L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60)

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 11 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to Sumatra
            1 armour, 2 artilleries, 3 fighters, 15 infantry and 2 mech_infantrys moved from French Indo China to Shan State
            6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 bomber moved from Philippines to 37 Sea Zone
            3 artilleries moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
            2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
            2 cruisers moved from 35 Sea Zone to 41 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win, taking Java from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 6 fighters and 6 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 6 fighters and 6 tactical_bombers in 55 Sea Zone, round 2 : 6/12 hits, 7.00 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 6 tactical_bombers in 46 Sea Zone, round 2 : 8/12 hits, 7.00 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 armour, 2 artilleries, 3 fighters, 15 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 15 infantry and 2 mech_infantrys in Shan State, round 2 : 7/23 hits, 5.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 3 fighters, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sumatra
                Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 1/5 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                    1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 2 artilleries and 1 fighter in Sumatra, round 3 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sumatra to 41 Sea Zone
            1 bomber moved from 37 Sea Zone to Ceylon
            3 fighters moved from Shan State to Ceylon
            1 fighter moved from 43 Sea Zone to 41 Sea Zone
            2 carriers and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            2 fighters moved from 55 Sea Zone to 41 Sea Zone
            4 fighters and 6 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
            6 fighters and 6 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Japan to Philippines
            1 fighter moved from 35 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 battleships, 13 carriers, 4 destroyers and 11 submarines moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to French Indo China
            3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.17
    UK_Pacific regular : -0.33
    ANZAC regular : 1.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Gibraltar to 92 Sea Zone
            3 infantry moved from Normandy Bordeaux to Holland Belgium
            6 infantry moved from Gibraltar to 92 Sea Zone
            6 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from Southern France to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 armour and 1 mech_infantry moved from Southern France to Holland Belgium
            2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 5 fighters, 11 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 5 fighters, 11 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/18 hits, 5.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 5 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Holland Belgium to United Kingdom
            5 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            5 fighters moved from Northwest Persia to Bryansk
            1 bomber moved from Northwest Persia to Novgorod
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 10 carriers, 3 cruisers, 2 destroyers, 17 fighters, 3 infantry, 13 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 carrier and 1 fighter moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
            1 fighter moved from Western United States to Wake Island
            1 artillery and 1 infantry moved from Manchuria to Korea
    
        Place Units - Americans
            1 carrier placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            1 fighter placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 artilleries and 24 infantry moved from Manchuria to Jehol
            7 artilleries, 1 fighter and 47 infantry moved from Yunnan to Burma
            1 infantry moved from Kweichow to Yunnan
    
        Place Units - Chinese
            10 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 28 PUs; 
            British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Germans
            1 artillery moved from Yunnan to French Indo China
            9 infantry moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 1 artillery and 10 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    British roll dice for 1 artillery and 10 infantry in French Indo China, round 2 : 4/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the British lost in French Indo China
                    3 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 13
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 fighter and 3 infantry
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to French Indo China
            9 infantry moved from Yunnan to Burma
            3 infantry moved from India to Burma
            1 aaGun, 7 artilleries, 5 infantry and 6 mech_infantrys moved from Alexandria to Tobruk
            3 infantry moved from Algeria to Tunisia
            2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 aaGuns and 9 infantry moved from Normandy Bordeaux to Holland Belgium
            2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Gibraltar to Southern France
            1 aaGun and 3 infantry moved from West India to India
            2 artilleries moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Northwest Persia to West India
            9 infantry moved from Eastern Persia to West India
            1 bomber moved from Northwest Persia to Bryansk
            2 fighters moved from Northwest Persia to Bryansk
            2 fighters moved from Tobruk to Southern France
            1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Eastern Persia to West India
            3 infantry moved from Eastern Persia to Persia
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
            1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
            3 mech_infantrys moved from Rhodesia to Tanganyika Territory
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 2 armour and 1 fighter
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : 0.33
    Germans regular : -0.33
    British regular : 1.83
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    I see no reason to continue this farce. There is no possible way the Axis can win.

    Congratulations on the win! That was some pretty spectacular Allied play. The best I have seen.

    It didn’t help I made at least 5 mistakes I can remember with most of those in the Pacific. I contribute that to your very offensive attacking Allied play. You made me make multiple decisions in the Pacific that turned out to be bad choices.

    Would love another try to see if I correct my mistakes if the Axis can come up with a different conclusion.

    Same sides, same Bid amount?

  • AndrewAAGamerA AndrewAAGamer referenced this topic on

  • @andrewaagamer Great game! You have a very tough axis strategy and for much of hte game it felt like one mistake or one dicing would be the end of me. Even at the end, you were doing a great job staying in it despite my economic advantage.

    I’ll comment more later. I’ll certainly be up for a rematch, but need to decide if I can do that now or if its better to wait to close out one of my other games first. At some point I have the BM final coming too and I’m finding it tough to keep up with 3 games as it is.

  • 2025 2024 '23 '22 '21 '20

    Totally understand. Just let me know when you have the time for a rematch. Love the competition!

  • 2025 2024 '23 '22 '21 '20

    I do have one thought. Early on, J1, you gave me an even battle in Yunnan.

    51% Axis win
    6% draw
    43% Allied win

    I contemplated making the attack but decided against it thinking it may be a game winning or losing battle and I didn’t want get diced. However, since I lost badly, I wonder if that is a battle the Axis should take assuming the two players are of equal skill.

    Do you think it is a game winning or losing battle?

    Assuming a draw or an Axis win that means 57% of the time the Axis win and 43% they lose. I certainly would be happy to win 57% of the time against a person of your caliber.

    Assuming a draw Russia loses 3 planes. 2 of which were starting units and one from the Bid. Japan loses 4 planes. Which hurts more? Japan being down 4 planes or Russia being down to just one fighter? My gut is it hurts Russia a tiny bit more than it hurts Japan as it makes it easier for Germany to take Moscow.

    If it is a game winning or losing battle then a lesser player would certainly make that attack.


  • @andrewaagamer said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

    I do have one thought. Early on, J1, you gave me an even battle in Yunnan.

    51% Axis win
    6% draw
    43% Allied win

    I contemplated making the attack but decided against it thinking it may be a game winning or losing battle and I didn’t want get diced. However, since I lost badly, I wonder if that is a battle the Axis should take assuming the two players are of equal skill.

    Do you think it is a game winning or losing battle?

    I’m not sure if it is a game deciding battle, but it feels pretty significant. I attempted this in a face to face game this weekend, and for 13 in bid, it seems to help hold India as well as bringing the Med fleet around.

    Assuming a draw or an Axis win that means 57% of the time the Axis win and 43% they lose. I certainly would be happy to win 57% of the time against a person of your caliber.

    Assuming a draw Russia loses 3 planes. 2 of which were starting units and one from the Bid. Japan loses 4 planes. Which hurts more? Japan being down 4 planes or Russia being down to just one fighter? My gut is it hurts Russia a tiny bit more than it hurts Japan as it makes it easier for Germany to take Moscow.

    If it is a game winning or losing battle then a lesser player would certainly make that attack.

    I think a draw may be an Allied win - China can still buy artillery and land the fighter there. Also, those odds assume both bombers are attacking Yunnan, so the BS in 37 survives.

    Making Japan risk a 50 / 50 battle on J1 is a win for the Allies.


  • @andrewaagamer because I’ve mostly played BM (and my thinking around allied strategy really developed while I was playing BM), its not a move I have a lot of experience with. BM gives the soviets and Japanese more of an incentive not to declare war on eachother and gives the axis more of an incentive for a later Japanese DOW.

    So others might have a better sense of what happens when that move goes south for the allies. I knew it wasn’t a risk you typically go for and had checked out a couple of the games you had played where the allies did do that, and saw that you didn’t attack. So I thought it was pretty likely you wouldn’t go for it.

    I was also fairly certain you would go for the British Battleship (and I think it may have been a mistake not too) and so that removes at least one bomber.

    It is definitely bad for the Soviets to lose that air. And I’m definitely replacing at least one of them so that means the Soviets are also down 3 land units. But because I only need that air after the Germans invade in round 3 (or later when they reach Moscow), I do have time to make that up. My strategy for defending Moscow is always about allied pressure in the West and in making sure I have a ton of allied air that can reach from the Middle East (if not also from Greece and/or Norway) and so I would try to make sure a bit more allied air is going to be available for that. And knowing I have a weaker Japan makes it a bit easier to direct more resources to the Atlantic

    And because Japan loses that air in a J1 DOW, its going to be immediately felt. I haven’t really looked, but I suspect it will mean, as Govz notes, I can stack Yunnan, and India, the US fleet, and the Soviet stack are all going to be a little safer.

    But I’m definitely going for it in large part because I’m fairly confident my opponent isn’t going to attack, and its not a move I would necessarily make against a weaker player, precisely because they are more likely to go for it and let the dice determine the game. If Japan does go for it, and the dice go their way, the allies are in trouble.

  • 2025 2024 '23 '22 '21 '20

    Thanks for the well thought out reply. I agree with your assessment that against equal players it is unlikely the Axis will make that attack. A weaker player certainly would try it, and hope for the big payday.

    I count not attacking that UK battleship as one of my many errors. Under my normal J1 I ignore it as usually the Allies drop an infantry into Yunnan and I really want to take Yunnan so I put both bombers in that battle. Since I could not attack Yunnan I should have hit the UK BB instead, just being stupid, and not thinking to change things based on what you did.

    In fact, I have another game that the Allied player did exactly what you did and I did hit the UK BB. Live and learn.


  • @andrewaagamer I disagree with your assessment, Andrew. Against equal opponents, it is worth rolling the dice in Yunnan on J1 with that type of stack. If the Allies get more hits than the Axis on turn 1, retreat. You likely only lost your ground units. Maybe one or two planes if you are really unlucky.

    If Japan is ahead on the dice after the first turn, they likely will win the territory without losing their uber-important bombers. It is a major blow to China as they might not be able to stack on Yunnan on J2, and a huge blow to Russia as they lost those critical planes that are necessary to defend Moscow and strike surgical counterattacks against German invaders.

    Having the ability to retreat after seeing the results tips my recommendation towards Yunnan strike for equally-matched opponents. Definitely avoid against vastly inferior foes. Curious, based on my skill level, what did you think your chance of a W was at the start of the playoff match? 85%?


  • @arthur-bomber-harris said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

    @andrewaagamer I disagree with your assessment, Andrew. Against equal opponents, it is worth rolling the dice in Yunnan on J1 with that type of stack. If the Allies get more hits than the Axis on turn 1, retreat. You likely only lost your ground units. Maybe one or two planes if you are really unlucky.

    If Japan is ahead on the dice after the first turn, they likely will win the territory without losing their uber-important bombers. It is a major blow to China as they might not be able to stack on Yunnan on J2, and a huge blow to Russia as they lost those critical planes that are necessary to defend Moscow and strike surgical counterattacks against German invaders.

    Having the ability to retreat after seeing the results tips my recommendation towards Yunnan strike for equally-matched opponents. Definitely avoid against vastly inferior foes.

    Now that is a really interesting perspective I had not considered. Roll the dice and see if they are in your favor, if not retreat. Good dice you continue, average or bad dice you can retreat.

    Both sides have a 77% chance of getting 3 hits, 49% chance of getting 4 hits, 23% chance of 5 hits and 7% chance of 6 hits. So what you are looking for as the attacker is getting one more hit than your opponent while risking about a 23% chance of losing at least one plane.

    With one more loss by the defender, say 4 vs 3, it makes the remaining battle 82% for the attacker with average remaining units the 2 bombers. VERY interesting.


  • @arthur-bomber-harris said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

    Curious, based on my skill level, what did you think your chance of a W was at the start of the playoff match? 85%?

    Well, I always think I am gong to win. However, if I had to put a percentage on it I think 85% is spot on.


  • @andrewaagamer said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

    @arthur-bomber-harris said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

    @andrewaagamer I disagree with your assessment, Andrew. Against equal opponents, it is worth rolling the dice in Yunnan on J1 with that type of stack. If the Allies get more hits than the Axis on turn 1, retreat. You likely only lost your ground units. Maybe one or two planes if you are really unlucky.

    If Japan is ahead on the dice after the first turn, they likely will win the territory without losing their uber-important bombers. It is a major blow to China as they might not be able to stack on Yunnan on J2, and a huge blow to Russia as they lost those critical planes that are necessary to defend Moscow and strike surgical counterattacks against German invaders.

    Having the ability to retreat after seeing the results tips my recommendation towards Yunnan strike for equally-matched opponents. Definitely avoid against vastly inferior foes.

    Now that is a really interesting perspective I had not considered. Roll the dice and see if they are in your favor, if not retreat. Good dice you continue, average or bad dice you can retreat.

    Both sides have a 77% chance of getting 3 hits, 49% chance of getting 4 hits, 23% chance of 5 hits and 7% chance of 6 hits. So what you are looking for as the attacker is getting one more hit than your opponent while risking about a 23% chance of losing at least one plane.

    With one more loss by the defender, say 4 vs 3, it makes the remaining battle 82% for the attacker with average remaining units the 2 bombers. VERY interesting.

    Of course, you are giving up the UK BB battle for that look see. Still a very interesting viewpoint.


  • @arthur-bomber-harris If Japan really needs to go for it, than that is the way to do it. And you should be able to save most if not all the air. But I’m still probably not going to do it, unless I’m convinced that this is a game deciding battle (and I don’t think it is). One reason is that the battle is evenly matched in the first round, and the odds of coming out of it knowing that you will win will be less than the odds of actually winning. So you will often have to commit to the second round likely without having significantly improved odds. And of course you forgo the safer attack on the battleship for a riskier one that might either fail or cause significant attrition. Its also a set back to trade Japanese land units in a loss given how relatively scarce they are.

    I’m curious what you saw as your other mistakes Andrew. I gave you several battles on the mainland with odds of better than 90%. I did so thinking these were likely going to be pyrrhic. In that while you would almost certainly win, you always had to go all in and would lose scarce ground units and/or trade air for inf and so would ultimately be in a weaker position in relation to the US or the other stacks I had on the mainland. I don’t think you were ever in a position where you could likely take and hold India or Yunnan. But given the situation, maybe you had to go for one of these and hope the dice helped.

    Things have become a bit of a blur now but I had some thoughts on how it might have gone differently. Until I grabbed the Caroline Islands you were really efficient at ferrying land units from japan to the mainland. But I think a mistake may have been not building 1-2 more factories early in the game to keep producing land units.

    And in Europe, you traded away the Italian and German fleets very early. In the long run, they are not going to survive, but I think you would have been better off making me go for them. Its not always easy to get enough allied force to feel that one can safely do it, and as long as they are there, I have to worry more about the threats to Egypt, Gibraltar, London and my landing on Norway and I may have had to play a bit more conservatively as a result.


  • @farmboy said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

    @arthur-bomber-harris If Japan really needs to go for it, than that is the way to do it. And you should be able to save most if not all the air. But I’m still probably not going to do it, unless I’m convinced that this is a game deciding battle (and I don’t think it is). One reason is that the battle is evenly matched in the first round, and the odds of coming out of it knowing that you will win will be less than the odds of actually winning. So you will often have to commit to the second round likely without having significantly improved odds. And of course you forgo the safer attack on the battleship for a riskier one that might either fail or cause significant attrition. Its also a set back to trade Japanese land units in a loss given how relatively scarce they are.

    All of this is correct, and I would not attack as Japan because of it. The risk is way too high. Add in the opportunity cost of not being able to kill the BS in 37, and it isn’t worth it. The Axis are still the favorites. Japan has other options to win (or just help Germany win) than to risk a coin flip on the first turn.

    And if this battle was really game deciding, the Axis could just lower the bid - though my 1st 13 in bid will be going to this. So my question is how does this change the bid?


  • @govz said in L23 2nd Ed OOB AndrewAAGamer (X) vs farmboy (Allies+60):

    And if this battle was really game deciding, the Axis could just lower the bid - though my 1st 13 in bid will be going to this. So my question is how does this change the bid?

    Not sure yet. Both games I was outplayed since joining this site the same Allied Bid strategy was used; first by JDOW ($58) and now Farmboy ($60). Both used the Bid to buy Russian planes and a Chinese infantry to defend Yunnan. Both games China was able to thrive and foiled the Axis plan for victory. I am not sure if this Allied Bid strategy will force the Axis to lower the bid or not.

    When I first started playing this game in my gaming group we started at $6 and slowly worked our way up over 3 years all the way up to $60 which we thought was a fair bid. None of us contemplated the Yunnan Defense as I have now seen twice. Will this drop it from $60 to $50 or even lower? More data is needed.


  • @andrewaagamer If I remember correctly, @oysteilo used it too. He came close to winning too, but came up short. I’m guessing though that he might have played a bit more conservatively with the allies, retreating in situations where he may have been able to risk holding his ground.

    Because I know Andrew does a J1, I am putting a good chunk of the bid in support of the Yunnan move and to defend India. In this game, I think the art in Amur was wasted and I could afford to drop a sub on the Europe side and another land unit without losing too much. After that, it feels hard to give things up.


  • I have updated my self on the discussion here. I am sure farmboy is correct abd i should have made a stand at places where i retreat. However, if defender (allies) only have 10% as farmboy suggest my DNA tells me to back off just because of the attackers advantage of retreating. Exactly what the limit is here is hard to say at least for me. Maybe 30% win is good enough for allies in many situations, but dont underestimate the power of going for it and retreat.

    For the bid, I am convinced the allies should bid at least 2 art if not 3 in soviet far east. I think that is one of the reason i lost against Andrew. The soviets lost all income, with the art it would definately have happened much later.

    +12 in soviet far east
    +23 for the yunnan stack
    +10 for scotland
    +12 for 2 subs 106 and 110
    +3 inf ng


  • @oysteilo If the axis do start attacking Yunnan and I’m finding the cost of it higher than the benefit, I’m adding another fighter too. I haven’t done this move a lot (I htink this might be the second time) because I haven’t used this approach in BM. So right now I’m willing to play this with a bit more risk just because it strikes me as a high risk move for the axis.

    And just to clarify the odds, when i give the axis 90% (or better) odds, the goal is to create situations where there was allied pressure somewhere else and, if he went for it, he would always have traded units that he was going to need elsewhere. The point is not only to rely on your opponent’s playing conservatively but to create conditions where in the context of the whole board, victories are pyrrhic. In the pacific the Japanese player often is relying on a tonne of air, but lacks ground troops, an outcome is that they often trade the land units they need to hold and take territory on the mainland, or lose air that give him the edge in those battles and help keep the US fleet on the outside.


  • I think this is good stuff, but also to some degree basic knowledge. A few examples would be helpful here!

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