L20 BM3 Dawg (allies+18) vs Majikforce (axis)


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
            1 tactical_bomber moved from Western Ukraine to Smolensk
            2 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour moved from Belarus to Bryansk
            10 armour, 8 artilleries, 23 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 11 armour, 8 artilleries, 23 infantry and 19 mech_infantrys
                Russians defend with 1 aaGun and 4 infantry
                    Germans roll dice for 11 armour, 8 artilleries, 23 infantry and 19 mech_infantrys in Bryansk, round 2 : 21/61 hits, 16.50 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 11 armour, 8 artilleries, 23 infantry and 19 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Ukraine
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 6 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Ukraine to Belarus
            1 tactical_bomber moved from Smolensk to Belarus
            1 infantry moved from Baltic States to Belarus
            6 infantry moved from Novgorod to Belarus
            3 aaGuns moved from Western Ukraine to Bryansk
            8 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Holland Belgium to Western Germany
            3 aaGuns moved from Holland Belgium to Western Germany
            2 artilleries moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
    
        Place Units - Germans
            3 armour placed in Novgorod
            8 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 infantry moved from Vologda to Archangel
            2 fighters moved from Russia to Archangel
            2 armour and 2 mech_infantrys moved from Vologda to Evenkiyskiy
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Archangel to Russia
            2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
            5 infantry moved from Timguska to Kansu
            3 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens; 
            Japanese buy 4 armour, 1 carrier, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Japan
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 fighters moved from Philippines to 6 Sea Zone
            2 bombers moved from Yunnan to Japan
            2 mech_infantrys moved from Jehol to Shantung
            1 artillery and 1 mech_infantry moved from Anhwe to Shantung
            1 aaGun moved from Kiangsu to Shantung
            5 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kiangsu to Anhwe
            10 infantry moved from Jehol to Shantung
            1 armour and 2 mech_infantrys moved from French Indo China to Hunan
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 3 transports moved from 39 Sea Zone to 38 Sea Zone
            2 artilleries and 3 infantry moved from Burma to 38 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            3 artilleries moved from 37 Sea Zone to Malaya
            3 infantry moved from 37 Sea Zone to Malaya
            1 armour moved from Burma to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            2 fighters and 3 tactical_bombers moved from Yunnan to Shantung
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 armour and 2 mech_infantrys placed in French Indo China
            3 infantry placed in India
            1 carrier and 2 fighters placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour and 1 mech_infantry moved from Tunisia to Libya
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Libya
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Gibraltar
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers and 1 fighter moved from Caroline Islands to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            20 infantry moved from Chahar to Suiyuyan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            20 infantry moved from Chahar to Suiyuyan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour and 1 mech_infantry moved from Tunisia to Libya
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Libya
                Americans attack with 1 armour and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Gibraltar
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers and 1 fighter moved from Caroline Islands to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            20 infantry moved from Chahar to Suiyuyan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
                Italians defend with 1 destroyer
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            2 fighters moved from 98 Sea Zone to Egypt
            1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Eastern Persia
            2 armour, 2 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            2 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to French West Africa
            1 bomber moved from 98 Sea Zone to Egypt
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Persia
            1 airfield and 1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
            British collect 38 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : -0.33
    British regular : -1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Italians
            Battle in Morocco
            Battle in 104 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win, taking Morocco from Americans with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns and 4 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Southern France to Southern Italy
            2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
            1 marine moved from Southern Italy to 95 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            2 artilleries and 1 marine moved from 92 Sea Zone to Morocco
            1 bomber moved from 104 Sea Zone to Western Germany
    
        Place Units - Italians
            2 submarines placed in 93 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            1 mech_infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 2.17
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 mech_infantrys moved from Bryansk to Volgograd
            5 armour moved from Bryansk to Volgograd
            2 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
            1 tactical_bomber moved from Belarus to Archangel
            1 tactical_bomber moved from Belarus to Smolensk
            3 infantry moved from Belarus to Archangel
            3 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Ukraine to Bryansk
            8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
            Battle in Caucasus
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Scotland from British, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 5 armour and 5 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 6/10 hits, 3.33 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                1 tactical_bomber owned by the Germans retreated
                1 infantry owned by the Germans retreated to Belarus
                Russians win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
                    Americans roll dice for 1 carrier and 3 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 60
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                Casualties for Germans: 1 tactical_bomber
    
        Non Combat Move - Germans
            2 fighters moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 bomber moved from 91 Sea Zone to Holland Belgium
            1 tactical_bomber moved from Archangel to Bryansk
            1 tactical_bomber moved from Smolensk to Bryansk
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Russians regular : 2.00
    Germans regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Smolensk to Belarus
            3 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            2 fighters moved from Russia to Tambov
            2 armour and 2 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
            5 infantry moved from Kansu to Novosibirsk
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            2 fighters moved from Tambov to Russia
            1 infantry moved from Novosibirsk to Samara
            2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    Russians regular : -1.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 fighter moved from India to 80 Sea Zone
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            2 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            2 bombers moved from Japan to 25 Sea Zone
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            2 fighters moved from 37 Sea Zone to 55 Sea Zone
            2 artilleries and 4 infantry moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 80 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in 25 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 1 submarine and 3 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win, taking Midway from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 7 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer, 1 submarine and 4 transports
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Americans roll dice for 1 destroyer and 4 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 26 Sea Zone
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                Casualties for Americans: 1 destroyer and 4 transports
    
        Non Combat Move - Japanese
            7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            4 carriers moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Japan to Philippines
            2 bombers moved from 25 Sea Zone to Japan
            2 fighters moved from 55 Sea Zone to Java
            3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 mech_infantry moved from Yunnan to Kweichow
            3 armour moved from Kiangsu to Jehol
            3 mech_infantrys moved from Shantung to Manchuria
            1 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to 36 Sea Zone
            3 artilleries moved from 36 Sea Zone to French Indo China
            3 infantry moved from 36 Sea Zone to French Indo China
            1 armour and 1 mech_infantry moved from Hunan to Jehol
            10 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to Anhwe
            4 infantry moved from Shantung to Anhwe
            1 aaGun moved from Shantung to Anhwe
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Soviet Far East to Siberia
            2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            1 armour moved from Yunnan to Burma
            1 armour moved from Hunan to Burma
            1 tactical_bomber moved from India to 39 Sea Zone
            1 fighter and 2 tactical_bombers moved from Shantung to Philippines
    
        Place Units - Japanese
            1 carrier placed in 39 Sea Zone
            2 infantry placed in India
            1 destroyer and 2 submarines placed in 36 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 5 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            2 bombers moved from Queensland to Hawaiian Islands
            1 artillery, 5 infantry and 2 mech_infantrys moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Libya to Algeria
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 carrier, 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Germans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Central United States
            1 carrier and 3 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 24 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 24 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 24 infantry in Shensi, round 2 : 6/25 hits, 4.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 24 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 5 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            2 bombers moved from Queensland to Hawaiian Islands
            1 artillery, 5 infantry and 2 mech_infantrys moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Libya to Algeria
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 carrier, 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Germans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Central United States
            1 carrier and 3 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 64 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 24 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 24 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 24 infantry in Shensi, round 2 : 6/25 hits, 4.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 24 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            2 armour, 3 infantry and 3 mech_infantrys moved from Eastern Persia to West India
            2 mech_infantrys moved from Persia to West India
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Neutral_Axis
            2 fighters moved from Egypt to Caucasus
            1 fighter moved from Egypt to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - British
            Battle in Cyprus
            Battle in 96 Sea Zone
                British attack with 1 destroyer, 2 tactical_bombers and 1 transport
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                British win, taking Cyprus from Italians with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Malta
            Battle in Caucasus
                British attack with 1 bomber, 3 fighters and 1 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 bomber, 3 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Malta from Italians with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Scotland
                British attack with 3 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 3 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 4 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in West India
                British attack with 2 armour, 3 infantry and 5 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 3 infantry and 5 mech_infantrys in West India, round 2 : 3/10 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 2 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Persia
            1 infantry moved from Persia to Northwest Persia
            3 artilleries moved from Egypt to Trans-Jordan
            3 armour moved from Egypt to Iraq
            1 mech_infantry moved from Tobruk to Egypt
            1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 81 Sea Zone
            2 tactical_bombers moved from 96 Sea Zone to Iraq
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 infantry moved from French West Africa to 83 Sea Zone
            2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
            2 infantry moved from 82 Sea Zone to French Equatorial Africa
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1.50
    Americans regular : -0.33
    Italians regular : -0.33
    Japanese regular : 0.33
    Germans regular : 0.33
    British regular : 2.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from Morocco to 92 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            2 armour and 1 mech_infantry moved from Rostov to Samara
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Gibraltar
                Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 marine
                British defend with 1 harbour; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 21
                Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Samara
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 armour moved from Southern Italy to Yugoslavia
            1 mech_infantry moved from Southern France to Yugoslavia
            2 artilleries and 1 infantry moved from Bulgaria to Romania
            1 artillery moved from Southern Italy to Northern Italy
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 submarines moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 96 Sea Zone to France
            1 bomber moved from 96 Sea Zone to Western Germany
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 destroyer and 1 transport placed in 93 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    Russians regular : -0.33
    British regular : -2.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from Morocco to 92 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            2 armour and 1 mech_infantry moved from Rostov to Samara
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Gibraltar
                Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 marine
                British defend with 1 harbour; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 21
                Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Samara
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 armour moved from Southern Italy to Yugoslavia
            1 mech_infantry moved from Southern France to Yugoslavia
            2 artilleries and 1 infantry moved from Bulgaria to Romania
            1 artillery moved from Southern Italy to Northern Italy
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 submarines moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 96 Sea Zone to France
            1 bomber moved from 96 Sea Zone to Western Germany
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 destroyer and 1 transport placed in 93 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    Russians regular : -0.33
    British regular : -2.67
    

    Savegame

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