Total Ancient War UK vs US Game 1


  • TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 flagship moved from SZ 64 to SZ 59
            1 hoplite moved from Antioch to SZ 61
            1 bireme and 1 hoplite moved from SZ 61 to SZ 59
            1 hoplite moved from SZ 59 to Pharan
            1 hoplite moved from Sidon to Jerusalem
            2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61
            1 hoplite moved from Babylon to Susa
            2 cataphracts and 2 hoplites moved from Seleucia to Susa
    
        Purchase Units - Seleucid
            Seleucid buy 7 hoplites and 4 warelephants; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Pharan
                Seleucid attack with 1 hoplite
                Egypt defend with 1 archer
                    Seleucid roll dice for 1 flagship in Pharan, round 2 : 1/1 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Pharan
                Egypt win with no units remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 archer
    
        Non Combat Move - Seleucid
            1 cataphract and 3 warelephants moved from Antioch to Jerusalem
            1 cataphract, 1 hoplite and 1 warelephant moved from Pessinus to Nicaea
            1 hoplite moved from Tavium to Tarsus
            1 hoplite moved from Tavium to Tarsus
    
        Place Units - Seleucid
            2 hoplites and 3 warelephants placed in Antioch
            5 hoplites and 1 warelephant placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 4,4 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 87 PUs; end with 87 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 83 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.33
    Seleucid : 0.00
    

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 9 cataphracts, 1 catapult, 13 hoplites, 1 leader, 7 phalanxs and 6 warelephants
    Petra : 1 flag
    Babylon : 1 flag, 1 cataphract
    Salamis : 1 flag
    Ninive : 1 hoplite
    Antioch : 1 city, 2 hoplites, 3 walls and 3 warelephants
    SZ 61 : 2 quadriremes, 1 quinquereme and 1 trireme
    Tarsus : 2 hoplites
    Susa : 1 flag, 2 cataphracts, 4 hoplites, 8 phalanxs and 2 warelephants
    Seleucia : 1 city, 5 hoplites, 3 walls and 1 warelephant
    SZ 59 : 1 bireme and 1 flagship
    Nicaea : 1 cataphract, 1 hoplite and 1 warelephant
    Sidon : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 42 / 43
    Pergamon : 30 / 75
    Carthage : 68 / 76
    Macedonia : 23 / 25
    Bosporus : 30 / 28
    Pontus : 26 / 25
    Seleucid : 87 / 83
    Egypt : 28 / 30
    Parthia : 24 / 27
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 869
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Trigger EGYnavalAcademy: 1 flagship gained by PlayerID named:Egypt
            Trigger EGYnavalWALL: 1 wall gained by PlayerID named:Egypt
            Egypt buy 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Egypt
            10 archers, 2 catapults and 13 phalanxs moved from Memphis to Pharan
            10 chariots, 1 leader and 4 warelephants moved from Alexandria to Pharan
            1 archer and 1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            2 chariots, 2 phalanxs and 1 wall placed in Alexandria
            1 flagship were produced but were not placed
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 1/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after successful research.
            Egypt discover quinqueremes
    
        Activate Technology - Egypt
            Egypt activating quinqueremes
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 28 PUs
            Egypt collect 1 PU from War Bonds; end with 29 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
            Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 23 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 26 PUs
    

    Combat Hit Differential Summary :

    Egypt rolls : : 1.00
    

    Territory Summary for Egypt :

    Memphis : 1 archer and 1 phalanx
    Alexandria : 1 catapult, 2 chariots, 1 city, 2 phalanxs and 4 walls
    Cyrene : 1 archer
    Pharan : 10 archers, 2 catapults, 10 chariots, 1 leader, 13 phalanxs and 4 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 42 / 43
    Pergamon : 30 / 75
    Carthage : 68 / 76
    Macedonia : 23 / 25
    Bosporus : 30 / 28
    Pontus : 26 / 25
    Seleucid : 87 / 83
    Egypt : 28 / 26
    Parthia : 24 / 27
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 869
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Parthia
            1 archer and 1 horsearcher moved from Persepolis to Babylon
            1 horsearcher moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 1 catapult and 2 horsearchers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 1 archer and 2 horsearchers
                Seleucid defend with 1 cataphract
                    Parthia roll dice for 1 archer and 2 horsearchers in Babylon, round 2 : 1/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 cataphract in Babylon, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Seleucid lost in Babylon
                Parthia win, taking Babylon from Seleucid with 1 archer and 2 horsearchers remaining. Battle score for attacker is 8
                Casualties for Seleucid: 1 cataphract
    
        Non Combat Move - Parthia
            1 archer moved from Albana to SZ 84
            1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
            1 archer moved from SZ 86 to Cyropolis
    
        Place Units - Parthia
            1 archer, 1 catapult and 2 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 6,5 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover economics
    
        Activate Technology - Parthia
            Parthia activating economics
    
        Turn Complete - Parthia
            Parthia collect 31 PUs; end with 31 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 34 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.17
    Seleucid : -0.33
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 archer and 2 horsearchers
    Armavira : 1 archer
    SZ 86 : 1 flagship and 1 trireme
    Ecbatana : 1 archer
    Cyropolis : 1 archer
    Gazaca : 1 flag
    Persepolis : 7 archers, 1 cataphract, 2 catapults, 1 city, 7 horsearchers, 1 leader and 4 walls
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 68
    GreekCityStates : 42 / 43
    Pergamon : 30 / 75
    Carthage : 68 / 76
    Macedonia : 23 / 25
    Bosporus : 30 / 28
    Pontus : 26 / 25
    Seleucid : 80 / 83
    Egypt : 28 / 26
    Parthia : 31 / 34
    Armenia : 24 / 25
    AI_Barbarians : 9 / 18
    AI_Neutral : 129 / 869
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 7

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7
    
        Combat Move - Armenia
            12 cataphracts, 9 catapults, 4 horsearchers, 1 leader, 9 skirmishers and 11 spearmen moved from Armavira to Pityus
            2 horsearchers moved from Phasis to Pityus
    
        Purchase Units - Armenia
            Trigger ARMsupraremes: buySuprareme removed from ArmeniaProduction
            Trigger ARMsupraremes: buySupraremeX added to ArmeniaProduction
            Trigger ARMsupraremesWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 3 catapults and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Pityus
                Armenia attack with 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen
                Bosporus defend with 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader
                    Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader, 9 skirmishers and 11 spearmen in Pityus, round 2 : 15/48 hits, 18.83 expected hits
                Units damaged: 1 leader owned by the Bosporus
                    Bosporus roll dice for 11 archers, 3 cataphracts, 2 cavalrys, 14 hoplites, 11 horsearchers and 1 leader in Pityus, round 2 : 19/42 hits, 22.17 expected hits
                Units damaged: 1 leader owned by the Armenia
                    2 cavalrys owned by the Bosporus, 9 skirmishers owned by the Armenia, 2 cataphracts owned by the Bosporus, 9 spearmen owned by the Armenia and 10 horsearchers owned by the Bosporus lost in Pityus
                    Armenia roll dice for 12 cataphracts, 9 catapults, 6 horsearchers, 1 leader and 2 spearmen in Pityus, round 3 : 10/30 hits, 14.50 expected hits
                    Bosporus roll dice for 11 archers, 1 cataphract, 14 hoplites, 1 horsearcher and 1 leader in Pityus, round 3 : 16/28 hits, 17.67 expected hits
                    6 catapults owned by the Armenia, 2 cataphracts owned by the Armenia, 9 hoplites owned by the Bosporus, 6 horsearchers owned by the Armenia, 2 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus
                3 catapults owned by the Armenia, 10 cataphracts owned by the Armenia and 1 leader owned by the Armenia retreated to Armavira
                Bosporus win with 11 archers, 1 cataphract, 5 hoplites and 1 leader remaining. Battle score for attacker is -28
                Casualties for Armenia: 2 cataphracts, 6 catapults, 6 horsearchers, 9 skirmishers and 11 spearmen
                Casualties for Bosporus: 2 cataphracts, 2 cavalrys, 9 hoplites and 11 horsearchers
    
        Non Combat Move - Armenia
            1 flagship and 2 triremes moved from SZ 76 to SZ 78
    
        Place Units - Armenia
            2 catapults, 1 skirmisher and 1 wall placed in Armavira
            1 catapult placed in Albana
    
        Research Technology - Armenia
                Armenia roll 3,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 27 PUs
    

    Combat Hit Differential Summary :

    Armenia : -8.33
    Bosporus : -4.83
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            3 legionaires moved from Valentia to Tarraco
            1 ballista moved from Valentia to Tarraco
            1 cataphract moved from Valentia to Tarraco
            2 biremes and 2 supraremes moved from SZ 28 to SZ 27
            1 bireme and 1 trireme moved from SZ 35 to SZ 27
    
        Purchase Units - RomanRepublic
            Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction
            Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction
            Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic
            Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 2 ballistas, 4 biremes and 2 legionaires; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Tarraco
                RomanRepublic attack with 1 ballista, 1 cataphract and 3 legionaires
                AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 1 cataphract and 3 legionaires in Tarraco, round 2 : 2/5 hits, 1.83 expected hits
                    AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 2/4 hits, 1.00 expected hits
                    2 skirmisher_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Tarraco
                    RomanRepublic roll dice for 1 cataphract and 2 legionaires in Tarraco, round 3 : 1/3 hits, 1.17 expected hits
                    AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 1/2 hits, 0.67 expected hits
                    1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Tarraco
                    RomanRepublic roll dice for 1 cataphract and 1 legionaire in Tarraco, round 4 : 1/2 hits, 0.83 expected hits
                    AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 4 : 1/1 hits, 0.33 expected hits
                    1 warrior_neutral owned by the AI_Neutral and 1 cataphract owned by the RomanRepublic lost in Tarraco
                RomanRepublic win, taking Tarraco from AI_Neutral with 1 legionaire remaining. Battle score for attacker is -24
                Casualties for RomanRepublic: 1 ballista, 1 cataphract and 2 legionaires
                Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
            Battle in SZ 27
                RomanRepublic attack with 3 biremes, 2 supraremes and 1 trireme
                Carthage defend with 3 biremes, 2 supraremes and 3 triremes
                    bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits
                    tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits
                    bi_VS_supra fire in SZ 27 : 0/2 hits, 0.33 expected hits
                    tri_VS_bi fire in SZ 27 : 1/3 hits, 0.50 expected hits
                    1 bireme owned by the RomanRepublic lost in SZ 27
                    RomanRepublic roll dice for 2 biremes, 2 supraremes and 1 trireme in SZ 27, round 2 : 3/7 hits, 3.33 expected hits
                    Carthage roll dice for 3 biremes, 2 supraremes and 3 triremes in SZ 27, round 2 : 6/10 hits, 4.50 expected hits
                    3 biremes owned by the Carthage, 2 supraremes owned by the RomanRepublic, 1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 27
                Carthage win with 2 supraremes and 3 triremes remaining. Battle score for attacker is -55
                Casualties for RomanRepublic: 3 biremes, 2 supraremes and 1 trireme
                Casualties for Carthage: 3 biremes
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 biremes placed in SZ 28
            2 legionaires and 1 wall placed in Valentia
            1 ballista placed in Roma
            1 ballista and 1 catapult placed in Roma
            RomanRepublic undo move 4.
            RomanRepublic undo move 3.
            RomanRepublic undo move 2.
            1 ballista, 1 catapult and 1 legionaire placed in Valentia
            1 ballista, 1 legionaire and 1 wall placed in Roma
    
        Research Technology - RomanRepublic
                RomanRepublic roll 4,1 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
            RomanRepublic collect 2 PUs from War Bonds; end with 68 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 64 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 70 PUs
    

    Combat Hit Differential Summary :

    tri_VS_bi fire in SZ 27 : : 0.33
    Carthage : 1.50
    RomanRepublic : -0.17
    bi_VS_supra fire in SZ 27 : : -0.67
    AI_Neutral : 2.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            1 skirmisher moved from Delphi to Dodona
                  GreekCityStates take Dodona from Macedonia
            3 cavalrys moved from Larissa to Odessus
    
        Purchase Units - GreekCityStates
            Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
            GreekCityStates buy 7 cavalrys; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Odessus
                GreekCityStates attack with 3 cavalrys
                Macedonia defend with 1 skirmisher
                    GreekCityStates roll dice for 3 cavalrys in Odessus, round 2 : 0/3 hits, 1.00 expected hits
                    Macedonia roll dice for 1 skirmisher in Odessus, round 2 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 3 cavalrys in Odessus, round 3 : 2/3 hits, 1.00 expected hits
                    Macedonia roll dice for 1 skirmisher in Odessus, round 3 : 1/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Odessus
                GreekCityStates win, taking Odessus from Macedonia with 2 cavalrys remaining. Battle score for attacker is -2
                Casualties for GreekCityStates: 1 cavalry
                Casualties for Macedonia: 1 skirmisher
    
        Non Combat Move - GreekCityStates
            1 archer moved from Delphi to Dodona
            1 hoplite moved from Delphi to Dodona
            3 archers, 1 catapult, 2 hoplites and 12 skirmishers moved from Larissa to Thessalonica
            5 cavalrys moved from Athens to Thessalonica
            1 skirmisher moved from Corinth to Athens
            2 skirmishers moved from Sparta to Corinth
    
        Place Units - GreekCityStates
            5 cavalrys and 1 skirmisher placed in Athens
            2 cavalrys placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 2,2 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 50 PUs; end with 51 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 49 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 48 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 45 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 51 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.67
    GreekCityStates : 0.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - Pergamon
            1 unit repaired.
            3 spearmen moved from Barcino to Tarraco
            1 cavalry moved from Thessalonica to Istropolis
                  Pergamon take Istropolis from Bosporus
            1 phalanx moved from Thessalonica to Byzantium
            3 cavalrys moved from Thessalonica to Philippopolis
                  Pergamon take Philippopolis from Macedonia
            2 spearmen moved from Larissa to Thessalonica
            1 phalanx moved from Thessalonica to Odessus
            1 catapult moved from Thessalonica to Odessus
            1 leader moved from Thessalonica to Odessus
            1 catapult and 1 phalanx moved from Thessalonica to Odessus
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult and 6 phalanxs; Remaining resources: 14 PUs; 2 techTokens; 
    
        Combat - Pergamon
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            1 catapult and 6 phalanxs placed in Thessalonica
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon roll 3,3 and gets 0 hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 38 PUs; end with 52 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 51 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - Carthage
            1 unit repaired.
            2 supraremes and 3 triremes moved from SZ 27 to SZ 28
            1 catapult, 4 cavalrys, 1 hoplite, 2 leaders and 4 phalanxs moved from Corduba to Carthago Nova
            1 warelephant moved from Tingis to SZ 12
            1 quinquereme and 1 warelephant moved from SZ 12 to SZ 15
            1 warelephant moved from SZ 15 to Carthago Nova
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 3 cavalrys, 3 hoplites and 1 phalanx; Remaining resources: 4 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in SZ 28
                Carthage attack with 2 supraremes and 3 triremes
                RomanRepublic defend with 4 biremes; GreekCityStates defend with 1 bireme
                    tri_VS_bi fire in SZ 28 : 0/3 hits, 0.50 expected hits
                    bi_VS_supra fire in SZ 28 : 0/2 hits, 0.33 expected hits
                    Carthage roll dice for 2 supraremes and 3 triremes in SZ 28, round 2 : 4/7 hits, 3.67 expected hits
                    RomanRepublic roll dice for 5 biremes in SZ 28, round 2 : 1/5 hits, 1.67 expected hits
                    1 bireme owned by the GreekCityStates, 1 trireme owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 2 supraremes and 2 triremes in SZ 28, round 3 : 3/6 hits, 3.33 expected hits
                    RomanRepublic roll dice for 1 bireme in SZ 28, round 3 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the RomanRepublic lost in SZ 28
                Carthage win with 2 supraremes and 2 triremes remaining. Battle score for attacker is 45
                Casualties for Carthage: 1 trireme
                Casualties for GreekCityStates: 1 bireme
                Casualties for RomanRepublic: 4 biremes
            Battle in Carthago Nova
                Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant
                AI_Barbarians defend with 1 horsearcher and 1 warrior
                    Carthage roll dice for 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant in Carthago Nova, round 2 : 7/13 hits, 7.00 expected hits
                    AI_Neutral roll dice for 1 horsearcher and 1 warrior in Carthago Nova, round 2 : 0/2 hits, 0.67 expected hits
                    1 horsearcher owned by the AI_Barbarians and 1 warrior owned by the AI_Barbarians lost in Carthago Nova
                Carthage win, taking Carthago Nova from AI_Neutral with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant remaining. Battle score for attacker is 12
                Casualties for AI_Barbarians: 1 horsearcher and 1 warrior
    
        Non Combat Move - Carthage
            1 hoplite moved from Hispatis to Corduba
            1 hoplite moved from Gades to Hispatis
            2 biremes moved from SZ 14 to SZ 12
            1 warelephant moved from Tingis to Siga
            4 warelephants moved from Tingis to Siga
            1 warelephant moved from Tingis to Siga
            1 bireme moved from SZ 32 to SZ 24
            1 hoplite moved from Aleria to SZ 24
            1 hoplite moved from SZ 24 to Caralis
            1 bireme moved from SZ 32 to SZ 33
            1 quinquereme moved from SZ 32 to SZ 33
    
        Place Units - Carthage
            2 biremes placed in SZ 32
            3 cavalrys placed in Gades
            2 hoplites placed in Banasa
            1 hoplite and 1 phalanx placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 5,4,6 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover quinqueremes
    
        Activate Technology - Carthage
            Carthage activating quinqueremes
    
        Turn Complete - Carthage
            Carthage collect 68 PUs; end with 72 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 71 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 69 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 78 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.00
    tri_VS_bi fire in SZ 28 : : -0.50
    RomanRepublic : -1.00
    bi_VS_supra fire in SZ 28 : : -0.33
    AI_Neutral : -0.67
    

    Territory Summary for Carthage :

    Siga : 1 flag, 6 warelephants
    Cartenna : 1 flag
    Caralis : 3 hoplites
    Banasa : 1 flag, 1 city, 2 hoplites and 1 wall
    Carthago Nova : 1 flag, 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant
    Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls
    Auzia : 1 flag
    SZ 33 : 1 bireme and 1 quinquereme
    SZ 32 : 2 biremes
    Hispatis : 1 flag, 1 hoplite
    Acci : 1 flag
    Gades : 3 cavalrys, 1 city and 2 walls
    SZ 28 : 2 supraremes and 2 triremes
    SZ 24 : 1 bireme
    Palma : 1 cavalry
    Cirta : 1 flag
    Tingis : 1 wall
    Melita : 1 cavalry
    SZ 12 : 2 biremes
    SZ 15 : 1 quinquereme
    Corduba : 1 flag, 1 hoplite
    

    Savegame


  • TripleA Turn Summary: Macedonia round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - Macedonia
            1 unit repaired.
    
        Purchase Units - Macedonia
            Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
            Macedonia buy 1 phalanx and 1 warrior; Remaining resources: 10 PUs; 1 techTokens; 
    
        Place Units - Macedonia
            1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia rolls : 0/1 hits, 0.00 expected hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 5 PUs; end with 15 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 14 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 13 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 16 PUs
    

    Combat Hit Differential Summary :

    Macedonia rolls : : 0.00
    

    Territory Summary for Macedonia :

    SZ 66 : 1 flagship and 1 quadrireme
    Apollonia : 1 flag, 1 city, 2 phalanxs, 4 skirmishers, 3 walls and 5 warriors
    

    Savegame


  • @Wittmann Please put my Macedonian ships wherever you would find them most helpful :grinning:


  • @Private-Panic bend over Blackadder. Your bottom is going to wish it had never been born!


  • TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - Seleucid
            1 cataphract, 1 hoplite and 1 warelephant moved from Nicaea to Byzantium
            3 warelephants moved from Antioch to Jerusalem
            2 hoplites moved from Antioch to SZ 61
            2 hoplites and 1 quadrireme moved from SZ 61 to SZ 59
            2 hoplites moved from Tarsus to SZ 61
            2 hoplites and 1 quadrireme moved from SZ 61 to SZ 59
            5 hoplites and 1 warelephant moved from Seleucia to Babylon
            2 cataphracts, 3 hoplites, 8 phalanxs and 2 warelephants moved from Susa to Babylon
    
        Purchase Units - Seleucid
            Seleucid buy 5 hoplites, 2 phalanxs and 3 warelephants; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Babylon
                Seleucid attack with 2 cataphracts, 8 hoplites, 8 phalanxs and 3 warelephants
                Parthia defend with 1 archer and 2 horsearchers
                    Seleucid roll dice for 2 cataphracts, 8 hoplites, 8 phalanxs and 3 warelephants in Babylon, round 2 : 14/21 hits, 10.67 expected hits
                    Parthia roll dice for 1 archer and 2 horsearchers in Babylon, round 2 : 0/3 hits, 1.50 expected hits
                    2 horsearchers owned by the Parthia and 1 archer owned by the Parthia lost in Babylon
                Seleucid win, taking Babylon from Parthia with 2 cataphracts, 8 hoplites, 8 phalanxs and 3 warelephants remaining. Battle score for attacker is 20
                Casualties for Parthia: 1 archer and 2 horsearchers
    
        Non Combat Move - Seleucid
            4 hoplites moved from SZ 59 to Jerusalem
            1 bireme moved from SZ 59 to SZ 61
            1 flagship moved from SZ 59 to SZ 61
    
        Place Units - Seleucid
            1 hoplite, 1 phalanx and 3 warelephants placed in Antioch
            4 hoplites and 1 phalanx placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 1,1 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 87 PUs; end with 87 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 79 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 76 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 82 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.50
    Seleucid : 3.33
    

    Territory Summary for Seleucid :

    Byzantium : 1 cataphract, 1 hoplite and 1 warelephant
    Jerusalem : 1 flag, 9 cataphracts, 1 catapult, 17 hoplites, 1 leader, 7 phalanxs and 9 warelephants
    Petra : 1 flag
    Babylon : 1 flag, 2 cataphracts, 8 hoplites, 8 phalanxs and 3 warelephants
    Salamis : 1 flag
    Ninive : 1 hoplite
    Antioch : 1 city, 1 hoplite, 1 phalanx, 3 walls and 3 warelephants
    SZ 61 : 1 bireme, 1 flagship, 1 quinquereme and 1 trireme
    Susa : 1 flag, 1 hoplite
    Seleucia : 1 city, 4 hoplites, 1 phalanx and 3 walls
    SZ 59 : 2 quadriremes
    Sidon : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 66 / 70
    GreekCityStates : 50 / 51
    Pergamon : 24 / 53
    Carthage : 68 / 78
    Macedonia : 11 / 16
    Bosporus : 31 / 30
    Pontus : 34 / 34
    Seleucid : 87 / 82
    Egypt : 28 / 26
    Parthia : 24 / 34
    Armenia : 20 / 27
    AI_Barbarians : 14 / 23
    AI_Neutral : 125 / 1002
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
            Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
            Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
            Egypt buy 1 archer and 3 chariots; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
            1 archer and 1 phalanx moved from Memphis to Pharan
            1 phalanx moved from Alexandria to Memphis
            2 chariots moved from Alexandria to Pharan
            1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 archer, 3 chariots and 1 wall placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 28 PUs
            Egypt collect 6 PUs from War Bonds; end with 34 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
            Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 31 PUs
    

    Combat Hit Differential Summary :

    Egypt rolls : : 0.00
    

    Territory Summary for Egypt :

    Memphis : 2 phalanxs
    Alexandria : 1 archer, 1 catapult, 3 chariots, 1 city and 5 walls
    Cyrene : 1 archer
    Pharan : 11 archers, 2 catapults, 12 chariots, 1 leader, 14 phalanxs and 4 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 66 / 70
    GreekCityStates : 50 / 51
    Pergamon : 24 / 53
    Carthage : 68 / 78
    Macedonia : 11 / 16
    Bosporus : 31 / 30
    Pontus : 34 / 34
    Seleucid : 87 / 82
    Egypt : 28 / 31
    Parthia : 24 / 34
    Armenia : 20 / 27
    AI_Barbarians : 14 / 23
    AI_Neutral : 125 / 1002
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - Parthia
            1 archer moved from Ecbatana to Susa
            1 horsearcher moved from Persepolis to Susa
            1 horsearcher moved from Persepolis to Susa
    
        Purchase Units - Parthia
            Trigger PAReconomics: buyCity removed from ParthiaProduction
            Trigger PAReconomics: buyCityX added to ParthiaProduction
            Trigger PAReconomicsWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 1 archer, 2 cataphracts and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Susa
                Parthia attack with 1 archer and 2 horsearchers
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 archer and 2 horsearchers in Susa, round 2 : 2/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 hoplite in Susa, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Susa
                Parthia win, taking Susa from Seleucid with 1 archer and 2 horsearchers remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer moved from Cyropolis to Ecbatana
            1 flagship and 1 trireme moved from SZ 86 to SZ 84
    
        Place Units - Parthia
            1 archer, 2 cataphracts, 1 wall and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 2,2 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 30 PUs; end with 30 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 33 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.17
    Seleucid : -0.50
    

    Territory Summary for Parthia :

    Armavira : 1 archer
    SZ 84 : 1 flagship and 1 trireme
    Susa : 1 archer and 2 horsearchers
    Ecbatana : 1 archer
    Gazaca : 1 flag
    Persepolis : 8 archers, 3 cataphracts, 2 catapults, 1 city, 5 horsearchers, 1 leader, 5 walls and 1 warelephant
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 66 / 70
    GreekCityStates : 50 / 51
    Pergamon : 24 / 53
    Carthage : 68 / 78
    Macedonia : 11 / 16
    Bosporus : 31 / 30
    Pontus : 34 / 34
    Seleucid : 81 / 82
    Egypt : 28 / 31
    Parthia : 30 / 33
    Armenia : 20 / 27
    AI_Barbarians : 14 / 23
    AI_Neutral : 125 / 1002
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Armenia round 8

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 8
    
        Combat Move - Armenia
            1 unit repaired.
            1 skirmisher moved from Armavira to Phasis
            1 catapult moved from Albana to Armavira
            1 cataphract moved from Armavira to Phasis
            1 cataphract moved from Armavira to Phasis
    
        Purchase Units - Armenia
            Armenia buy 2 horsearchers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Phasis
                Armenia attack with 2 cataphracts and 1 skirmisher
                Bosporus defend with 1 hoplite
                    Armenia roll dice for 2 cataphracts and 1 skirmisher in Phasis, round 2 : 1/3 hits, 1.17 expected hits
                    Bosporus roll dice for 1 hoplite in Phasis, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Bosporus lost in Phasis
                Armenia win, taking Phasis from Bosporus with 2 cataphracts and 1 skirmisher remaining. Battle score for attacker is 7
                Casualties for Bosporus: 1 hoplite
    
        Non Combat Move - Armenia
            1 cataphract moved from Armavira to Artaxata
            1 cataphract moved from Artaxata to Armavira
    
        Place Units - Armenia
            1 horsearcher and 3 spearmen placed in Armavira
            1 horsearcher placed in Albana
    
        Research Technology - Armenia
                Armenia roll 3,5 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 27 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.17
    Bosporus : -0.50
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: RomanRepublic round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - RomanRepublic
            1 leader moved from Capua to Roma
            1 ballista moved from Roma to Capua
            1 legionaire moved from Roma to Arretium
            1 ballista moved from Roma to Arretium
            2 legionaires moved from Verona to Genua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 quadriremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - RomanRepublic
            1 legionaire moved from Tarraco to Valentia
    
        Place Units - RomanRepublic
            2 quadriremes placed in SZ 28
            3 quadriremes placed in SZ 25
    
        Research Technology - RomanRepublic
                RomanRepublic roll 1,5 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
            RomanRepublic collect 4 PUs from War Bonds; end with 70 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 66 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • TripleA

    TripleA Turn Summary: GreekCityStates round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - GreekCityStates
            2 cavalrys moved from Odessus to Nicopolis
            1 cavalry moved from Thessalonica to Nicopolis
    
        Purchase Units - GreekCityStates
            Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
            GreekCityStates buy 5 cavalrys, 1 quinquereme and 1 skirmisher; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Nicopolis
                GreekCityStates attack with 3 cavalrys
                AI_Barbarians defend with 1 skirmisher
                    GreekCityStates roll dice for 3 cavalrys in Nicopolis, round 2 : 1/3 hits, 1.00 expected hits
                    AI_Barbarians roll dice for 1 skirmisher in Nicopolis, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Nicopolis
                GreekCityStates win, taking Nicopolis from AI_Barbarians with 3 cavalrys remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
    
        Non Combat Move - GreekCityStates
            1 archer and 1 hoplite moved from Dodona to Thessalonica
            2 skirmishers moved from Athens to Larissa
            5 cavalrys moved from Athens to Thessalonica
            2 cavalrys moved from Sparta to Athens
            2 skirmishers moved from Corinth to Athens
            1 skirmisher moved from Dodona to Thessalonica
            1 cavalry moved from Thessalonica to Philippopolis
            1 hoplite moved from Syracuse to Lilybaeum
    
        Place Units - GreekCityStates
            1 quinquereme placed in SZ 68
            5 cavalrys placed in Athens
            2 skirmishers placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 1,2 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 52 PUs; end with 53 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 52 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 51 PUs
            Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 50 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 49 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 46 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 52 PUs
    

    Combat Hit Differential Summary :

    AI_Barbarians : -0.17
    GreekCityStates : 0.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: Pergamon round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Pergamon
            3 spearmen moved from Tarraco to Valentia
            2 catapults, 1 leader and 2 phalanxs moved from Odessus to Istropolis
            3 cavalrys moved from Philippopolis to Istropolis
            1 spearman moved from Thessalonica to Dodona
            1 spearman moved from Thessalonica to Odessus
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 3 phalanxs and 3 skirmishers; Remaining resources: 7 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Istropolis
                Pergamon attack with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs
                Pontus defend with 2 skirmishers
                    Pergamon roll dice for 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs in Istropolis, round 2 : 6/8 hits, 4.17 expected hits
                    Pontus roll dice for 2 skirmishers in Istropolis, round 2 : 0/2 hits, 0.33 expected hits
                    2 skirmishers owned by the Pontus lost in Istropolis
                Pergamon win, taking Istropolis from Pontus with 2 catapults, 3 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 8
                Casualties for Pontus: 2 skirmishers
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            1 catapult, 3 phalanxs and 3 skirmishers placed in Thessalonica
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 27 PUs; end with 34 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 30 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 33 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 1.83
    Pontus : -0.33
    Pergamon rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Carthage round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Carthage
            1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 1 warelephant moved from Carthago Nova to Valentia
            1 warelephant moved from Siga to SZ 15
            1 quinquereme and 1 warelephant moved from SZ 15 to SZ 16
            1 warelephant moved from SZ 16 to Valentia
            1 hoplite moved from Hispatis to Corduba
            3 cavalrys moved from Gades to Corduba
            1 trireme moved from SZ 28 to SZ 25
            1 suprareme moved from SZ 28 to SZ 25
            1 quinquereme moved from SZ 33 to SZ 25
            1 bireme moved from SZ 33 to SZ 28
            1 bireme moved from SZ 24 to SZ 25
    
        Purchase Units - Carthage
            Trigger CARquinqueremes: buyQuinquereme removed from CarthageProduction
            Trigger CARquinqueremes: buyQuinqueremeX added to CarthageProduction
            Trigger CARquinqueremesWALL: 1 wall gained by PlayerID named:Carthage
            Carthage buy 2 biremes, 2 cavalrys, 1 hoplite and 2 quinqueremes; Remaining resources: 3 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 1 catapult, 4 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 2 warelephants
                Pergamon defend with 3 spearmen; RomanRepublic defend with 1 ballista, 1 catapult, 1 city, 3 legionaires, 1 skirmisher and 4 walls
                    AAwall fire in Valentia : 2/4 hits, 2.00 expected hits
                    2 cavalrys owned by the Carthage lost in Valentia
                    Carthage roll dice for 1 catapult, 2 cavalrys, 1 hoplite, 2 leaders, 4 phalanxs and 2 warelephants in Valentia, round 2 : 8/12 hits, 7.83 expected hits
                Units damaged: 4 walls owned by the RomanRepublic
                    RomanRepublic roll dice for 1 ballista, 1 catapult, 3 legionaires, 1 skirmisher, 3 spearmen and 4 walls in Valentia, round 2 : 6/12 hits, 3.33 expected hits
                Units damaged: 2 leaders owned by the Carthage
                    2 cavalrys owned by the Carthage, 1 skirmisher owned by the RomanRepublic, 1 hoplite owned by the Carthage, 1 ballista owned by the RomanRepublic, 1 catapult owned by the Carthage and 2 spearmen owned by the Pergamon lost in Valentia
                    Carthage roll dice for 2 leaders, 4 phalanxs and 2 warelephants in Valentia, round 3 : 7/8 hits, 5.00 expected hits
                    RomanRepublic roll dice for 1 catapult, 3 legionaires, 1 spearman and 4 walls in Valentia, round 3 : 1/9 hits, 2.67 expected hits
                    1 catapult owned by the RomanRepublic, 2 walls owned by the RomanRepublic, 1 phalanx owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 spearman owned by the Pergamon lost in Valentia
                    Carthage roll dice for 2 leaders, 3 phalanxs and 2 warelephants in Valentia, round 4 : 4/7 hits, 4.33 expected hits
                    RomanRepublic roll dice for 2 walls in Valentia, round 4 : 1/2 hits, 0.67 expected hits
                    2 walls owned by the RomanRepublic and 1 leader owned by the Carthage lost in Valentia
                Carthage win, taking Valentia from RomanRepublic with 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 81
                Casualties for Carthage: 1 catapult, 4 cavalrys, 1 hoplite, 1 leader and 1 phalanx
                Casualties for Pergamon: 3 spearmen
                Casualties for RomanRepublic: 1 ballista, 1 catapult, 3 legionaires, 1 skirmisher and 4 walls
            Battle in Corduba
                Carthage attack with 3 cavalrys and 1 hoplite
                AI_Barbarians defend with 1 warrior
                    Carthage roll dice for 3 cavalrys and 1 hoplite in Corduba, round 2 : 2/4 hits, 1.33 expected hits
                    AI_Neutral roll dice for 1 warrior in Corduba, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Corduba
                Carthage win, taking Corduba from AI_Neutral with 3 cavalrys and 1 hoplite remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
            Battle in SZ 25
                Carthage attack with 1 bireme, 1 quinquereme, 1 suprareme and 1 trireme
                RomanRepublic defend with 3 quadriremes
                    quin_VS_quad fire in SZ 25 : 0/3 hits, 0.50 expected hits
                    quad_VS_tri fire in SZ 25 : 1/1 hits, 0.17 expected hits
                    1 trireme owned by the Carthage lost in SZ 25
                    Carthage roll dice for 1 bireme, 1 quinquereme and 1 suprareme in SZ 25, round 2 : 2/4 hits, 2.17 expected hits
                    RomanRepublic roll dice for 3 quadriremes in SZ 25, round 2 : 3/3 hits, 2.00 expected hits
                    1 suprareme owned by the Carthage, 1 bireme owned by the Carthage, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 25
                RomanRepublic win with 1 quadrireme remaining. Battle score for attacker is -42
                Casualties for Carthage: 1 bireme, 1 quinquereme, 1 suprareme and 1 trireme
                Casualties for RomanRepublic: 2 quadriremes
            Battle in SZ 28
                Carthage attack with 1 bireme, 1 suprareme and 1 trireme
                RomanRepublic defend with 2 quadriremes
                    quad_VS_tri fire in SZ 28 : 0/1 hits, 0.17 expected hits
                    Carthage roll dice for 1 bireme, 1 suprareme and 1 trireme in SZ 28, round 2 : 2/4 hits, 1.83 expected hits
                    RomanRepublic roll dice for 2 quadriremes in SZ 28, round 2 : 2/2 hits, 1.33 expected hits
                    1 trireme owned by the Carthage, 1 bireme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 28
                Carthage win with 1 suprareme remaining. Battle score for attacker is 1
                Casualties for Carthage: 1 bireme and 1 trireme
                Casualties for RomanRepublic: 2 quadriremes
    
        Non Combat Move - Carthage
            1 bireme moved from SZ 32 to SZ 24
            1 bireme moved from SZ 32 to SZ 27
            5 warelephants moved from Siga to Cartenna
            2 hoplites moved from Banasa to SZ 12
            1 bireme and 1 hoplite moved from SZ 12 to SZ 15
            1 hoplite moved from SZ 15 to Carthago Nova
            1 hoplite moved from SZ 12 to Hispatis
    
        Place Units - Carthage
            2 biremes and 2 quinqueremes placed in SZ 32
            2 cavalrys and 1 wall placed in Gades
            1 hoplite placed in Banasa
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 5,3,4 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 71 PUs; end with 74 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 72 PUs
            Units generate 4 techTokens; Carthage end with 4 techTokens
            Units generate 12 PUs; Carthage end with 84 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.50
    quad_VS_tri fire in SZ 28 : : -0.17
    RomanRepublic : 3.00
    AAwall fire in Valentia : : 0.00
    quad_VS_tri fire in SZ 25 : : 0.83
    quin_VS_quad fire in SZ 25 : : -0.50
    AI_Neutral : -0.33
    

    Territory Summary for Carthage :

    Siga : 1 flag
    Cartenna : 1 flag, 5 warelephants
    Caralis : 3 hoplites
    Banasa : 1 flag, 1 city, 1 hoplite and 1 wall
    Carthago Nova : 1 flag, 1 hoplite
    Carthago : 1 city, 3 hoplites, 1 phalanx and 4 walls
    Auzia : 1 flag
    SZ 32 : 2 biremes and 2 quinqueremes
    Hispatis : 1 flag, 1 hoplite
    Acci : 1 flag
    Gades : 2 cavalrys, 1 city and 3 walls
    SZ 28 : 1 suprareme
    SZ 27 : 1 bireme
    SZ 24 : 1 bireme
    Palma : 1 cavalry
    Cirta : 1 flag
    Valentia : 1 flag, 1 city, 1 leader, 3 phalanxs and 2 warelephants
    Tingis : 1 wall
    Melita : 1 cavalry
    SZ 12 : 1 bireme
    SZ 15 : 1 bireme
    SZ 16 : 1 quinquereme
    Corduba : 1 flag, 3 cavalrys and 1 hoplite
    

    Savegame


  • TripleA Turn Summary: Macedonia round 9

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 9
    
        Combat Move - Macedonia
    
        Purchase Units - Macedonia
            Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
            Macedonia buy 1 phalanx and 1 warrior; Remaining resources: 1 PUs; 1 techTokens; 
    
        Place Units - Macedonia
            1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia rolls : 0/1 hits, 0.00 expected hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 9 PUs; end with 10 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 9 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 8 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 11 PUs
    

    Combat Hit Differential Summary :

    Macedonia rolls : : 0.00
    

    Territory Summary for Macedonia :

    SZ 53 : 1 flagship and 1 quadrireme
    Apollonia : 1 flag, 1 city, 3 phalanxs, 5 skirmishers, 3 walls and 6 warriors
    

    Savegame

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