all edited and done
Total Ancient War UK vs US Game 1
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TripleA Turn Summary: Parthia round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Parthia 1 archer moved from Ecbatana to Susa 1 cataphract moved from Persepolis to Susa 1 archer moved from Persepolis to Susa Purchase Units - Parthia Trigger PARbiremes: buyBireme removed from ParthiaProduction Trigger PARbiremes: buyBiremeX added to ParthiaProduction Trigger PARbiremesWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 1 cataphract and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Susa Parthia attack with 2 archers and 1 cataphract Seleucid defend with 1 hoplite Parthia roll dice for 2 archers and 1 cataphract in Susa, round 2 : 2/3 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Susa, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Susa Parthia win, taking Susa from Seleucid with 2 archers and 1 cataphract remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 1 archer moved from Albana to SZ 84 1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis Place Units - Parthia 1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 30 PUs; end with 30 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 32 PUs
Combat Hit Differential Summary :
Parthia : 0.67 Seleucid : -0.50
Territory Summary for Parthia :
SZ 86 : 1 flagship and 1 trireme Susa : 2 archers and 1 cataphract Cyropolis : 1 archer Gazaca : 1 flag Persepolis : 9 archers, 2 cataphracts, 2 catapults, 1 city, 10 horsearchers, 1 leader, 6 walls and 1 warelephant East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 52 / 53 Pergamon : 30 / 36 Carthage : 71 / 79 Macedonia : 9 / 15 Bosporus : 28 / 26 Pontus : 31 / 31 Seleucid : 81 / 81 Egypt : 28 / 33 Parthia : 30 / 32 Armenia : 20 / 27 AI_Barbarians : 14 / 23 AI_Neutral : 126 / 1261
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@captainwalker said in Total Ancient War UK vs US Game 1:
Combat - Egypt
Battle in Jerusalem
Battle score for attacker is 67What on earth is going on! Another strafe with inferior power achieves a big gain for Egypt. What is the secret of your success @captainwalker ?
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Get lost! Is that a joke? Last turn 10% this one, 25%.
This game is wank. -
Sorry guys, but I don’t want to play any more . (Yes, I am 8 years old.) This game is stressing me no end and I don’t need this worry . It really no fun for me. It is a strain on my eyes and mind.
Thanks for playing all these games with me.
Adam, feel free to finish for me. -
Well - I am not going to continue without Leo
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@Private-Panic @Wittmann Are you surrendering then? I’m fine with moving on to a different map. Its definitely a very random map with all the barbarians and the naval units with targeted attacks.
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I am glad we tried this map but moving on to another map is fine.
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TripleA Turn Summary: Armenia round 10
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - Armenia 1 skirmisher moved from Armavira to Artaxata 1 horsearcher moved from Albana to Artaxata 1 horsearcher moved from Artaxata to Phasis 7 cataphracts, 6 catapults, 1 leader and 3 spearmen moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 1 catapult, 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 7 cataphracts, 6 catapults, 1 horsearcher, 1 leader and 3 spearmen Bosporus defend with 13 archers, 2 hoplites, 2 horsearchers and 1 leader Armenia roll dice for 7 cataphracts, 6 catapults, 1 horsearcher, 1 leader and 3 spearmen in Phasis, round 2 : 8/18 hits, 8.83 expected hits Bosporus roll dice for 13 archers, 2 hoplites, 2 horsearchers and 1 leader in Phasis, round 2 : 12/18 hits, 11.67 expected hits Units damaged: 1 leader owned by the Armenia 5 catapults owned by the Armenia, 2 cataphracts owned by the Armenia, 2 hoplites owned by the Bosporus, 4 archers owned by the Bosporus, 1 horsearcher owned by the Armenia, 3 spearmen owned by the Armenia and 2 horsearchers owned by the Bosporus lost in Phasis 1 catapult owned by the Armenia, 5 cataphracts owned by the Armenia and 1 leader owned by the Armenia retreated to Armavira Bosporus win with 9 archers and 1 leader remaining. Battle score for attacker is -14 Casualties for Armenia: 2 cataphracts, 5 catapults, 1 horsearcher and 3 spearmen Casualties for Bosporus: 4 archers, 2 hoplites and 2 horsearchers Non Combat Move - Armenia Place Units - Armenia 1 catapult, 1 horsearcher and 2 spearmen placed in Armavira 1 skirmisher placed in Albana Research Technology - Armenia Armenia roll 3,4 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 20 PUs; end with 20 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 24 PUs
Combat Hit Differential Summary :
Armenia : -0.83 Bosporus : 0.33
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TripleA Turn Summary: RomanRepublic round 11
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11 Combat Move - RomanRepublic 6 quadriremes moved from SZ 25 to SZ 28 Purchase Units - RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 ballista, 2 quadriremes, 1 suprareme and 1 trireme; Remaining resources: 1 PUs; 1 techTokens; Combat - RomanRepublic Battle in SZ 28 RomanRepublic attack with 6 quadriremes Carthage defend with 1 bireme RomanRepublic roll dice for 6 quadriremes in SZ 28, round 2 : 4/6 hits, 3.00 expected hits Carthage roll dice for 1 bireme in SZ 28, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the Carthage lost in SZ 28 RomanRepublic win with 6 quadriremes remaining. Battle score for attacker is 12 Casualties for Carthage: 1 bireme Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 quadriremes, 1 suprareme and 1 trireme placed in SZ 28 1 ballista, 1 skirmisher and 1 wall placed in Roma Research Technology - RomanRepublic RomanRepublic rolls : 0/1 hits, 0.00 expected hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 63 PUs RomanRepublic collect 1 PU from War Bonds; end with 64 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 59 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 58 PUs Units generate 1 techTokens; RomanRepublic end with 1 techTokens Units generate 3 PUs; RomanRepublic end with 61 PUs
Combat Hit Differential Summary :
Carthage : -0.33 RomanRepublic : 1.00 RomanRepublic rolls : : 0.00
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@Wittmann We accept your surrender and will be kind enough to let all of the Carthaginians and Seleucids be Roman slaves!
@Wittmann @Private-Panic @Wittmann @captainwalker Thoughts on what map you’d like to play next? Maybe we shouldn’t let Adam pick this time ;)
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@redrum Am I the only one that likes TAW then?
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@Private-Panic I’m ok with it. The 2 things I really don’t like about it are:
- The roaming AI barbarians
- The map feels too small so that it quickly comes down to just a few large battles
The targeted attacks and high degree of randomness doesn’t really bother me but it can be hard for many people to stomach.
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@redrum said in Total Ancient War UK vs US Game 1:
targeted attacks and high degree of randomness
What do you mean by that @redrum ?
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@Private-Panic So for ships on the map they each get a 1/6 roll against another type of ship. This causes lots of high impact small dice rolls where if one side hits a few of those and the other doesn’t then it vastly swings the average outcome. I think if you look at all the Rome/Carthage naval battles this game, you can see how far from average some of the results are and the difference of I have like 80% win chance with +60 TUV then end up losing with -60 TUV.
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@redrum I agree that ships getting a possible preemptive hit can be hard on one side . I also think it is hampered by variety in price of the units too. It seems better having the 4 IPC units , compared to the 6 and 7 IPC ones, as a casualty is always a casualty.
The Barbarians are very random and game changing.
And you are right, it did come down to a few big stacks facing each other off.
Sorry Adam!
You were good at this game though; I can have the grace to admit that. -
Has anyone tried either the Middle Earth map or one of the Civil War maps?
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@Degrasse I’ve played both middle earth maps and Civil War :)
Civil war probably isn’t a good option given its only 2 player and very complex.
Both middle earth maps are pretty decent. The first one is more simple and easier to learn. The newer one (Battle for Arda) is pretty cool but a bit more complex as it has terrain types and targeted attacks and high movement units.
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@Degrasse said in Total Ancient War UK vs US Game 1:
Has anyone tried either the Middle Earth map or one of the Civil War maps?
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Thanks All! I have enjoyed our games, even though I think I was on the losing side for too many of them! But I think I would like to take a break for a while. Hope you enjoy your next game. You will be free to play WaW now! :grinning: