@VictoryFirst Let’s ping @djensen . I hope that he remembers that.
270 BC - Whack (Roman) vs dawg (Anti)
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TripleA Turn Summary: GreekCityStates round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - GreekCityStates 3 archers and 2 slingerss moved from Sparta to SZ 67 3 cavalrys moved from Cydonia to SZ 66 3 archers, 2 slingerss and 2 triremes moved from SZ 67 to SZ 68 3 biremes and 3 cavalrys moved from SZ 66 to SZ 65 3 cavalrys moved from SZ 65 to Halicarnassus 3 archers and 2 slingerss moved from SZ 68 to Halicarnassus 3 hoplites moved from Sardis to Halicarnassus 3 cavalrys moved from Sardis to Halicarnassus 1 cavalry moved from Sardis to Attalia GreekCityStates take Attalia from Seleucid 2 cavalrys and 6 hoplites moved from Thessalonica to Odessus 2 biremes and 1 trireme moved from SZ 66 to SZ 67 2 biremes and 2 triremes moved from SZ 70 to SZ 69 Purchase Units - GreekCityStates GreekCityStates buy 5 cavalrys, 5 hoplites and 6 slingerss; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Odessus GreekCityStates attack with 2 cavalrys and 6 hoplites Neutral defend with 1 axeman and 3 swordmen GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Odessus, round 2 : 2/8 hits, 2.67 expected hits Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits, 1.17 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Odessus GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Odessus, round 3 : 3/8 hits, 2.67 expected hits Neutral roll dice for 2 swordmen in Odessus, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Odessus GreekCityStates loses 0 PUs for violating Odessuss neutrality. GreekCityStates win, taking Odessus from Neutral with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 15 Casualties for Neutral: 1 axeman and 3 swordmen Battle in Halicarnassus GreekCityStates attack with 3 archers, 6 cavalrys, 3 hoplites and 2 slingerss Neutral defend with 3 archers and 5 spearmen GreekCityStates roll dice for 3 archers, 6 cavalrys, 3 hoplites and 2 slingerss in Halicarnassus, round 2 : 4/14 hits, 3.83 expected hits Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 2 : 1/8 hits, 3.17 expected hits 4 spearmen owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Halicarnassus GreekCityStates roll dice for 3 archers, 6 cavalrys, 3 hoplites and 1 slingers in Halicarnassus, round 3 : 3/13 hits, 3.67 expected hits Neutral roll dice for 3 archers and 1 spearman in Halicarnassus, round 3 : 2/4 hits, 1.83 expected hits 1 archer owned by the GreekCityStates, 2 archers owned by the Neutral, 1 spearman owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Halicarnassus GreekCityStates roll dice for 2 archers, 6 cavalrys and 3 hoplites in Halicarnassus, round 4 : 3/11 hits, 3.33 expected hits Neutral roll dice for 1 archer in Halicarnassus, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the GreekCityStates and 1 archer owned by the Neutral lost in Halicarnassus GreekCityStates loses 0 PUs for violating Halicarnassuss neutrality. GreekCityStates win, taking Halicarnassus from Neutral with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 15 Casualties for GreekCityStates: 2 archers and 2 slingerss Casualties for Neutral: 3 archers and 5 spearmen Battle in SZ 69 GreekCityStates attack with 2 biremes and 2 triremes Seleucid defend with 1 bireme and 1 trireme GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 2 : 2/4 hits, 1.33 expected hits Seleucid roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 0/2 hits, 0.67 expected hits 1 trireme owned by the Seleucid and 1 bireme owned by the Seleucid lost in SZ 69 GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 19 Casualties for Seleucid: 1 bireme and 1 trireme Non Combat Move - GreekCityStates Place Units - GreekCityStates 2 hoplites and 4 slingerss placed in Sparta GreekCityStates undo move 1. 2 hoplites and 3 slingerss placed in Sparta 3 hoplites and 3 slingerss placed in Thessalonica 5 cavalrys placed in Larissa Turn Complete - GreekCityStates GreekCityStates collect 69 PUs; end with 70 PUsCombat Hit Differential Summary :
Neutral : -3.33 Seleucid : -0.67 GreekCityStates : -0.50 -
TripleA Turn Summary: Egypt round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Egypt 6 spearmen moved from Hermopolis to Paraetonium 9 spearmen moved from Alexandria to Paraetonium 1 bireme and 2 triremes moved from SZ 59 to SZ 60 1 bireme moved from SZ 60 to SZ 61 1 bireme moved from SZ 60 to SZ 59 Purchase Units - Egypt Egypt buy 11 spearmen; Remaining resources: 2 PUs; Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 2 spearmen placed in Hermopolis Turn Complete - Egypt Egypt collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Seleucid 1 legionaire moved from Pharan to Memphis Seleucid take Memphis from Egypt 1 hoplite, 2 legionaires and 5 peltastss moved from Jerusalem to Pharan 1 cataphract moved from Tarsus to Attalia 3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss moved from Antioch to Emesa 3 peltastss moved from Antioch to Tarsus Purchase Units - Seleucid Seleucid buy 5 hoplites, 1 legionaire and 11 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Emesa Seleucid attack with 3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss Parthia defend with 5 cavalrys Seleucid roll dice for 3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss in Emesa, round 2 : 2/10 hits, 2.67 expected hits Parthia roll dice for 5 cavalrys in Emesa, round 2 : 1/5 hits, 0.83 expected hits 1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Seleucid roll dice for 3 cavalrys, 1 hoplite, 2 legionaires and 3 peltastss in Emesa, round 3 : 4/9 hits, 2.50 expected hits Parthia roll dice for 3 cavalrys in Emesa, round 3 : 0/3 hits, 0.50 expected hits 3 cavalrys owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 3 cavalrys, 1 hoplite, 2 legionaires and 3 peltastss remaining. Battle score for attacker is 18 Casualties for Seleucid: 1 peltasts Casualties for Parthia: 5 cavalrys Battle in Attalia Seleucid attack with 1 cataphract GreekCityStates defend with 1 cavalry Seleucid roll dice for 1 cataphract in Attalia, round 2 : 1/1 hits, 0.50 expected hits GreekCityStates roll dice for 1 cavalry in Attalia, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the GreekCityStates lost in Attalia Seleucid win, taking Attalia from GreekCityStates with 1 cataphract remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 1 cavalry Non Combat Move - Seleucid Place Units - Seleucid 2 hoplites and 6 peltastss placed in Jerusalem 3 hoplites, 1 legionaire and 5 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Parthia : -0.33 Seleucid : 1.33 GreekCityStates : -0.17 -
TripleA Turn Summary: Parthia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Parthia 7 archers and 3 spearmen moved from Seleucia to Hatra 7 spearmen moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 6 archers and 11 spearmen; Remaining resources: 0 PUs; Non Combat Move - Parthia Place Units - Parthia 6 archers and 4 spearmen placed in Seleucia 7 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Numidia round 9
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9 Combat Move - Numidia 1 swordman moved from Siwa to Paliurus 4 archers and 3 cavalrys moved from Berenice to Paliurus 3 cavalrys and 5 spearmen moved from Leptis Magna to Berenice 3 cavalrys moved from Berenice to Paliurus 2 cavalrys moved from Sabrata to SZ 39 2 biremes and 2 cavalrys moved from SZ 39 to SZ 41 2 cavalrys moved from SZ 41 to Cyrene 3 spearmen moved from Oea to Leptis Magna 1 cavalry moved from Sabrata to Leptis Magna 2 cavalrys and 3 swordmen moved from Capsa to Thenae 2 cavalrys moved from Thenae to Sabrata Purchase Units - Numidia Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Cyrene 3 cavalrys and 1 spearman placed in Leptis Magna Turn Complete - Numidia Numidia collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Carthage round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Carthage 1 hoplite, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice 3 hoplites and 4 swordmen moved from Thapsus to SZ 37 2 spearmen moved from Thapsus to SZ 37 3 biremes, 3 hoplites, 2 spearmen, 4 swordmen and 2 triremes moved from SZ 37 to SZ 39 1 hoplite, 6 spearmen and 2 swordmen moved from Oea to Leptis Magna 5 hoplites, 1 spearman and 1 swordman moved from Sabrata to Oea 2 spearmen moved from Thapsus to Thenae 1 cavalry moved from Lilybaeum to SZ 36 1 bireme moved from SZ 32 to SZ 36 1 spearman moved from Carthago to SZ 32 1 spearman moved from SZ 32 to Caralis Carthage take Caralis from RomanRepublic 8 spearmen moved from Carthago to Thapsus 1 cavalry moved from SZ 36 to Thapsus 1 cavalry moved from Lilybaeum to SZ 36 1 cavalry moved from SZ 36 to Thapsus 1 bireme moved from SZ 34 to SZ 28 3 hoplites, 2 spearmen and 4 swordmen moved from SZ 39 to Oea 5 cavalrys and 2 swordmen moved from Nemausus to Massilia 6 cavalrys moved from Augustoritum to Massilia 5 cavalrys moved from Tolosa to Massilia 2 swordmen moved from Elusa to Tolosa 4 cavalrys moved from Burdigala to Tolosa 2 swordmen moved from Augustoritum to Tolosa 2 swordmen moved from Burdigala to Augustoritum 5 cavalrys moved from Toletum to Tolosa 5 cavalrys moved from Corduba to Toletum Purchase Units - Carthage Carthage buy 2 biremes, 5 cavalrys, 12 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Massilia Carthage attack with 16 cavalrys and 2 swordmen RomanRepublic defend with 3 legionaires, 1 onager and 20 velitess Carthage roll dice for 16 cavalrys and 2 swordmen in Massilia, round 2 : 4/18 hits, 6.00 expected hits RomanRepublic roll dice for 3 legionaires, 1 onager and 20 velitess in Massilia, round 2 : 5/24 hits, 8.17 expected hits 4 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia Carthage roll dice for 11 cavalrys and 2 swordmen in Massilia, round 3 : 5/13 hits, 4.33 expected hits RomanRepublic roll dice for 3 legionaires, 1 onager and 16 velitess in Massilia, round 3 : 5/20 hits, 6.83 expected hits 5 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia Carthage roll dice for 6 cavalrys and 2 swordmen in Massilia, round 4 : 3/8 hits, 2.67 expected hits RomanRepublic roll dice for 3 legionaires, 1 onager and 11 velitess in Massilia, round 4 : 9/15 hits, 5.17 expected hits 3 velitess owned by the RomanRepublic, 6 cavalrys owned by the Carthage and 2 swordmen owned by the Carthage lost in Massilia RomanRepublic win with 3 legionaires, 1 onager and 8 velitess remaining. Battle score for attacker is -36 Casualties for Carthage: 16 cavalrys and 2 swordmen Casualties for RomanRepublic: 12 velitess Non Combat Move - Carthage Place Units - Carthage 5 cavalrys placed in Corduba 1 bireme and 1 trireme placed in SZ 34 1 bireme and 1 trireme placed in SZ 36 6 spearmen and 1 swordman placed in Thapsus 6 spearmen placed in Carthago Turn Complete - Carthage Carthage collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Carthage : -1.00 RomanRepublic : -1.17 -
TripleA Turn Summary: RomanRepublic round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - RomanRepublic 8 velitess moved from Patavium to Veldidena 6 velitess moved from Salonae to Sardica 2 ballistas, 2 legionaires and 4 velitess moved from Sirmium to Sardica 2 triremes moved from SZ 46 to SZ 45 4 velitess moved from Verona to Mediolanum 1 velites moved from Massilia to Nemausus RomanRepublic take Nemausus from Carthage 1 velites moved from Massilia to Narbo RomanRepublic take Narbo from Carthage 3 legionaires, 1 onager and 6 velitess moved from Massilia to Mediolanum 10 velitess moved from Arretium to SZ 21 10 velitess moved from SZ 21 to Massilia 1 bireme moved from SZ 24 to SZ 21 1 legionaire and 2 velitess moved from Aleria to SZ 24 1 legionaire and 2 velitess moved from SZ 24 to Caralis 3 velitess moved from Capua to Croton 4 velitess moved from Roma to Capua Purchase Units - RomanRepublic RomanRepublic buy 3 cavalrys, 1 city, 1 onager and 18 velitess; Remaining resources: 2 PUs; Combat - RomanRepublic Battle in Veldidena RomanRepublic attack with 8 velitess Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 8 velitess in Veldidena, round 2 : 2/8 hits, 1.33 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 8 velitess remaining. Battle score for attacker is 7 Casualties for Neutral: 1 axeman and 1 swordman Battle in Caralis RomanRepublic attack with 1 legionaire and 2 velitess Carthage defend with 1 spearman RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 2 : 0/3 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Caralis, round 2 : 0/1 hits, 0.33 expected hits RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 3 : 1/3 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Caralis, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Caralis RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3 Casualties for Carthage: 1 spearman Battle in Sardica RomanRepublic attack with 2 ballistas, 2 legionaires and 10 velitess Neutral defend with 3 barbarians and 2 swordmen RomanRepublic roll dice for 2 ballistas, 2 legionaires and 10 velitess in Sardica, round 2 : 3/14 hits, 4.00 expected hits Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 3/5 hits, 1.67 expected hits 3 velitess owned by the RomanRepublic, 1 barbarian owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Sardica, round 3 : 2/11 hits, 3.50 expected hits Neutral roll dice for 2 barbarians in Sardica, round 3 : 0/2 hits, 0.67 expected hits 2 barbarians owned by the Neutral lost in Sardica RomanRepublic loses 0 PUs for violating Sardicas neutrality. RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 2 legionaires and 7 velitess remaining. Battle score for attacker is 14 Casualties for RomanRepublic: 3 velitess Casualties for Neutral: 3 barbarians and 2 swordmen Battle in Mediolanum RomanRepublic attack with 3 legionaires, 1 onager and 10 velitess Neutral defend with 4 axemen and 1 swordman RomanRepublic roll dice for 3 legionaires, 1 onager and 10 velitess in Mediolanum, round 2 : 3/14 hits, 3.50 expected hits Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 2/5 hits, 1.00 expected hits 2 velitess owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum RomanRepublic roll dice for 3 legionaires, 1 onager and 8 velitess in Mediolanum, round 3 : 2/12 hits, 3.17 expected hits Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum RomanRepublic loses 0 PUs for violating Mediolanums neutrality. RomanRepublic win, taking Mediolanum from Neutral with 3 legionaires, 1 onager and 7 velitess remaining. Battle score for attacker is 7 Casualties for RomanRepublic: 3 velitess Casualties for Neutral: 4 axemen and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Massilia 3 cavalrys placed in Patavium 1 onager and 4 velitess placed in Arretium 9 velitess placed in Roma 5 velitess placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 100 PUs; end with 102 PUsCombat Hit Differential Summary :
Carthage : -0.67 Neutral : 1.67 RomanRepublic : -3.83 -
TripleA Turn Summary: GreekCityStates round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - GreekCityStates 2 hoplites and 3 slingerss moved from Sparta to SZ 67 2 biremes, 2 hoplites, 3 slingerss and 1 trireme moved from SZ 67 to SZ 55 2 hoplites and 3 slingerss moved from SZ 55 to Paraetonium 5 cavalrys moved from Larissa to Byzantium 3 hoplites and 3 slingerss moved from Thessalonica to Byzantium 2 cavalrys and 6 hoplites moved from Odessus to Istropolis 1 archer, 6 cavalrys and 3 hoplites moved from Halicarnassus to Attalia 2 biremes and 2 triremes moved from SZ 69 to SZ 68 2 triremes moved from SZ 68 to SZ 67 3 biremes moved from SZ 65 to SZ 66 Purchase Units - GreekCityStates GreekCityStates buy 2 archers, 6 cavalrys, 2 citys and 4 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Istropolis GreekCityStates attack with 2 cavalrys and 6 hoplites Neutral defend with 4 swordmen GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 2 : 2/8 hits, 2.67 expected hits Neutral roll dice for 4 swordmen in Istropolis, round 2 : 0/4 hits, 1.33 expected hits 2 swordmen owned by the Neutral lost in Istropolis GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 3 : 3/8 hits, 2.67 expected hits Neutral roll dice for 2 swordmen in Istropolis, round 3 : 1/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Istropolis GreekCityStates loses 0 PUs for violating Istropoliss neutrality. GreekCityStates win, taking Istropolis from Neutral with 1 cavalry and 6 hoplites remaining. Battle score for attacker is 12 Casualties for Neutral: 4 swordmen Casualties for GreekCityStates: 1 cavalry Battle in Attalia GreekCityStates attack with 1 archer, 6 cavalrys and 3 hoplites Seleucid defend with 1 cataphract GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.17 expected hits Seleucid roll dice for 1 cataphract in Attalia, round 2 : 0/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid lost in Attalia GreekCityStates win, taking Attalia from Seleucid with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 cataphract Battle in Byzantium GreekCityStates attack with 5 cavalrys, 3 hoplites and 3 slingerss Neutral defend with 3 archers, 2 axemen and 4 swordmen GreekCityStates roll dice for 5 cavalrys, 3 hoplites and 3 slingerss in Byzantium, round 2 : 5/11 hits, 3.17 expected hits Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 5/9 hits, 3.17 expected hits 2 axemen owned by the Neutral, 3 swordmen owned by the Neutral, 2 cavalrys owned by the GreekCityStates and 3 slingerss owned by the GreekCityStates lost in Byzantium GreekCityStates roll dice for 3 cavalrys and 3 hoplites in Byzantium, round 3 : 3/6 hits, 2.00 expected hits Neutral roll dice for 3 archers and 1 swordman in Byzantium, round 3 : 2/4 hits, 1.83 expected hits 2 archers owned by the Neutral, 1 swordman owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Byzantium GreekCityStates roll dice for 1 cavalry and 3 hoplites in Byzantium, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Byzantium, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Byzantium GreekCityStates loses 0 PUs for violating Byzantiums neutrality. GreekCityStates win, taking Byzantium from Neutral with 1 cavalry and 3 hoplites remaining. Battle score for attacker is 12 Casualties for GreekCityStates: 4 cavalrys and 3 slingerss Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Sardis 1 city placed in Halicarnassus 2 archers and 4 slingerss placed in Sparta 6 cavalrys placed in Thessalonica Turn Complete - GreekCityStates GreekCityStates collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Neutral : 0.50 Seleucid : -0.50 GreekCityStates : 3.00 -
TripleA Turn Summary: Macedonia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Turn Complete - MacedoniaCombat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Egypt 2 spearmen moved from Hermopolis to Memphis 2 spearmen moved from Alexandria to Memphis 6 spearmen moved from Alexandria to Paraetonium 1 spearman moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 10 spearmen; Remaining resources: 1 PUs; Combat - Egypt Battle in Memphis Egypt attack with 4 spearmen Seleucid defend with 1 legionaire Egypt roll dice for 4 spearmen in Memphis, round 2 : 0/4 hits, 0.67 expected hits Seleucid roll dice for 1 legionaire in Memphis, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Memphis Egypt roll dice for 3 spearmen in Memphis, round 3 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 1 legionaire in Memphis, round 3 : 0/1 hits, 0.33 expected hits Egypt roll dice for 3 spearmen in Memphis, round 4 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 1 legionaire in Memphis, round 4 : 0/1 hits, 0.33 expected hits Egypt roll dice for 3 spearmen in Memphis, round 5 : 3/3 hits, 0.50 expected hits Seleucid roll dice for 1 legionaire in Memphis, round 5 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid lost in Memphis Egypt win, taking Memphis from Seleucid with 3 spearmen remaining. Battle score for attacker is 1 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 legionaire Non Combat Move - Egypt 2 triremes moved from SZ 60 to SZ 59 Place Units - Egypt 9 spearmen placed in Alexandria 1 spearman placed in Hermopolis Turn Complete - Egypt Egypt collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Egypt : 0.83 Seleucid : -0.33 -
TripleA Turn Summary: Seleucid round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Seleucid 3 cavalrys, 1 hoplite, 2 legionaires and 2 peltastss moved from Emesa to Antioch 3 hoplites moved from Antioch to Tarsus 2 hoplites, 2 legionaires and 5 peltastss moved from Pharan to Memphis 2 hoplites and 6 peltastss moved from Jerusalem to Damascus 3 cavalrys moved from Antioch to Tarsus Purchase Units - Seleucid Seleucid buy 1 cataphract, 4 hoplites, 2 legionaires and 12 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Memphis Seleucid attack with 2 hoplites, 2 legionaires and 5 peltastss Egypt defend with 3 spearmen Seleucid roll dice for 2 hoplites, 2 legionaires and 5 peltastss in Memphis, round 2 : 1/9 hits, 2.17 expected hits Egypt roll dice for 3 spearmen in Memphis, round 2 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Memphis Seleucid roll dice for 2 hoplites, 2 legionaires and 4 peltastss in Memphis, round 3 : 0/8 hits, 2.00 expected hits Egypt roll dice for 2 spearmen in Memphis, round 3 : 2/2 hits, 0.67 expected hits 2 peltastss owned by the Seleucid lost in Memphis Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 4 : 1/6 hits, 1.67 expected hits Egypt roll dice for 2 spearmen in Memphis, round 4 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Egypt lost in Memphis Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 5 : 3/6 hits, 1.67 expected hits Egypt roll dice for 1 spearman in Memphis, round 5 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 2 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 3 Casualties for Seleucid: 3 peltastss Casualties for Egypt: 3 spearmen Non Combat Move - Seleucid Place Units - Seleucid 1 cataphract, 4 hoplites, 2 legionaires and 4 peltastss placed in Antioch 8 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Egypt : 0.33 Seleucid : -2.50 -
TripleA Turn Summary: Parthia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Parthia 7 spearmen moved from Persepolis to Babylon 7 spearmen moved from Babylon to Seleucia 6 archers and 4 spearmen moved from Seleucia to Hatra 5 archers and 1 spearman moved from Hatra to Edessa 2 archers and 1 spearman moved from Hatra to Emesa Purchase Units - Parthia Parthia buy 10 cavalrys and 4 spearmen; Remaining resources: 1 PUs; Combat - Parthia Battle in Emesa Parthia attack with 2 archers and 1 spearman Seleucid defend with 1 peltasts Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 2 archers and 1 spearman in Emesa, round 3 : 1/3 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Emesa, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 2 archers and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Edessa Parthia attack with 5 archers and 1 spearman Seleucid defend with 1 peltasts Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 1/6 hits, 1.00 expected hits Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 5 archers and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 4 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 62 PUs; end with 63 PUsCombat Hit Differential Summary :
Parthia : 0.00 Seleucid : -0.50 -
TripleA Turn Summary: Numidia round 10
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10 Combat Move - Numidia 19 archers, 14 cavalrys, 21 spearmen and 3 swordmen moved from Paliurus to Paraetonium 1 spearman moved from Siwa to Paraetonium Purchase Units - Numidia Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Battle in Paraetonium Numidia attack with 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen Egypt defend with 6 archers, 9 axemen and 51 spearmen; GreekCityStates defend with 2 hoplites and 3 slingerss Numidia roll dice for 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen in Paraetonium, round 2 : 9/58 hits, 12.50 expected hits Egypt roll dice for 6 archers, 9 axemen, 2 hoplites, 3 slingerss and 51 spearmen in Paraetonium, round 2 : 27/71 hits, 23.00 expected hits 5 archers owned by the Numidia, 6 axemen owned by the Egypt, 22 spearmen owned by the Numidia and 3 slingerss owned by the GreekCityStates lost in Paraetonium 14 archers owned by the Numidia, 14 cavalrys owned by the Numidia and 3 swordmen owned by the Numidia retreated to Paliurus Egypt win with 6 archers, 3 axemen, 2 hoplites and 51 spearmen remaining. Battle score for attacker is -62 Casualties for Numidia: 5 archers and 22 spearmen Casualties for Egypt: 6 axemen Casualties for GreekCityStates: 3 slingerss Non Combat Move - Numidia 1 spearman moved from Berenice to Siwa 4 spearmen moved from Berenice to Paliurus 4 cavalrys and 4 spearmen moved from Leptis Magna to Berenice 4 cavalrys moved from Berenice to Paliurus 6 cavalrys moved from Cyrene to Paliurus 2 cavalrys moved from Sabrata to Leptis Magna 3 swordmen moved from Thenae to Sabrata 2 biremes moved from SZ 41 to SZ 39 Place Units - Numidia 3 cavalrys and 1 spearman placed in Cyrene 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Numidia : -3.50 Egypt : 4.00 -
TripleA Turn Summary: Carthage round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Carthage 15 biremes and 3 triremes moved from SZ 28 to SZ 34 3 spearmen and 5 swordmen moved from Syracuse to Messana 3 biremes and 2 triremes moved from SZ 39 to SZ 37 6 spearmen moved from Carthago to SZ 36 2 cavalrys and 7 spearmen moved from Thapsus to SZ 37 2 cavalrys and 7 spearmen moved from SZ 37 to Sabrata 3 biremes, 6 spearmen and 1 trireme moved from SZ 36 to SZ 37 6 spearmen moved from SZ 37 to Sabrata 7 spearmen and 1 swordman moved from Thapsus to Thenae 2 spearmen moved from Thenae to Sabrata 8 hoplites, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna 1 hoplite, 6 spearmen and 2 swordmen moved from Leptis Magna to Berenice 1 hoplite, 3 spearmen and 5 swordmen moved from Berenice to Paliurus 1 swordman moved from Augustoritum to Narbo 9 cavalrys and 4 swordmen moved from Tolosa to Narbo 5 cavalrys moved from Toletum to Tolosa 5 cavalrys moved from Corduba to Toletum Purchase Units - Carthage Carthage buy 5 cavalrys, 4 hoplites, 13 spearmen and 5 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Narbo Carthage attack with 9 cavalrys and 5 swordmen RomanRepublic defend with 1 velites Carthage roll dice for 9 cavalrys and 5 swordmen in Narbo, round 2 : 5/14 hits, 4.67 expected hits RomanRepublic roll dice for 1 velites in Narbo, round 2 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 cavalry owned by the Carthage lost in Narbo Carthage win, taking Narbo from RomanRepublic with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is -1 Casualties for Carthage: 1 cavalry Casualties for RomanRepublic: 1 velites Non Combat Move - Carthage 1 bireme moved from SZ 32 to SZ 33 Place Units - Carthage 5 swordmen placed in Lilybaeum 4 hoplites and 3 spearmen placed in Thapsus 10 spearmen placed in Carthago 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Carthage : 0.33 RomanRepublic : 0.67 -
TripleA Turn Summary: RomanRepublic round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - RomanRepublic 2 triremes moved from SZ 45 to SZ 44 3 legionaires, 1 onager and 7 velitess moved from Mediolanum to Massilia 2 ballistas, 2 legionaires and 4 velitess moved from Sardica to Singidinum 3 velitess moved from Sardica to Singidinum 1 velites moved from Philippopolis to Pella 5 velitess moved from Patavium to Verona 3 cavalrys moved from Patavium to Salapia 10 velitess moved from Capua to Roma 4 velitess moved from Arretium to Roma 1 onager moved from Arretium to SZ 21 1 onager moved from SZ 21 to Massilia Purchase Units - RomanRepublic RomanRepublic buy 1 cavalry, 2 forts, 16 legionaires and 3 onagers; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Singidinum RomanRepublic attack with 2 ballistas, 2 legionaires and 7 velitess Neutral defend with 1 axeman, 1 cavalry and 2 swordmen RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Singidinum, round 2 : 6/11 hits, 3.50 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 2 : 1/4 hits, 1.00 expected hits 1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Singidinum RomanRepublic loses 0 PUs for violating Singidinums neutrality. RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 2 legionaires and 6 velitess remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 fort placed in Croton 1 fort placed in Capua 6 legionaires placed in Tarentum 9 legionaires placed in Roma 1 cavalry placed in Arretium 1 legionaire and 3 onagers placed in Massilia Turn Complete - RomanRepublic RomanRepublic collect 100 PUs; end with 101 PUsCombat Hit Differential Summary :
Neutral : 0.00 RomanRepublic : 2.50 -
TripleA Turn Summary: GreekCityStates round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - GreekCityStates 1 cavalry and 6 hoplites moved from Istropolis to Tyras 2 archers and 4 slingerss moved from Sparta to SZ 67 2 archers, 4 slingerss and 2 triremes moved from SZ 67 to SZ 55 2 archers and 4 slingerss moved from SZ 55 to Paraetonium 2 biremes and 1 trireme moved from SZ 55 to SZ 67 1 bireme moved from SZ 66 to SZ 67 2 biremes and 2 triremes moved from SZ 68 to SZ 65 2 biremes moved from SZ 66 to SZ 65 3 hoplites moved from Byzantium to Odessus 1 cavalry moved from Byzantium to Nicopolis 6 cavalrys moved from Thessalonica to Nicopolis Purchase Units - GreekCityStates GreekCityStates buy 11 hoplites, 6 slingerss and 1 trireme; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Tyras GreekCityStates attack with 1 cavalry and 6 hoplites Neutral defend with 1 archer and 2 cavalrys GreekCityStates roll dice for 1 cavalry and 6 hoplites in Tyras, round 2 : 1/7 hits, 2.33 expected hits Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 2/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral, 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Tyras GreekCityStates roll dice for 5 hoplites in Tyras, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 cavalry in Tyras, round 3 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Tyras GreekCityStates roll dice for 4 hoplites in Tyras, round 4 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Tyras, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Tyras GreekCityStates roll dice for 3 hoplites in Tyras, round 5 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Tyras, round 5 : 0/1 hits, 0.50 expected hits GreekCityStates roll dice for 3 hoplites in Tyras, round 6 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 archer in Tyras, round 6 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 archer owned by the Neutral lost in Tyras GreekCityStates loses 0 PUs for violating Tyrass neutrality. GreekCityStates win, taking Tyras from Neutral with 2 hoplites remaining. Battle score for attacker is -12 Casualties for GreekCityStates: 1 cavalry and 4 hoplites Casualties for Neutral: 1 archer and 2 cavalrys Battle in Nicopolis GreekCityStates attack with 7 cavalrys Neutral defend with 1 archer and 2 swordmen GreekCityStates roll dice for 7 cavalrys in Nicopolis, round 2 : 3/7 hits, 2.33 expected hits Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 2/3 hits, 1.17 expected hits 1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Nicopolis GreekCityStates loses 0 PUs for violating Nicopoliss neutrality. GreekCityStates win, taking Nicopolis from Neutral with 5 cavalrys remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 2 cavalrys Casualties for Neutral: 1 archer and 2 swordmen Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 trireme placed in SZ 65 6 slingerss placed in Sparta 4 hoplites placed in Halicarnassus 7 hoplites placed in Sardis Turn Complete - GreekCityStates GreekCityStates collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Neutral : 2.83 GreekCityStates : -2.67 -
TripleA Turn Summary: Egypt round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Egypt 9 spearmen moved from Alexandria to Memphis 1 spearman moved from Hermopolis to Memphis 1 bireme and 1 trireme moved from SZ 59 to SZ 58 Purchase Units - Egypt Egypt buy 10 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Memphis Egypt attack with 10 spearmen Seleucid defend with 2 hoplites, 2 legionaires and 2 peltastss Egypt roll dice for 10 spearmen in Memphis, round 2 : 4/10 hits, 1.67 expected hits Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 2 : 2/6 hits, 2.00 expected hits 2 legionaires owned by the Seleucid, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Egypt lost in Memphis Egypt roll dice for 8 spearmen in Memphis, round 3 : 2/8 hits, 1.33 expected hits Seleucid roll dice for 2 hoplites in Memphis, round 3 : 1/2 hits, 1.00 expected hits 2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Memphis Egypt win, taking Memphis from Seleucid with 7 spearmen remaining. Battle score for attacker is 13 Casualties for Egypt: 3 spearmen Casualties for Seleucid: 2 hoplites, 2 legionaires and 2 peltastss Non Combat Move - Egypt Place Units - Egypt 9 spearmen placed in Alexandria 1 spearman placed in Hermopolis Turn Complete - Egypt Egypt collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Egypt : 3.00 Seleucid : 0.00 -
TripleA Turn Summary: Seleucid round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Seleucid 8 peltastss moved from Jerusalem to Pharan 2 hoplites and 6 peltastss moved from Damascus to Emesa 2 peltastss moved from Antioch to Emesa 1 cataphract moved from Antioch to Attalia 3 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss moved from Tarsus to Attalia 5 peltastss moved from Antioch to Edessa 2 hoplites and 2 legionaires moved from Antioch to Emesa 2 hoplites, 3 legionaires and 2 peltastss moved from Antioch to Edessa 1 hoplite and 2 peltastss moved from Antioch to Emesa Purchase Units - Seleucid Seleucid buy 2 cataphracts, 1 cavalry, 2 hoplites and 14 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Edessa Seleucid attack with 2 hoplites, 3 legionaires and 7 peltastss Parthia defend with 5 archers and 1 spearman Seleucid roll dice for 2 hoplites, 3 legionaires and 7 peltastss in Edessa, round 2 : 1/12 hits, 2.83 expected hits Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 3/6 hits, 2.83 expected hits 1 spearman owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa Seleucid roll dice for 2 hoplites, 3 legionaires and 4 peltastss in Edessa, round 3 : 2/9 hits, 2.33 expected hits Parthia roll dice for 5 archers in Edessa, round 3 : 3/5 hits, 2.50 expected hits 2 archers owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa Seleucid roll dice for 2 hoplites, 3 legionaires and 1 peltasts in Edessa, round 4 : 2/6 hits, 1.83 expected hits Parthia roll dice for 3 archers in Edessa, round 4 : 1/3 hits, 1.50 expected hits 2 archers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa Seleucid roll dice for 2 hoplites and 3 legionaires in Edessa, round 5 : 0/5 hits, 1.67 expected hits Parthia roll dice for 1 archer in Edessa, round 5 : 1/1 hits, 0.50 expected hits 1 legionaire owned by the Seleucid lost in Edessa Seleucid roll dice for 2 hoplites and 2 legionaires in Edessa, round 6 : 2/4 hits, 1.33 expected hits Parthia roll dice for 1 archer in Edessa, round 6 : 0/1 hits, 0.50 expected hits 1 archer owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 2 hoplites and 2 legionaires remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 legionaire and 7 peltastss Casualties for Parthia: 5 archers and 1 spearman Battle in Emesa Seleucid attack with 5 hoplites, 2 legionaires and 10 peltastss Parthia defend with 2 archers and 1 spearman Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 4/17 hits, 4.00 expected hits Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 1.33 expected hits 2 archers owned by the Parthia and 1 spearman owned by the Parthia lost in Emesa Seleucid win, taking Emesa from Parthia with 5 hoplites, 2 legionaires and 10 peltastss remaining. Battle score for attacker is 11 Casualties for Parthia: 2 archers and 1 spearman Battle in Attalia Seleucid attack with 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss GreekCityStates defend with 1 archer, 6 cavalrys and 3 hoplites Seleucid roll dice for 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss in Attalia, round 2 : 2/13 hits, 4.50 expected hits GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.00 expected hits 3 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Attalia Seleucid roll dice for 4 cataphracts, 3 cavalrys and 3 hoplites in Attalia, round 3 : 1/10 hits, 4.00 expected hits GreekCityStates roll dice for 1 archer, 4 cavalrys and 3 hoplites in Attalia, round 3 : 2/8 hits, 2.67 expected hits 2 cavalrys owned by the Seleucid and 1 cavalry owned by the GreekCityStates lost in Attalia Seleucid roll dice for 4 cataphracts, 1 cavalry and 3 hoplites in Attalia, round 4 : 6/8 hits, 3.33 expected hits GreekCityStates roll dice for 1 archer, 3 cavalrys and 3 hoplites in Attalia, round 4 : 1/7 hits, 2.50 expected hits 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid, 1 archer owned by the GreekCityStates and 3 cavalrys owned by the GreekCityStates lost in Attalia Seleucid roll dice for 4 cataphracts and 3 hoplites in Attalia, round 5 : 4/7 hits, 3.00 expected hits GreekCityStates roll dice for 1 hoplite in Attalia, round 5 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Attalia Seleucid win, taking Attalia from GreekCityStates with 4 cataphracts and 2 hoplites remaining. Battle score for attacker is 20 Casualties for Seleucid: 3 cavalrys, 1 hoplite and 3 peltastss Casualties for GreekCityStates: 1 archer, 6 cavalrys and 3 hoplites Non Combat Move - Seleucid Place Units - Seleucid 8 peltastss placed in Jerusalem 2 cataphracts, 1 cavalry, 2 hoplites and 6 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Parthia : -1.17 Seleucid : -4.83 GreekCityStates : -1.67 -
TripleA Turn Summary: Parthia round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Parthia 10 cavalrys moved from Seleucia to Emesa 3 archers and 2 spearmen moved from Hatra to Emesa 3 archers, 3 horsearchers and 3 spearmen moved from Hatra to Emesa 7 spearmen moved from Seleucia to Hatra 4 spearmen moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 2 archers, 10 cavalrys and 5 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Emesa Parthia attack with 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen Seleucid defend with 5 hoplites, 2 legionaires and 10 peltastss Parthia roll dice for 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen in Emesa, round 2 : 5/24 hits, 6.17 expected hits Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 6/17 hits, 4.83 expected hits 1 archer owned by the Parthia, 5 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa Parthia roll dice for 5 archers, 10 cavalrys and 3 horsearchers in Emesa, round 3 : 5/18 hits, 5.17 expected hits Seleucid roll dice for 5 hoplites, 2 legionaires and 5 peltastss in Emesa, round 3 : 4/12 hits, 4.00 expected hits 4 archers owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa Parthia roll dice for 1 archer, 10 cavalrys and 3 horsearchers in Emesa, round 4 : 5/14 hits, 4.50 expected hits Seleucid roll dice for 5 hoplites and 2 legionaires in Emesa, round 4 : 4/7 hits, 3.17 expected hits 2 legionaires owned by the Seleucid, 3 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Emesa Parthia roll dice for 1 archer, 6 cavalrys and 3 horsearchers in Emesa, round 5 : 1/10 hits, 3.17 expected hits Seleucid roll dice for 2 hoplites in Emesa, round 5 : 2/2 hits, 1.00 expected hits 1 hoplite owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa Parthia roll dice for 1 archer, 4 cavalrys and 3 horsearchers in Emesa, round 6 : 4/8 hits, 2.50 expected hits Seleucid roll dice for 1 hoplite in Emesa, round 6 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia win, taking Emesa from Seleucid with 1 archer, 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is -10 Casualties for Parthia: 5 archers, 7 cavalrys and 5 spearmen Casualties for Seleucid: 5 hoplites, 2 legionaires and 10 peltastss Non Combat Move - Parthia Place Units - Parthia 2 archers and 5 spearmen placed in Persepolis 10 cavalrys placed in Seleucia Turn Complete - Parthia Parthia collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Parthia : -1.50 Seleucid : 3.50 -
TripleA Turn Summary: Numidia round 11
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11 Combat Move - Numidia 4 spearmen moved from Berenice to Paliurus 3 cavalrys and 1 spearman moved from Cyrene to Paliurus 6 cavalrys moved from Leptis Magna to Cyrene 2 swordmen moved from Sabrata to SZ 39 2 biremes and 2 swordmen moved from SZ 39 to SZ 41 2 swordmen moved from SZ 41 to Cyrene 1 swordman moved from Sabrata to Oea Purchase Units - Numidia Numidia buy 1 spearman and 7 swordmen; Remaining resources: 0 PUs; Non Combat Move - Numidia Place Units - Numidia 4 swordmen placed in Cyrene 1 spearman and 3 swordmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :





