TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 4 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Southern France to Northern Italy 4 fighters moved from France to Northern Italy 1 armour moved from France to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to France Combat - Americans Battle in Northern Italy Americans attack with 4 fighters and 2 infantry Germans defend with 2 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Philippines Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 bombers moved from Caucasus to Iraq 2 bombers moved from Spain to Iraq 3 fighters moved from Northern Italy to France 1 bomber moved from Western United States to Queensland 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 2 aaGuns and 6 infantry moved from Southern France to France 10 infantry moved from Spain to Normandy Bordeaux 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone 1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain 1 fighter moved from Northern Italy to Caucasus Place Units - Americans 3 tactical_bombers placed in Spain 1 bomber and 4 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 38 PUs; British buy 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 11 infantry moved from India to West India 3 artilleries and 1 mech_infantry moved from India to West India 2 infantry moved from India to West India 1 mech_infantry moved from Caucasus to Rostov 5 fighters moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Rostov 3 mech_infantrys moved from Persia to Caucasus 2 artilleries, 2 infantry and 2 mech_infantrys moved from Turkey to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Caucasus 3 fighters and 1 tactical_bomber moved from Persia to Caucasus 1 fighter moved from Ceylon to Persia Combat - British Battle in West India British attack with 3 artilleries, 13 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in West India, round 2 : 2/17 hits, 3.83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 3 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov British attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 3.33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Rostov 2 infantry owned by the Germans lost in Rostov British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Rostov to Caucasus 1 infantry moved from Alexandria to Egypt 2 artilleries and 6 infantry moved from Southern France to France 1 aaGun moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 5 transports moved from 92 Sea Zone to 110 Sea Zone 3 aaGuns moved from India to West India Place Units - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for UK_Pacific from 1 to 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_minor = 5 EDIT: Turning off Edit Mode 1 submarine placed in 110 Sea Zone 8 infantry placed in United Kingdom 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 British collect 36 PUs (4 lost to blockades); end with 36 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4 UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -1.67 Italians regular : 0.33 Germans regular : 0.33 British regular : -3.17
It will auto fill the territory with units and you can add in attacking or defending units and run battle simulations. You can also find the calculator in the drop down menu.






