 94 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 infantry moved from Archangel to Belarus
2 fighters moved from Bryansk to Belarus
2 tactical_bombers moved from Bryansk to Belarus
1 armour moved from Amur to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from Japanese
4 infantry moved from Kansu to ShensiCombat - Russians
Battle in 94 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 destroyer
Russians roll dice for 1 bomber in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Russians lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Russians: 1 bomber
Battle in Shensi
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Shensi, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 1 : 3/7 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Russia
4 infantry moved from Smolensk to Archangel
6 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
3 mech_infantrys moved from Kazakhstan to Kansu
1 mech_infantry moved from Tsinghai to Olgiy
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Ukraine to Bryansk
5 mech_infantrys moved from Smolensk to Bryansk
3 armour moved from Smolensk to Bryansk
2 armour moved from Smolensk to Bryansk
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to SmolenskPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 armour, 2 artilleries and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Russians to Caucasus: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 4 infantry
EDIT: Adding units owned by Russians to Smolensk: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUsTerritory Summary for Russians :
Shensi : 1 flag, 4 infantry
Kansu : 1 flag, 2 aaGuns and 3 mech_infantrys
Szechwan : 1 flag, 1 mech_infantry
Soviet Far East : 1 flag, 1 armour
Olgiy : 1 flag, 1 mech_infantry
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Belarus : 1 flag, 2 infantry
Bryansk : 1 flag, 4 aaGuns, 5 armour, 22 artilleries, 48 infantry and 5 mech_infantrys
Russia : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 2 fighters and 2 tactical_bombers
Smolensk : 1 flag, 6 armour, 4 infantry and 4 mech_infantrys
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 3 mech_infantrys
Persia : 1 flagProduction/PUs Summary :
Germans : 39 / 56
Russians : 39 / 51
Japanese : 57 / 77
Americans : 57 / 85
Chinese : 6 / 6
British : 32 / 29
UK_Pacific : 2 / 0
Italians : 19 / 19
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Wow. You can fly from Moscow to Algeria in a single shot…
That is… unless a MIGHTY ITALIAN DESTROYER lies in the way!
It seems like a couple of factors keep giving us weird dice. Archangel has had some incredible stands for the defender (for both you and me ghg2) and those Italian destroyers keep slaying whatever comes their way! I love it!
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Kweichow to Szechwan
4 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
4 fighters moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 20 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter moved from Yunnan to Szechwan
1 mech_infantry moved from Central Mongolia to Buryatia
Japanese take Buryatia from Russians
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 bomber moved from Yunnan to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Kweichow to Szechwan
4 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
4 fighters moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to 20 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter moved from Yunnan to Szechwan
1 mech_infantry moved from Central Mongolia to Buryatia
Japanese take Buryatia from Russians
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 bomber moved from Yunnan to West IndiaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in West India
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in West India, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in West India
Japanese roll dice for 1 artillery and 1 bomber in West India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in West India
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tanganyika Territory
Battle in Szechwan
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 1 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Szechwan
Japanese win, taking Tanganyika Territory from British with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Malaya
2 infantry moved from Malaya to Shan State
1 bomber moved from West India to India
2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 10 transports moved from 39 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 bomber moved from 20 Sea Zone to Malaya
2 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to 37 Sea Zone
1 fighter moved from 37 Sea Zone to MalayaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 37 Sea Zone
2 fighters placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,6,6,6,1,6,2,3,1,1,5,2,1,4,1,4,2
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Kiangsi : 1 flag, 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun and 2 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 6 submarines, 6 tactical_bombers and 10 transports
39 Sea Zone : 1 flag, 1 transport
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tanganyika Territory : 1 flag, 1 armour
72 Sea Zone : 1 flag, 1 transport
79 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 39 / 56
Russians : 38 / 51
Japanese : 59 / 53
Americans : 57 / 85
Chinese : 6 / 6
British : 31 / 29
UK_Pacific : 2 / 0
Italians : 19 / 19
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry for all the edits……
all those 1’s & 2’s the allies had on D put me on tilt! I thought I mistakenly deleted the fgt by accident and/so I deleted the bmb and then added the fgt…it was a mess but all the added and deleted aircraft and placements should work out.
again sorry.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
4 fighters moved from 6 Sea Zone to Kiangsi
10 fighters moved from 44 Sea Zone to Kiangsi
1 battleship, 3 cruisers and 11 destroyers moved from 44 Sea Zone to 20 Sea Zone
3 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
3 bombers moved from Midway to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Trans-Jordan to IraqCombat - Americans
Battle in Kwangtung
Battle in Kiangsi
Americans attack with 14 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans win, taking Kwangtung from Japanese, taking Kiangsi from Japanese with 12 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 mech_infantry
Battle in KoreaNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from 6 Sea Zone to Caroline Islands
12 fighters moved from Kiangsi to 20 Sea Zone
5 carriers moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 72 Sea Zone
1 infantry moved from Libya to Tobruk
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Scotland to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 6 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 94 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 99 Sea Zone to Cyprus
2 fighters moved from 94 Sea Zone to 92 Sea Zone
4 fighters moved from 93 Sea Zone to 110 Sea Zone
5 aaGuns moved from Scotland to United Kingdom
1 fighter moved from 72 Sea Zone to French Madagascar
1 armour and 3 infantry moved from 110 Sea Zone to United KingdomPlace Units - British
3 submarines placed in 81 Sea Zone
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,4,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total -
JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
-
JWW I didn’t ask for your kamikaze, check the american history and if you want to use a kamikaze attack let me know and I’ll roll them forum wise and edit accordingly.
Meanwhile as we have the last 2 days to play this (Although I’d love to keep playing even if the tournament forces us to stop) if you log in please play Italy and Germany after Anzac/France as they will not matter Japan at all.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Turn Complete - UK_Pacific





