WW2 Path to Victory - Feedback Thread


  • @Adam514 said in WW2 Path to Victory - Feedback Thread:

    Yes don’t need naval bases to produce any ship. Already axis-dominion said the current rule is limiting.

    What does this mean? That you’ve maculated that rule?

  • '19 '17

    @trulpen said in WW2 Path to Victory - Feedback Thread:

    maculated

    Not sure what you mean by that. But I notice it wasn’t clear what I was saying. You CAN produce any non-capital ship without a naval base.


  • Is the rule the same as when I started my game with AeV? I had a plan of building a tr in G2, but failed upon the rule, as I recall it.

    With maculated I meant cancelled/nullified/disposed of.


  • Of course still would’ve been a very costly idea if the defence is solely dependent on spamming des and cr.

  • '19 '17

    Naval building rule has not changed. Some changes are coming in the next update, but nothing related to ship building as of now.


  • Ok, then I simply misunderstood it. Or it can be that I understood it then, but forgot it now. I’m tired. It’s inconsequential.


  • @simon33 said in WW2 Path to Victory - Feedback Thread:

    Don’t really love the style of the new borders - they look like they were drawn by hand. Perhaps that’s a taste thing.

    That’s because they were. lol. You should see the quick and dirty version that Adam and I started with. So chonky. Norway is Mine Forever Adam.png


  • @Amon-Sul said in WW2 Path to Victory - Feedback Thread:

    why do Russia, China and USA start with less PUs then production?

    @regularkid

  • '19 '17

    @Amon-Sul Russia and China is for their purge and civil war penalties, US will be fixed.


  • @Adam514 said in WW2 Path to Victory - Feedback Thread:

    @Amon-Sul Russia and China is for their purge and civil war penalties, US will be fixed.

    so for Russia and China its only in rd 1?

  • '19 '17

    @Amon-Sul Precisely.

  • 2024 2023 '22 '21 '20

    @simon33 Thanks for the suggestion. Not sure what the Xmx and Xms options mean, but I doubled the memory allocated to each and the game does seem to scroll along much nicer.


  • @Amon-Sul correct.

  • 2024 2023 '22 '21 '20 '19

    Paratroopers: I recently posted proposed change for G40 play to make paratroopers standard. Currently, allowing paratrooper tech, would still require an amphib invasion as well. I saw the explanation posts that paratroopers were not added and that changes were made to make Malta and Crete more important. Paratroopers would significantly affect Med isles. My other recently posted suggested change to G40 was having minor ICs and air and naval bases receive max damage when captured. Please consider adding this to PTV.


  • @regularkid Wow, 5 pages after a week from the original post is impressive.

    I think it can be said that Outer Mongolia was for the Soviets almost what Inner Manchuria (Manchukuo) was for the Japanese.

    If the game doesn’t want to add scarcely worthwhile complexity, the most reasonable way to represent all of what we today know as Mongolia is simply as Russians but originally owned by none (or Chinese). However, the importance of the Mongolian military itself was negligible.

    By the way, when (in violation of the non-aggression treaty) the USSR declared war on Japan, “Mongolia” was a base of operation for the invaders. So, the Russians didn’t need to have someone else declaring war on them, to turn their Mongolians into Russians. That already practically happened before the start of WW2, regarding the Russians ability to move freely within Mongolia.

  • '20 '16

    @Cernel said in WW2 Path to Victory - Feedback Thread:

    @regularkid Wow, 5 pages after a week from the original post is impressive.

    I think it can be said that Outer Mongolia was for the Soviets almost what Inner Manchuria (Manchukuo) was for the Japanese.

    If the game doesn’t want to add scarcely worthwhile complexity, the most reasonable way to represent all of what we today know as Mongolia is simply as Russians but originally owned by none (or Chinese). However, the importance of the Mongolian military itself was negligible.

    By the way, when (in violation of the non-aggression treaty) the USSR declared war on Japan, “Mongolia” was a base of operation for the invaders. So, the Russians didn’t need to have someone else declaring war on them, to turn their Mongolians into Russians. That already practically happened before the start of WW2, regarding the Russians ability to move freely within Mongolia.

    I’m picturing Mongolia as a pro-Allied neutral, from what you described, but that takes away from the purpose of the somewhat complicated rules, which try to penalize aggression between the USSR and Japan.


  • @Cernel Hey Cernel. Great historical insight. I do feel like PTV captures the essence of what you’re saying better than Global, if imperfectly. In Global, Japan not only had to declare war on Russia for the Mongolians to turn, but also had to invade specific territories. Here, its an automatic transfer to the Soviet Union.

    Like Captain Napalm observed changing Mongolia to pro-allied neutral would, perhaps, most closely replicate the relationship you describe in your post, but it would have far-reaching and not-necessarily-good gameplay consequences.


  • Maybe I missed something, but in the notes it says that carriers may scramble to sea battles. I made an amphibious assault, but then the opponent gets the choice to scramble to the land battle. This seems conflicting. I suppose the option is correct, so the notes just need to be clarified.

  • '19 '17

    @trulpen said in WW2 Path to Victory - Feedback Thread:

    Maybe I missed something, but in the notes it says that carriers may scramble to sea battles. I made an amphibious assault, but then the opponent gets the choice to scramble to the land battle. This seems conflicting. I suppose the option is correct, so the notes just need to be clarified.

    Yeah carriers can scramble to sea zones, and land territories that have at least 1 defending unit. Notes will be changed in the next update.


  • Hey, all. WW2 Path Victory version 2.0 is now available for download/update on the TripleA download maps page. Here is a list of the substantive changes:

    -Corrected objectives panel with correct territory and sea zone names.
    -Changed PU marker on Central America to reflect actual value.
    -Added German mech to Austria.
    -Added two TrueNeutral infantry to Switzerland.
    -Removed British infantry from United Kingdom.
    -Moved Japanese marine from Japan to Caroline Islands.
    -Added victory city to Central United States.
    -Fixed Americans starting income to match starting production.
    -Supplemented discussion of rules in Game Notes.
    -Fix connections between territories.
    -Fixed Siberia factory bug to ensure destruction upon capture.
    -Fixed guerrilla spawning in Honan.

    Please note that downloading the updated map will not affect playability of your existing saves.
    Screen Shot 2020-06-13 at 2.08.28 PM.png

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts