@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers, 1 carrier, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 artillery moved from Vologda to Urals Germans take Urals from Russians 1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara 2 bombers moved from Volgograd to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 2 artilleries moved from Russia to Samara Combat - Germans Battle in 97 Sea Zone Germans attack with 5 bombers, 5 fighters and 2 tactical_bombers British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters Germans roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/12 hits, 7,17 expected hitsCombat Hit Differential Summary :
Germans regular : -1,17 -
@dawgoneit Six Hits first Round.
Ool Please, Thank you. -
@aequitas-et-veritas take a battle ship 3 dest. 2 cru.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers, 1 carrier, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 artillery moved from Vologda to Urals Germans take Urals from Russians 1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara 2 bombers moved from Volgograd to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 2 artilleries moved from Russia to Samara Combat - Germans Battle in 97 Sea Zone Germans attack with 5 bombers, 5 fighters and 2 tactical_bombers British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters Germans roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/12 hits, 7,17 expected hits British roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits 3 destroyers owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone Germans roll dice for 5 bombers and 3 fighters in 97 Sea Zone, round 3 : 4/8 hits, 4,83 expected hits British roll dice for 1 battleship, 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits 3 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans roll dice for 5 bombers in 97 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits British roll dice for 1 battleship in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 40 Casualties for Germans: 1 bomber, 5 fighters and 2 tactical_bombers Casualties for British: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters Battle in Samara Germans attack with 1 armour, 3 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 2 infantry moved from Volgograd to Caucasus 4 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun, 4 fighters and 1 tactical_bomber moved from Volgograd to Caucasus 27 armour and 2 mech_infantrys moved from Russia to Volgograd 1 artillery moved from Smolensk to Bryansk 1 aaGun and 8 artilleries moved from Russia to Samara 2 infantry moved from Ukraine to Rostov 2 armour and 6 mech_infantrys moved from Romania to Ukraine 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Finland to Norway 2 bombers moved from 97 Sea Zone to Caucasus 2 bombers moved from 97 Sea Zone to Southern Italy Place Units - Germans 1 carrier placed in 112 Sea Zone 5 bombers and 1 fighter placed in Western Germany 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -3,17 British regular : -0,00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Kansu to Timguska 4 infantry moved from Ulaanbaatar to Central Mongolia 1 submarine moved from 99 Sea Zone to 97 Sea Zone Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 armour and 1 mech_infantry moved from Manchuria to Central Mongolia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Amur to Central Mongolia 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 4 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone Combat - Japanese Battle in Central Mongolia Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys Russians defend with 4 infantry Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 4 infantry in Central Mongolia, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia Japanese roll dice for 2 armour and 1 mech_infantry in Central Mongolia, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia Japanese roll dice for 2 armour in Central Mongolia, round 4 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 armour in Central Mongolia, round 5 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Russians: 4 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to French Indo China 1 bomber moved from Yunnan to French Indo China 3 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 1 infantry moved from Anhwe to Hopei 2 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 2 artilleries moved from Anhwe to Hunan 3 mech_infantrys moved from Anhwe to Hunan 3 artilleries, 3 carriers, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 3 infantry moved from Amur to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 3 fighters placed in Malaya 2 armour and 1 bomber placed in French Indo China Japanese undo move 1. 1 armour and 2 fighters placed in Malaya 3 infantry placed in Manchuria 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : -0,17 Russians regular : 1,00 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 5 infantry moved from Egypt to Trans-Jordan 3 artilleries and 3 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Libya to Tobruk 3 infantry moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 destroyers moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -1.00 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 5 infantry moved from Tsinghai to Shensi 5 infantry moved from Suiyuyan to Chahar 4 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 5 infantry moved from Egypt to Trans-Jordan 3 artilleries and 3 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Libya to Tobruk 3 infantry moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 destroyers moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 5 infantry moved from Tsinghai to Shensi 5 infantry moved from Suiyuyan to Chahar 4 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 4 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 82 Sea Zone Combat - British Battle in Shan State British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British 3 fighters moved from Burma to India 1 bomber moved from Burma to India 6 armour and 10 mech_infantrys moved from Burma to India 3 infantry moved from India to Burma 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Persia 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 2 infantry moved from Tobruk to Alexandria 3 fighters moved from Tobruk to Morocco 1 fighter moved from Egypt to Gibraltar 1 infantry and 2 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa 2 mech_infantrys moved from Belgian Congo to Egypt 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 fighter moved from Trans-Jordan to Iraq 1 armour moved from Union of South Africa to Belgian Congo 2 fighters moved from Union of South Africa to Egypt 2 transports moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Tunisia to Libya 1 aaGun moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Morocco 3 armour placed in Egypt 1 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.00 Japanese regular : -1.67 British regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 5 infantry moved from Egypt to Trans-Jordan 3 artilleries and 3 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Libya to Tobruk 3 infantry moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 destroyers moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 5 infantry moved from Tsinghai to Shensi 5 infantry moved from Suiyuyan to Chahar 4 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 4 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 82 Sea Zone Combat - British Battle in Shan State British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British 3 fighters moved from Burma to India 1 bomber moved from Burma to India 6 armour and 10 mech_infantrys moved from Burma to India 3 infantry moved from India to Burma 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Persia 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 2 infantry moved from Tobruk to Alexandria 3 fighters moved from Tobruk to Morocco 1 fighter moved from Egypt to Gibraltar 1 infantry and 2 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa 2 mech_infantrys moved from Belgian Congo to Egypt 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 fighter moved from Trans-Jordan to Iraq 1 armour moved from Union of South Africa to Belgian Congo 2 fighters moved from Union of South Africa to Egypt 2 transports moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Tunisia to Libya 1 aaGun moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Morocco 3 armour placed in Egypt 1 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.00 Japanese regular : -1.67 British regular : 0.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Ukraine to Caucasus 3 fighters moved from Volgograd to Caucasus 1 bomber moved from Volgograd to Southern Italy 1 fighter moved from Southern Italy to Caucasus 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 27 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 5 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 10 artilleries moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Novosibirsk to Kansu 1 armour and 1 mech_infantry moved from Samara to Kansu 1 armour moved from Nenetsia to Timguska 1 artillery moved from Urals to Timguska 2 bombers moved from Caucasus to Timguska 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 3 fighters moved from Caucasus to Northwest Persia Combat - Germans Battle in Timguska Germans attack with 1 armour, 1 artillery and 2 bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 bombers in Timguska, round 2 : 2/4 hits, 2,17 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Timguska Germans win, taking Timguska from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Kansu Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Kansu, round 3 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kansu Germans win, taking Kansu from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 32 armour, 3 fighters, 2 infantry and 3 mech_infantrys British defend with 3 infantry; Americans defend with 1 infantry and 3 mech_infantrys Germans roll dice for 32 armour, 3 fighters, 2 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 20/40 hits, 18,33 expected hits British roll dice for 4 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans, 3 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Northwest Persia Germans win, taking Northwest Persia from British with 32 armour, 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Casualties for Americans: 1 infantry and 3 mech_infantrys Battle in Kazakhstan Germans attack with 10 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 10 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 7/13 hits, 4,83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 10 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 armour and 9 mech_infantrys moved from Ukraine to Caucasus 2 infantry moved from Rostov to Caucasus 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 3 fighters moved from Northwest Persia to Caucasus 2 bombers moved from Timguska to Russia 1 aaGun moved from Samara to Kazakhstan 2 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from Southern Italy to Yugoslavia 1 aaGun moved from Caucasus to Northwest Persia Place Units - Germans 3 armour placed in Volgograd 2 mech_infantrys placed in Ukraine 3 artilleries, 2 bombers, 2 fighters and 2 infantry placed in Western Germany Germans undo move 3. 3 artilleries, 2 bombers, 2 fighters and 2 infantry placed in Western Germany Germans undo move 3. 1 artillery placed in Normandy Bordeaux 2 artilleries, 2 bombers, 2 fighters and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 65 PUs (3 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Russians regular : 0,67 Germans regular : 2,00 British regular : -1,67 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 36 Sea Zone to 42 Sea Zone 3 artilleries moved from French Indo China to 36 Sea Zone 3 artilleries and 3 transports moved from 36 Sea Zone to 42 Sea Zone 3 infantry moved from Java to 42 Sea Zone 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 marines moved from Java to 42 Sea Zone 3 artilleries, 3 infantry, 1 marine and 4 transports moved from 42 Sea Zone to 45 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 45 Sea Zone 3 artilleries, 3 infantry and 2 marines moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from Malaya to Shan State 2 bombers moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Dutch New Guinea Japanese attack with 3 artilleries, 3 infantry and 2 marines Americans defend with 1 artillery Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 3 artilleries, 3 infantry and 2 marines in Dutch New Guinea, round 2 : 2/8 hits, 2,67 expected hits Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 3 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/7 hits, 3,17 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 3 : 1/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to French Indo China 4 armour and 2 mech_infantrys moved from French Indo China to Hunan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 3 tactical_bombers moved from French Indo China to 45 Sea Zone 2 fighters moved from Malaya to 45 Sea Zone 1 fighter moved from French Indo China to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 2 fighters moved from French Indo China to 6 Sea Zone 2 fighters moved from French Indo China to Philippines 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 armour moved from Malaya to French Indo China 1 armour moved from Central Mongolia to Jehol 6 infantry moved from Manchuria to Jehol 1 infantry moved from Ulaanbaatar to Central Mongolia 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,33 Japanese regular : -4,00 UK_Pacific regular : 0,00 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 5 infantry moved from Trans-Jordan to Iraq 3 artilleries, 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Trans-Jordan to Iraq 3 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 armour moved from Algeria to Tunisia 2 mech_infantrys moved from Algeria to Tunisia 1 submarine moved from 42 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 infantry and 3 mech_infantrys EDIT: Adding units owned by Americans to Morocco: 3 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Suiyuyan to Kansu 4 infantry moved from Sikang to Szechwan 5 infantry moved from Hopei to Kweichow 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 7 infantry Germans defend with 2 armour and 1 mech_infantry Chinese roll dice for 7 infantry in Kansu, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits Germans roll dice for 2 armour in Kansu, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 5 infantry in Kansu, round 4 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Kansu, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 6 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Kansu, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kansu Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 4 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -1.33 Germans regular : 0.17 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 5 infantry moved from Trans-Jordan to Iraq 3 artilleries, 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Trans-Jordan to Iraq 3 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 armour moved from Algeria to Tunisia 2 mech_infantrys moved from Algeria to Tunisia 1 submarine moved from 42 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 infantry and 3 mech_infantrys EDIT: Adding units owned by Americans to Morocco: 3 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 infantry moved from Suiyuyan to Kansu 4 infantry moved from Sikang to Szechwan 5 infantry moved from Hopei to Kweichow 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 7 infantry Germans defend with 2 armour and 1 mech_infantry Chinese roll dice for 7 infantry in Kansu, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits Germans roll dice for 2 armour in Kansu, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 5 infantry in Kansu, round 4 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 armour in Kansu, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 6 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Kansu, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Kansu Chinese win, taking Kansu from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 4 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 2 destroyers and 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Turning off Edit Mode 1 infantry moved from Trans-Jordan to Iraq 4 infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Persia 3 armour, 2 fighters and 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 1 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Belgian Congo to Egypt 1 armour moved from Union of South Africa to 71 Sea Zone 1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 fighter moved from Union of South Africa to Egypt 2 infantry moved from Libya to Tobruk 3 fighters moved from India to Iraq 4 artilleries, 20 infantry and 2 tactical_bombers moved from Burma to India 2 transports moved from 82 Sea Zone to 71 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 3 fighters moved from Morocco to United Kingdom 1 transport moved from 88 Sea Zone to 83 Sea Zone 11 armour, 1 bomber, 11 mech_infantrys and 2 tactical_bombers moved from India to Eastern Persia Non Combat Move - British 3 aaGuns moved from Burma to India 1 aaGun moved from Iraq to Persia 1 fighter moved from Iraq to Persia Place Units - British 3 fighters placed in Egypt 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -1.33 Germans regular : 0.17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour, 4 fighters and 1 mech_infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Italians collect 11 PUs (5 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour, 4 fighters and 1 mech_infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Italians collect 11 PUs (5 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :





