@FranceNeedsMorePower use it
PtV - flying badger v 666 (axis +7)
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@666 Scramble to Vyborg?
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 15 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 3 fighters moved from Norway to Vyborg 3 fighters and 1 tactical_bomber moved from Finland to Vyborg 1 infantry moved from Karelia to Archangel Russians take Archangel from Germans 1 artillery and 2 infantry moved from Finland to Vyborg 1 artillery and 9 infantry moved from Norway to Finland 1 artillery and 2 infantry moved from Finland to Vyborg 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 3 fighters moved from Western United States to 27 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Combat - Americans Japanese scrambles 1 units out of 20 Sea Zone to defend against the attack in 7 Sea Zone Japanese scrambles to create a battle in territory 7 Sea Zone Battle in 7 Sea Zone Americans attack with 1 transport Japanese defend with 1 fighter Japanese roll dice for 1 fighter in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 7 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in 7 Sea Zone 2 infantry owned by the Americans lost in Japan Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 transport Battle in Vyborg Americans attack with 2 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Americans roll dice for 2 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber in Vyborg, round 2 : 10/14 hits, 5.83 expected hits Germans roll dice for 3 infantry in Vyborg, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Vyborg Americans win, taking Vyborg from Germans with 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 3 infantry Casualties for Germans: 3 infantry Moving scrambled unit from 7 Sea Zone back to originating territory: 20 Sea Zone Non Combat Move - Americans 1 bomber and 3 fighters moved from Vyborg to Norway 3 fighters and 1 tactical_bomber moved from Vyborg to Finland 4 carriers, 2 cruisers, 8 destroyers, 3 fighters, 3 submarines and 6 transports moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 9 infantry placed in Eastern United States 3 artilleries placed in Central United States Americans undo move 1. 8 infantry and 1 tactical_bomber placed in Eastern United States 1 infantry placed in Central United States 3 infantry placed in Norway 3 infantry placed in Finland Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 4.17 Japanese regular : -0.33 Germans regular : 2.00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 10 infantry moved from Anhwe to Kiangsu 3 infantry moved from Kansu to Tsinghai 6 infantry moved from Inner Mongolia to Honan Combat - Chinese Japanese scrambles 1 units out of 20 Sea Zone to defend against the attack in Kiangsu Battle in Kiangsu Chinese attack with 10 infantry Japanese defend with 3 artilleries, 1 factory_minor, 1 fighter and 15 infantry Chinese roll dice for 10 infantry in Kiangsu, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 15 infantry in Kiangsu, round 2 : 7/19 hits, 6.67 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 13 infantry in Kiangsu, round 3 : 9/17 hits, 6.00 expected hits 3 infantry owned by the Chinese lost in Kiangsu Japanese win with 3 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is -24 Casualties for Chinese: 10 infantry Casualties for Japanese: 2 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Honan, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from Kiangsu back to originating territory: 20 Sea Zone Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Eastern Sinkiang 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 4.33
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 15 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 3 fighters moved from Norway to Vyborg 3 fighters and 1 tactical_bomber moved from Finland to Vyborg 1 infantry moved from Karelia to Archangel Russians take Archangel from Germans 1 artillery and 2 infantry moved from Finland to Vyborg 1 artillery and 9 infantry moved from Norway to Finland 1 artillery and 2 infantry moved from Finland to Vyborg 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 3 fighters moved from Western United States to 27 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Combat - Americans Japanese scrambles 1 units out of 20 Sea Zone to defend against the attack in 7 Sea Zone Japanese scrambles to create a battle in territory 7 Sea Zone Battle in 7 Sea Zone Americans attack with 1 transport Japanese defend with 1 fighter Japanese roll dice for 1 fighter in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 7 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in 7 Sea Zone 2 infantry owned by the Americans lost in Japan Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 transport Battle in Vyborg Americans attack with 2 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Americans roll dice for 2 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber in Vyborg, round 2 : 10/14 hits, 5.83 expected hits Germans roll dice for 3 infantry in Vyborg, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Vyborg Americans win, taking Vyborg from Germans with 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 3 infantry Casualties for Germans: 3 infantry Moving scrambled unit from 7 Sea Zone back to originating territory: 20 Sea Zone Non Combat Move - Americans 1 bomber and 3 fighters moved from Vyborg to Norway 3 fighters and 1 tactical_bomber moved from Vyborg to Finland 4 carriers, 2 cruisers, 8 destroyers, 3 fighters, 3 submarines and 6 transports moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 9 infantry placed in Eastern United States 3 artilleries placed in Central United States Americans undo move 1. 8 infantry and 1 tactical_bomber placed in Eastern United States 1 infantry placed in Central United States 3 infantry placed in Norway 3 infantry placed in Finland Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 10 infantry moved from Anhwe to Kiangsu 3 infantry moved from Kansu to Tsinghai 6 infantry moved from Inner Mongolia to Honan Combat - Chinese Japanese scrambles 1 units out of 20 Sea Zone to defend against the attack in Kiangsu Battle in Kiangsu Chinese attack with 10 infantry Japanese defend with 3 artilleries, 1 factory_minor, 1 fighter and 15 infantry Chinese roll dice for 10 infantry in Kiangsu, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 15 infantry in Kiangsu, round 2 : 7/19 hits, 6.67 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 13 infantry in Kiangsu, round 3 : 9/17 hits, 6.00 expected hits 3 infantry owned by the Chinese lost in Kiangsu Japanese win with 3 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is -24 Casualties for Chinese: 10 infantry Casualties for Japanese: 2 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Honan, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from Kiangsu back to originating territory: 20 Sea Zone Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Eastern Sinkiang 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 3 destroyers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to United Kingdom 1 destroyer moved from 128 Sea Zone to 113 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Place Units - British 3 destroyers placed in 112 Sea Zone Turn Complete - British British collect 15 PUs; end with 15 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 18 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 4.17 Japanese regular : 4.00 Germans regular : 2.00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery, 1 battleship, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Baluchistan 1 mech_infantry moved from Tula to Smolensk Italians take Smolensk from Russians 1 armour and 1 mech_infantry moved from Urals to Northern Sinkiang 1 armour and 1 mech_infantry moved from Urals to Eastern Sinkiang Combat - Italians Battle in Baluchistan Battle in Eastern Sinkiang Italians attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Eastern Sinkiang, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Eastern Sinkiang, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang Italians win, taking Baluchistan from UK_Pacific, taking Eastern Sinkiang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Northern Sinkiang Italians attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Northern Sinkiang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Northern Sinkiang Italians win, taking Northern Sinkiang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Italians 1 armour moved from Urals to Eastern Sinkiang 1 armour moved from Penza to Kursk 1 mech_infantry moved from Tula to Kursk 1 armour, 7 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 3 fighters and 1 tactical_bomber moved from Tula to Leningrad 1 infantry moved from Yugoslavia to Romania 1 marine moved from Union of South Africa to 73 Sea Zone 1 cruiser and 1 marine moved from 73 Sea Zone to 82 Sea Zone 1 marine moved from 82 Sea Zone to Baluchistan 1 artillery and 2 infantry moved from Southern Persia to Baluchistan 1 fighter moved from Tanganyika Territory to 82 Sea Zone 1 tactical_bomber moved from Tanganyika Territory to Southern Persia 1 artillery and 1 infantry moved from Iraq to Southern Persia 2 aaGuns, 4 artilleries and 8 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from South West Africa to Union of South Africa 2 transports moved from 82 Sea Zone to 74 Sea Zone 2 bombers moved from Anglo-Egyptian Sudan to Southern Italy 2 infantry moved from Northern Italy to 97 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Gibraltar 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 transport moved from 100 Sea Zone to 74 Sea Zone 1 transport moved from 100 Sea Zone to 82 Sea Zone Place Units - Italians 1 battleship placed in 97 Sea Zone 1 fighter placed in Southern Italy 3 infantry placed in Southern Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 91 Sea Zone. Rolls: 1,4,6,5,3,3,6,4,1,3,2,3,5,5,4,3,3,2,2,1,6,5,3,5 Italians collect 45 PUs (1 lost to blockades); end with 45 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 61 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 64 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Italians regular : -0.50
Territory Summary for Italians :
Romania : 1 infantry Smolensk : 1 flag, 1 mech_infantry Tambov : 1 flag Kursk : 1 armour and 1 mech_infantry Ukraine : 1 armour, 7 infantry and 1 mech_infantry Urals : 1 flag Turkmenistan : 1 flag Penza : 1 flag Saratov : 1 flag Leningrad : 3 fighters and 1 tactical_bomber West Indies : 1 flag, 2 infantry Western Sinkiang : 1 flag, 1 mech_infantry Eastern Sinkiang : 1 flag, 2 armour and 1 mech_infantry Northern Sinkiang : 1 flag, 1 armour and 1 mech_infantry Kenya : 1 flag Gibraltar : 1 artillery, 3 fighters and 11 infantry Cyprus : 1 flag Belgian Congo : 1 flag, 1 armour and 1 mech_infantry Alexandria : 1 flag Tanganyika Territory : 1 flag Trans-Jordan : 1 flag Anglo-Egyptian Sudan : 1 flag Union of South Africa : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry Nigeria : 1 flag South West Africa : 1 flag Gold Coast : 1 flag Rhodesia : 1 flag Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry Northern Italy : 1 artillery, 1 factory_major and 2 infantry Southern Italy : 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour Syria : 1 flag Southern France : 1 aaGun and 4 infantry Tunisia : 1 flag Algeria : 1 flag French Madagascar : 1 flag French West Africa : 1 flag French Equatorial Africa : 1 flag 100 Sea Zone : 1 flag 94 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 2 transports Northwest Persia : 1 flag, 1 infantry 97 Sea Zone : 1 battleship Bulgaria : 1 flag Southern Persia : 1 flag, 1 artillery, 1 factory_minor, 4 infantry and 1 tactical_bomber 82 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 transports Greece : 1 flag Iraq : 1 flag, 2 aaGuns, 4 artilleries, 1 factory_minor and 11 infantry Crete : 1 flag Baluchistan : 1 flag, 2 artilleries, 3 infantry and 1 marine 74 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 64 / 87 Russians : 9 / 9 Japanese : 66 / 81 Americans : 55 / 70 Chinese : 5 / 9 British : 15 / 18 UK_Pacific : 6 / 6 Italians : 46 / 69 ANZAC : 10 / 14 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 36 Sea Zone ANZAC take 36 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 55 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 36 Sea Zone ANZAC take 36 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 55 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 90 Sea Zone to 87 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Gorky to Yaroslavl Germans take Yaroslavl from Russians 1 armour moved from Yaroslavl to Russia 2 infantry and 2 mech_infantrys moved from Gorky to Russia 1 armour moved from Samara to Penza 1 armour moved from Penza to Russia 18 armour and 16 mech_infantrys moved from Samara to Russia 1 armour moved from Urals to Russia 1 armour moved from Komi to Russia 1 bomber, 3 fighters, 2 infantry and 6 tactical_bombers moved from Tula to Russia 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys moved from Bryansk to Russia 10 fighters and 4 tactical_bombers moved from Leningrad to Russia 2 infantry moved from Vologda to Archangel 3 fighters moved from 118 Sea Zone to Archangel 3 fighters moved from 118 Sea Zone to Archangel Combat - Germans Battle in Archangel Germans attack with 6 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 6 fighters and 2 infantry in Archangel, round 2 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 25 armour, 6 artilleries, 1 bomber, 13 fighters, 14 infantry, 22 mech_infantrys and 10 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 36 infantry and 2 tactical_bombers Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 25 armour, 6 artilleries, 1 bomber, 12 fighters, 14 infantry, 22 mech_infantrys and 10 tactical_bombers in Russia, round 2 : 35/90 hits, 38.33 expected hits Russians roll dice for 2 aaGuns, 12 artilleries, 2 fighters, 36 infantry and 2 tactical_bombers in Russia, round 2 : 18/52 hits, 18.33 expected hits 33 infantry owned by the Russians, 4 artilleries owned by the Germans, 14 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 25 armour, 2 artilleries, 1 bomber, 12 fighters, 22 mech_infantrys and 10 tactical_bombers in Russia, round 3 : 35/72 hits, 33.67 expected hits Russians roll dice for 12 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Russia, round 3 : 7/19 hits, 7.33 expected hits 2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 12 artilleries owned by the Russians, 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 25 armour, 1 bomber, 12 fighters, 17 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 105 Casualties for Germans: 6 artilleries, 1 fighter, 14 infantry and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 12 artilleries, 2 fighters, 36 infantry and 2 tactical_bombers triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 fighters moved from Russia to Leningrad 2 tactical_bombers moved from Russia to Leningrad 1 bomber moved from Russia to Leningrad 10 fighters and 8 tactical_bombers moved from Russia to Southern Belarus 1 infantry moved from Southern Belarus to Bryansk 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Novgorod to Leningrad 3 bombers moved from Western Germany to Leningrad 1 aaGun moved from Tula to Russia 1 infantry moved from Stalingrad to Rostov 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan 1 fighter moved from 82 Sea Zone to Egypt 3 transports moved from 118 Sea Zone to 117 Sea Zone 1 aaGun and 5 infantry moved from Germany to 117 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 1 aaGun and 5 infantry moved from 118 Sea Zone to Leningrad 1 aaGun and 5 infantry moved from Western Germany to Germany 2 infantry moved from Denmark to Western Germany 1 aaGun and 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 2 tactical_bombers moved from Ukraine to Germany 6 fighters moved from Archangel to 118 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 10 mech_infantrys placed in Germany 1 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 4. 1 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 78 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 89 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -3.33 Russians AA : 0.00
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 3 mech_infantrys Holland Belgium : 1 aaGun, 1 artillery and 1 infantry Germany : 1 aaGun, 1 factory_major, 1 fighter, 6 infantry, 10 mech_infantrys and 2 tactical_bombers Komi : 1 flag Western Ukraine : 1 flag Kazakhstan : 1 flag Southern Belarus : 1 flag, 10 fighters and 8 tactical_bombers Nenetsia : 1 flag Bryansk : 1 flag, 1 infantry Eastern Poland : 1 flag Russia : 1 flag, 1 aaGun, 1 airfield, 25 armour, 1 factory_minor and 17 mech_infantrys Kursk : 1 flag Uzbekistan : 1 flag Archangel : 1 flag, 2 infantry Yaroslavl : 1 flag Bessarabia : 1 flag Samara : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Gorky : 1 flag Baltic States : 1 flag Vologda : 1 flag, 2 artilleries and 11 infantry Northern Belarus : 1 flag Leningrad : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers Kirov : 1 flag Timguska : 1 flag Rostov : 1 flag, 1 infantry Novgorod : 1 flag Evenkiyskiy : 1 flag Stalingrad : 1 flag Tula : 1 flag Gibraltar : 1 flag, 1 airfield and 1 harbour Trans-Jordan : 1 mech_infantry Egypt : 1 fighter and 1 infantry Malta : 1 flag, 1 airfield Southern France : 1 flag, 1 factory_minor and 1 harbour Morocco : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 14 infantry France : 1 flag, 1 airfield and 1 factory_minor French Central Africa : 1 flag Yugoslavia : 1 flag 82 Sea Zone : 1 infantry and 1 transport Iraq : 1 armour 118 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports 108 Sea Zone : 1 flag Northeast Persia : 1 flag
Production/PUs Summary :
Germans : 69 / 104 Russians : 4 / 0 Japanese : 66 / 81 Americans : 55 / 70 Chinese : 5 / 9 British : 15 / 18 UK_Pacific : 6 / 6 Italians : 46 / 69 ANZAC : 10 / 13 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Gorky to Yaroslavl Germans take Yaroslavl from Russians 1 armour moved from Yaroslavl to Russia 2 infantry and 2 mech_infantrys moved from Gorky to Russia 1 armour moved from Samara to Penza 1 armour moved from Penza to Russia 18 armour and 16 mech_infantrys moved from Samara to Russia 1 armour moved from Urals to Russia 1 armour moved from Komi to Russia 1 bomber, 3 fighters, 2 infantry and 6 tactical_bombers moved from Tula to Russia 3 armour, 6 artilleries, 10 infantry and 4 mech_infantrys moved from Bryansk to Russia 10 fighters and 4 tactical_bombers moved from Leningrad to Russia 2 infantry moved from Vologda to Archangel 3 fighters moved from 118 Sea Zone to Archangel 3 fighters moved from 118 Sea Zone to Archangel Combat - Germans Battle in Archangel Germans attack with 6 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 6 fighters and 2 infantry in Archangel, round 2 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 25 armour, 6 artilleries, 1 bomber, 13 fighters, 14 infantry, 22 mech_infantrys and 10 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 36 infantry and 2 tactical_bombers Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 25 armour, 6 artilleries, 1 bomber, 12 fighters, 14 infantry, 22 mech_infantrys and 10 tactical_bombers in Russia, round 2 : 35/90 hits, 38.33 expected hits Russians roll dice for 2 aaGuns, 12 artilleries, 2 fighters, 36 infantry and 2 tactical_bombers in Russia, round 2 : 18/52 hits, 18.33 expected hits 33 infantry owned by the Russians, 4 artilleries owned by the Germans, 14 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 25 armour, 2 artilleries, 1 bomber, 12 fighters, 22 mech_infantrys and 10 tactical_bombers in Russia, round 3 : 35/72 hits, 33.67 expected hits Russians roll dice for 12 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Russia, round 3 : 7/19 hits, 7.33 expected hits 2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 12 artilleries owned by the Russians, 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 25 armour, 1 bomber, 12 fighters, 17 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 105 Casualties for Germans: 6 artilleries, 1 fighter, 14 infantry and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 12 artilleries, 2 fighters, 36 infantry and 2 tactical_bombers triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 fighters moved from Russia to Leningrad 2 tactical_bombers moved from Russia to Leningrad 1 bomber moved from Russia to Leningrad 10 fighters and 8 tactical_bombers moved from Russia to Southern Belarus 1 infantry moved from Southern Belarus to Bryansk 1 infantry moved from Northern Belarus to Leningrad 1 infantry moved from Novgorod to Leningrad 3 bombers moved from Western Germany to Leningrad 1 aaGun moved from Tula to Russia 1 infantry moved from Stalingrad to Rostov 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan 1 fighter moved from 82 Sea Zone to Egypt 3 transports moved from 118 Sea Zone to 117 Sea Zone 1 aaGun and 5 infantry moved from Germany to 117 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 1 aaGun and 5 infantry moved from 118 Sea Zone to Leningrad 1 aaGun and 5 infantry moved from Western Germany to Germany 2 infantry moved from Denmark to Western Germany 1 aaGun and 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 2 tactical_bombers moved from Ukraine to Germany 6 fighters moved from Archangel to 118 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 10 mech_infantrys placed in Germany 1 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 4. 1 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 78 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 89 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -3.33 Russians AA : 0.00
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 3 mech_infantrys Holland Belgium : 1 aaGun, 1 artillery and 1 infantry Germany : 1 aaGun, 1 factory_major, 1 fighter, 6 infantry, 10 mech_infantrys and 2 tactical_bombers Komi : 1 flag Western Ukraine : 1 flag Kazakhstan : 1 flag Southern Belarus : 1 flag, 10 fighters and 8 tactical_bombers Nenetsia : 1 flag Bryansk : 1 flag, 1 infantry Eastern Poland : 1 flag Russia : 1 flag, 1 aaGun, 1 airfield, 25 armour, 1 factory_minor and 17 mech_infantrys Kursk : 1 flag Uzbekistan : 1 flag Archangel : 1 flag, 2 infantry Yaroslavl : 1 flag Bessarabia : 1 flag Samara : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Gorky : 1 flag Baltic States : 1 flag Vologda : 1 flag, 2 artilleries and 11 infantry Northern Belarus : 1 flag Leningrad : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour, 17 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers Kirov : 1 flag Timguska : 1 flag Rostov : 1 flag, 1 infantry Novgorod : 1 flag Evenkiyskiy : 1 flag Stalingrad : 1 flag Tula : 1 flag Gibraltar : 1 flag, 1 airfield and 1 harbour Trans-Jordan : 1 mech_infantry Egypt : 1 fighter and 1 infantry Malta : 1 flag, 1 airfield Southern France : 1 flag, 1 factory_minor and 1 harbour Morocco : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 14 infantry France : 1 flag, 1 airfield and 1 factory_minor French Central Africa : 1 flag Yugoslavia : 1 flag 82 Sea Zone : 1 infantry and 1 transport Iraq : 1 armour 118 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports 108 Sea Zone : 1 flag Northeast Persia : 1 flag
Production/PUs Summary :
Germans : 69 / 104 Russians : 4 / 0 Japanese : 66 / 81 Americans : 55 / 70 Chinese : 5 / 9 British : 15 / 18 UK_Pacific : 6 / 6 Italians : 46 / 69 ANZAC : 10 / 13 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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@666 Well, with the fall of Moscow I think it is time for the Allies to surrender :cry: .
Very well played, I never got a a grip in any theatre and let the Italians get too big. I was hoping you’d slip up and give me a way through but you were ruthless and there wasn’t a chance I could spot. Could only take Norway and you bottled me up there pretty well, maybe could have coordingated better with a Russian thrust towards Leningrad but probably would have lost southern Russia in doing so and the German Baltic fleet and luftwaffe meant I had too defend Norwary and Finland too heavily. Then eventually the economy you’d built up forced me to go into a desperate series of attacks, probably shouldn’t have waited so long before swinging for the fences. I’d be interested to hear your thoughts on the game.
Congratulations, hope it was a fun game for you, at least until it got frantic at the end (I’d normally have asked about scrambling and gone round by round for those big sea battles but I think I just wanted it over at that point).
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@flyingbadger said in PtV - flying badger v 666 (axis +7):
@666 Well, with the fall of Moscow I think it is time for the Allies to surrender :cry: .
Very well played, I never got a a grip in any theatre and let the Italians get too big. I was hoping you’d slip up and give me a way through but you were ruthless and there wasn’t a chance I could spot. Could only take Norway and you bottled me up there pretty well, maybe could have coordingated better with a Russian thrust towards Leningrad but probably would have lost southern Russia in doing so and the German Baltic fleet and luftwaffe meant I had too defend Norwary and Finland too heavily. Then eventually the economy you’d built up forced me to go into a desperate series of attacks, probably shouldn’t have waited so long before swinging for the fences. I’d be interested to hear your thoughts on the game.
Congratulations, hope it was a fun game for you, at least until it got frantic at the end (I’d normally have asked about scrambling and gone round by round for those big sea battles but I think I just wanted it over at that point).
yes, thanks for the game. I enjoyed it. If memory serves your allied naval play needs to be refined. I recall a few turns where the allied fleets just seemed to float around without posing threats anywhere, maybe a better shuttle of trannies or the decision to spend great resources to have a dominantly superior fleet in a theatre? With respect to land startegy, your super Russian stack, should I say super slow moving, moved too far away from it’s critical victory cities. It is a tough dance, knowing when and how far to let your main russian force travel. Must be wary of the fast moving mech forces. Have a great 2022 Badger!
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@666 Thanks, happy new year and a great 2022 to you too!