guderian1 last log in was 5 days ago, but last post anywhere was 26 days ago.
Any of the allies want to do china, at least for this round?
last accurate turn was:
TotalWar JapanR5.tsvg
I will do Japan if Guderian hasnt come back by that turn.
@Wittmann Maybe Adam can give you some advice on how to play the Turks and Communists :)
I have played a poor game and thought I could rescue it, by sinking 3 It ships fir the loss of one Cruiser. Should have attacked with 5/6 ships. 6 was too close to 4 potential hits (20). Did not add up the attack potential.
@Wittmann Yeah, I realized you were trying to strafe and got the 6/6 hits :)
Though Italy really shouldn’t have moved all 4 ships there and just put 1 blocker.
@redrum I would rather boil my head in oil, than ask Sadam for advice.
@Wittmann I would rather boil your head in oil too!
@Wittmann Btw, Communists are up!
Will be tomorrow.
Al amd I have been up watching: Mrs. Wilson on Netflix.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Communists
Communists roll 1,5 and gets 0 hits
Combat Move - Communists
1 conscript moved from Magadan to Chukotka
Communists take Chukotka from Russia
3 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
1 conscript moved from Sakhe to Magadan
4 cavalrys moved from Magadan to Aldan
1 conscript moved from Aldan to Khabarovsk
1 infantry moved from Aldan to Khabarovsk
2 cavalrys moved from Yakutsk to Aldan
1 conscript moved from Aldan to Khabarovsk
Purchase Units - Communists
Communists buy 1 conscript, 2 field_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Non Combat Move - Communists
Place Units - Communists
2 trenchs placed in Aldan
1 trench placed in Khabarovsk
1 conscript, 2 field_guns and 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Territory Summary for Communists :
Aldan : 1 flag, 6 cavalrys, 8 conscripts, 7 field_guns, 5 infantry and 3 trenchs
Amur : 1 flag
Chita : 1 flag, 1 conscript
Chukotka : 1 flag, 1 conscript
Khabarovsk : 1 flag, 5 conscripts, 3 infantry and 2 trenchs
Magadan : 1 flag, 2 conscripts and 1 field_gun
Sakhe : 1 flag, 1 trench
Tiksi : 1 flag, 1 conscript
Yakutsk : 1 Factory, 1 conscript, 2 field_guns and 3 infantry
Production/PUs Summary :
Germany : 122 / 134
France : 71 / 71
Serbia : 13 / 15
Austria : 81 / 84
Italy : 28 / 28
Arabia : 10 / 14
Turkey : 58 / 60
Britain : 82 / 91
Russia : 85 / 91
Communists : 29 / 29
USA : 70 / 71
@Degrasse I just saw that you won in Goa, with 6 ground out of 8 remaining. You won over the odds in both battles then. What a shit turn for me.
To quote my buddy here in Florida, “Dice beat skill.”
@Wittmann Communists are supposed to be attacking and expanding. @Private-Panic I think he needs some guidance…
@redrum F off!
@Wittmann 8 rolls, no Tech, hasn’t helped.
@Wittmann I think Germany stole your techs.
He is a sneaky one, our Fritz Von Adam.
@redrum Why waste valuable technology on those losers!
With Turkey and the Commies struggling it will be interesting to see whether G & A can make headway in this game ……
@Private-Panic I believe in you even if @Wittmann doesn’t :)
Time for the US to go!
@captainwalker Yeah, I should get to it tonight still at work.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - USA
USA spend 0 on tech rolls
USA roll 1,5 and gets 0 hits
Combat Move - USA
1 gas moved from Chihuahua to San Francisco
USA take San Francisco from Germany
4 infantry moved from New Mexico to California
1 cavalry moved from Guadalahara to Chihuahua
1 field_gun and 2 infantry moved from Azores to Sea Zone 32 Sargasso Sea
1 infantry and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 34 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Madeira
1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira
Purchase Units - USA
USA buy 1 Factory, 3 cruisers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat - USA
Battle in Madeira
USA attack with 1 field_gun and 2 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 2 infantry in Madeira, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 field_gun and 2 infantry in Madeira, round 3 : 3/3 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Madeira, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Madeira
USA loses 0 PUs for violating Madeiras neutrality.
USA win, taking Madeira from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Neutral: 1 infantry
Non Combat Move - USA
1 battleship and 3 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea
1 destroyer moved from Sea Zone 32 Sargasso Sea to Sea Zone 28 Sargasso Sea
2 submarines moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 28 Sargasso Sea
Place Units - USA
1 Factory placed in Azores
3 cruisers and 1 submarine placed in Sea Zone 29 Mid Atlantic
2 submarines placed in Sea Zone 30 Mid Atlantic
Turn Complete - USA
USA collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Neutral : 0.33
USA : 1.33