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Total Ancient War UK vs US Game 1
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TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Seleucid 1 flagship moved from SZ 64 to SZ 59 1 hoplite moved from Antioch to SZ 61 1 bireme and 1 hoplite moved from SZ 61 to SZ 59 1 hoplite moved from SZ 59 to Pharan 1 hoplite moved from Sidon to Jerusalem 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61 1 hoplite moved from Babylon to Susa 2 cataphracts and 2 hoplites moved from Seleucia to Susa Purchase Units - Seleucid Seleucid buy 7 hoplites and 4 warelephants; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Pharan Seleucid attack with 1 hoplite Egypt defend with 1 archer Seleucid roll dice for 1 flagship in Pharan, round 2 : 1/1 hits, 1.00 expected hits Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Pharan Egypt win with no units remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 archer Non Combat Move - Seleucid 1 cataphract and 3 warelephants moved from Antioch to Jerusalem 1 cataphract, 1 hoplite and 1 warelephant moved from Pessinus to Nicaea 1 hoplite moved from Tavium to Tarsus 1 hoplite moved from Tavium to Tarsus Place Units - Seleucid 2 hoplites and 3 warelephants placed in Antioch 5 hoplites and 1 warelephant placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 4,4 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 87 PUs; end with 87 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 83 PUs
Combat Hit Differential Summary :
Egypt : 0.33 Seleucid : 0.00
Territory Summary for Seleucid :
Jerusalem : 1 flag, 9 cataphracts, 1 catapult, 13 hoplites, 1 leader, 7 phalanxs and 6 warelephants Petra : 1 flag Babylon : 1 flag, 1 cataphract Salamis : 1 flag Ninive : 1 hoplite Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants SZ 61 : 2 quadriremes, 1 quinquereme and 1 trireme Tarsus : 2 hoplites Susa : 1 flag, 2 cataphracts, 4 hoplites, 8 phalanxs and 2 warelephants Seleucia : 1 city, 5 hoplites, 3 walls and 1 warelephant SZ 59 : 1 bireme and 1 flagship Nicaea : 1 cataphract, 1 hoplite and 1 warelephant Sidon : 1 flag
Production/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 42 / 43 Pergamon : 30 / 75 Carthage : 68 / 76 Macedonia : 23 / 25 Bosporus : 30 / 28 Pontus : 26 / 25 Seleucid : 87 / 83 Egypt : 28 / 30 Parthia : 24 / 27 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 869
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TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Egypt Purchase Units - Egypt Trigger EGYnavalAcademy: 1 flagship gained by PlayerID named:Egypt Trigger EGYnavalWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Egypt 10 archers, 2 catapults and 13 phalanxs moved from Memphis to Pharan 10 chariots, 1 leader and 4 warelephants moved from Alexandria to Pharan 1 archer and 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 2 chariots, 2 phalanxs and 1 wall placed in Alexandria 1 flagship were produced but were not placed Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 1/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after successful research. Egypt discover quinqueremes Activate Technology - Egypt Egypt activating quinqueremes Turn Complete - Egypt Egypt collect 28 PUs; end with 28 PUs Egypt collect 1 PU from War Bonds; end with 29 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 23 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 26 PUs
Combat Hit Differential Summary :
Egypt rolls : : 1.00
Territory Summary for Egypt :
Memphis : 1 archer and 1 phalanx Alexandria : 1 catapult, 2 chariots, 1 city, 2 phalanxs and 4 walls Cyrene : 1 archer Pharan : 10 archers, 2 catapults, 10 chariots, 1 leader, 13 phalanxs and 4 warelephants
Production/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 42 / 43 Pergamon : 30 / 75 Carthage : 68 / 76 Macedonia : 23 / 25 Bosporus : 30 / 28 Pontus : 26 / 25 Seleucid : 87 / 83 Egypt : 28 / 26 Parthia : 24 / 27 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 869
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TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Parthia 1 archer and 1 horsearcher moved from Persepolis to Babylon 1 horsearcher moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 1 archer, 1 catapult and 2 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 1 archer and 2 horsearchers Seleucid defend with 1 cataphract Parthia roll dice for 1 archer and 2 horsearchers in Babylon, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 cataphract in Babylon, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Seleucid lost in Babylon Parthia win, taking Babylon from Seleucid with 1 archer and 2 horsearchers remaining. Battle score for attacker is 8 Casualties for Seleucid: 1 cataphract Non Combat Move - Parthia 1 archer moved from Albana to SZ 84 1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis Place Units - Parthia 1 archer, 1 catapult and 2 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,5 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover economics Activate Technology - Parthia Parthia activating economics Turn Complete - Parthia Parthia collect 31 PUs; end with 31 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 34 PUs
Combat Hit Differential Summary :
Parthia : 0.17 Seleucid : -0.33
Territory Summary for Parthia :
Babylon : 1 flag, 1 archer and 2 horsearchers Armavira : 1 archer SZ 86 : 1 flagship and 1 trireme Ecbatana : 1 archer Cyropolis : 1 archer Gazaca : 1 flag Persepolis : 7 archers, 1 cataphract, 2 catapults, 1 city, 7 horsearchers, 1 leader and 4 walls East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 68 GreekCityStates : 42 / 43 Pergamon : 30 / 75 Carthage : 68 / 76 Macedonia : 23 / 25 Bosporus : 30 / 28 Pontus : 26 / 25 Seleucid : 80 / 83 Egypt : 28 / 26 Parthia : 31 / 34 Armenia : 24 / 25 AI_Barbarians : 9 / 18 AI_Neutral : 129 / 869
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TripleA Turn Summary: Armenia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Armenia 12 cataphracts, 9 catapults, 4 horsearchers, 1 leader, 9 skirmishers and 11 spearmen moved from Armavira to Pityus 2 horsearchers moved from Phasis to Pityus Purchase Units - Armenia Trigger ARMsupraremes: buySuprareme removed from ArmeniaProduction Trigger ARMsupraremes: buySupraremeX added to ArmeniaProduction Trigger ARMsupraremesWALL: 1 wall gained by PlayerID named:Armenia Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Pityus Armenia attack with 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen Bosporus defend with 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen in Pityus, round 2 : 15/48 hits, 18.83 expected hits Units damaged: 1 leader owned by the Bosporus Bosporus roll dice for 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader in Pityus, round 2 : 19/42 hits, 22.17 expected hits Units damaged: 1 leader owned by the Armenia 2 cavalrys owned by the Bosporus, 9 skirmishers owned by the Armenia, 2 cataphracts owned by the Bosporus, 9 spearmen owned by the Armenia and 10 horsearchers owned by the Bosporus lost in Pityus Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader and 2 spearmen in Pityus, round 3 : 10/30 hits, 14.50 expected hits Bosporus roll dice for 11 archers, 1 cataphract, 14 hoplites, 1 horsearcher and 1 leader in Pityus, round 3 : 16/28 hits, 17.67 expected hits 6 catapults owned by the Armenia, 2 cataphracts owned by the Armenia, 9 hoplites owned by the Bosporus, 6 horsearchers owned by the Armenia, 2 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus 3 catapults owned by the Armenia, 10 cataphracts owned by the Armenia and 1 leader owned by the Armenia retreated to Armavira Bosporus win with 11 archers, 1 cataphract, 5 hoplites and 1 leader remaining. Battle score for attacker is -28 Casualties for Armenia: 2 cataphracts, 6 catapults, 6 horsearchers, 9 skirmishers and 11 spearmen Casualties for Bosporus: 2 cataphracts, 2 cavalrys, 9 hoplites and 11 horsearchers Non Combat Move - Armenia 1 flagship and 2 triremes moved from SZ 76 to SZ 78 Place Units - Armenia 2 catapults, 1 skirmisher and 1 wall placed in Armavira 1 catapult placed in Albana Research Technology - Armenia Armenia roll 3,1 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 27 PUs
Combat Hit Differential Summary :
Armenia : -8.33 Bosporus : -4.83
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TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - RomanRepublic 3 legionaires moved from Valentia to Tarraco 1 ballista moved from Valentia to Tarraco 1 cataphract moved from Valentia to Tarraco 2 biremes and 2 supraremes moved from SZ 28 to SZ 27 1 bireme and 1 trireme moved from SZ 35 to SZ 27 Purchase Units - RomanRepublic Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 2 ballistas, 4 biremes and 2 legionaires; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Tarraco RomanRepublic attack with 1 ballista, 1 cataphract and 3 legionaires AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals RomanRepublic roll dice for 1 ballista, 1 cataphract and 3 legionaires in Tarraco, round 2 : 2/5 hits, 1.83 expected hits AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 2/4 hits, 1.00 expected hits 2 skirmisher_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Tarraco RomanRepublic roll dice for 1 cataphract and 2 legionaires in Tarraco, round 3 : 1/3 hits, 1.17 expected hits AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 1/2 hits, 0.67 expected hits 1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Tarraco RomanRepublic roll dice for 1 cataphract and 1 legionaire in Tarraco, round 4 : 1/2 hits, 0.83 expected hits AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 4 : 1/1 hits, 0.33 expected hits 1 warrior_neutral owned by the AI_Neutral and 1 cataphract owned by the RomanRepublic lost in Tarraco RomanRepublic win, taking Tarraco from AI_Neutral with 1 legionaire remaining. Battle score for attacker is -24 Casualties for RomanRepublic: 1 ballista, 1 cataphract and 2 legionaires Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals Battle in SZ 27 RomanRepublic attack with 3 biremes, 2 supraremes and 1 trireme Carthage defend with 3 biremes, 2 supraremes and 3 triremes bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits tri_VS_bi fire in SZ 27 : 1/3 hits, 0.50 expected hits 1 bireme owned by the RomanRepublic lost in SZ 27 RomanRepublic roll dice for 2 biremes, 2 supraremes and 1 trireme in SZ 27, round 2 : 3/7 hits, 3.33 expected hits Carthage roll dice for 3 biremes, 2 supraremes and 3 triremes in SZ 27, round 2 : 6/10 hits, 4.50 expected hits 3 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic, 1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 27 Carthage win with 2 supraremes and 3 triremes remaining. Battle score for attacker is -55 Casualties for RomanRepublic: 3 biremes, 2 supraremes and 1 trireme Casualties for Carthage: 3 biremes Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes placed in SZ 28 2 legionaires and 1 wall placed in Valentia 1 ballista placed in Roma 1 ballista and 1 catapult placed in Roma RomanRepublic undo move 4. RomanRepublic undo move 3. RomanRepublic undo move 2. 1 ballista, 1 catapult and 1 legionaire placed in Valentia 1 ballista, 1 legionaire and 1 wall placed in Roma Research Technology - RomanRepublic RomanRepublic roll 4,1 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 66 PUs RomanRepublic collect 2 PUs from War Bonds; end with 68 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 64 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 70 PUs
Combat Hit Differential Summary :
tri_VS_bi fire in SZ 27 : : 0.33 Carthage : 1.50 RomanRepublic : -0.17 bi_VS_supra fire in SZ 27 : : -0.67 AI_Neutral : 2.00
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TripleA Turn Summary: GreekCityStates round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - GreekCityStates 1 skirmisher moved from Delphi to Dodona GreekCityStates take Dodona from Macedonia 3 cavalrys moved from Larissa to Odessus Purchase Units - GreekCityStates Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates GreekCityStates buy 7 cavalrys; Remaining resources: 1 PUs; 2 techTokens; Combat - GreekCityStates Battle in Odessus GreekCityStates attack with 3 cavalrys Macedonia defend with 1 skirmisher GreekCityStates roll dice for 3 cavalrys in Odessus, round 2 : 0/3 hits, 1.00 expected hits Macedonia roll dice for 1 skirmisher in Odessus, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 3 cavalrys in Odessus, round 3 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 skirmisher in Odessus, round 3 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Odessus GreekCityStates win, taking Odessus from Macedonia with 2 cavalrys remaining. Battle score for attacker is -2 Casualties for GreekCityStates: 1 cavalry Casualties for Macedonia: 1 skirmisher Non Combat Move - GreekCityStates 1 archer moved from Delphi to Dodona 1 hoplite moved from Delphi to Dodona 3 archers, 1 catapult, 2 hoplites and 12 skirmishers moved from Larissa to Thessalonica 5 cavalrys moved from Athens to Thessalonica 1 skirmisher moved from Corinth to Athens 2 skirmishers moved from Sparta to Corinth Place Units - GreekCityStates 5 cavalrys and 1 skirmisher placed in Athens 2 cavalrys placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 2,2 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 50 PUs; end with 51 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 49 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 45 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 51 PUs
Combat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : 0.00
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TripleA Turn Summary: Pergamon round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Pergamon 1 unit repaired. 3 spearmen moved from Barcino to Tarraco 1 cavalry moved from Thessalonica to Istropolis Pergamon take Istropolis from Bosporus 1 phalanx moved from Thessalonica to Byzantium 3 cavalrys moved from Thessalonica to Philippopolis Pergamon take Philippopolis from Macedonia 2 spearmen moved from Larissa to Thessalonica 1 phalanx moved from Thessalonica to Odessus 1 catapult moved from Thessalonica to Odessus 1 leader moved from Thessalonica to Odessus 1 catapult and 1 phalanx moved from Thessalonica to Odessus Purchase Units - Pergamon Pergamon buy 1 catapult and 6 phalanxs; Remaining resources: 14 PUs; 2 techTokens; Combat - Pergamon Non Combat Move - Pergamon Place Units - Pergamon 1 catapult and 6 phalanxs placed in Thessalonica Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon roll 3,3 and gets 0 hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 38 PUs; end with 52 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 51 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Carthage 1 unit repaired. 2 supraremes and 3 triremes moved from SZ 27 to SZ 28 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs moved from Corduba to Carthago Nova 1 warelephant moved from Tingis to SZ 12 1 quinquereme and 1 warelephant moved from SZ 12 to SZ 15 1 warelephant moved from SZ 15 to Carthago Nova Purchase Units - Carthage Carthage buy 2 biremes, 3 cavalrys, 3 hoplites and 1 phalanx; Remaining resources: 4 PUs; 3 techTokens; Combat - Carthage Battle in SZ 28 Carthage attack with 2 supraremes and 3 triremes RomanRepublic defend with 4 biremes; GreekCityStates defend with 1 bireme tri_VS_bi fire in SZ 28 : 0/3 hits, 0.50 expected hits bi_VS_supra fire in SZ 28 : 0/2 hits, 0.33 expected hits Carthage roll dice for 2 supraremes and 3 triremes in SZ 28, round 2 : 4/7 hits, 3.67 expected hits RomanRepublic roll dice for 5 biremes in SZ 28, round 2 : 1/5 hits, 1.67 expected hits 1 bireme owned by the GreekCityStates, 1 trireme owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 2 supraremes and 2 triremes in SZ 28, round 3 : 3/6 hits, 3.33 expected hits RomanRepublic roll dice for 1 bireme in SZ 28, round 3 : 0/1 hits, 0.33 expected hits 1 bireme owned by the RomanRepublic lost in SZ 28 Carthage win with 2 supraremes and 2 triremes remaining. Battle score for attacker is 45 Casualties for Carthage: 1 trireme Casualties for GreekCityStates: 1 bireme Casualties for RomanRepublic: 4 biremes Battle in Carthago Nova Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant AI_Barbarians defend with 1 horsearcher and 1 warrior Carthage roll dice for 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant in Carthago Nova, round 2 : 7/13 hits, 7.00 expected hits AI_Neutral roll dice for 1 horsearcher and 1 warrior in Carthago Nova, round 2 : 0/2 hits, 0.67 expected hits 1 horsearcher owned by the AI_Barbarians and 1 warrior owned by the AI_Barbarians lost in Carthago Nova Carthage win, taking Carthago Nova from AI_Neutral with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant remaining. Battle score for attacker is 12 Casualties for AI_Barbarians: 1 horsearcher and 1 warrior Non Combat Move - Carthage 1 hoplite moved from Hispatis to Corduba 1 hoplite moved from Gades to Hispatis 2 biremes moved from SZ 14 to SZ 12 1 warelephant moved from Tingis to Siga 4 warelephants moved from Tingis to Siga 1 warelephant moved from Tingis to Siga 1 bireme moved from SZ 32 to SZ 24 1 hoplite moved from Aleria to SZ 24 1 hoplite moved from SZ 24 to Caralis 1 bireme moved from SZ 32 to SZ 33 1 quinquereme moved from SZ 32 to SZ 33 Place Units - Carthage 2 biremes placed in SZ 32 3 cavalrys placed in Gades 2 hoplites placed in Banasa 1 hoplite and 1 phalanx placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 5,4,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover quinqueremes Activate Technology - Carthage Carthage activating quinqueremes Turn Complete - Carthage Carthage collect 68 PUs; end with 72 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 71 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 69 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 78 PUs
Combat Hit Differential Summary :
Carthage : 0.00 tri_VS_bi fire in SZ 28 : : -0.50 RomanRepublic : -1.00 bi_VS_supra fire in SZ 28 : : -0.33 AI_Neutral : -0.67
Territory Summary for Carthage :
Siga : 1 flag, 6 warelephants Cartenna : 1 flag Caralis : 3 hoplites Banasa : 1 flag, 1 city, 2 hoplites and 1 wall Carthago Nova : 1 flag, 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls Auzia : 1 flag SZ 33 : 1 bireme and 1 quinquereme SZ 32 : 2 biremes Hispatis : 1 flag, 1 hoplite Acci : 1 flag Gades : 3 cavalrys, 1 city and 2 walls SZ 28 : 2 supraremes and 2 triremes SZ 24 : 1 bireme Palma : 1 cavalry Cirta : 1 flag Tingis : 1 wall Melita : 1 cavalry SZ 12 : 2 biremes SZ 15 : 1 quinquereme Corduba : 1 flag, 1 hoplite
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TripleA Turn Summary: Macedonia round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Macedonia 1 unit repaired. Purchase Units - Macedonia Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia Macedonia buy 1 phalanx and 1 warrior; Remaining resources: 10 PUs; 1 techTokens; Place Units - Macedonia 1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia rolls : 0/1 hits, 0.00 expected hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 5 PUs; end with 15 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 14 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 13 PUs Units generate 1 techTokens; Macedonia end with 1 techTokens Units generate 3 PUs; Macedonia end with 16 PUs
Combat Hit Differential Summary :
Macedonia rolls : : 0.00
Territory Summary for Macedonia :
SZ 66 : 1 flagship and 1 quadrireme Apollonia : 1 flag, 1 city, 2 phalanxs, 4 skirmishers, 3 walls and 5 warriors
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@Wittmann Please put my Macedonian ships wherever you would find them most helpful :grinning:
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@Private-Panic bend over Blackadder. Your bottom is going to wish it had never been born!
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TripleA Turn Summary: Seleucid round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Seleucid 1 cataphract, 1 hoplite and 1 warelephant moved from Nicaea to Byzantium 3 warelephants moved from Antioch to Jerusalem 2 hoplites moved from Antioch to SZ 61 2 hoplites and 1 quadrireme moved from SZ 61 to SZ 59 2 hoplites moved from Tarsus to SZ 61 2 hoplites and 1 quadrireme moved from SZ 61 to SZ 59 5 hoplites and 1 warelephant moved from Seleucia to Babylon 2 cataphracts, 3 hoplites, 8 phalanxs and 2 warelephants moved from Susa to Babylon Purchase Units - Seleucid Seleucid buy 5 hoplites, 2 phalanxs and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Babylon Seleucid attack with 2 cataphracts, 8 hoplites, 8 phalanxs and 3 warelephants Parthia defend with 1 archer and 2 horsearchers Seleucid roll dice for 2 cataphracts, 8 hoplites, 8 phalanxs and 3 warelephants in Babylon, round 2 : 14/21 hits, 10.67 expected hits Parthia roll dice for 1 archer and 2 horsearchers in Babylon, round 2 : 0/3 hits, 1.50 expected hits 2 horsearchers owned by the Parthia and 1 archer owned by the Parthia lost in Babylon Seleucid win, taking Babylon from Parthia with 2 cataphracts, 8 hoplites, 8 phalanxs and 3 warelephants remaining. Battle score for attacker is 20 Casualties for Parthia: 1 archer and 2 horsearchers Non Combat Move - Seleucid 4 hoplites moved from SZ 59 to Jerusalem 1 bireme moved from SZ 59 to SZ 61 1 flagship moved from SZ 59 to SZ 61 Place Units - Seleucid 1 hoplite, 1 phalanx and 3 warelephants placed in Antioch 4 hoplites and 1 phalanx placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 1,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 87 PUs; end with 87 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 82 PUs
Combat Hit Differential Summary :
Parthia : -1.50 Seleucid : 3.33
Territory Summary for Seleucid :
Byzantium : 1 cataphract, 1 hoplite and 1 warelephant Jerusalem : 1 flag, 9 cataphracts, 1 catapult, 17 hoplites, 1 leader, 7 phalanxs and 9 warelephants Petra : 1 flag Babylon : 1 flag, 2 cataphracts, 8 hoplites, 8 phalanxs and 3 warelephants Salamis : 1 flag Ninive : 1 hoplite Antioch : 1 city, 1 hoplite, 1 phalanx, 3 walls and 3 warelephants SZ 61 : 1 bireme, 1 flagship, 1 quinquereme and 1 trireme Susa : 1 flag, 1 hoplite Seleucia : 1 city, 4 hoplites, 1 phalanx and 3 walls SZ 59 : 2 quadriremes Sidon : 1 flag
Production/PUs Summary :
RomanRepublic : 66 / 70 GreekCityStates : 50 / 51 Pergamon : 24 / 53 Carthage : 68 / 78 Macedonia : 11 / 16 Bosporus : 31 / 30 Pontus : 34 / 34 Seleucid : 87 / 82 Egypt : 28 / 26 Parthia : 24 / 34 Armenia : 20 / 27 AI_Barbarians : 14 / 23 AI_Neutral : 125 / 1002
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TripleA Turn Summary: Egypt round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Egypt Purchase Units - Egypt Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 1 archer and 3 chariots; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Non Combat Move - Egypt 1 archer and 1 phalanx moved from Memphis to Pharan 1 phalanx moved from Alexandria to Memphis 2 chariots moved from Alexandria to Pharan 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 1 archer, 3 chariots and 1 wall placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 28 PUs; end with 28 PUs Egypt collect 6 PUs from War Bonds; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 31 PUs
Combat Hit Differential Summary :
Egypt rolls : : 0.00
Territory Summary for Egypt :
Memphis : 2 phalanxs Alexandria : 1 archer, 1 catapult, 3 chariots, 1 city and 5 walls Cyrene : 1 archer Pharan : 11 archers, 2 catapults, 12 chariots, 1 leader, 14 phalanxs and 4 warelephants
Production/PUs Summary :
RomanRepublic : 66 / 70 GreekCityStates : 50 / 51 Pergamon : 24 / 53 Carthage : 68 / 78 Macedonia : 11 / 16 Bosporus : 31 / 30 Pontus : 34 / 34 Seleucid : 87 / 82 Egypt : 28 / 31 Parthia : 24 / 34 Armenia : 20 / 27 AI_Barbarians : 14 / 23 AI_Neutral : 125 / 1002
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TripleA Turn Summary: Parthia round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Parthia 1 archer moved from Ecbatana to Susa 1 horsearcher moved from Persepolis to Susa 1 horsearcher moved from Persepolis to Susa Purchase Units - Parthia Trigger PAReconomics: buyCity removed from ParthiaProduction Trigger PAReconomics: buyCityX added to ParthiaProduction Trigger PAReconomicsWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 2 cataphracts and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Susa Parthia attack with 1 archer and 2 horsearchers Seleucid defend with 1 hoplite Parthia roll dice for 1 archer and 2 horsearchers in Susa, round 2 : 2/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Susa, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Susa Parthia win, taking Susa from Seleucid with 1 archer and 2 horsearchers remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 1 archer moved from Cyropolis to Ecbatana 1 flagship and 1 trireme moved from SZ 86 to SZ 84 Place Units - Parthia 1 archer, 2 cataphracts, 1 wall and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 2,2 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 30 PUs; end with 30 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 33 PUs
Combat Hit Differential Summary :
Parthia : 1.17 Seleucid : -0.50
Territory Summary for Parthia :
Armavira : 1 archer SZ 84 : 1 flagship and 1 trireme Susa : 1 archer and 2 horsearchers Ecbatana : 1 archer Gazaca : 1 flag Persepolis : 8 archers, 3 cataphracts, 2 catapults, 1 city, 5 horsearchers, 1 leader, 5 walls and 1 warelephant East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 66 / 70 GreekCityStates : 50 / 51 Pergamon : 24 / 53 Carthage : 68 / 78 Macedonia : 11 / 16 Bosporus : 31 / 30 Pontus : 34 / 34 Seleucid : 81 / 82 Egypt : 28 / 31 Parthia : 30 / 33 Armenia : 20 / 27 AI_Barbarians : 14 / 23 AI_Neutral : 125 / 1002
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TripleA Turn Summary: Armenia round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Armenia 1 unit repaired. 1 skirmisher moved from Armavira to Phasis 1 catapult moved from Albana to Armavira 1 cataphract moved from Armavira to Phasis 1 cataphract moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 2 horsearchers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 2 cataphracts and 1 skirmisher Bosporus defend with 1 hoplite Armenia roll dice for 2 cataphracts and 1 skirmisher in Phasis, round 2 : 1/3 hits, 1.17 expected hits Bosporus roll dice for 1 hoplite in Phasis, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Bosporus lost in Phasis Armenia win, taking Phasis from Bosporus with 2 cataphracts and 1 skirmisher remaining. Battle score for attacker is 7 Casualties for Bosporus: 1 hoplite Non Combat Move - Armenia 1 cataphract moved from Armavira to Artaxata 1 cataphract moved from Artaxata to Armavira Place Units - Armenia 1 horsearcher and 3 spearmen placed in Armavira 1 horsearcher placed in Albana Research Technology - Armenia Armenia roll 3,5 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 27 PUs
Combat Hit Differential Summary :
Armenia : -0.17 Bosporus : -0.50
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TripleA Turn Summary: RomanRepublic round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - RomanRepublic 1 leader moved from Capua to Roma 1 ballista moved from Roma to Capua 1 legionaire moved from Roma to Arretium 1 ballista moved from Roma to Arretium 2 legionaires moved from Verona to Genua Purchase Units - RomanRepublic RomanRepublic buy 5 quadriremes; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - RomanRepublic 1 legionaire moved from Tarraco to Valentia Place Units - RomanRepublic 2 quadriremes placed in SZ 28 3 quadriremes placed in SZ 25 Research Technology - RomanRepublic RomanRepublic roll 1,5 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 66 PUs RomanRepublic collect 4 PUs from War Bonds; end with 70 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 66 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - GreekCityStates 2 cavalrys moved from Odessus to Nicopolis 1 cavalry moved from Thessalonica to Nicopolis Purchase Units - GreekCityStates Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates GreekCityStates buy 5 cavalrys, 1 quinquereme and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; Combat - GreekCityStates Battle in Nicopolis GreekCityStates attack with 3 cavalrys AI_Barbarians defend with 1 skirmisher GreekCityStates roll dice for 3 cavalrys in Nicopolis, round 2 : 1/3 hits, 1.00 expected hits AI_Barbarians roll dice for 1 skirmisher in Nicopolis, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Nicopolis GreekCityStates win, taking Nicopolis from AI_Barbarians with 3 cavalrys remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Non Combat Move - GreekCityStates 1 archer and 1 hoplite moved from Dodona to Thessalonica 2 skirmishers moved from Athens to Larissa 5 cavalrys moved from Athens to Thessalonica 2 cavalrys moved from Sparta to Athens 2 skirmishers moved from Corinth to Athens 1 skirmisher moved from Dodona to Thessalonica 1 cavalry moved from Thessalonica to Philippopolis 1 hoplite moved from Syracuse to Lilybaeum Place Units - GreekCityStates 1 quinquereme placed in SZ 68 5 cavalrys placed in Athens 2 skirmishers placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 1,2 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 52 PUs; end with 53 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 52 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 51 PUs Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 49 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 46 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 52 PUs
Combat Hit Differential Summary :
AI_Barbarians : -0.17 GreekCityStates : 0.00
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TripleA Turn Summary: Pergamon round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Pergamon 3 spearmen moved from Tarraco to Valentia 2 catapults, 1 leader and 2 phalanxs moved from Odessus to Istropolis 3 cavalrys moved from Philippopolis to Istropolis 1 spearman moved from Thessalonica to Dodona 1 spearman moved from Thessalonica to Odessus Purchase Units - Pergamon Pergamon buy 1 catapult, 3 phalanxs and 3 skirmishers; Remaining resources: 7 PUs; 1 techTokens; Combat - Pergamon Battle in Istropolis Pergamon attack with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs Pontus defend with 2 skirmishers Pergamon roll dice for 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs in Istropolis, round 2 : 6/8 hits, 4.17 expected hits Pontus roll dice for 2 skirmishers in Istropolis, round 2 : 0/2 hits, 0.33 expected hits 2 skirmishers owned by the Pontus lost in Istropolis Pergamon win, taking Istropolis from Pontus with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 8 Casualties for Pontus: 2 skirmishers Non Combat Move - Pergamon Place Units - Pergamon 1 catapult, 3 phalanxs and 3 skirmishers placed in Thessalonica Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 27 PUs; end with 34 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 33 PUs
Combat Hit Differential Summary :
Pergamon : 1.83 Pontus : -0.33 Pergamon rolls : : 0.00
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TripleA Turn Summary: Carthage round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Carthage 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant moved from Carthago Nova to Valentia 1 warelephant moved from Siga to SZ 15 1 quinquereme and 1 warelephant moved from SZ 15 to SZ 16 1 warelephant moved from SZ 16 to Valentia 1 hoplite moved from Hispatis to Corduba 3 cavalrys moved from Gades to Corduba 1 trireme moved from SZ 28 to SZ 25 1 suprareme moved from SZ 28 to SZ 25 1 quinquereme moved from SZ 33 to SZ 25 1 bireme moved from SZ 33 to SZ 28 1 bireme moved from SZ 24 to SZ 25 Purchase Units - Carthage Trigger CARquinqueremes: buyQuinquereme removed from CarthageProduction Trigger CARquinqueremes: buyQuinqueremeX added to CarthageProduction Trigger CARquinqueremesWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 2 biremes, 2 cavalrys, 1 hoplite and 2 quinqueremes; Remaining resources: 3 PUs; 3 techTokens; Combat - Carthage Battle in Valentia Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 2 warelephants Pergamon defend with 3 spearmen; RomanRepublic defend with 1 ballista, 1 catapult, 1 city, 3 legionaires, 1 skirmisher and 4 walls AAwall fire in Valentia : 2/4 hits, 2.00 expected hits 2 cavalrys owned by the Carthage lost in Valentia Carthage roll dice for 1 catapult, 2 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 2 warelephants in Valentia, round 2 : 8/12 hits, 7.83 expected hits Units damaged: 4 walls owned by the RomanRepublic RomanRepublic roll dice for 1 ballista, 1 catapult, 3 legionaires, 1 skirmisher, 3 spearmen and 4 walls in Valentia, round 2 : 6/12 hits, 3.33 expected hits Units damaged: 2 leaders owned by the Carthage 2 cavalrys owned by the Carthage, 1 skirmisher owned by the RomanRepublic, 1 hoplite owned by the Carthage, 1 ballista owned by the RomanRepublic, 1 catapult owned by the Carthage and 2 spearmen owned by the Pergamon lost in Valentia Carthage roll dice for 2 leaders, 4 phalanxs and 2 warelephants in Valentia, round 3 : 7/8 hits, 5.00 expected hits RomanRepublic roll dice for 1 catapult, 3 legionaires, 1 spearman and 4 walls in Valentia, round 3 : 1/9 hits, 2.67 expected hits 1 catapult owned by the RomanRepublic, 2 walls owned by the RomanRepublic, 1 phalanx owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 spearman owned by the Pergamon lost in Valentia Carthage roll dice for 2 leaders, 3 phalanxs and 2 warelephants in Valentia, round 4 : 4/7 hits, 4.33 expected hits RomanRepublic roll dice for 2 walls in Valentia, round 4 : 1/2 hits, 0.67 expected hits 2 walls owned by the RomanRepublic and 1 leader owned by the Carthage lost in Valentia Carthage win, taking Valentia from RomanRepublic with 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 81 Casualties for Carthage: 1 catapult, 4 cavalrys, 1 hoplite, 1 leader and 1 phalanx Casualties for Pergamon: 3 spearmen Casualties for RomanRepublic: 1 ballista, 1 catapult, 3 legionaires, 1 skirmisher and 4 walls Battle in Corduba Carthage attack with 3 cavalrys and 1 hoplite AI_Barbarians defend with 1 warrior Carthage roll dice for 3 cavalrys and 1 hoplite in Corduba, round 2 : 2/4 hits, 1.33 expected hits AI_Neutral roll dice for 1 warrior in Corduba, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Corduba Carthage win, taking Corduba from AI_Neutral with 3 cavalrys and 1 hoplite remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Battle in SZ 25 Carthage attack with 1 bireme, 1 quinquereme, 1 suprareme and 1 trireme RomanRepublic defend with 3 quadriremes quin_VS_quad fire in SZ 25 : 0/3 hits, 0.50 expected hits quad_VS_tri fire in SZ 25 : 1/1 hits, 0.17 expected hits 1 trireme owned by the Carthage lost in SZ 25 Carthage roll dice for 1 bireme, 1 quinquereme and 1 suprareme in SZ 25, round 2 : 2/4 hits, 2.17 expected hits RomanRepublic roll dice for 3 quadriremes in SZ 25, round 2 : 3/3 hits, 2.00 expected hits 1 suprareme owned by the Carthage, 1 bireme owned by the Carthage, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 25 RomanRepublic win with 1 quadrireme remaining. Battle score for attacker is -42 Casualties for Carthage: 1 bireme, 1 quinquereme, 1 suprareme and 1 trireme Casualties for RomanRepublic: 2 quadriremes Battle in SZ 28 Carthage attack with 1 bireme, 1 suprareme and 1 trireme RomanRepublic defend with 2 quadriremes quad_VS_tri fire in SZ 28 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 bireme, 1 suprareme and 1 trireme in SZ 28, round 2 : 2/4 hits, 1.83 expected hits RomanRepublic roll dice for 2 quadriremes in SZ 28, round 2 : 2/2 hits, 1.33 expected hits 1 trireme owned by the Carthage, 1 bireme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 28 Carthage win with 1 suprareme remaining. Battle score for attacker is 1 Casualties for Carthage: 1 bireme and 1 trireme Casualties for RomanRepublic: 2 quadriremes Non Combat Move - Carthage 1 bireme moved from SZ 32 to SZ 24 1 bireme moved from SZ 32 to SZ 27 5 warelephants moved from Siga to Cartenna 2 hoplites moved from Banasa to SZ 12 1 bireme and 1 hoplite moved from SZ 12 to SZ 15 1 hoplite moved from SZ 15 to Carthago Nova 1 hoplite moved from SZ 12 to Hispatis Place Units - Carthage 2 biremes and 2 quinqueremes placed in SZ 32 2 cavalrys and 1 wall placed in Gades 1 hoplite placed in Banasa Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 5,3,4 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 71 PUs; end with 74 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 72 PUs Units generate 4 techTokens; Carthage end with 4 techTokens Units generate 12 PUs; Carthage end with 84 PUs
Combat Hit Differential Summary :
Carthage : 2.50 quad_VS_tri fire in SZ 28 : : -0.17 RomanRepublic : 3.00 AAwall fire in Valentia : : 0.00 quad_VS_tri fire in SZ 25 : : 0.83 quin_VS_quad fire in SZ 25 : : -0.50 AI_Neutral : -0.33
Territory Summary for Carthage :
Siga : 1 flag Cartenna : 1 flag, 5 warelephants Caralis : 3 hoplites Banasa : 1 flag, 1 city, 1 hoplite and 1 wall Carthago Nova : 1 flag, 1 hoplite Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls Auzia : 1 flag SZ 32 : 2 biremes and 2 quinqueremes Hispatis : 1 flag, 1 hoplite Acci : 1 flag Gades : 2 cavalrys, 1 city and 3 walls SZ 28 : 1 suprareme SZ 27 : 1 bireme SZ 24 : 1 bireme Palma : 1 cavalry Cirta : 1 flag Valentia : 1 flag, 1 city, 1 leader, 3 phalanxs and 2 warelephants Tingis : 1 wall Melita : 1 cavalry SZ 12 : 1 bireme SZ 15 : 1 bireme SZ 16 : 1 quinquereme Corduba : 1 flag, 3 cavalrys and 1 hoplite
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TripleA Turn Summary: Macedonia round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Macedonia Purchase Units - Macedonia Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia Macedonia buy 1 phalanx and 1 warrior; Remaining resources: 1 PUs; 1 techTokens; Place Units - Macedonia 1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia rolls : 0/1 hits, 0.00 expected hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 9 PUs; end with 10 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 9 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 8 PUs Units generate 1 techTokens; Macedonia end with 1 techTokens Units generate 3 PUs; Macedonia end with 11 PUs
Combat Hit Differential Summary :
Macedonia rolls : : 0.00
Territory Summary for Macedonia :
SZ 53 : 1 flagship and 1 quadrireme Apollonia : 1 flag, 1 city, 3 phalanxs, 5 skirmishers, 3 walls and 6 warriors