1914 teams FMRommel & Private-Panic (CP) vs Witt & Elrood (Ent)
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Looks like all units were placed on the last posting, so I will take my turn. Lost internet, wifi, landline phone and TV this morning when a no-name company tore up my neighbors broken asphalt driveway and repaved it. They didn’t get the utilities marked. Just got reconnected with a temporary wire.
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@fmerwinrommel Man, kife in Mozambique sure sounds challenging!
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Damn… I ruined my joke with a typo!
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@elrood Northern Virginia, but its flooded with immigrants who do cash jobs
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TripleA Turn Summary: Communists round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 3 cavalrys, 8 conscripts and 1 field_gun moved from Aldan to Bratsk 1 cavalry moved from Sakhe to Amur Communists take Amur from Russia 2 cavalrys and 1 field_gun moved from Tiksi to Bratsk Purchase Units - Communists Communists buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Bratsk Communists attack with 5 cavalrys, 8 conscripts and 2 field_guns Russia defend with 5 conscripts, 1 field_gun and 1 trench Communists roll dice for 5 cavalrys, 8 conscripts and 2 field_guns in Bratsk, round 2 : 4/9 hits, 1.83 expected hits Russia roll dice for 5 conscripts, 1 field_gun and 1 trench in Bratsk, round 2 : 2/6 hits, 1.17 expected hits 1 trench owned by the Russia, 2 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 3 : 2/9 hits, 1.83 expected hits Russia roll dice for 3 conscripts and 1 field_gun in Bratsk, round 3 : 2/4 hits, 0.83 expected hits 2 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk Communists roll dice for 5 cavalrys, 4 conscripts and 2 field_guns in Bratsk, round 4 : 1/9 hits, 1.83 expected hits Russia roll dice for 1 conscript and 1 field_gun in Bratsk, round 4 : 2/2 hits, 0.50 expected hits 1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk Communists roll dice for 5 cavalrys, 2 conscripts and 2 field_guns in Bratsk, round 5 : 1/9 hits, 1.83 expected hits Russia roll dice for 1 field_gun in Bratsk, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 5 cavalrys, 2 conscripts and 2 field_guns remaining. Battle score for attacker is 5 Casualties for Communists: 6 conscripts Casualties for Russia: 5 conscripts, 1 field_gun and 1 trench Non Combat Move - Communists 1 field_gun moved from Yakutsk to Sakhe 1 field_gun moved from Yakutsk to Tiksi 1 field_gun moved from Yakutsk to Tiksi 4 field_guns and 4 infantry moved from Yakutsk to Aldan Place Units - Communists 6 infantry placed in Yakutsk Turn Complete - Communists Communists collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.67 Russia regular : 3.17
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - USA USA spend 10 on tech rolls USA roll 3,4 and gets 0 hits Combat Move - USA 1 cavalry and 3 infantry moved from New Mexico to Chihuahua 3 gass moved from Charleston to Louisiana Purchase Units - USA USA buy 1 Factory, 1 cruiser, 1 destroyer and 2 transports; Remaining resources: 3 PUs; 2 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 2/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 3 infantry moved from Hudson-Delaware to Washington D.C. 1 infantry moved from Louisiana to Texas Place Units - USA 1 Factory placed in San Francisco 1 cruiser, 1 destroyer and 2 transports placed in Sea Zone 30 Mid Atlantic Turn Complete - USA USA collect 67 PUs; end with 70 PUs
Combat Hit Differential Summary :
USA regular : 1.33 Neutral regular : 0.33
Territory Summary for USA :
Charleston : 1 Factory, 2 field_guns and 1 infantry Honolulu : 1 field_gun, 2 infantry and 2 trenchs Louisiana : 3 gass Luzon : 1 field_gun and 1 infantry Manila : 1 infantry Mindanao : 1 infantry New York : 1 Factory Panama : 1 cavalry and 1 infantry San Francisco : 1 Factory, 1 infantry and 2 trenchs Texas : 1 infantry Washington D.C. : 3 infantry Sea Zone 30 Mid Atlantic : 1 cruiser, 1 destroyer and 2 transports Chihuahua : 1 flag, 1 cavalry and 2 infantry
Production/PUs Summary :
Germany : 115 / 125 France : 73 / 74 Serbia : 17 / 27 Austria : 69 / 76 Italy : 34 / 33 Arabia : 2 / 0 Turkey : 62 / 69 Britain : 87 / 91 Russia : 91 / 93 Communists : 25 / 25 USA : 67 / 70
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@witt Nuts, I wish I had known about your USA moves in my other game. I gathered my US troops in Texas, which gave Germany a turn to build 4 HG and 3 trenches. Even if you had lost another unit taking Chih, the 2 survivors and 3 gas give you a high probability of wiping me out before I can build my first units in Mexico. Learned a valuable lesson for our second game.
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If US takes Mex next turn, Germ will save a lot on not garrisoning it. US will also be able to redirect its builds, but has a long trip to Europe.
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@fmerwinrommel I saw it done by Redrum a few years ago. I would still move that way with Germany though . Then decide my G2 direction , dependent on whether the US buys Gas on his T1.
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@witt 1 U.S. inf in SFr and a trench or 2 would prevent Germany from taking SFr and at minimal distraction from the march on Mex. I’m still uncertain on a good way for USA to help in Europe. I’ll see what you do. But I don’t see why players build a factory in SFr. UK and France can mop up the Germ isles excluding GNG.
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TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 3,5,5,3 and gets 0 hits Combat Move - Germany Germany loses 0 PUs for violating Mexico Citys neutrality. 1 fighter and 1 infantry moved from East Prussia to Lithuania 1 field_gun and 4 infantry moved from East Prussia to Eastern Poland 2 field_guns, 2 heavy_guns and 2 infantry moved from Warsaw to Eastern Poland 6 infantry moved from Galicia to Eastern Poland 1 field_gun and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 field_gun and 3 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 1 battlecruiser, 1 battleship and 3 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 2 infantry moved from Rhine to Belgium 2 fighters moved from Alsace to Belgium 1 field_gun and 1 infantry moved from Guadalahara to Mexico City Germany take Mexico City from Neutral 1 submarine moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean 1 submarine moved from Sea Zone 76 Indian Ocean to Sea Zone 92 Mozambique Channel 1 cavalry moved from French Somaliland to Eritrea Germany take Eritrea from Italy Purchase Units - Germany Germany buy 1 Factory, 1 destroyer, 3 field_guns, 5 heavy_guns, 3 infantry, 8 stormtruppens, 1 submarine, 1 transport and 2 trenchs; Remaining resources: 1 PUs; 4 techTokens; Combat - Germany Battle in Sweden Germany attack with 1 field_gun and 3 stormtruppens Neutral defend with 2 infantry Germany roll dice for 1 field_gun and 3 stormtruppens in Sweden, round 2 : 3/4 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Sweden, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Sweden Germany loses 0 PUs for violating Swedens neutrality. Germany win, taking Sweden from Neutral with 1 field_gun and 3 stormtruppens remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Sea Zone 132 Pacific Ocean Germany attack with 1 submarine France defend with 1 cruiser and 1 transport Germany roll dice for 1 submarine in Sea Zone 132 Pacific Ocean, round 2 : 0/1 hits, 0.50 expected hits France roll dice for 1 cruiser and 1 transport in Sea Zone 132 Pacific Ocean, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germany lost in Sea Zone 132 Pacific Ocean France win with 1 cruiser and 1 transport remaining. Battle score for attacker is -7 Casualties for Germany: 1 submarine Battle in Sea Zone 92 Mozambique Channel Germany attack with 1 submarine Britain defend with 1 battlecruiser and 1 cruiser Germany roll dice for 1 submarine in Sea Zone 92 Mozambique Channel, round 2 : 0/1 hits, 0.50 expected hits Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 92 Mozambique Channel, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 92 Mozambique Channel Britain win with 1 battlecruiser and 1 cruiser remaining. Battle score for attacker is -7 Casualties for Germany: 1 submarine Battle in Belgium Germany attack with 2 fighters and 2 infantry Britain defend with 1 Factory and 1 field_gun Germany roll dice for 2 fighters and 2 infantry in Belgium, round 2 : 1/4 hits, 1.33 expected hits Britain roll dice for 1 field_gun in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Belgium Germany win, taking Belgium from Britain with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Britain: 1 field_gun Battle in Lithuania Germany attack with 1 fighter and 1 infantry Russia defend with 1 conscript Germany roll dice for 1 fighter and 1 infantry in Lithuania, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Lithuania, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Lithuania Germany win, taking Lithuania from Russia with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Eastern Poland Germany attack with 3 field_guns, 2 heavy_guns and 12 infantry Russia defend with 1 conscript and 1 field_gun Germany roll dice for 3 field_guns, 2 heavy_guns and 12 infantry in Eastern Poland, round 2 : 2/17 hits, 4.50 expected hits Russia roll dice for 1 conscript and 1 field_gun in Eastern Poland, round 2 : 0/2 hits, 0.50 expected hits 1 field_gun owned by the Russia and 1 conscript owned by the Russia lost in Eastern Poland Germany win, taking Eastern Poland from Russia with 3 field_guns, 2 heavy_guns and 12 infantry remaining. Battle score for attacker is 6 Casualties for Russia: 1 conscript and 1 field_gun Non Combat Move - Germany 2 infantry moved from West Prussia to East Prussia 6 infantry moved from Silesia to Galicia 1 heavy_gun moved from Bavaria to Munich 5 field_guns moved from Bavaria to Wurttemburg 1 infantry moved from Westphalia to Rhine 7 stormtruppens moved from Saxony to Westphalia 2 fighters moved from Belgium to Rhine 4 field_guns and 2 heavy_guns moved from Wurttemburg to Rhine 2 stormtruppens moved from Mecklenburg to Holstein 1 field_gun and 3 stormtruppens moved from Berlin to Mecklenburg 1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea 1 infantry moved from German East Africa to Rwanda 1 field_gun and 1 heavy_gun moved from Dar es Salaam to German East Africa 1 battlecruiser and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 143 Pacific Ocean 1 fighter moved from Lithuania to East Prussia Place Units - Germany 2 heavy_guns placed in Warsaw 8 stormtruppens placed in Berlin 1 destroyer, 1 submarine and 1 transport placed in Sea Zone 12 Baltic Sea 3 field_guns placed in Mecklenburg 1 heavy_gun placed in Bavaria 2 heavy_guns, 1 infantry and 1 trench placed in Dar es Salaam 1 trench placed in German East Africa 1 Factory placed in Wurttemburg 2 infantry placed in German New Guinea Turning on Edit Mode EDIT: Removing units owned by USA from Washington D.C.: 1 infantry EDIT: Adding units owned by USA to Hudson-Delaware: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germany Germany collect 129 PUs; end with 130 PUs
Combat Hit Differential Summary :
Germany regular : -2.00 France regular : 0.50 Russia regular : -0.67 Neutral regular : -0.67 Britain regular : -0.50
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In the prior round I noted that Witt had erred in moving an infantry build in NY to Hud-Del but I forgot to edit the correction. USA moved 3 inf to Hud-Del>Wash, so I just edited 1 infantry back to Hud-Del. Won’t affect its ability to be convoyed from sz30.
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A third round of German subs not hitting and being sunk. And 4 German tech dice missed after 3 missed last turn. In German amphib to Sweden, computer didn’t ask if I wanted to bombard. Luckily I didn’t need it. but that’s just another first strike failure in this game.
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@fmerwinrommel No Bombardment given? Strange.
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - France France roll 5,2 and gets 0 hits Combat Move - France 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 field_gun and 1 infantry moved from Brittany to Sea Zone 25 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium 1 infantry moved from Champagne to Belgium 4 heavy_guns and 4 infantry moved from Paris to Champagne 2 infantry moved from Burgundy to Champagne 1 infantry moved from Franche-Comte to Champagne 1 colonial moved from Rhone to Franche-Comte 1 colonial moved from Rhone to Burgundy 1 infantry moved from Brittany to Burgundy 1 colonial moved from Piedmont to Rhone 1 colonial moved from Piedmont to Milan 1 infantry moved from Marseilles to Rhone 1 infantry moved from Marseilles to Rhone 1 colonial moved from Tobruk to Sea Zone 60 Central Mediterranean 1 colonial moved from Tobruk to Sea Zone 60 Central Mediterranean 2 colonials and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete 1 battleship and 1 cruiser moved from Sea Zone 61 Ionian Sea to Sea Zone 69 Sea of Crete 2 colonials moved from Sea Zone 69 Sea of Crete to Smyrna France take Smyrna from Turkey 1 cavalry moved from Kamerun to Congo 2 cavalrys moved from Chad to Congo 1 colonial moved from Kamerun to Chad 2 infantry moved from Upper Volta to Niger 1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean 1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials, 1 cruiser and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 1 colonial moved from Sea Zone 57 Ligurian Sea to Piedmont 1 colonial moved from Sea Zone 57 Ligurian Sea to Piedmont 1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea 1 infantry and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 colonial moved from Sardinia to Sea Zone 58 Tyrrhenian Sea 1 colonial, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean 1 colonial and 1 infantry moved from Sea Zone 59 Central Mediterranean to Naples 1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea 1 colonial and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3 1 cruiser moved from Sea Zone 132 Pacific Ocean to Sea Zone 143 Pacific Ocean 1 colonial moved from Caroline Islands to Sea Zone 132 Pacific Ocean 1 colonial moved from Caroline Islands to Sea Zone 132 Pacific Ocean 2 colonials and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 122 Bismarck Sea 2 colonials moved from Sea Zone 122 Bismarck Sea to Bismarck Islands France take Bismarck Islands from Germany 1 infantry moved from Champagne to Belgium Purchase Units - France France buy 3 colonials, 2 destroyers, 2 field_guns, 3 heavy_guns and 8 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Belgium France attack with 1 field_gun and 3 infantry Germany defend with 1 Factory and 2 infantry France roll dice for 1 battlecruiser in Belgium, round 2 : 1/1 hits, 0.67 expected hits France roll dice for 1 field_gun and 3 infantry in Belgium, round 2 : 1/4 hits, 1.00 expected hits Germany roll dice for 2 infantry in Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germany and 2 infantry owned by the France lost in Belgium France win, taking Belgium from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0 Casualties for France: 2 infantry Casualties for Germany: 2 infantry Battle in Congo France attack with 3 cavalrys Germany defend with 1 cavalry France roll dice for 3 cavalrys in Congo, round 2 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 cavalry in Congo, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 3 cavalrys in Congo, round 3 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 cavalry in Congo, round 3 : 0/1 hits, 0.17 expected hits France roll dice for 3 cavalrys in Congo, round 4 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 cavalry in Congo, round 4 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the France lost in Congo France roll dice for 2 cavalrys in Congo, round 5 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Congo, round 5 : 0/1 hits, 0.17 expected hits France roll dice for 2 cavalrys in Congo, round 6 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Congo, round 6 : 0/1 hits, 0.17 expected hits France roll dice for 2 cavalrys in Congo, round 7 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Congo, round 7 : 0/1 hits, 0.17 expected hits France roll dice for 2 cavalrys in Congo, round 8 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Congo, round 8 : 0/1 hits, 0.17 expected hits France roll dice for 2 cavalrys in Congo, round 9 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Congo, round 9 : 0/1 hits, 0.17 expected hits France roll dice for 2 cavalrys in Congo, round 10 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Congo, round 10 : 0/1 hits, 0.17 expected hits France roll dice for 2 cavalrys in Congo, round 11 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Congo, round 11 : 0/1 hits, 0.17 expected hits France roll dice for 2 cavalrys in Congo, round 12 : 1/2 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Congo, round 12 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Germany lost in Congo France win, taking Congo from Germany with 2 cavalrys remaining. Battle score for attacker is 0 Casualties for France: 1 cavalry Casualties for Germany: 1 cavalry Battle in Sea Zone 143 Pacific Ocean France attack with 1 cruiser Germany defend with 1 battlecruiser and 1 transport France roll dice for 1 cruiser in Sea Zone 143 Pacific Ocean, round 2 : 1/1 hits, 0.50 expected hits Germany roll dice for 1 battlecruiser and 1 transport in Sea Zone 143 Pacific Ocean, round 2 : 0/1 hits, 0.67 expected hits 1 battlecruiser owned by the Germany lost in Sea Zone 143 Pacific Ocean 1 transport owned by the Germany lost in Sea Zone 143 Pacific Ocean France win with 1 cruiser remaining. Battle score for attacker is 23 Casualties for Germany: 1 battlecruiser and 1 transport Non Combat Move - France Place Units - France 1 destroyer placed in Sea Zone 55 Western Mediterranean 1 destroyer placed in Sea Zone 56 Gulf of Lyon 1 colonial placed in Algiers 2 colonials placed in Tobruk 2 field_guns, 3 heavy_guns and 1 infantry placed in Paris 2 infantry placed in Paris 3 infantry placed in Brittany 2 infantry placed in Marseilles Turn Complete - France France collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germany regular : -0.17 France regular : -2.33
Territory Summary for France :
Bismarck Islands : 1 flag, 2 colonials Caroline Islands : 1 flag Kamerun : 1 flag Palau : 1 flag Shanghai 1 : 1 flag, 1 field_gun and 1 infantry Algiers : 1 Factory and 1 colonial Brittany : 1 Factory and 3 infantry Burgundy : 1 colonial and 1 infantry Chad : 1 colonial Champagne : 5 field_guns, 8 heavy_guns, 19 infantry and 3 trenchs Franche-Comte : 1 colonial Madagascar : 1 infantry Marseilles : 1 Factory and 2 infantry Niger : 2 infantry Paris : 1 Factory, 2 field_guns, 3 heavy_guns and 3 infantry Rhone : 1 colonial and 2 infantry Tobruk : 1 Factory and 2 colonials Yanaon : 1 Factory Greece : 1 colonial Milan : 1 colonial Naples : 1 colonial and 1 infantry Piedmont : 2 colonials Smyrna : 1 flag, 2 colonials Belgium : 1 field_gun and 1 infantry Congo : 2 cavalrys Shanghai 3 : 1 colonial and 1 infantry Uganda : 1 cavalry Sea Zone 15 English Channel : 1 battlecruiser, 1 cruiser, 1 destroyer and 1 transport Sea Zone 55 Western Mediterranean : 1 destroyer Sea Zone 56 Gulf of Lyon : 1 destroyer Sea Zone 57 Ligurian Sea : 1 cruiser and 1 transport Sea Zone 59 Central Mediterranean : 1 transport Sea Zone 69 Sea of Crete : 1 battleship, 2 cruisers and 1 transport Sea Zone 122 Bismarck Sea : 1 transport Sea Zone 136 East China Sea : 1 transport Sea Zone 143 Pacific Ocean : 1 cruiser
Production/PUs Summary :
Germany : 124 / 130 France : 78 / 78 Serbia : 17 / 27 Austria : 69 / 76 Italy : 33 / 33 Arabia : 2 / 0 Turkey : 58 / 69 Britain : 88 / 91 Russia : 87 / 93 Communists : 25 / 25 USA : 67 / 70
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TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Serbia 1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete 1 fighter moved from Belgrade to Serbia 1 infantry moved from Greece to Macedonia 1 infantry moved from Belgrade to Serbia 1 field_gun moved from Macedonia to Serbia 1 infantry moved from Macedonia to Serbia Purchase Units - Serbia Serbia buy 5 infantry and 4 trenchs; Remaining resources: 0 PUs; Combat - Serbia Battle in Serbia Serbia attack with 1 field_gun, 1 fighter and 2 infantry Turkey defend with 1 heavy_gun Serbia roll dice for 1 field_gun, 1 fighter and 2 infantry in Serbia, round 2 : 2/4 hits, 1.33 expected hits Turkey roll dice for 1 heavy_gun in Serbia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Serbia and 1 heavy_gun owned by the Turkey lost in Serbia Serbia win, taking Serbia from Turkey with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Serbia: 1 infantry Casualties for Turkey: 1 heavy_gun Non Combat Move - Serbia 1 fighter moved from Serbia to Belgrade Place Units - Serbia 2 trenchs placed in Macedonia 4 infantry and 1 trench placed in Belgrade 1 infantry placed in Greece 1 trench placed in Belgrade Turn Complete - Serbia Serbia collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Serbia regular : 0.67 Turkey regular : 0.33
Territory Summary for Serbia :
Belgrade : 1 Factory, 1 field_gun, 1 fighter, 3 heavy_guns, 13 infantry and 6 trenchs Greece : 1 Factory and 1 infantry Macedonia : 6 infantry and 2 trenchs Serbia : 1 field_gun and 1 infantry Sea Zone 69 Sea of Crete : 1 cruiser
Production/PUs Summary :
Germany : 124 / 130 France : 78 / 78 Serbia : 19 / 19 Austria : 69 / 76 Italy : 33 / 33 Arabia : 2 / 0 Turkey : 56 / 69 Britain : 88 / 91 Russia : 87 / 93 Communists : 25 / 25 USA : 67 / 70
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Marathon cavalry battle in the Congo. With all your misses, I had a chance to whittle (or in your case “wittle”) you down, but at least I took 1 down with me. Ha, my lone German sub caused a panic in France and they built 2 DDs. Unfortunately, France had enough income to also build troops everywhere else.
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@fmerwinrommel I had my 5 year old watching the dice rolls with me. He felt my anxiety too. Were 25 rolls , before I got a hit.
Wasn’t going yo get 2 DDs; instead get Seb to buy one . Then I spent my money and had some left over , so I decided that I could spare him the expense.
Had a Cheeky CR win over your BC and Pacific TT too. -
No way for Germ to reduce French income except the usual taking Champ. And even that will be tough with Brit in control of EngChan to convoy troops. The Kriegsmarine is having a poor showing in this game, in the Atlantic and Pacific. I was friends with a really nice man who had been a young sailor on a mine sweeper in the Kriegsmarine during WWII. He was captured by the Russians, survived a prison camp and emigrated to the U.S. He has since passed away.
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Sorry for the delay with Austria. I have a lot going on at the moment, but will look when I can …