@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Carthage
1 hoplite, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice
3 hoplites and 4 swordmen moved from Thapsus to SZ 37
2 spearmen moved from Thapsus to SZ 37
3 biremes, 3 hoplites, 2 spearmen, 4 swordmen and 2 triremes moved from SZ 37 to SZ 39
1 hoplite, 6 spearmen and 2 swordmen moved from Oea to Leptis Magna
5 hoplites, 1 spearman and 1 swordman moved from Sabrata to Oea
2 spearmen moved from Thapsus to Thenae
1 cavalry moved from Lilybaeum to SZ 36
1 bireme moved from SZ 32 to SZ 36
1 spearman moved from Carthago to SZ 32
1 spearman moved from SZ 32 to Caralis
Carthage take Caralis from RomanRepublic
8 spearmen moved from Carthago to Thapsus
1 cavalry moved from SZ 36 to Thapsus
1 cavalry moved from Lilybaeum to SZ 36
1 cavalry moved from SZ 36 to Thapsus
1 bireme moved from SZ 34 to SZ 28
3 hoplites, 2 spearmen and 4 swordmen moved from SZ 39 to Oea
5 cavalrys and 2 swordmen moved from Nemausus to Massilia
6 cavalrys moved from Augustoritum to Massilia
5 cavalrys moved from Tolosa to Massilia
2 swordmen moved from Elusa to Tolosa
4 cavalrys moved from Burdigala to Tolosa
2 swordmen moved from Augustoritum to Tolosa
2 swordmen moved from Burdigala to Augustoritum
5 cavalrys moved from Toletum to Tolosa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 2 biremes, 5 cavalrys, 12 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Massilia
Carthage attack with 16 cavalrys and 2 swordmen
RomanRepublic defend with 3 legionaires, 1 onager and 20 velitess
Carthage roll dice for 16 cavalrys and 2 swordmen in Massilia, round 2 : 4/18 hits, 6.00 expected hits
RomanRepublic roll dice for 3 legionaires, 1 onager and 20 velitess in Massilia, round 2 : 5/24 hits, 8.17 expected hits
4 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia
Carthage roll dice for 11 cavalrys and 2 swordmen in Massilia, round 3 : 5/13 hits, 4.33 expected hits
RomanRepublic roll dice for 3 legionaires, 1 onager and 16 velitess in Massilia, round 3 : 5/20 hits, 6.83 expected hits
5 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia
Carthage roll dice for 6 cavalrys and 2 swordmen in Massilia, round 4 : 3/8 hits, 2.67 expected hits
RomanRepublic roll dice for 3 legionaires, 1 onager and 11 velitess in Massilia, round 4 : 9/15 hits, 5.17 expected hits
3 velitess owned by the RomanRepublic, 6 cavalrys owned by the Carthage and 2 swordmen owned by the Carthage lost in Massilia
RomanRepublic win with 3 legionaires, 1 onager and 8 velitess remaining. Battle score for attacker is -36
Casualties for Carthage: 16 cavalrys and 2 swordmen
Casualties for RomanRepublic: 12 velitess
Non Combat Move - Carthage
Place Units - Carthage
5 cavalrys placed in Corduba
1 bireme and 1 trireme placed in SZ 34
1 bireme and 1 trireme placed in SZ 36
6 spearmen and 1 swordman placed in Thapsus
6 spearmen placed in Carthago
Turn Complete - Carthage
Carthage collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Carthage : -1.00
RomanRepublic : -1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - RomanRepublic
8 velitess moved from Patavium to Veldidena
6 velitess moved from Salonae to Sardica
2 ballistas, 2 legionaires and 4 velitess moved from Sirmium to Sardica
2 triremes moved from SZ 46 to SZ 45
4 velitess moved from Verona to Mediolanum
1 velites moved from Massilia to Nemausus
RomanRepublic take Nemausus from Carthage
1 velites moved from Massilia to Narbo
RomanRepublic take Narbo from Carthage
3 legionaires, 1 onager and 6 velitess moved from Massilia to Mediolanum
10 velitess moved from Arretium to SZ 21
10 velitess moved from SZ 21 to Massilia
1 bireme moved from SZ 24 to SZ 21
1 legionaire and 2 velitess moved from Aleria to SZ 24
1 legionaire and 2 velitess moved from SZ 24 to Caralis
3 velitess moved from Capua to Croton
4 velitess moved from Roma to Capua
Purchase Units - RomanRepublic
RomanRepublic buy 3 cavalrys, 1 city, 1 onager and 18 velitess; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Veldidena
RomanRepublic attack with 8 velitess
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 8 velitess in Veldidena, round 2 : 2/8 hits, 1.33 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
RomanRepublic win, taking Veldidena from Neutral with 8 velitess remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 1 swordman
Battle in Caralis
RomanRepublic attack with 1 legionaire and 2 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 2 : 0/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Caralis, round 2 : 0/1 hits, 0.33 expected hits
RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 3 : 1/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Caralis, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Carthage lost in Caralis
RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Battle in Sardica
RomanRepublic attack with 2 ballistas, 2 legionaires and 10 velitess
Neutral defend with 3 barbarians and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 10 velitess in Sardica, round 2 : 3/14 hits, 4.00 expected hits
Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 3/5 hits, 1.67 expected hits
3 velitess owned by the RomanRepublic, 1 barbarian owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Sardica, round 3 : 2/11 hits, 3.50 expected hits
Neutral roll dice for 2 barbarians in Sardica, round 3 : 0/2 hits, 0.67 expected hits
2 barbarians owned by the Neutral lost in Sardica
RomanRepublic loses 0 PUs for violating Sardicas neutrality.
RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 2 legionaires and 7 velitess remaining. Battle score for attacker is 14
Casualties for RomanRepublic: 3 velitess
Casualties for Neutral: 3 barbarians and 2 swordmen
Battle in Mediolanum
RomanRepublic attack with 3 legionaires, 1 onager and 10 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 3 legionaires, 1 onager and 10 velitess in Mediolanum, round 2 : 3/14 hits, 3.50 expected hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 2/5 hits, 1.00 expected hits
2 velitess owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 3 legionaires, 1 onager and 8 velitess in Mediolanum, round 3 : 2/12 hits, 3.17 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits
1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
RomanRepublic win, taking Mediolanum from Neutral with 3 legionaires, 1 onager and 7 velitess remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 3 velitess
Casualties for Neutral: 4 axemen and 1 swordman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Massilia
3 cavalrys placed in Patavium
1 onager and 4 velitess placed in Arretium
9 velitess placed in Roma
5 velitess placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 100 PUs; end with 102 PUs
Combat Hit Differential Summary :
Carthage : -0.67
Neutral : 1.67
RomanRepublic : -3.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - GreekCityStates
2 hoplites and 3 slingerss moved from Sparta to SZ 67
2 biremes, 2 hoplites, 3 slingerss and 1 trireme moved from SZ 67 to SZ 55
2 hoplites and 3 slingerss moved from SZ 55 to Paraetonium
5 cavalrys moved from Larissa to Byzantium
3 hoplites and 3 slingerss moved from Thessalonica to Byzantium
2 cavalrys and 6 hoplites moved from Odessus to Istropolis
1 archer, 6 cavalrys and 3 hoplites moved from Halicarnassus to Attalia
2 biremes and 2 triremes moved from SZ 69 to SZ 68
2 triremes moved from SZ 68 to SZ 67
3 biremes moved from SZ 65 to SZ 66
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 6 cavalrys, 2 citys and 4 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Istropolis
GreekCityStates attack with 2 cavalrys and 6 hoplites
Neutral defend with 4 swordmen
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 4 swordmen in Istropolis, round 2 : 0/4 hits, 1.33 expected hits
2 swordmen owned by the Neutral lost in Istropolis
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 3 : 3/8 hits, 2.67 expected hits
Neutral roll dice for 2 swordmen in Istropolis, round 3 : 1/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Istropolis
GreekCityStates loses 0 PUs for violating Istropoliss neutrality.
GreekCityStates win, taking Istropolis from Neutral with 1 cavalry and 6 hoplites remaining. Battle score for attacker is 12
Casualties for Neutral: 4 swordmen
Casualties for GreekCityStates: 1 cavalry
Battle in Attalia
GreekCityStates attack with 1 archer, 6 cavalrys and 3 hoplites
Seleucid defend with 1 cataphract
GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.17 expected hits
Seleucid roll dice for 1 cataphract in Attalia, round 2 : 0/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid lost in Attalia
GreekCityStates win, taking Attalia from Seleucid with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 cataphract
Battle in Byzantium
GreekCityStates attack with 5 cavalrys, 3 hoplites and 3 slingerss
Neutral defend with 3 archers, 2 axemen and 4 swordmen
GreekCityStates roll dice for 5 cavalrys, 3 hoplites and 3 slingerss in Byzantium, round 2 : 5/11 hits, 3.17 expected hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 5/9 hits, 3.17 expected hits
2 axemen owned by the Neutral, 3 swordmen owned by the Neutral, 2 cavalrys owned by the GreekCityStates and 3 slingerss owned by the GreekCityStates lost in Byzantium
GreekCityStates roll dice for 3 cavalrys and 3 hoplites in Byzantium, round 3 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 3 archers and 1 swordman in Byzantium, round 3 : 2/4 hits, 1.83 expected hits
2 archers owned by the Neutral, 1 swordman owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Byzantium
GreekCityStates roll dice for 1 cavalry and 3 hoplites in Byzantium, round 4 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Byzantium, round 4 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Byzantium
GreekCityStates loses 0 PUs for violating Byzantiums neutrality.
GreekCityStates win, taking Byzantium from Neutral with 1 cavalry and 3 hoplites remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 4 cavalrys and 3 slingerss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 city placed in Sardis
1 city placed in Halicarnassus
2 archers and 4 slingerss placed in Sparta
6 cavalrys placed in Thessalonica
Turn Complete - GreekCityStates
GreekCityStates collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Neutral : 0.50
Seleucid : -0.50
GreekCityStates : 3.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Turn Complete - Macedonia
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Egypt
2 spearmen moved from Hermopolis to Memphis
2 spearmen moved from Alexandria to Memphis
6 spearmen moved from Alexandria to Paraetonium
1 spearman moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 10 spearmen; Remaining resources: 1 PUs;
Combat - Egypt
Battle in Memphis
Egypt attack with 4 spearmen
Seleucid defend with 1 legionaire
Egypt roll dice for 4 spearmen in Memphis, round 2 : 0/4 hits, 0.67 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 2 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Memphis
Egypt roll dice for 3 spearmen in Memphis, round 3 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 3 : 0/1 hits, 0.33 expected hits
Egypt roll dice for 3 spearmen in Memphis, round 4 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 4 : 0/1 hits, 0.33 expected hits
Egypt roll dice for 3 spearmen in Memphis, round 5 : 3/3 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 5 : 0/1 hits, 0.33 expected hits
1 legionaire owned by the Seleucid lost in Memphis
Egypt win, taking Memphis from Seleucid with 3 spearmen remaining. Battle score for attacker is 1
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 legionaire
Non Combat Move - Egypt
2 triremes moved from SZ 60 to SZ 59
Place Units - Egypt
9 spearmen placed in Alexandria
1 spearman placed in Hermopolis
Turn Complete - Egypt
Egypt collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Egypt : 0.83
Seleucid : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Seleucid
3 cavalrys, 1 hoplite, 2 legionaires and 2 peltastss moved from Emesa to Antioch
3 hoplites moved from Antioch to Tarsus
2 hoplites, 2 legionaires and 5 peltastss moved from Pharan to Memphis
2 hoplites and 6 peltastss moved from Jerusalem to Damascus
3 cavalrys moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 4 hoplites, 2 legionaires and 12 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Memphis
Seleucid attack with 2 hoplites, 2 legionaires and 5 peltastss
Egypt defend with 3 spearmen
Seleucid roll dice for 2 hoplites, 2 legionaires and 5 peltastss in Memphis, round 2 : 1/9 hits, 2.17 expected hits
Egypt roll dice for 3 spearmen in Memphis, round 2 : 1/3 hits, 1.00 expected hits
1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Memphis
Seleucid roll dice for 2 hoplites, 2 legionaires and 4 peltastss in Memphis, round 3 : 0/8 hits, 2.00 expected hits
Egypt roll dice for 2 spearmen in Memphis, round 3 : 2/2 hits, 0.67 expected hits
2 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 4 : 1/6 hits, 1.67 expected hits
Egypt roll dice for 2 spearmen in Memphis, round 4 : 0/2 hits, 0.67 expected hits
1 spearman owned by the Egypt lost in Memphis
Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 5 : 3/6 hits, 1.67 expected hits
Egypt roll dice for 1 spearman in Memphis, round 5 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 2 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 3
Casualties for Seleucid: 3 peltastss
Casualties for Egypt: 3 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
1 cataphract, 4 hoplites, 2 legionaires and 4 peltastss placed in Antioch
8 peltastss placed in Jerusalem
Turn Complete - Seleucid
Seleucid collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Egypt : 0.33
Seleucid : -2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Parthia
7 spearmen moved from Persepolis to Babylon
7 spearmen moved from Babylon to Seleucia
6 archers and 4 spearmen moved from Seleucia to Hatra
5 archers and 1 spearman moved from Hatra to Edessa
2 archers and 1 spearman moved from Hatra to Emesa
Purchase Units - Parthia
Parthia buy 10 cavalrys and 4 spearmen; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Emesa
Parthia attack with 2 archers and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
Parthia roll dice for 2 archers and 1 spearman in Emesa, round 3 : 1/3 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Emesa, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Emesa
Parthia win, taking Emesa from Seleucid with 2 archers and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Edessa
Parthia attack with 5 archers and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 1/6 hits, 1.00 expected hits
Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 5 archers and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
4 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Parthia : 0.00
Seleucid : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Numidia
19 archers, 14 cavalrys, 21 spearmen and 3 swordmen moved from Paliurus to Paraetonium
1 spearman moved from Siwa to Paraetonium
Purchase Units - Numidia
Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Paraetonium
Numidia attack with 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen
Egypt defend with 6 archers, 9 axemen and 51 spearmen; GreekCityStates defend with 2 hoplites and 3 slingerss
Numidia roll dice for 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen in Paraetonium, round 2 : 9/58 hits, 12.50 expected hits
Egypt roll dice for 6 archers, 9 axemen, 2 hoplites, 3 slingerss and 51 spearmen in Paraetonium, round 2 : 27/71 hits, 23.00 expected hits
5 archers owned by the Numidia, 6 axemen owned by the Egypt, 22 spearmen owned by the Numidia and 3 slingerss owned by the GreekCityStates lost in Paraetonium
14 archers owned by the Numidia, 14 cavalrys owned by the Numidia and 3 swordmen owned by the Numidia retreated to Paliurus
Egypt win with 6 archers, 3 axemen, 2 hoplites and 51 spearmen remaining. Battle score for attacker is -62
Casualties for Numidia: 5 archers and 22 spearmen
Casualties for Egypt: 6 axemen
Casualties for GreekCityStates: 3 slingerss
Non Combat Move - Numidia
1 spearman moved from Berenice to Siwa
4 spearmen moved from Berenice to Paliurus
4 cavalrys and 4 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Berenice to Paliurus
6 cavalrys moved from Cyrene to Paliurus
2 cavalrys moved from Sabrata to Leptis Magna
3 swordmen moved from Thenae to Sabrata
2 biremes moved from SZ 41 to SZ 39
Place Units - Numidia
3 cavalrys and 1 spearman placed in Cyrene
4 cavalrys placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Numidia : -3.50
Egypt : 4.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Carthage
15 biremes and 3 triremes moved from SZ 28 to SZ 34
3 spearmen and 5 swordmen moved from Syracuse to Messana
3 biremes and 2 triremes moved from SZ 39 to SZ 37
6 spearmen moved from Carthago to SZ 36
2 cavalrys and 7 spearmen moved from Thapsus to SZ 37
2 cavalrys and 7 spearmen moved from SZ 37 to Sabrata
3 biremes, 6 spearmen and 1 trireme moved from SZ 36 to SZ 37
6 spearmen moved from SZ 37 to Sabrata
7 spearmen and 1 swordman moved from Thapsus to Thenae
2 spearmen moved from Thenae to Sabrata
8 hoplites, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna
1 hoplite, 6 spearmen and 2 swordmen moved from Leptis Magna to Berenice
1 hoplite, 3 spearmen and 5 swordmen moved from Berenice to Paliurus
1 swordman moved from Augustoritum to Narbo
9 cavalrys and 4 swordmen moved from Tolosa to Narbo
5 cavalrys moved from Toletum to Tolosa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 5 cavalrys, 4 hoplites, 13 spearmen and 5 swordmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Narbo
Carthage attack with 9 cavalrys and 5 swordmen
RomanRepublic defend with 1 velites
Carthage roll dice for 9 cavalrys and 5 swordmen in Narbo, round 2 : 5/14 hits, 4.67 expected hits
RomanRepublic roll dice for 1 velites in Narbo, round 2 : 1/1 hits, 0.33 expected hits
1 velites owned by the RomanRepublic and 1 cavalry owned by the Carthage lost in Narbo
Carthage win, taking Narbo from RomanRepublic with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is -1
Casualties for Carthage: 1 cavalry
Casualties for RomanRepublic: 1 velites
Non Combat Move - Carthage
1 bireme moved from SZ 32 to SZ 33
Place Units - Carthage
5 swordmen placed in Lilybaeum
4 hoplites and 3 spearmen placed in Thapsus
10 spearmen placed in Carthago
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Carthage : 0.33
RomanRepublic : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - RomanRepublic
2 triremes moved from SZ 45 to SZ 44
3 legionaires, 1 onager and 7 velitess moved from Mediolanum to Massilia
2 ballistas, 2 legionaires and 4 velitess moved from Sardica to Singidinum
3 velitess moved from Sardica to Singidinum
1 velites moved from Philippopolis to Pella
5 velitess moved from Patavium to Verona
3 cavalrys moved from Patavium to Salapia
10 velitess moved from Capua to Roma
4 velitess moved from Arretium to Roma
1 onager moved from Arretium to SZ 21
1 onager moved from SZ 21 to Massilia
Purchase Units - RomanRepublic
RomanRepublic buy 1 cavalry, 2 forts, 16 legionaires and 3 onagers; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Singidinum
RomanRepublic attack with 2 ballistas, 2 legionaires and 7 velitess
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Singidinum, round 2 : 6/11 hits, 3.50 expected hits
Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 2 : 1/4 hits, 1.00 expected hits
1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Singidinum
RomanRepublic loses 0 PUs for violating Singidinums neutrality.
RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 2 legionaires and 6 velitess remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Croton
1 fort placed in Capua
6 legionaires placed in Tarentum
9 legionaires placed in Roma
1 cavalry placed in Arretium
1 legionaire and 3 onagers placed in Massilia
Turn Complete - RomanRepublic
RomanRepublic collect 100 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 0.00
RomanRepublic : 2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - GreekCityStates
1 cavalry and 6 hoplites moved from Istropolis to Tyras
2 archers and 4 slingerss moved from Sparta to SZ 67
2 archers, 4 slingerss and 2 triremes moved from SZ 67 to SZ 55
2 archers and 4 slingerss moved from SZ 55 to Paraetonium
2 biremes and 1 trireme moved from SZ 55 to SZ 67
1 bireme moved from SZ 66 to SZ 67
2 biremes and 2 triremes moved from SZ 68 to SZ 65
2 biremes moved from SZ 66 to SZ 65
3 hoplites moved from Byzantium to Odessus
1 cavalry moved from Byzantium to Nicopolis
6 cavalrys moved from Thessalonica to Nicopolis
Purchase Units - GreekCityStates
GreekCityStates buy 11 hoplites, 6 slingerss and 1 trireme; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Tyras
GreekCityStates attack with 1 cavalry and 6 hoplites
Neutral defend with 1 archer and 2 cavalrys
GreekCityStates roll dice for 1 cavalry and 6 hoplites in Tyras, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 2/3 hits, 0.83 expected hits
1 cavalry owned by the Neutral, 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Tyras
GreekCityStates roll dice for 5 hoplites in Tyras, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 1 cavalry in Tyras, round 3 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Tyras
GreekCityStates roll dice for 4 hoplites in Tyras, round 4 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Tyras, round 4 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Tyras
GreekCityStates roll dice for 3 hoplites in Tyras, round 5 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Tyras, round 5 : 0/1 hits, 0.50 expected hits
GreekCityStates roll dice for 3 hoplites in Tyras, round 6 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Tyras, round 6 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 archer owned by the Neutral lost in Tyras
GreekCityStates loses 0 PUs for violating Tyrass neutrality.
GreekCityStates win, taking Tyras from Neutral with 2 hoplites remaining. Battle score for attacker is -12
Casualties for GreekCityStates: 1 cavalry and 4 hoplites
Casualties for Neutral: 1 archer and 2 cavalrys
Battle in Nicopolis
GreekCityStates attack with 7 cavalrys
Neutral defend with 1 archer and 2 swordmen
GreekCityStates roll dice for 7 cavalrys in Nicopolis, round 2 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 2/3 hits, 1.17 expected hits
1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Nicopolis
GreekCityStates loses 0 PUs for violating Nicopoliss neutrality.
GreekCityStates win, taking Nicopolis from Neutral with 5 cavalrys remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 2 cavalrys
Casualties for Neutral: 1 archer and 2 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 trireme placed in SZ 65
6 slingerss placed in Sparta
4 hoplites placed in Halicarnassus
7 hoplites placed in Sardis
Turn Complete - GreekCityStates
GreekCityStates collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Neutral : 2.83
GreekCityStates : -2.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Egypt
9 spearmen moved from Alexandria to Memphis
1 spearman moved from Hermopolis to Memphis
1 bireme and 1 trireme moved from SZ 59 to SZ 58
Purchase Units - Egypt
Egypt buy 10 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Memphis
Egypt attack with 10 spearmen
Seleucid defend with 2 hoplites, 2 legionaires and 2 peltastss
Egypt roll dice for 10 spearmen in Memphis, round 2 : 4/10 hits, 1.67 expected hits
Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 2 : 2/6 hits, 2.00 expected hits
2 legionaires owned by the Seleucid, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Egypt lost in Memphis
Egypt roll dice for 8 spearmen in Memphis, round 3 : 2/8 hits, 1.33 expected hits
Seleucid roll dice for 2 hoplites in Memphis, round 3 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Memphis
Egypt win, taking Memphis from Seleucid with 7 spearmen remaining. Battle score for attacker is 13
Casualties for Egypt: 3 spearmen
Casualties for Seleucid: 2 hoplites, 2 legionaires and 2 peltastss
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
1 spearman placed in Hermopolis
Turn Complete - Egypt
Egypt collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Egypt : 3.00
Seleucid : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Seleucid
8 peltastss moved from Jerusalem to Pharan
2 hoplites and 6 peltastss moved from Damascus to Emesa
2 peltastss moved from Antioch to Emesa
1 cataphract moved from Antioch to Attalia
3 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss moved from Tarsus to Attalia
5 peltastss moved from Antioch to Edessa
2 hoplites and 2 legionaires moved from Antioch to Emesa
2 hoplites, 3 legionaires and 2 peltastss moved from Antioch to Edessa
1 hoplite and 2 peltastss moved from Antioch to Emesa
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 cavalry, 2 hoplites and 14 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Edessa
Seleucid attack with 2 hoplites, 3 legionaires and 7 peltastss
Parthia defend with 5 archers and 1 spearman
Seleucid roll dice for 2 hoplites, 3 legionaires and 7 peltastss in Edessa, round 2 : 1/12 hits, 2.83 expected hits
Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 3/6 hits, 2.83 expected hits
1 spearman owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites, 3 legionaires and 4 peltastss in Edessa, round 3 : 2/9 hits, 2.33 expected hits
Parthia roll dice for 5 archers in Edessa, round 3 : 3/5 hits, 2.50 expected hits
2 archers owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites, 3 legionaires and 1 peltasts in Edessa, round 4 : 2/6 hits, 1.83 expected hits
Parthia roll dice for 3 archers in Edessa, round 4 : 1/3 hits, 1.50 expected hits
2 archers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites and 3 legionaires in Edessa, round 5 : 0/5 hits, 1.67 expected hits
Parthia roll dice for 1 archer in Edessa, round 5 : 1/1 hits, 0.50 expected hits
1 legionaire owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites and 2 legionaires in Edessa, round 6 : 2/4 hits, 1.33 expected hits
Parthia roll dice for 1 archer in Edessa, round 6 : 0/1 hits, 0.50 expected hits
1 archer owned by the Parthia lost in Edessa
Seleucid win, taking Edessa from Parthia with 2 hoplites and 2 legionaires remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 legionaire and 7 peltastss
Casualties for Parthia: 5 archers and 1 spearman
Battle in Emesa
Seleucid attack with 5 hoplites, 2 legionaires and 10 peltastss
Parthia defend with 2 archers and 1 spearman
Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 4/17 hits, 4.00 expected hits
Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 1.33 expected hits
2 archers owned by the Parthia and 1 spearman owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 5 hoplites, 2 legionaires and 10 peltastss remaining. Battle score for attacker is 11
Casualties for Parthia: 2 archers and 1 spearman
Battle in Attalia
Seleucid attack with 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss
GreekCityStates defend with 1 archer, 6 cavalrys and 3 hoplites
Seleucid roll dice for 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss in Attalia, round 2 : 2/13 hits, 4.50 expected hits
GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.00 expected hits
3 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Attalia
Seleucid roll dice for 4 cataphracts, 3 cavalrys and 3 hoplites in Attalia, round 3 : 1/10 hits, 4.00 expected hits
GreekCityStates roll dice for 1 archer, 4 cavalrys and 3 hoplites in Attalia, round 3 : 2/8 hits, 2.67 expected hits
2 cavalrys owned by the Seleucid and 1 cavalry owned by the GreekCityStates lost in Attalia
Seleucid roll dice for 4 cataphracts, 1 cavalry and 3 hoplites in Attalia, round 4 : 6/8 hits, 3.33 expected hits
GreekCityStates roll dice for 1 archer, 3 cavalrys and 3 hoplites in Attalia, round 4 : 1/7 hits, 2.50 expected hits
2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid, 1 archer owned by the GreekCityStates and 3 cavalrys owned by the GreekCityStates lost in Attalia
Seleucid roll dice for 4 cataphracts and 3 hoplites in Attalia, round 5 : 4/7 hits, 3.00 expected hits
GreekCityStates roll dice for 1 hoplite in Attalia, round 5 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Attalia
Seleucid win, taking Attalia from GreekCityStates with 4 cataphracts and 2 hoplites remaining. Battle score for attacker is 20
Casualties for Seleucid: 3 cavalrys, 1 hoplite and 3 peltastss
Casualties for GreekCityStates: 1 archer, 6 cavalrys and 3 hoplites
Non Combat Move - Seleucid
Place Units - Seleucid
8 peltastss placed in Jerusalem
2 cataphracts, 1 cavalry, 2 hoplites and 6 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Parthia : -1.17
Seleucid : -4.83
GreekCityStates : -1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Parthia
10 cavalrys moved from Seleucia to Emesa
3 archers and 2 spearmen moved from Hatra to Emesa
3 archers, 3 horsearchers and 3 spearmen moved from Hatra to Emesa
7 spearmen moved from Seleucia to Hatra
4 spearmen moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 2 archers, 10 cavalrys and 5 spearmen; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Emesa
Parthia attack with 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen
Seleucid defend with 5 hoplites, 2 legionaires and 10 peltastss
Parthia roll dice for 6 archers, 10 cavalrys, 3 horsearchers and 5 spearmen in Emesa, round 2 : 5/24 hits, 6.17 expected hits
Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 6/17 hits, 4.83 expected hits
1 archer owned by the Parthia, 5 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa
Parthia roll dice for 5 archers, 10 cavalrys and 3 horsearchers in Emesa, round 3 : 5/18 hits, 5.17 expected hits
Seleucid roll dice for 5 hoplites, 2 legionaires and 5 peltastss in Emesa, round 3 : 4/12 hits, 4.00 expected hits
4 archers owned by the Parthia and 5 peltastss owned by the Seleucid lost in Emesa
Parthia roll dice for 1 archer, 10 cavalrys and 3 horsearchers in Emesa, round 4 : 5/14 hits, 4.50 expected hits
Seleucid roll dice for 5 hoplites and 2 legionaires in Emesa, round 4 : 4/7 hits, 3.17 expected hits
2 legionaires owned by the Seleucid, 3 hoplites owned by the Seleucid and 4 cavalrys owned by the Parthia lost in Emesa
Parthia roll dice for 1 archer, 6 cavalrys and 3 horsearchers in Emesa, round 5 : 1/10 hits, 3.17 expected hits
Seleucid roll dice for 2 hoplites in Emesa, round 5 : 2/2 hits, 1.00 expected hits
1 hoplite owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Parthia roll dice for 1 archer, 4 cavalrys and 3 horsearchers in Emesa, round 6 : 4/8 hits, 2.50 expected hits
Seleucid roll dice for 1 hoplite in Emesa, round 6 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Parthia win, taking Emesa from Seleucid with 1 archer, 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is -10
Casualties for Parthia: 5 archers, 7 cavalrys and 5 spearmen
Casualties for Seleucid: 5 hoplites, 2 legionaires and 10 peltastss
Non Combat Move - Parthia
Place Units - Parthia
2 archers and 5 spearmen placed in Persepolis
10 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Parthia : -1.50
Seleucid : 3.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Numidia
4 spearmen moved from Berenice to Paliurus
3 cavalrys and 1 spearman moved from Cyrene to Paliurus
6 cavalrys moved from Leptis Magna to Cyrene
2 swordmen moved from Sabrata to SZ 39
2 biremes and 2 swordmen moved from SZ 39 to SZ 41
2 swordmen moved from SZ 41 to Cyrene
1 swordman moved from Sabrata to Oea
Purchase Units - Numidia
Numidia buy 1 spearman and 7 swordmen; Remaining resources: 0 PUs;
Non Combat Move - Numidia
Place Units - Numidia
4 swordmen placed in Cyrene
1 spearman and 3 swordmen placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - Carthage
1 hoplite, 6 spearmen and 2 swordmen moved from Berenice to Paliurus
8 hoplites, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice
2 cavalrys moved from Sabrata to Leptis Magna
15 spearmen moved from Sabrata to Oea
4 hoplites and 3 spearmen moved from Thapsus to SZ 37
7 spearmen and 1 swordman moved from Thenae to SZ 37
6 biremes, 4 hoplites, 10 spearmen, 1 swordman and 3 triremes moved from SZ 37 to SZ 39
4 hoplites, 10 spearmen and 1 swordman moved from SZ 39 to Oea
10 spearmen moved from Carthago to Thapsus
1 bireme moved from SZ 33 to SZ 36
1 hoplite moved from Lilybaeum to SZ 36
1 hoplite moved from SZ 36 to Carthago
1 cavalry, 4 spearmen and 11 swordmen moved from Lilybaeum to SZ 34
9 swordmen moved from Messana to SZ 34
3 spearmen moved from Messana to SZ 34
16 biremes, 1 cavalry, 7 spearmen, 20 swordmen and 4 triremes moved from SZ 34 to SZ 35
1 cavalry, 7 spearmen and 20 swordmen moved from SZ 35 to Croton
8 cavalrys moved from Narbo to Logdunum
1 swordman moved from Narbo to Nemausus
4 swordmen moved from Narbo to Augustoritum
1 cavalry moved from Tolosa to Narbo
2 cavalrys moved from Tolosa to Nemausus
2 cavalrys moved from Tolosa to Logdunum
1 swordman moved from Augustoritum to Logdunum
5 cavalrys moved from Toletum to Tolosa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 4 cavalrys, 2 citys, 14 spearmen and 1 swordman; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Croton
Carthage attack with 1 cavalry, 7 spearmen and 20 swordmen
RomanRepublic defend with 2 forts, 1 legionaire and 5 velitess
Carthage roll dice for 1 cavalry, 7 spearmen and 20 swordmen in Croton, round 2 : 9/28 hits, 8.17 expected hits
Units damaged: 1 fort owned by the RomanRepublic
RomanRepublic roll dice for 2 forts, 1 legionaire and 5 velitess in Croton, round 2 : 3/8 hits, 3.33 expected hits
1 fort owned by the RomanRepublic, 5 velitess owned by the RomanRepublic, 3 spearmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Croton
Carthage roll dice for 1 cavalry, 4 spearmen and 20 swordmen in Croton, round 3 : 6/25 hits, 7.67 expected hits
RomanRepublic roll dice for 1 fort in Croton, round 3 : 1/1 hits, 0.67 expected hits
1 fort owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Croton
Carthage win, taking Croton from RomanRepublic with 1 cavalry, 3 spearmen and 20 swordmen remaining. Battle score for attacker is 19
Casualties for Carthage: 4 spearmen
Casualties for RomanRepublic: 2 forts, 1 legionaire and 5 velitess
Battle in Logdunum
Carthage attack with 10 cavalrys and 1 swordman
Neutral defend with 3 axemen, 2 barbarians and 1 swordman
Carthage roll dice for 10 cavalrys and 1 swordman in Logdunum, round 2 : 4/11 hits, 3.67 expected hits
Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 2/6 hits, 1.50 expected hits
2 cavalrys owned by the Carthage, 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum
Carthage roll dice for 8 cavalrys and 1 swordman in Logdunum, round 3 : 4/9 hits, 3.00 expected hits
Neutral roll dice for 2 barbarians in Logdunum, round 3 : 2/2 hits, 0.67 expected hits
2 cavalrys owned by the Carthage and 2 barbarians owned by the Neutral lost in Logdunum
Carthage loses 0 PUs for violating Logdunums neutrality.
Carthage win, taking Logdunum from Neutral with 6 cavalrys and 1 swordman remaining. Battle score for attacker is 7
Casualties for Carthage: 4 cavalrys
Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman
Battle in Nemausus
Carthage attack with 2 cavalrys and 1 swordman
RomanRepublic defend with 1 velites
Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 1.00 expected hits
RomanRepublic roll dice for 1 velites in Nemausus, round 2 : 0/1 hits, 0.33 expected hits
1 velites owned by the RomanRepublic lost in Nemausus
Carthage win, taking Nemausus from RomanRepublic with 2 cavalrys and 1 swordman remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Non Combat Move - Carthage
Place Units - Carthage
1 city placed in Syracuse
Carthage undo move 1.
1 city placed in Messana
1 city placed in Barcino
Carthage undo move 2.
1 city placed in Tarraco
4 cavalrys placed in Corduba
5 spearmen placed in Lilybaeum
6 spearmen and 1 swordman placed in Thapsus
3 spearmen placed in Carthago
Turn Complete - Carthage
Carthage collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Carthage : 1.50
Neutral : 1.83
RomanRepublic : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - RomanRepublic
4 legionaires, 2 onagers and 11 velitess moved from Massilia to Nemausus
5 velitess moved from Verona to Vindonissa
8 velitess moved from Veldidena to Vindonissa
2 ballistas, 2 legionaires and 6 velitess moved from Singidinum to Aquincum
9 legionaires and 26 velitess moved from Roma to Capua
1 trireme moved from SZ 24 to SZ 25
17 biremes and 4 triremes moved from SZ 21 to SZ 25
1 cavalry moved from Arretium to Capua
3 cavalrys moved from Salapia to Capua
3 onagers and 6 velitess moved from Massilia to Narbo
1 velites moved from Pella to Salonae
1 bireme and 2 triremes moved from SZ 44 to SZ 45
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 11 cavalrys, 1 fort, 4 legionaires, 1 trireme and 5 velitess; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Vindonissa
RomanRepublic attack with 13 velitess
Neutral defend with 3 archers and 1 swordman
RomanRepublic roll dice for 13 velitess in Vindonissa, round 2 : 2/13 hits, 2.17 expected hits
Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits
1 velites owned by the RomanRepublic, 1 archer owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa
RomanRepublic roll dice for 12 velitess in Vindonissa, round 3 : 4/12 hits, 2.00 expected hits
Neutral roll dice for 2 archers in Vindonissa, round 3 : 1/2 hits, 1.00 expected hits
1 velites owned by the RomanRepublic and 2 archers owned by the Neutral lost in Vindonissa
RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
RomanRepublic win, taking Vindonissa from Neutral with 11 velitess remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 3 archers and 1 swordman
Battle in Nemausus
RomanRepublic attack with 4 legionaires, 2 onagers and 11 velitess
Carthage defend with 2 cavalrys and 1 swordman
RomanRepublic roll dice for 4 legionaires, 2 onagers and 11 velitess in Nemausus, round 2 : 6/17 hits, 4.83 expected hits
Carthage roll dice for 2 cavalrys and 1 swordman in Nemausus, round 2 : 2/3 hits, 0.67 expected hits
2 cavalrys owned by the Carthage, 2 velitess owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Nemausus
RomanRepublic win, taking Nemausus from Carthage with 4 legionaires, 2 onagers and 9 velitess remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 2 velitess
Casualties for Carthage: 2 cavalrys and 1 swordman
Battle in Aquincum
RomanRepublic attack with 2 ballistas, 2 legionaires and 6 velitess
Neutral defend with 3 cavalrys and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 2 : 3/10 hits, 3.33 expected hits
Neutral roll dice for 3 cavalrys and 2 swordmen in Aquincum, round 2 : 0/5 hits, 1.17 expected hits
3 cavalrys owned by the Neutral lost in Aquincum
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 6 velitess in Aquincum, round 3 : 1/10 hits, 3.33 expected hits
Neutral roll dice for 2 swordmen in Aquincum, round 3 : 1/2 hits, 0.67 expected hits
1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 5 velitess in Aquincum, round 4 : 3/9 hits, 3.17 expected hits
Neutral roll dice for 1 swordman in Aquincum, round 4 : 1/1 hits, 0.33 expected hits
1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Aquincum
RomanRepublic loses 0 PUs for violating Aquincums neutrality.
RomanRepublic win, taking Aquincum from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 14
Casualties for Neutral: 3 cavalrys and 2 swordmen
Casualties for RomanRepublic: 2 velitess
Battle in Narbo
RomanRepublic attack with 3 onagers and 6 velitess
Carthage defend with 1 cavalry
RomanRepublic roll dice for 3 onagers and 6 velitess in Narbo, round 2 : 2/9 hits, 3.50 expected hits
Carthage roll dice for 1 cavalry in Narbo, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Narbo
RomanRepublic win, taking Narbo from Carthage with 3 onagers and 6 velitess remaining. Battle score for attacker is 4
Casualties for Carthage: 1 cavalry
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 25
1 fort and 5 velitess placed in Tarentum
7 cavalrys placed in Roma
RomanRepublic undo move 1.
2 cavalrys placed in Roma
1 bireme and 1 trireme placed in SZ 25
4 legionaires placed in Massilia
2 cavalrys placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 103 PUs; end with 104 PUs
Combat Hit Differential Summary :
Carthage : 1.17
Neutral : -1.00
RomanRepublic : -1.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 legionaires and 16 velitess moved from Capua to Tarentum
7 hoplites moved from Sardis to Attalia
3 hoplites moved from Halicarnassus to Attalia
1 hoplite moved from Halicarnassus to Attalia
5 cavalrys moved from Nicopolis to Axiopolis
3 hoplites moved from Odessus to Axiopolis
Purchase Units - GreekCityStates
GreekCityStates buy 13 archers, 2 cavalrys, 2 hoplites and 6 slingerss; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Axiopolis
GreekCityStates attack with 5 cavalrys and 3 hoplites
Neutral defend with 2 cavalrys and 3 swordmen
GreekCityStates roll dice for 5 cavalrys and 3 hoplites in Axiopolis, round 2 : 4/8 hits, 2.67 expected hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 2 : 1/5 hits, 1.33 expected hits
2 cavalrys owned by the Neutral, 2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Axiopolis
GreekCityStates roll dice for 4 cavalrys and 3 hoplites in Axiopolis, round 3 : 4/7 hits, 2.33 expected hits
Neutral roll dice for 1 swordman in Axiopolis, round 3 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Axiopolis
GreekCityStates loses 0 PUs for violating Axiopoliss neutrality.
GreekCityStates win, taking Axiopolis from Neutral with 4 cavalrys and 3 hoplites remaining. Battle score for attacker is 16
Casualties for GreekCityStates: 1 cavalry
Casualties for Neutral: 2 cavalrys and 3 swordmen
Battle in Attalia
GreekCityStates attack with 11 hoplites
Seleucid defend with 4 cataphracts and 2 hoplites
GreekCityStates roll dice for 11 hoplites in Attalia, round 2 : 4/11 hits, 3.67 expected hits
Seleucid roll dice for 4 cataphracts and 2 hoplites in Attalia, round 2 : 3/6 hits, 3.00 expected hits
3 hoplites owned by the GreekCityStates, 2 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Attalia
GreekCityStates roll dice for 8 hoplites in Attalia, round 3 : 1/8 hits, 2.67 expected hits
Seleucid roll dice for 2 cataphracts in Attalia, round 3 : 0/2 hits, 1.00 expected hits
1 cataphract owned by the Seleucid lost in Attalia
GreekCityStates roll dice for 8 hoplites in Attalia, round 4 : 4/8 hits, 2.67 expected hits
Seleucid roll dice for 1 cataphract in Attalia, round 4 : 0/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid lost in Attalia
GreekCityStates win, taking Attalia from Seleucid with 8 hoplites remaining. Battle score for attacker is 23
Casualties for GreekCityStates: 3 hoplites
Casualties for Seleucid: 4 cataphracts and 2 hoplites
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in Sparta
7 archers placed in Corinth
5 slingerss placed in Halicarnassus
2 cavalrys, 2 hoplites and 1 slingers placed in Sardis
Turn Complete - GreekCityStates
GreekCityStates collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Seleucid : -1.50
GreekCityStates : 3.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - Egypt
9 spearmen moved from Alexandria to Paraetonium
1 spearman moved from Hermopolis to Memphis
Purchase Units - Egypt
Egypt buy 9 spearmen; Remaining resources: 2 PUs;
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 12
Combat Move - Seleucid
2 cataphracts and 1 cavalry moved from Antioch to Attalia
8 peltastss moved from Jerusalem to Pharan
1 peltasts moved from Antioch to Edessa
2 hoplites and 2 legionaires moved from Edessa to Emesa
2 hoplites and 3 peltastss moved from Antioch to Emesa
2 peltastss moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 2 cavalrys, 3 hoplites and 14 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Emesa
Seleucid attack with 4 hoplites, 2 legionaires and 3 peltastss
Parthia defend with 1 archer, 3 cavalrys and 3 horsearchers
Seleucid roll dice for 4 hoplites, 2 legionaires and 3 peltastss in Emesa, round 2 : 2/9 hits, 2.50 expected hits
Parthia roll dice for 1 archer, 3 cavalrys and 3 horsearchers in Emesa, round 2 : 2/7 hits, 2.50 expected hits
2 peltastss owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Seleucid roll dice for 4 hoplites, 2 legionaires and 1 peltasts in Emesa, round 3 : 1/7 hits, 2.17 expected hits
Parthia roll dice for 1 archer, 1 cavalry and 3 horsearchers in Emesa, round 3 : 3/5 hits, 2.17 expected hits
2 legionaires owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
Seleucid roll dice for 4 hoplites in Emesa, round 4 : 0/4 hits, 1.33 expected hits
Parthia roll dice for 1 archer and 3 horsearchers in Emesa, round 4 : 2/4 hits, 2.00 expected hits
2 hoplites owned by the Seleucid lost in Emesa
2 hoplites owned by the Seleucid retreated to Antioch
Parthia win with 1 archer and 3 horsearchers remaining. Battle score for attacker is -12
Casualties for Seleucid: 2 hoplites, 2 legionaires and 3 peltastss
Casualties for Parthia: 3 cavalrys
Battle in Attalia
Seleucid attack with 2 cataphracts and 1 cavalry
GreekCityStates defend with 8 hoplites
Seleucid roll dice for 2 cataphracts and 1 cavalry in Attalia, round 2 : 2/3 hits, 1.33 expected hits
GreekCityStates roll dice for 8 hoplites in Attalia, round 2 : 4/8 hits, 4.00 expected hits
2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid and 2 cataphracts owned by the Seleucid lost in Attalia
GreekCityStates win with 6 hoplites remaining. Battle score for attacker is -8
Casualties for Seleucid: 2 cataphracts and 1 cavalry
Casualties for GreekCityStates: 2 hoplites
Non Combat Move - Seleucid
Place Units - Seleucid
8 peltastss placed in Jerusalem
2 cavalrys, 3 hoplites and 6 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Parthia : 0.33
Seleucid : -2.33
GreekCityStates : 0.00