@Karl7 said in World at War game 23:
Battle in 110 Sea Zone
Hisaichi attack with 2 Adv.Fighters, 2 Fighters and 1 S.Submarine; Yamamoto loiter and taunt
Dutch defend with 2 Cruisers
Lol what is that? Never seen that before!
Tankograd is running at full speed. The Russians now have more tanks than men on the Eastern Front. Be prepared to retreat.
Allow me to make a NCM edit in the far east as well, Stalin forgot mechanized infantry are so quick that they can move 3.
@VictoryFirst Hitler has forbidden any retreats.
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from Kufra to Darfur
1 Adv.Fighter and 1 Fighter moved from Mersa Matruh to Darfur
1 Infantry moved from Mersa Matruh to New Valley
4 Artillerys, 3 Elites, 32 Infantrys, 1 Mech.Inf and 4 Tanks moved from Mersa Matruh to Kufra
1 Infantry moved from Mersa Matruh to Kufra
3 Tanks moved from Hun to Kufra
1 Fighter moved from 46 Sea Zone to E.Morocco
2 Tanks moved from S.Algeria to E.Morocco
1 Transport moved from 46 Sea Zone to 47 Sea Zone
2 Infantrys moved from Tunis to 47 Sea Zone
2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
4 Transports moved from 45 Sea Zone to 46 Sea Zone
1 Artillery and 7 Infantrys moved from Campania to 46 Sea Zone
1 Adv.Fighter, 1 Artillery, 1 Carrier, 1 Destroyer, 7 Infantrys, 1 Submarine and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Artillery and 9 Infantrys moved from 48 Sea Zone to Tobruk
1 Infantry moved from Rome to Campania
2 Infantrys moved from Tunis to S.Tunisia
2 Artillerys moved from Lombardy to Tuscany
EDIT: 1 Destroyer and 2 Submarines moved from 45 Sea Zone to 48 Sea Zone
Purchase Units - Italians
Italians buy 2 Adv.Fighters, 1 Bunker, 12 Infantrys, 3 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
French defend with 1 Elite
Italians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Elite in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the French lost in Darfur
Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for French: 1 Elite
Non Combat Move - Italians
1 Adv.Fighter and 1 Fighter moved from Darfur to Hun
Place Units - Italians
1 Bunker and 4 Infantrys placed in E.Morocco
3 Tanks placed in Hun
1 Adv.Fighter placed in 48 Sea Zone
1 Adv.Fighter and 3 Infantrys placed in Tunis
2 Transports placed in 48 Sea Zone
1 Infantry placed in Greece
4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Yamamoto
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Ulithi
Yamamoto take Ulithi from Americans
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
1 Transport moved from 101 Sea Zone to 111 Sea Zone
2 Infantrys moved from Mindanao to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
2 Adv.Fighters moved from 107 Sea Zone to Flores
1 Infantry moved from Peleliu to 101 Sea Zone
1 Infantry moved from Saipan to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Minamitori
3 Adv.Fighters moved from 85 Sea Zone to Minamitori
1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from Saipan to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
1 Battleship moved from 101 Sea Zone to 86 Sea Zone
5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi
2 Bombers moved from Hunan to Lanchow
1 Infantry moved from Szechwan to Lanchow
1 Transport moved from 101 Sea Zone to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Guam
Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Minamitori
Yamamoto attack with 5 Adv.Fighters and 6 Infantrys
Americans defend with 1 Artillery, 1 Bunker and 1 Infantry
Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Americans
Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits
Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits
2 Infantrys owned by the Yamamoto lost in Minamitori
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori
Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits
Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
1 Bunker owned by the Americans lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Flores
Yamamoto attack with 2 Adv.Fighters and 4 Infantrys
Anzac defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits
1 Infantry owned by the Yamamoto lost in Flores
1 Infantry owned by the Anzac lost in Flores
Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 3 Infantrys
Battle in Lanchow
Yamamoto attack with 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shensi
Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks
Chinese defend with 1 ArmoredCar and 3 Infantrys
Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits
Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi
Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Non Combat Move - Yamamoto
1 AAGun moved from Szechwan to Shensi
1 Infantry moved from Kweichow to Szechwan
1 Elite moved from Hupeh to Shensi
3 Infantrys moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shensi
1 Infantry moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shansi
6 Infantrys moved from Hunan to Hupeh
6 Infantrys moved from Kiangsi to Hunan
6 Infantrys moved from Hong Kong to Kiangsi
2 Adv.Fighters moved from Flores to 111 Sea Zone
1 Carrier moved from 107 Sea Zone to 111 Sea Zone
2 Bombers moved from Lanchow to Hunan
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
1 Adv.Fighter moved from Minamitori to 101 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from Guam to 101 Sea Zone
2 Infantrys moved from Davao to Mindanao
Place Units - Yamamoto
1 Adv.Fighter placed in Tokyo
2 Destroyers and 1 Transport placed in 84 Sea Zone
3 Infantrys placed in Hupeh
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Yamamoto regular : 2,50
Americans regular : 1,33
Dutch regular : -1,33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Yamamoto
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Ulithi
Yamamoto take Ulithi from Americans
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
1 Transport moved from 101 Sea Zone to 111 Sea Zone
2 Infantrys moved from Mindanao to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
2 Adv.Fighters moved from 107 Sea Zone to Flores
1 Infantry moved from Peleliu to 101 Sea Zone
1 Infantry moved from Saipan to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Minamitori
3 Adv.Fighters moved from 85 Sea Zone to Minamitori
1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from Saipan to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
1 Battleship moved from 101 Sea Zone to 86 Sea Zone
5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi
2 Bombers moved from Hunan to Lanchow
1 Infantry moved from Szechwan to Lanchow
1 Transport moved from 101 Sea Zone to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Guam
Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Minamitori
Yamamoto attack with 5 Adv.Fighters and 6 Infantrys
Americans defend with 1 Artillery, 1 Bunker and 1 Infantry
Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Americans
Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits
Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits
2 Infantrys owned by the Yamamoto lost in Minamitori
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori
Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits
Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
1 Bunker owned by the Americans lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Flores
Yamamoto attack with 2 Adv.Fighters and 4 Infantrys
Anzac defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits
1 Infantry owned by the Yamamoto lost in Flores
1 Infantry owned by the Anzac lost in Flores
Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 3 Infantrys
Battle in Lanchow
Yamamoto attack with 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shensi
Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks
Chinese defend with 1 ArmoredCar and 3 Infantrys
Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits
Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi
Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Non Combat Move - Yamamoto
1 AAGun moved from Szechwan to Shensi
1 Infantry moved from Kweichow to Szechwan
1 Elite moved from Hupeh to Shensi
3 Infantrys moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shensi
1 Infantry moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shansi
6 Infantrys moved from Hunan to Hupeh
6 Infantrys moved from Kiangsi to Hunan
6 Infantrys moved from Hong Kong to Kiangsi
2 Adv.Fighters moved from Flores to 111 Sea Zone
1 Carrier moved from 107 Sea Zone to 111 Sea Zone
2 Bombers moved from Lanchow to Hunan
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
1 Adv.Fighter moved from Minamitori to 101 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from Guam to 101 Sea Zone
2 Infantrys moved from Davao to Mindanao
Place Units - Yamamoto
1 Adv.Fighter placed in Tokyo
2 Destroyers and 1 Transport placed in 84 Sea Zone
3 Infantrys placed in Hupeh
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry
EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry
EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry
EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,50
Yamamoto regular : 2,50
Americans regular : 1,33
Dutch regular : -1,33
@captainwalker second post it is… china is up
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
1 ArmoredCar moved from Ningsia to Chahar
1 Adv.Fighter moved from Ningsia to Chahar
2 Infantrys moved from E.Qinghai to Lanchow
1 Adv.Fighter and 1 Fighter moved from Ningsia to Lanchow
Purchase Units - Chinese
Chinese buy 2 Bunkers and 10 Infantrys; Remaining resources: 3 PUs;
Combat - Chinese
Battle in Lanchow
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 2/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Lanchow
Chinese win, taking Lanchow from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Chahar
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Chahar
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -4
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Adv.Fighter moved from Chahar to Ningsia
1 Adv.Fighter and 1 Fighter moved from Lanchow to Ningsia
2 Tanks moved from Gobi Altai to Ningsia
2 Tanks moved from E.Qinghai to Ningsia
2 Artillerys moved from E.Qinghai to Ningsia
12 Infantrys moved from E.Qinghai to Ningsia
2 ArmoredCars moved from E.Qinghai to Ningsia
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
6 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from Ningsia to Suiyuan
Place Units - Chinese
1 Bunker placed in Ningsia
1 Bunker and 6 Infantrys placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Chinese regular : -1.17
Hisaichi regular : 0.67
@dawgoneit Hisaichi is up!
@Elrood Wayne hasn’t posted anything in nine days. Can somebody do Hisaichi to keep things rolling?
@captainwalker I will
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Hisaichi
1 Infantry moved from Heilungchiang to Ayan
1 Infantry moved from Khabarovsk to Ayan
2 Tanks moved from Chita to Ayan
1 Fighter moved from Kunashir to Ayan
5 Artillerys, 21 Infantrys and 11 Tanks moved from Chita to N.Buryat Mongolia
2 Transports moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
1 Artillery, 5 Infantrys and 3 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
2 Infantrys moved from 111 Sea Zone to Lombok
2 Infantrys moved from 111 Sea Zone to Lombok
2 Infantrys moved from Changchun to 84 Sea Zone
1 Elite moved from Shantung to 84 Sea Zone
1 Infantry moved from Peking to 84 Sea Zone
1 B.Transport, 1 Elite and 3 Infantrys moved from 84 Sea Zone to 111 Sea Zone
1 Elite and 3 Infantrys moved from 111 Sea Zone to Soembawa
1 Elite moved from Shantung to 84 Sea Zone
1 Infantry moved from Peking to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
1 Elite and 1 Infantry moved from 111 Sea Zone to Lombok
2 Infantrys moved from Yap to 101 Sea Zone
2 Infantrys and 1 Transport moved from 101 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Soembawa
2 Infantrys moved from Peking to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Soembawa
1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to Soembawa
1 Adv.Fighter and 1 L.Fighter moved from 110 Sea Zone to Lombok
1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Lombok
1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa
1 Adv.Fighter moved from 84 Sea Zone to Lombok
1 L.Fighter moved from 84 Sea Zone to Soembawa
Purchase Units - Hisaichi
Hisaichi buy 1 Carrier, 21 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Soembawa
Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter
Anzac defend with 5 Infantrys and 1 Tank; Dutch defend with 2 Bunkers
Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter in Soembawa, round 2 : 4/15 hits, 4,33 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Bunkers, 5 Infantrys and 1 Tank in Soembawa, round 2 : 4/8 hits, 3,17 expected hits
4 Infantrys owned by the Hisaichi lost in Soembawa
3 Infantrys owned by the Anzac lost in Soembawa
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 4 Infantrys and 1 L.Fighter in Soembawa, round 3 : 5/11 hits, 3,67 expected hits
Dutch roll dice for 2 Bunkers, 2 Infantrys and 1 Tank in Soembawa, round 3 : 1/5 hits, 2,17 expected hits
1 Infantry owned by the Hisaichi lost in Soembawa
2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 2 Bunkers owned by the Dutch lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 17
Casualties for Hisaichi: 5 Infantrys
Casualties for Anzac: 5 Infantrys and 1 Tank
Casualties for Dutch: 2 Bunkers
Battle in Lombok
Hisaichi attack with 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter
Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 1 Bunker
Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter in Lombok, round 2 : 3/11 hits, 3,50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1,83 expected hits
2 Infantrys owned by the Hisaichi lost in Lombok
2 Infantrys owned by the Anzac lost in Lombok
Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 3 Infantrys and 1 L.Fighter in Lombok, round 3 : 3/9 hits, 3,17 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 3 : 3/3 hits, 1,17 expected hits
3 Infantrys owned by the Hisaichi lost in Lombok
1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
Hisaichi win, taking Lombok from Dutch with 3 Adv.Fighters, 1 Elite, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 5 Infantrys
Casualties for Anzac: 1 Artillery and 3 Infantrys
Casualties for Dutch: 1 Bunker
Battle in N.Buryat Mongolia
Hisaichi attack with 5 Artillerys, 21 Infantrys and 11 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 5 Artillerys, 21 Infantrys and 11 Tanks in N.Buryat Mongolia, round 2 : 13/37 hits, 11,50 expected hits
Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
1 Infantry owned by the Russians lost in N.Buryat Mongolia
Hisaichi win, taking N.Buryat Mongolia from Russians with 5 Artillerys, 20 Infantrys and 11 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Ayan, round 2 : 1/5 hits, 1,67 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Ayan, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
3 Infantrys moved from Hulunbuir to Chita
3 Mech.Infs moved from Peking to N.Buryat Mongolia
1 Infantry moved from Shansi to Chahar
3 Artillerys, 3 Marines and 3 Tanks moved from Burma to Assam
6 Infantrys moved from S.Thailand to Burma
4 Infantrys moved from Malaya to S.Thailand
1 Fighter moved from Lombok to 110 Sea Zone
1 Adv.Fighter moved from Lombok to 110 Sea Zone
2 Adv.Fighters moved from Lombok to 111 Sea Zone
1 L.Fighter moved from Lombok to 111 Sea Zone
2 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from Soembawa to 111 Sea Zone
1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Carrier moved from 84 Sea Zone to 111 Sea Zone
1 Carrier moved from 101 Sea Zone to 111 Sea Zone
1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
1 Destroyer and 2 Submarines moved from 107 Sea Zone to 111 Sea Zone
1 Fighter moved from Ayan to 84 Sea Zone
1 B.Transport moved from 111 Sea Zone to 84 Sea Zone
Place Units - Hisaichi
1 Carrier placed in 84 Sea Zone
1 L.Fighter placed in 84 Sea Zone
3 Infantrys placed in Chita
3 Infantrys placed in Peking
6 Infantrys placed in Malaya
4 Infantrys placed in Banjarmasin
5 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1,67
Dutch regular : 1,67
Hisaichi regular : 2,00
@Karl7 UK up
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - British
1 Infantry moved from Brittany to Aquitaine
French take Aquitaine from Italians
1 Infantry moved from Brittany to Orleanais
French take Orleanais from Italians
3 Artillerys moved from Wales to 20 Sea Zone
3 Infantrys moved from Wales to 20 Sea Zone
3 Artillerys and 3 Infantrys moved from 20 Sea Zone to Normandy
2 Fighters moved from 20 Sea Zone to Normandy
2 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Belgium
1 Fighter moved from 20 Sea Zone to Belgium
3 Infantrys moved from Dover to 20 Sea Zone
3 Infantrys moved from 20 Sea Zone to Picardy
1 Fighter moved from 20 Sea Zone to Picardy
1 Fighter moved from Manchester to Picardy
3 ArmoredCars and 2 Tanks moved from Baluchistan to W.Iran
1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran
1 Transport moved from 57 Sea Zone to 58 Sea Zone
2 Infantrys moved from Baluchistan to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to W.Iran
1 Infantry moved from Cape Town to 40 Sea Zone
1 Infantry and 1 S.Submarine moved from 40 Sea Zone to 58 Sea Zone
1 Infantry moved from 58 Sea Zone to W.Iran
1 Bomber moved from Lower Egypt to W.Iran
1 Infantry moved from Lower Egypt to Mersa Matruh
2 Adv.Fighters moved from 56 Sea Zone to Mersa Matruh
1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
Purchase Units - British
British buy 10 Artillerys, 1 Carrier, 1 Fighter, 17 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Iran
British attack with 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Neutral roll AA dice in W.Iran : 0/1 hits, 0.17 expected hits
British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/11 hits, 3.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the British lost in W.Iran
2 Infantrys owned by the Neutral lost in W.Iran
British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 2/10 hits, 3.67 expected hits
Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the British lost in W.Iran
2 Infantrys owned by the Neutral lost in W.Iran
British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks in W.Iran, round 4 : 4/8 hits, 3.33 expected hits
Neutral roll dice for 1 Bunker in W.Iran, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Iran
British loses 0 PUs for violating W.Irans neutrality.
British win, taking W.Iran from Neutral with 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 3 Infantrys
Casualties for Neutral: 1 Bunker and 4 Infantrys
Battle in Normandy
British attack with 3 Artillerys, 2 Fighters and 3 Infantrys
Germans defend with 1 AAGun, 4 Artillerys, 1 Factory and 2 Infantrys
Germans roll AA dice in Normandy : 0/2 hits, 0.33 expected hits
British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Normandy
British roll dice for 3 Artillerys, 2 Fighters and 3 Infantrys in Normandy, round 2 : 5/8 hits, 2.67 expected hits
Germans roll dice for 4 Artillerys and 1 Infantry in Normandy, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the British lost in Normandy
4 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Normandy
British win, taking Normandy from Germans with 3 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 Artillerys and 2 Infantrys
Casualties for British: 2 Infantrys
Battle in Picardy
British attack with 2 Fighters and 3 Infantrys
Germans defend with 2 ArmoredCars
British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 ArmoredCars in Picardy, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans lost in Picardy
British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 ArmoredCar in Picardy, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Picardy
British win, taking Picardy from Germans with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 ArmoredCars
Battle in Mersa Matruh
British attack with 3 Adv.Fighters and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 3 Adv.Fighters and 1 Infantry in Mersa Matruh, round 2 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
1 Infantry owned by the Italians lost in Mersa Matruh
British win with 3 Adv.Fighters remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Belgium
British attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Artillery
British roll dice for 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/3 hits, 0.67 expected hits
Germans roll dice for 1 Artillery in Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery
Non Combat Move - British
1 Fighter moved from Belgium to 20 Sea Zone
2 Fighters moved from Normandy to 20 Sea Zone
2 Fighters moved from Picardy to 20 Sea Zone
1 Fighter moved from 20 Sea Zone to Wales
1 Artillery and 3 Infantrys moved from Manchester to Wales
3 Infantrys moved from Dover to Wales
1 Submarine moved from 21 Sea Zone to 20 Sea Zone
1 Infantry and 1 Tank moved from Azores to 16 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 16 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from 18 Sea Zone to Wales
3 Adv.Fighters moved from Mersa Matruh to 56 Sea Zone
1 Bomber moved from W.Iran to Lower Egypt
3 ArmoredCars moved from Kordofan to Lower Egypt
3 Tanks moved from Italian East Africa to Lower Egypt
2 Infantrys moved from Kenya to Italian East Africa
3 Infantrys moved from Hyderabad to Bihar
4 Artillerys moved from Delhi to Bihar
1 Infantry moved from Delhi to Bihar
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Madras to Hyderabad
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Baluchistan to Punjab
1 ArmoredCar moved from Rhodesia to Italian East Africa
1 Destroyer moved from 90 Sea Zone to 91 Sea Zone
1 Artillery moved from Equatoria to Italian East Africa
Place Units - British
1 Carrier and 1 Fighter placed in 56 Sea Zone
3 Artillerys and 2 Infantrys placed in Delhi
2 Artillerys and 3 Infantrys placed in Madras
3 Tanks placed in Italian East Africa
4 Artillerys placed in Wales
1 Artillery and 3 Infantrys placed in Manchester
2 Infantrys placed in Bombay
4 Infantrys placed in Cairo
British undo move 4.
British undo move 6.
1 Infantry and 2 Tanks placed in Italian East Africa
1 Infantry and 1 Tank placed in Bombay
British undo move 8.
British undo move 2.
3 Artillerys, 1 Infantry and 1 Tank placed in Delhi
2 Infantrys placed in Bombay
3 Infantrys placed in London
Turning on Edit Mode
EDIT: Removing units owned by British from Lower Egypt: 1 Bomber
EDIT: Adding units owned by British to Punjab: 1 Bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Neutral AA : -0.17
Germans AA : -0.33
Germans regular : -0.50
Neutral regular : -0.50
British regular : 3.17
Dice Statistics:
Total
1 was rolled 631 times
2 was rolled 652 times
3 was rolled 664 times
4 was rolled 672 times
5 was rolled 640 times
6 was rolled 679 times
Average roll : 3.527
Median : 4.000
Variance : 0.443
Standard Deviation : 0.666
Total rolls : 3938
Germans Combat
1 was rolled 111 times
2 was rolled 110 times
3 was rolled 108 times
4 was rolled 128 times
5 was rolled 100 times
6 was rolled 116 times
Average roll : 3.511
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 673
Romanians Combat
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.349
Median : 3.000
Variance : 1.056
Standard Deviation : 1.028
Total rolls : 63
Neutral Combat
1 was rolled 31 times
2 was rolled 27 times
3 was rolled 28 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 30 times
Average roll : 3.488
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 168
Italians Combat
1 was rolled 43 times
2 was rolled 47 times
3 was rolled 56 times
4 was rolled 56 times
5 was rolled 37 times
6 was rolled 45 times
Average roll : 3.465
Median : 3.000
Variance : 0.994
Standard Deviation : 0.997
Total rolls : 284
British Combat
1 was rolled 70 times
2 was rolled 72 times
3 was rolled 71 times
4 was rolled 76 times
5 was rolled 73 times
6 was rolled 76 times
Average roll : 3.543
Median : 4.000
Variance : 0.073
Standard Deviation : 0.271
Total rolls : 438
Hisaichi Combat
1 was rolled 83 times
2 was rolled 50 times
3 was rolled 85 times
4 was rolled 87 times
5 was rolled 68 times
6 was rolled 78 times
Average roll : 3.534
Median : 4.000
Variance : 2.202
Standard Deviation : 1.484
Total rolls : 451
Americans Combat
1 was rolled 46 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 43 times
5 was rolled 49 times
6 was rolled 56 times
Average roll : 3.545
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 297
Anzac Combat
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.198
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 91
French Combat
1 was rolled 23 times
2 was rolled 35 times
3 was rolled 44 times
4 was rolled 37 times
5 was rolled 40 times
6 was rolled 36 times
Average roll : 3.670
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 215
Yamamoto Combat
1 was rolled 77 times
2 was rolled 93 times
3 was rolled 55 times
4 was rolled 80 times
5 was rolled 88 times
6 was rolled 96 times
Average roll : 3.607
Median : 4.000
Variance : 2.274
Standard Deviation : 1.508
Total rolls : 489
Chinese Combat
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 16 times
6 was rolled 25 times
Average roll : 3.496
Median : 3.000
Variance : 1.131
Standard Deviation : 1.063
Total rolls : 135
Finns Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.190
Median : 3.000
Variance : 0.515
Standard Deviation : 0.717
Total rolls : 58
Thai Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.640
Median : 4.000
Variance : 0.532
Standard Deviation : 0.730
Total rolls : 89
Russians Combat
1 was rolled 56 times
2 was rolled 69 times
3 was rolled 53 times
4 was rolled 44 times
5 was rolled 69 times
6 was rolled 52 times
Average roll : 3.458
Median : 3.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 343
Dutch Combat
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 24 times
4 was rolled 29 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.715
Median : 4.000
Variance : 0.601
Standard Deviation : 0.775
Total rolls : 144
TripleA Turn Summary for game: World At War
Game History
Round: 8
Purchase Units - Anzac
Anzac buy 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Anzac
2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 2 Fighters, 3 Submarines and 5 Transports moved from 67 Sea Zone to 122 Sea Zone
1 Adv.Fighter moved from Townsville to Broome
Place Units - Anzac
2 Infantrys and 1 Tank placed in Port Moresby
3 Infantrys placed in Townsville
3 Infantrys placed in Broome
5 Infantrys and 1 Tank placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Dutch
2 ArmoredCars, 1 Infantry and 2 Tanks moved from Rio De Janeiro to Argentina
1 Infantry moved from Bolivia to Argentina
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Cruiser; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Argentina, round 2 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Dutch lost in Argentina
1 Infantry owned by the Neutral lost in Argentina
Dutch roll dice for 2 ArmoredCars and 2 Tanks in Argentina, round 3 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
1 Tank moved from Suriname to Bolivia
1 Elite moved from Amazon to Suriname
Place Units - Dutch
2 ArmoredCars placed in Suriname
1 Cruiser placed in 26 Sea Zone
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral regular : 0.33
Dutch regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Dutch
2 ArmoredCars, 1 Infantry and 2 Tanks moved from Rio De Janeiro to Argentina
1 Infantry moved from Bolivia to Argentina
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Cruiser; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Argentina, round 2 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Dutch lost in Argentina
1 Infantry owned by the Neutral lost in Argentina
Dutch roll dice for 2 ArmoredCars and 2 Tanks in Argentina, round 3 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
1 Tank moved from Suriname to Bolivia
1 Elite moved from Amazon to Suriname
Place Units - Dutch
2 ArmoredCars placed in Suriname
1 Cruiser placed in 26 Sea Zone
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Adding units owned by Dutch to 122 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral regular : 0.33
Dutch regular : 0.33