scramble from carrier?
L20 BM dawgoneit (L+20) vs AetV (Axis)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Egypt 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt Combat - Italians Battle in Crete Battle in Egypt Italians attack with 1 artillery and 1 bomber British defend with 2 armour and 1 harbour Italians roll dice for 1 artillery and 1 bomber in Egypt, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 2 armour in Egypt, round 2 : 2/2 hits, 1,00 expected hits 1 bomber owned by the Italians and 1 artillery owned by the Italians lost in Egypt British win, taking Crete from Neutral_Allies with 2 armour remaining. Battle score for attacker is -16 Casualties for Italians: 1 artillery and 1 bomber Battle in Eastern Poland Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 aaGun, 2 armour and 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 artillery and 1 infantry moved from Tunisia to Libya 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0,67 Russians regular : 1,00 British regular : 1,00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 3 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 3 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 10 armour, 5 artilleries, 20 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Slovakia Hungary to Belarus Germans take Belarus from Russians 1 armour and 2 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Vyborg to Novgorod 4 infantry moved from Karelia to Novgorod 1 fighter moved from Romania to Western Ukraine 1 bomber moved from Southern Italy to Novgorod 1 infantry moved from 98 Sea Zone to Egypt 3 fighters and 4 tactical_bombers moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Baltic States 2 armour and 6 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Slovakia Hungary to Western Ukraine Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 5 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 5 infantry in Novgorod, round 2 : 0/6 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 5 infantry in Novgorod, round 3 : 0/6 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 5 infantry in Novgorod, round 4 : 2/6 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 12 armour, 5 artilleries, 20 infantry and 11 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 12 armour, 5 artilleries, 20 infantry and 11 mech_infantrys in Ukraine, round 2 : 9/48 hits, 13,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 12 armour, 5 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 3 fighters, 1 infantry and 4 tactical_bombers British defend with 2 armour and 1 harbour Germans roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Egypt, round 2 : 5/8 hits, 4,17 expected hits British roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Germans and 2 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 2 armour Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Baltic States, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 bomber moved from Baltic States to Bessarabia 1 bomber moved from Novgorod to Vyborg 4 infantry moved from Karelia to Finland 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Ukraine to Bessarabia 3 aaGuns moved from Bessarabia to Ukraine 1 armour moved from Yugoslavia to Bessarabia 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 submarine moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to Greece 4 tactical_bombers moved from Egypt to Greece 1 fighter moved from Western Germany to Southern Italy 1 submarine moved from 117 Sea Zone to 124 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : -2,33 Germans regular : -7,17 British regular : 0,00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Bryansk to Western Ukraine 1 infantry moved from Volgograd to Rostov 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Russia 4 aaGuns, 2 armour, 10 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour, 3 artilleries and 6 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 marine moved from Formosa to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 battleship moved from 37 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Burma 2 fighters and 3 tactical_bombers moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Sumatra Battle in Guam Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers in Philippines, round 2 : 3/8 hits, 3,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Siam to Shan State 2 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Szechwan 1 aaGun, 1 artillery and 9 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Hunan to Hopei 1 tactical_bomber moved from Burma to Hopei 1 fighter and 1 tactical_bomber moved from Burma to Hopei 1 bomber moved from Burma to Shan State 1 carrier moved from 37 Sea Zone to 41 Sea Zone 2 carriers moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 armour moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Hopei Place Units - Japanese 1 factory_minor placed in Malaya 2 submarines placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,17 UK_Pacific regular : -0,33 ANZAC regular : -0,33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to West Indies 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Italians regular : 0.33 Japanese regular : -0.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Suiyuyan to Kansu 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to West Indies 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Suiyuyan to Kansu 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter and 1 tactical_bomber moved from Belgian Congo to British Somaliland 2 infantry moved from Ethiopia to British Somaliland 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt 1 bomber moved from Belgian Congo to 98 Sea Zone 1 armour moved from Iraq to Egypt 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone Combat - British Battle in French Madagascar Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 1 submarine; Italians defend with 1 transport 1 submarine owned by the Germans submerged British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Egypt British attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Germans with 2 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in British Somaliland British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland British win, taking British Somaliland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from British Somaliland to Ethiopia 2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 4 infantry moved from Iraq to Trans-Jordan 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Burma to India Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour, 1 artillery and 1 infantry placed in Iraq 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 33 PUs (4 lost to blockades); end with 33 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.83 Italians regular : 1.00 Japanese regular : 0.50 Germans regular : 0.67 British regular : -1.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Algeria to Tunisia 1 marine moved from Crete to 99 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : -0,17 Russians regular : 0,67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Germans defend with 1 submarine; Italians defend with 1 destroyer French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.50 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Germans defend with 1 submarine; Italians defend with 1 destroyer French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 11 armour and 10 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Bessarabia to Belarus 2 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 bomber moved from Vyborg to Bryansk 1 bomber moved from Bessarabia to Volgograd Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 11 armour, 1 bomber and 10 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 11 armour, 1 bomber and 10 mech_infantrys in Volgograd, round 2 : 7/22 hits, 7,83 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 3 aaGuns, 5 artilleries and 18 infantry moved from Ukraine to Rostov 1 armour moved from Bessarabia to Rostov 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Volgograd to Ukraine 1 fighter moved from Belarus to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 1 tactical_bomber moved from Greece to Western Germany 2 tactical_bombers moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 98 Sea Zone to 99 Sea Zone Place Units - Germans 3 armour placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 1 fighter placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Kazakhstan 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 infantry moved from Russia to Samara 4 artilleries and 5 infantry moved from Russia to Vologda 2 artilleries moved from Russia to Vologda 4 infantry moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 2 fighters moved from Tambov to Russia Place Units - Russians 3 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 1 bomber moved from Shan State to Java 2 infantry moved from Shan State to Burma 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 8 infantry moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 fighter and 1 tactical_bomber moved from Hopei to Shensi 1 artillery moved from Sikang to Shensi 1 artillery moved from Szechwan to Shensi 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 2,50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/5 hits, 2,50 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 4/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 5/14 hits, 4,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from 42 Sea Zone to Philippines 1 bomber moved from Java to Malaya 1 infantry moved from Sumatra to 41 Sea Zone 1 mech_infantry moved from Shan State to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Shensi 1 aaGun moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Shensi to Hopei 2 fighters and 2 tactical_bombers moved from Chahar to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from French Indo China to Hunan 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 21 Sea Zone to 46 Sea Zone 1 fighter moved from Japan to Philippines 3 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 2 armour and 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to Yunnan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 infantry placed in Malaya Japanese undo move 1. Japanese undo move 1. 1 destroyer placed in 37 Sea Zone 2 infantry placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 7 infantry placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,83 Japanese regular : 1,33 UK_Pacific regular : -0,33 ANZAC regular : -1,00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from West Indies to Morocco 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/12 hits, 4.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Gibraltar 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Italians regular : -0.33 Japanese regular : -0.83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from West Indies to Morocco 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/12 hits, 4.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco to Gibraltar 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters and 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to Tobruk British take Alexandria from Italians British take Tobruk from Italians 1 fighter and 1 tactical_bomber moved from Ethiopia to 98 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in 98 Sea Zone British attack with 1 bomber, 3 fighters and 2 tactical_bombers Italians defend with 1 destroyer British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 bomber, 3 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 4 infantry moved from Trans-Jordan to Iraq 1 armour and 1 artillery moved from Iraq to Persia 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States 4 infantry moved from Brazil to Suriname 1 fighter moved from Burma to India Place Units - British 3 infantry placed in Persia 1 artillery and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -1.17 Italians regular : -0.67 Japanese regular : -0.50 British regular : -0.83 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Rostov to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour British defend with 1 infantry Italians roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Ukraine to Volgograd 2 mech_infantrys moved from Romania to Ukraine 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Tunisia to Algeria Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0,00 British regular : -0,33





