To Imperious Leader & Mantlefan:
I believe I speak for everyone when I ask, could you two please quite with the back & forth. It’s not productive, and its getting old. I ask this in respectful way. You two both seem to have a lot of knowledge about this game, and your input has been great, but there seems to be some kind of rivalry between you two or something, especially judging by Mantlefans comments at the bottom of his or her page. It reminds me of politics or something. We are all here b/c we love this game, so lets focus on that….
Regarding the two turn method, I am pleased to see how much debate this is fostering, even if most are not in favor of it.
Here are my thoughts on it:
1. I do believe it will cut down on time, as to how much, one could only speculate at this point.
2. @ Mantlefan. You ask if its worth Larry spending so much time to reduce a game from aprox. 10-12 hours or so to about 7-9. That depends. If it will prevent Larry & others from utilizing their time for other important things such as a newer a version, updates, etc., then perhaps not. But if A&A Global is intended to be his final product, and he has the time, then I don’t see why he could not focus his time on a 2 turn based game. It all depends.
3. I think Razor highlighted some very good points as to why it should be considered:
- “When only one player act, then the other 7 players get bored. But if 4 players act at the same time, then the 4 others must pay attention and nobody gets bored.” I think A&A would be more enjoyable if Germany and Italy, for example, could collaborate with one another about attacking Russia in the Ukraine (“You send your tanks and I’ll send my infantry and aircraft”)
- The ability to attack together (stated above). This ability makes the game more fun, and is historical too.
- Easier play with regards to loading on friendly transports, landing on friendly AC’s, etc.
4. Last but not least, I think (I am speaking from my own personal experience here) it will create a game that is more user friendly to the general population of people who like to play strategy board games. Marketing this game towards a bigger audience should be something desired by all A&A players. Even die hard A&A players I know hesitate to play a game that will last so long, yet they still desire something that is more in depth then the global version(s) out there.
With regard to tradition and the fact that A&A has always been a game where each power goes on their own turn, so what. Il has already pointed out that the makers of this game have borrowed a number of concepts from other games. Its what people in this business (and others) do. You do not have to always be original. I think the makers should consider any changes that would improve the gaming experience, even if those ideas are not necessarily there own.