I feel the allies have the advantage, which I’m OK with since we did win the real war after-all. I hardly understand where all this Pro-Axis fervor is coming from. You’re worried the Axis will do these “winning strategies”? Then counter them! Screw with your opponents’ plan! Knowledge of your enemies’ intended moves is one of the greatest advantages a commander can ask for.
This is a very abrasive and callous thought, but to be extraordinarily blunt: If you keep losing, maybe you aren’t as good as you think you are?
Try thinking outside the box. Do something different!
Don’t send the 18 Far East Russians to the west. Coalesce a turn in Buryatia, then move back to Amur and start moving south. Send in a fighter and tac bomber from the west for offensive power - it’s not like the Japanese are going to spend time or money on getting AAA to the mainland.
If you’re lucky, your opponent might think you’re doing the typical retreat to the west you usually do, and will be ill-prepared for discover 20 troops at his doorstep. You can send the planes east turn 2 instead of turn 1 and have the t1 Buryatia infantry move into Yakut S.S.R. if you want to commit to the bluff.
Or, don’t bluff, and send the planes east t1. Then your capable Japan player notices he’s going to have more pressure than he’s used to, and have to plan for it. But then guess what: the advantage is on you, because there’s nothing forcing you to attack. Either you handicap the Japanese by forcing them to use men and resources to defend (making them lose momentum), or you exploit a critical weakness, or you end up killing a bunch of troops on your terms. All work out to your advantage.
While we’re talking about Russia, have them fight like they have some balls! Buy artillery (more!). There’s power in being able to threaten a counterattack even if you never execute. Or, seize weakness when you see it and make that counterattack! Maybe dance around and avoid a fight, or maybe if given the opportunity… can your stack of troops get to Berlin before Germany’s can get to Moscow? Heck, spare a mech and a tank to help out China. Exploit China’s instant mobilization ability. Go on the offensive.
Everyone talks about how Russia always falls. Well, it is outgunned by Germany, but the difference between Russia in 1940 and other A&A games is that the Soviet Union isn’t a punching bag! Unless of course all you do is sit there and take it.
Everyone knows America is the key to Allied victory, right?
So… what the heck are you guys doing?
Go for Rome! Be different!
If Britain did its job, Italy is making less than 20 IPCs a turn. And according to your Axis playbook, it’s busy doing can-openers against Russia. It simply can’t defend against the United States.
In the Pacific, in the wise words of someone around here, have the U.S. “pee aircraft carriers” and land ANZAC planes on them. Let the Brits and Anzac recapture the money islands, just clear the way for them. Buy subs, convoy disrupt the crap out of Japan. Defend what you need to defend and make expansion costly.
There are all sorts of tricks the Allies have at their disposal. I could go on, but each game is different because ultimately, the Allies still play in response to whatever the Axis decide. But here’s the key: that’s fine. Mess with their plan by threatening them enough so that they need to respond to you - and if they don’t? Exploit and win.