Total Ancient War UK vs US Game 1


  • TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Macedonia
            1 warrior moved from Apollonia to Dodona
            1 skirmisher moved from Apollonia to Dodona
            1 quadrireme moved from SZ 53 to SZ 68
            1 flagship moved from SZ 53 to SZ 68
    
        Purchase Units - Macedonia
            Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
            Macedonia buy 1 skirmisher and 1 warrior; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Macedonia
            Battle in Dodona
                Macedonia attack with 1 skirmisher and 1 warrior
                Pergamon defend with 1 spearman
                    Macedonia roll dice for 1 skirmisher and 1 warrior in Dodona, round 2 : 0/2 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 spearman in Dodona, round 2 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 skirmisher and 1 warrior in Dodona, round 3 : 0/2 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 spearman in Dodona, round 3 : 1/1 hits, 0.33 expected hits
                    1 skirmisher owned by the Macedonia lost in Dodona
                    Macedonia roll dice for 1 warrior in Dodona, round 4 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 spearman in Dodona, round 4 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the Macedonia lost in Dodona
                GreekCityStates win with 1 spearman remaining. Battle score for attacker is -10
                Casualties for Macedonia: 1 skirmisher and 1 warrior
            Battle in SZ 68
                Macedonia attack with 1 flagship and 1 quadrireme
                GreekCityStates defend with 3 quinqueremes
                    quin_VS_quad fire in SZ 68 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 flagship and 1 quadrireme in SZ 68, round 2 : 1/2 hits, 0.83 expected hits
                    GreekCityStates roll dice for 3 quinqueremes in SZ 68, round 2 : 3/3 hits, 2.50 expected hits
                    1 quadrireme owned by the Macedonia, 1 quinquereme owned by the GreekCityStates and 1 flagship owned by the Macedonia lost in SZ 68
                GreekCityStates win with 2 quinqueremes remaining. Battle score for attacker is -2
                Casualties for Macedonia: 1 flagship and 1 quadrireme
                Casualties for GreekCityStates: 1 quinquereme
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 skirmishers and 1 warrior placed in Apollonia
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia rolls : 1/1 hits, 0.00 expected hits
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover tradeRoutes
    
        Activate Technology - Macedonia
            Macedonia activating tradeRoutes
    
        Turn Complete - Macedonia
            Macedonia collect 9 PUs; end with 10 PUs
            Macedonia collect 5 PUs from War Bonds; end with 15 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 14 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 13 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 12 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 15 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.17
    Macedonia rolls : : 1.00
    GreekCityStates : 1.50
    quin_VS_quad fire in SZ 68 : : -0.17
    

    Territory Summary for Macedonia :

    Apollonia : 1 flag, 1 city, 3 phalanxs, 6 skirmishers, 3 walls and 6 warriors
    

    Savegame


  • TripleA Turn Summary: Seleucid round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Seleucid
            1 flagship and 1 quinquereme moved from SZ 65 to SZ 68
            2 cataphracts, 7 hoplites, 9 phalanxs and 3 warelephants moved from Susa to Babylon
            1 cataphract, 3 hoplites and 1 phalanx moved from Seleucia to Babylon
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 5 hoplites, 1 phalanx and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Babylon
                Seleucid attack with 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants
                Parthia defend with 1 cataphract and 2 horsearchers
                    Seleucid roll dice for 3 cataphracts, 10 hoplites, 10 phalanxs and 3 warelephants in Babylon, round 2 : 13/26 hits, 12.83 expected hits
                    Parthia roll dice for 1 cataphract and 2 horsearchers in Babylon, round 2 : 1/3 hits, 1.00 expected hits
                    2 horsearchers owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
                Seleucid win, taking Babylon from Parthia with 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants remaining. Battle score for attacker is 13
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 cataphract and 2 horsearchers
            Battle in SZ 68
                Seleucid attack with 1 flagship and 1 quinquereme
                GreekCityStates defend with 2 quinqueremes
                    Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 2 : 1/2 hits, 1.00 expected hits
                    GreekCityStates roll dice for 2 quinqueremes in SZ 68, round 2 : 0/2 hits, 1.67 expected hits
                    1 quinquereme owned by the GreekCityStates lost in SZ 68
                    Seleucid roll dice for 1 flagship and 1 quinquereme in SZ 68, round 3 : 1/2 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 quinquereme in SZ 68, round 3 : 1/1 hits, 0.83 expected hits
                Units damaged: 1 flagship owned by the Seleucid
                    1 quinquereme owned by the GreekCityStates lost in SZ 68
                Seleucid win with 1 flagship and 1 quinquereme remaining. Battle score for attacker is 32
                Casualties for GreekCityStates: 2 quinqueremes
    
        Non Combat Move - Seleucid
            Turning on Edit Mode
            EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher
            EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher
            EDIT: Removing units owned by Bosporus from Azara: 1 horsearcher
            EDIT: Adding units owned by Bosporus to Tanais: 1 horsearcher
            EDIT: Turning off Edit Mode
            3 warelephants moved from Antioch to Jerusalem
            1 hoplite moved from Antioch to SZ 61
            1 hoplite moved from Antioch to SZ 61
            2 hoplites and 1 quadrireme moved from SZ 61 to SZ 59
            1 hoplite moved from SZ 59 to Jerusalem
            1 hoplite moved from SZ 59 to Jerusalem
            1 bireme moved from SZ 59 to SZ 61
    
        Place Units - Seleucid
            2 hoplites and 3 warelephants placed in Antioch
            1 cataphract, 3 hoplites and 1 phalanx placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 6,1 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover warCollege
    
        Activate Technology - Seleucid
            Seleucid activating warCollege
    
        Turn Complete - Seleucid
            Seleucid collect 87 PUs; end with 87 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 81 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.00
    Seleucid : 0.17
    GreekCityStates : -1.50
    

    Territory Summary for Seleucid :

    Byzantium : 1 cataphract, 1 hoplite and 1 warelephant
    Jerusalem : 1 flag, 11 hoplites, 8 phalanxs and 12 warelephants
    Petra : 1 flag
    Babylon : 1 flag, 3 cataphracts, 9 hoplites, 10 phalanxs and 3 warelephants
    Salamis : 1 flag
    Ninive : 1 hoplite
    Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants
    SZ 68 : 1 flagship and 1 quinquereme
    SZ 61 : 1 bireme and 1 quadrireme
    Susa : 1 flag, 1 hoplite
    Seleucia : 1 cataphract, 1 city, 3 hoplites, 1 phalanx and 3 walls
    SZ 59 : 1 quadrireme and 1 trireme
    Sidon : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 52 / 53
    Pergamon : 30 / 36
    Carthage : 71 / 79
    Macedonia : 9 / 15
    Bosporus : 28 / 26
    Pontus : 31 / 31
    Seleucid : 87 / 81
    Egypt : 28 / 28
    Parthia : 24 / 34
    Armenia : 20 / 27
    AI_Barbarians : 14 / 23
    AI_Neutral : 126 / 1261
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Egypt
            1 unit repaired.
            3 archers, 2 catapults, 1 chariot, 1 leader, 16 phalanxs and 4 warelephants moved from Pharan to Jerusalem
            1 chariot moved from Alexandria to Jerusalem
            2 chariots moved from Pharan to Jerusalem
    
        Purchase Units - Egypt
            Egypt buy 3 chariots and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Jerusalem
                Egypt attack with 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants
                Seleucid defend with 11 hoplites, 8 phalanxs and 12 warelephants
                    Egypt roll dice for 3 archers, 2 catapults, 4 chariots, 1 leader, 16 phalanxs and 4 warelephants in Jerusalem, round 2 : 21/30 hits, 17.50 expected hits
                    Seleucid roll dice for 11 hoplites, 8 phalanxs and 12 warelephants in Jerusalem, round 2 : 15/31 hits, 20.00 expected hits
                Units damaged: 1 leader owned by the Egypt
                    4 chariots owned by the Egypt, 1 warelephant owned by the Egypt, 11 hoplites owned by the Seleucid, 5 phalanxs owned by the Egypt, 1 catapult owned by the Egypt, 3 archers owned by the Egypt and 10 warelephants owned by the Seleucid lost in Jerusalem
                3 warelephants owned by the Egypt, 11 phalanxs owned by the Egypt, 1 catapult owned by the Egypt and 1 leader owned by the Egypt retreated to Pharan
                Seleucid win with 8 phalanxs and 2 warelephants remaining. Battle score for attacker is 67
                Casualties for Egypt: 3 archers, 1 catapult, 4 chariots, 5 phalanxs and 1 warelephant
                Casualties for Seleucid: 11 hoplites and 10 warelephants
    
        Non Combat Move - Egypt
            1 archer moved from Memphis to Pharan
            2 archers and 1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            3 chariots and 1 warelephant placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 28 PUs
            Egypt collect 6 PUs from War Bonds; end with 34 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 33 PUs
    

    Combat Hit Differential Summary :

    Egypt : 3.50
    Egypt rolls : : 0.00
    Seleucid : -5.00
    

    Territory Summary for Egypt :

    Memphis : 2 archers and 1 phalanx
    Alexandria : 1 catapult, 3 chariots, 1 city, 5 walls and 1 warelephant
    Cyrene : 1 archer
    Pharan : 1 archer, 1 catapult, 1 leader, 11 phalanxs and 3 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 52 / 53
    Pergamon : 30 / 36
    Carthage : 71 / 79
    Macedonia : 9 / 15
    Bosporus : 28 / 26
    Pontus : 31 / 31
    Seleucid : 87 / 81
    Egypt : 28 / 33
    Parthia : 24 / 34
    Armenia : 20 / 27
    AI_Barbarians : 14 / 23
    AI_Neutral : 126 / 1261
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Parthia
            1 archer moved from Ecbatana to Susa
            1 cataphract moved from Persepolis to Susa
            1 archer moved from Persepolis to Susa
    
        Purchase Units - Parthia
            Trigger PARbiremes: buyBireme removed from ParthiaProduction
            Trigger PARbiremes: buyBiremeX added to ParthiaProduction
            Trigger PARbiremesWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 1 archer, 1 cataphract and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Susa
                Parthia attack with 2 archers and 1 cataphract
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 2 archers and 1 cataphract in Susa, round 2 : 2/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Susa, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Susa
                Parthia win, taking Susa from Seleucid with 2 archers and 1 cataphract remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer moved from Albana to SZ 84
            1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
            1 archer moved from SZ 86 to Cyropolis
    
        Place Units - Parthia
            1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 4,4 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 30 PUs; end with 30 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 32 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.67
    Seleucid : -0.50
    

    Territory Summary for Parthia :

    SZ 86 : 1 flagship and 1 trireme
    Susa : 2 archers and 1 cataphract
    Cyropolis : 1 archer
    Gazaca : 1 flag
    Persepolis : 9 archers, 2 cataphracts, 2 catapults, 1 city, 10 horsearchers, 1 leader, 6 walls and 1 warelephant
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 52 / 53
    Pergamon : 30 / 36
    Carthage : 71 / 79
    Macedonia : 9 / 15
    Bosporus : 28 / 26
    Pontus : 31 / 31
    Seleucid : 81 / 81
    Egypt : 28 / 33
    Parthia : 30 / 32
    Armenia : 20 / 27
    AI_Barbarians : 14 / 23
    AI_Neutral : 126 / 1261
    

    Savegame


  • @captainwalker said in Total Ancient War UK vs US Game 1:

    Combat - Egypt
    Battle in Jerusalem
    Battle score for attacker is 67

    What on earth is going on! Another strafe with inferior power achieves a big gain for Egypt. What is the secret of your success @captainwalker ?


  • Get lost! Is that a joke? Last turn 10% this one, 25%.
    This game is wank.


  • Sorry guys, but I don’t want to play any more . (Yes, I am 8 years old.) This game is stressing me no end and I don’t need this worry . It really no fun for me. It is a strain on my eyes and mind.
    Thanks for playing all these games with me.
    Adam, feel free to finish for me.


  • Well - I am not going to continue without Leo


  • @Private-Panic @Wittmann Are you surrendering then? I’m fine with moving on to a different map. Its definitely a very random map with all the barbarians and the naval units with targeted attacks.

  • '21 '19 '18 '17 '16

    I am glad we tried this map but moving on to another map is fine.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 10

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 10
    
        Combat Move - Armenia
            1 skirmisher moved from Armavira to Artaxata
            1 horsearcher moved from Albana to Artaxata
            1 horsearcher moved from Artaxata to Phasis
            7 cataphracts, 6 catapults, 1 leader and 3 spearmen moved from Armavira to Phasis
    
        Purchase Units - Armenia
            Armenia buy 1 catapult, 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Phasis
                Armenia attack with 7 cataphracts, 6 catapults, 1 horsearcher, 1 leader and 3 spearmen
                Bosporus defend with 13 archers, 2 hoplites, 2 horsearchers and 1 leader
                    Armenia roll dice for 7 cataphracts, 6 catapults, 1 horsearcher, 1 leader and 3 spearmen in Phasis, round 2 : 8/18 hits, 8.83 expected hits
                    Bosporus roll dice for 13 archers, 2 hoplites, 2 horsearchers and 1 leader in Phasis, round 2 : 12/18 hits, 11.67 expected hits
                Units damaged: 1 leader owned by the Armenia
                    5 catapults owned by the Armenia, 2 cataphracts owned by the Armenia, 2 hoplites owned by the Bosporus, 4 archers owned by the Bosporus, 1 horsearcher owned by the Armenia, 3 spearmen owned by the Armenia and 2 horsearchers owned by the Bosporus lost in Phasis
                1 catapult owned by the Armenia, 5 cataphracts owned by the Armenia and 1 leader owned by the Armenia retreated to Armavira
                Bosporus win with 9 archers and 1 leader remaining. Battle score for attacker is -14
                Casualties for Armenia: 2 cataphracts, 5 catapults, 1 horsearcher and 3 spearmen
                Casualties for Bosporus: 4 archers, 2 hoplites and 2 horsearchers
    
        Non Combat Move - Armenia
    
        Place Units - Armenia
            1 catapult, 1 horsearcher and 2 spearmen placed in Armavira
            1 skirmisher placed in Albana
    
        Research Technology - Armenia
                Armenia roll 3,4 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 20 PUs; end with 20 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 24 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.83
    Bosporus : 0.33
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 11

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 11
    
        Combat Move - RomanRepublic
            6 quadriremes moved from SZ 25 to SZ 28
    
        Purchase Units - RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 ballista, 2 quadriremes, 1 suprareme and 1 trireme; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - RomanRepublic
            Battle in SZ 28
                RomanRepublic attack with 6 quadriremes
                Carthage defend with 1 bireme
                    RomanRepublic roll dice for 6 quadriremes in SZ 28, round 2 : 4/6 hits, 3.00 expected hits
                    Carthage roll dice for 1 bireme in SZ 28, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the Carthage lost in SZ 28
                RomanRepublic win with 6 quadriremes remaining. Battle score for attacker is 12
                Casualties for Carthage: 1 bireme
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 quadriremes, 1 suprareme and 1 trireme placed in SZ 28
            1 ballista, 1 skirmisher and 1 wall placed in Roma
    
        Research Technology - RomanRepublic
                RomanRepublic rolls : 0/1 hits, 0.00 expected hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 63 PUs
            RomanRepublic collect 1 PU from War Bonds; end with 64 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 59 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 58 PUs
            Units generate 1 techTokens; RomanRepublic end with 1 techTokens
            Units generate 3 PUs; RomanRepublic end with 61 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    RomanRepublic : 1.00
    RomanRepublic rolls : : 0.00
    

    Savegame


  • @Degrasse @redrum if you don’t mind. It is a very strange game and it is causing me too much worry, I am afraid .

  • TripleA

    @Wittmann We accept your surrender and will be kind enough to let all of the Carthaginians and Seleucids be Roman slaves!

    @Wittmann @Private-Panic @Wittmann @captainwalker Thoughts on what map you’d like to play next? Maybe we shouldn’t let Adam pick this time ;)


  • @redrum Am I the only one that likes TAW then?


  • @Private-Panic I’m ok with it. The 2 things I really don’t like about it are:

    1. The roaming AI barbarians
    2. The map feels too small so that it quickly comes down to just a few large battles

    The targeted attacks and high degree of randomness doesn’t really bother me but it can be hard for many people to stomach.


  • @redrum said in Total Ancient War UK vs US Game 1:

    targeted attacks and high degree of randomness

    What do you mean by that @redrum ?


  • @Private-Panic So for ships on the map they each get a 1/6 roll against another type of ship. This causes lots of high impact small dice rolls where if one side hits a few of those and the other doesn’t then it vastly swings the average outcome. I think if you look at all the Rome/Carthage naval battles this game, you can see how far from average some of the results are and the difference of I have like 80% win chance with +60 TUV then end up losing with -60 TUV.


  • @redrum I agree that ships getting a possible preemptive hit can be hard on one side . I also think it is hampered by variety in price of the units too. It seems better having the 4 IPC units , compared to the 6 and 7 IPC ones, as a casualty is always a casualty.
    The Barbarians are very random and game changing.
    And you are right, it did come down to a few big stacks facing each other off.
    Sorry Adam!
    You were good at this game though; I can have the grace to admit that.

  • '21 '19 '18 '17 '16

    Has anyone tried either the Middle Earth map or one of the Civil War maps?

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