@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Carthage
1 bireme moved from SZ 34 to SZ 28
1 hoplite, 1 spearman and 1 swordman moved from Thapsus to SZ 37
3 hoplites moved from Thapsus to SZ 37
1 hoplite moved from Thapsus to SZ 37
5 hoplites, 1 spearman and 1 swordman moved from SZ 37 to Sabrata
4 spearmen moved from Carthago to Thapsus
2 biremes moved from SZ 31 to SZ 32
1 hoplite, 2 spearmen, 2 swordmen and 2 warelephants moved from Berenice to Paliurus
1 hoplite, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna
1 hoplite, 6 spearmen and 2 swordmen moved from Sabrata to Oea
5 cavalrys moved from Pompaelo to Burdigala
2 swordmen moved from Elusa to Burdigala
6 cavalrys moved from Elusa to Augustoritum
2 swordmen moved from Narbo to Augustoritum
6 cavalrys and 2 swordmen moved from Narbo to Nemausus
5 cavalrys moved from Toletum to Tolosa
2 swordmen moved from Pompaelo to Elusa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 2 biremes, 5 cavalrys, 3 hoplites, 9 spearmen and 4 swordmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Nemausus
Carthage attack with 6 cavalrys and 2 swordmen
Neutral defend with 4 cavalrys and 1 swordman
Carthage roll dice for 6 cavalrys and 2 swordmen in Nemausus, round 2 : 3/8 hits, 2.67 expected hits
Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 0/5 hits, 1.00 expected hits
3 cavalrys owned by the Neutral lost in Nemausus
Carthage roll dice for 6 cavalrys and 2 swordmen in Nemausus, round 3 : 1/8 hits, 2.67 expected hits
Neutral roll dice for 1 cavalry and 1 swordman in Nemausus, round 3 : 1/2 hits, 0.50 expected hits
1 cavalry owned by the Neutral and 1 cavalry owned by the Carthage lost in Nemausus
Carthage roll dice for 5 cavalrys and 2 swordmen in Nemausus, round 4 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 1 swordman in Nemausus, round 4 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Nemausus
Carthage loses 0 PUs for violating Nemaususs neutrality.
Carthage win, taking Nemausus from Neutral with 5 cavalrys and 2 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys and 1 swordman
Casualties for Carthage: 1 cavalry
Battle in Augustoritum
Carthage attack with 6 cavalrys and 2 swordmen
Neutral defend with 2 axemen
Carthage roll dice for 6 cavalrys and 2 swordmen in Augustoritum, round 2 : 5/8 hits, 2.67 expected hits
Neutral roll dice for 2 axemen in Augustoritum, round 2 : 0/2 hits, 0.33 expected hits
2 axemen owned by the Neutral lost in Augustoritum
Carthage loses 0 PUs for violating Augustoritums neutrality.
Carthage win, taking Augustoritum from Neutral with 6 cavalrys and 2 swordmen remaining. Battle score for attacker is 6
Casualties for Neutral: 2 axemen
Battle in Burdigala
Carthage attack with 5 cavalrys and 2 swordmen
Neutral defend with 1 barbarian, 2 cavalrys and 1 swordman
Carthage roll dice for 5 cavalrys and 2 swordmen in Burdigala, round 2 : 4/7 hits, 2.33 expected hits
Neutral roll dice for 1 barbarian, 2 cavalrys and 1 swordman in Burdigala, round 2 : 1/4 hits, 1.00 expected hits
2 cavalrys owned by the Neutral, 1 cavalry owned by the Carthage, 1 barbarian owned by the Neutral and 1 swordman owned by the Neutral lost in Burdigala
Carthage loses 0 PUs for violating Burdigalas neutrality.
Carthage win, taking Burdigala from Neutral with 4 cavalrys and 2 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 1 cavalry
Casualties for Neutral: 1 barbarian, 2 cavalrys and 1 swordman
Non Combat Move - Carthage
3 spearmen and 5 swordmen moved from Messana to Syracuse
3 cavalrys, 1 hoplite and 6 swordmen moved from Messana to Lilybaeum
Place Units - Carthage
1 bireme placed in SZ 36
1 bireme placed in SZ 34
3 hoplites and 4 swordmen placed in Thapsus
5 cavalrys placed in Corduba
9 spearmen placed in Carthago
Turn Complete - Carthage
Carthage collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Carthage : 1.33
Neutral : -1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - RomanRepublic
2 ballistas, 2 legionaires and 4 velitess moved from Salonae to Sirmium
2 triremes moved from SZ 45 to SZ 46
6 velitess moved from Tarentum to SZ 46
6 velitess moved from SZ 46 to Salonae
1 legionaire and 2 velitess moved from Capua to Croton
1 legionaire and 2 velitess moved from Arretium to SZ 25
1 legionaire, 1 trireme and 2 velitess moved from SZ 25 to SZ 24
1 legionaire and 2 velitess moved from SZ 24 to Aleria
1 bireme moved from SZ 25 to SZ 21
13 biremes and 3 triremes moved from SZ 25 to SZ 21
3 legionaires, 1 onager and 12 velitess moved from Arretium to SZ 21
3 legionaires, 1 onager and 12 velitess moved from SZ 21 to Massilia
8 velitess moved from Genua to Massilia
4 velitess moved from Patavium to Verona
10 velitess moved from Roma to Arretium
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 fort, 1 trireme and 15 velitess; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Massilia
RomanRepublic attack with 3 legionaires, 1 onager and 20 velitess
Neutral defend with 1 archer and 4 swordmen
RomanRepublic roll dice for 3 legionaires, 1 onager and 20 velitess in Massilia, round 2 : 9/24 hits, 5.17 expected hits
Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 0/5 hits, 1.83 expected hits
1 archer owned by the Neutral and 4 swordmen owned by the Neutral lost in Massilia
RomanRepublic loses 0 PUs for violating Massilias neutrality.
RomanRepublic win, taking Massilia from Neutral with 3 legionaires, 1 onager and 20 velitess remaining. Battle score for attacker is 20
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Sirmium
RomanRepublic attack with 2 ballistas, 2 legionaires and 4 velitess
Neutral defend with 1 cavalry and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Sirmium, round 2 : 1/8 hits, 3.00 expected hits
Neutral roll dice for 1 cavalry and 2 swordmen in Sirmium, round 2 : 0/3 hits, 0.83 expected hits
1 cavalry owned by the Neutral lost in Sirmium
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 4 velitess in Sirmium, round 3 : 3/8 hits, 3.00 expected hits
Neutral roll dice for 2 swordmen in Sirmium, round 3 : 0/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral lost in Sirmium
RomanRepublic loses 0 PUs for violating Sirmiums neutrality.
RomanRepublic win, taking Sirmium from Neutral with 2 ballistas, 2 legionaires and 4 velitess remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in Aleria
RomanRepublic attack with 1 legionaire and 2 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 1 legionaire and 2 velitess in Aleria, round 2 : 1/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Aleria, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Carthage lost in Aleria
RomanRepublic win, taking Aleria from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
2 biremes and 1 trireme placed in SZ 21
1 fort placed in Capua
9 velitess placed in Roma
RomanRepublic undo move 3.
4 velitess placed in Roma
8 velitess placed in Patavium
3 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 88 PUs; end with 90 PUs
Combat Hit Differential Summary :
Carthage : -0.33
Neutral : -3.33
RomanRepublic : 2.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - GreekCityStates
3 archers and 2 slingerss moved from Sparta to SZ 67
3 cavalrys moved from Cydonia to SZ 66
3 archers, 2 slingerss and 2 triremes moved from SZ 67 to SZ 68
3 biremes and 3 cavalrys moved from SZ 66 to SZ 65
3 cavalrys moved from SZ 65 to Halicarnassus
3 archers and 2 slingerss moved from SZ 68 to Halicarnassus
3 hoplites moved from Sardis to Halicarnassus
3 cavalrys moved from Sardis to Halicarnassus
1 cavalry moved from Sardis to Attalia
GreekCityStates take Attalia from Seleucid
2 cavalrys and 6 hoplites moved from Thessalonica to Odessus
2 biremes and 1 trireme moved from SZ 66 to SZ 67
2 biremes and 2 triremes moved from SZ 70 to SZ 69
Purchase Units - GreekCityStates
GreekCityStates buy 5 cavalrys, 5 hoplites and 6 slingerss; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Odessus
GreekCityStates attack with 2 cavalrys and 6 hoplites
Neutral defend with 1 axeman and 3 swordmen
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Odessus, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits, 1.17 expected hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Odessus
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Odessus, round 3 : 3/8 hits, 2.67 expected hits
Neutral roll dice for 2 swordmen in Odessus, round 3 : 0/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral lost in Odessus
GreekCityStates loses 0 PUs for violating Odessuss neutrality.
GreekCityStates win, taking Odessus from Neutral with 2 cavalrys and 6 hoplites remaining. Battle score for attacker is 15
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Halicarnassus
GreekCityStates attack with 3 archers, 6 cavalrys, 3 hoplites and 2 slingerss
Neutral defend with 3 archers and 5 spearmen
GreekCityStates roll dice for 3 archers, 6 cavalrys, 3 hoplites and 2 slingerss in Halicarnassus, round 2 : 4/14 hits, 3.83 expected hits
Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 2 : 1/8 hits, 3.17 expected hits
4 spearmen owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Halicarnassus
GreekCityStates roll dice for 3 archers, 6 cavalrys, 3 hoplites and 1 slingers in Halicarnassus, round 3 : 3/13 hits, 3.67 expected hits
Neutral roll dice for 3 archers and 1 spearman in Halicarnassus, round 3 : 2/4 hits, 1.83 expected hits
1 archer owned by the GreekCityStates, 2 archers owned by the Neutral, 1 spearman owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Halicarnassus
GreekCityStates roll dice for 2 archers, 6 cavalrys and 3 hoplites in Halicarnassus, round 4 : 3/11 hits, 3.33 expected hits
Neutral roll dice for 1 archer in Halicarnassus, round 4 : 1/1 hits, 0.50 expected hits
1 archer owned by the GreekCityStates and 1 archer owned by the Neutral lost in Halicarnassus
GreekCityStates loses 0 PUs for violating Halicarnassuss neutrality.
GreekCityStates win, taking Halicarnassus from Neutral with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 15
Casualties for GreekCityStates: 2 archers and 2 slingerss
Casualties for Neutral: 3 archers and 5 spearmen
Battle in SZ 69
GreekCityStates attack with 2 biremes and 2 triremes
Seleucid defend with 1 bireme and 1 trireme
GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 2 : 2/4 hits, 1.33 expected hits
Seleucid roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 0/2 hits, 0.67 expected hits
1 trireme owned by the Seleucid and 1 bireme owned by the Seleucid lost in SZ 69
GreekCityStates win with 2 biremes and 2 triremes remaining. Battle score for attacker is 19
Casualties for Seleucid: 1 bireme and 1 trireme
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 hoplites and 4 slingerss placed in Sparta
GreekCityStates undo move 1.
2 hoplites and 3 slingerss placed in Sparta
3 hoplites and 3 slingerss placed in Thessalonica
5 cavalrys placed in Larissa
Turn Complete - GreekCityStates
GreekCityStates collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : -3.33
Seleucid : -0.67
GreekCityStates : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Egypt
6 spearmen moved from Hermopolis to Paraetonium
9 spearmen moved from Alexandria to Paraetonium
1 bireme and 2 triremes moved from SZ 59 to SZ 60
1 bireme moved from SZ 60 to SZ 61
1 bireme moved from SZ 60 to SZ 59
Purchase Units - Egypt
Egypt buy 11 spearmen; Remaining resources: 2 PUs;
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
2 spearmen placed in Hermopolis
Turn Complete - Egypt
Egypt collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Seleucid
1 legionaire moved from Pharan to Memphis
Seleucid take Memphis from Egypt
1 hoplite, 2 legionaires and 5 peltastss moved from Jerusalem to Pharan
1 cataphract moved from Tarsus to Attalia
3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss moved from Antioch to Emesa
3 peltastss moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 5 hoplites, 1 legionaire and 11 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Emesa
Seleucid attack with 3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss
Parthia defend with 5 cavalrys
Seleucid roll dice for 3 cavalrys, 1 hoplite, 2 legionaires and 4 peltastss in Emesa, round 2 : 2/10 hits, 2.67 expected hits
Parthia roll dice for 5 cavalrys in Emesa, round 2 : 1/5 hits, 0.83 expected hits
1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Emesa
Seleucid roll dice for 3 cavalrys, 1 hoplite, 2 legionaires and 3 peltastss in Emesa, round 3 : 4/9 hits, 2.50 expected hits
Parthia roll dice for 3 cavalrys in Emesa, round 3 : 0/3 hits, 0.50 expected hits
3 cavalrys owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 3 cavalrys, 1 hoplite, 2 legionaires and 3 peltastss remaining. Battle score for attacker is 18
Casualties for Seleucid: 1 peltasts
Casualties for Parthia: 5 cavalrys
Battle in Attalia
Seleucid attack with 1 cataphract
GreekCityStates defend with 1 cavalry
Seleucid roll dice for 1 cataphract in Attalia, round 2 : 1/1 hits, 0.50 expected hits
GreekCityStates roll dice for 1 cavalry in Attalia, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the GreekCityStates lost in Attalia
Seleucid win, taking Attalia from GreekCityStates with 1 cataphract remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 cavalry
Non Combat Move - Seleucid
Place Units - Seleucid
2 hoplites and 6 peltastss placed in Jerusalem
3 hoplites, 1 legionaire and 5 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Parthia : -0.33
Seleucid : 1.33
GreekCityStates : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Parthia
7 archers and 3 spearmen moved from Seleucia to Hatra
7 spearmen moved from Persepolis to Babylon
Purchase Units - Parthia
Parthia buy 6 archers and 11 spearmen; Remaining resources: 0 PUs;
Non Combat Move - Parthia
Place Units - Parthia
6 archers and 4 spearmen placed in Seleucia
7 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 9
Combat Move - Numidia
1 swordman moved from Siwa to Paliurus
4 archers and 3 cavalrys moved from Berenice to Paliurus
3 cavalrys and 5 spearmen moved from Leptis Magna to Berenice
3 cavalrys moved from Berenice to Paliurus
2 cavalrys moved from Sabrata to SZ 39
2 biremes and 2 cavalrys moved from SZ 39 to SZ 41
2 cavalrys moved from SZ 41 to Cyrene
3 spearmen moved from Oea to Leptis Magna
1 cavalry moved from Sabrata to Leptis Magna
2 cavalrys and 3 swordmen moved from Capsa to Thenae
2 cavalrys moved from Thenae to Sabrata
Purchase Units - Numidia
Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs;
Combat - Numidia
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Cyrene
3 cavalrys and 1 spearman placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Carthage
1 hoplite, 3 spearmen and 5 swordmen moved from Leptis Magna to Berenice
3 hoplites and 4 swordmen moved from Thapsus to SZ 37
2 spearmen moved from Thapsus to SZ 37
3 biremes, 3 hoplites, 2 spearmen, 4 swordmen and 2 triremes moved from SZ 37 to SZ 39
1 hoplite, 6 spearmen and 2 swordmen moved from Oea to Leptis Magna
5 hoplites, 1 spearman and 1 swordman moved from Sabrata to Oea
2 spearmen moved from Thapsus to Thenae
1 cavalry moved from Lilybaeum to SZ 36
1 bireme moved from SZ 32 to SZ 36
1 spearman moved from Carthago to SZ 32
1 spearman moved from SZ 32 to Caralis
Carthage take Caralis from RomanRepublic
8 spearmen moved from Carthago to Thapsus
1 cavalry moved from SZ 36 to Thapsus
1 cavalry moved from Lilybaeum to SZ 36
1 cavalry moved from SZ 36 to Thapsus
1 bireme moved from SZ 34 to SZ 28
3 hoplites, 2 spearmen and 4 swordmen moved from SZ 39 to Oea
5 cavalrys and 2 swordmen moved from Nemausus to Massilia
6 cavalrys moved from Augustoritum to Massilia
5 cavalrys moved from Tolosa to Massilia
2 swordmen moved from Elusa to Tolosa
4 cavalrys moved from Burdigala to Tolosa
2 swordmen moved from Augustoritum to Tolosa
2 swordmen moved from Burdigala to Augustoritum
5 cavalrys moved from Toletum to Tolosa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 2 biremes, 5 cavalrys, 12 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Massilia
Carthage attack with 16 cavalrys and 2 swordmen
RomanRepublic defend with 3 legionaires, 1 onager and 20 velitess
Carthage roll dice for 16 cavalrys and 2 swordmen in Massilia, round 2 : 4/18 hits, 6.00 expected hits
RomanRepublic roll dice for 3 legionaires, 1 onager and 20 velitess in Massilia, round 2 : 5/24 hits, 8.17 expected hits
4 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia
Carthage roll dice for 11 cavalrys and 2 swordmen in Massilia, round 3 : 5/13 hits, 4.33 expected hits
RomanRepublic roll dice for 3 legionaires, 1 onager and 16 velitess in Massilia, round 3 : 5/20 hits, 6.83 expected hits
5 velitess owned by the RomanRepublic and 5 cavalrys owned by the Carthage lost in Massilia
Carthage roll dice for 6 cavalrys and 2 swordmen in Massilia, round 4 : 3/8 hits, 2.67 expected hits
RomanRepublic roll dice for 3 legionaires, 1 onager and 11 velitess in Massilia, round 4 : 9/15 hits, 5.17 expected hits
3 velitess owned by the RomanRepublic, 6 cavalrys owned by the Carthage and 2 swordmen owned by the Carthage lost in Massilia
RomanRepublic win with 3 legionaires, 1 onager and 8 velitess remaining. Battle score for attacker is -36
Casualties for Carthage: 16 cavalrys and 2 swordmen
Casualties for RomanRepublic: 12 velitess
Non Combat Move - Carthage
Place Units - Carthage
5 cavalrys placed in Corduba
1 bireme and 1 trireme placed in SZ 34
1 bireme and 1 trireme placed in SZ 36
6 spearmen and 1 swordman placed in Thapsus
6 spearmen placed in Carthago
Turn Complete - Carthage
Carthage collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Carthage : -1.00
RomanRepublic : -1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - RomanRepublic
8 velitess moved from Patavium to Veldidena
6 velitess moved from Salonae to Sardica
2 ballistas, 2 legionaires and 4 velitess moved from Sirmium to Sardica
2 triremes moved from SZ 46 to SZ 45
4 velitess moved from Verona to Mediolanum
1 velites moved from Massilia to Nemausus
RomanRepublic take Nemausus from Carthage
1 velites moved from Massilia to Narbo
RomanRepublic take Narbo from Carthage
3 legionaires, 1 onager and 6 velitess moved from Massilia to Mediolanum
10 velitess moved from Arretium to SZ 21
10 velitess moved from SZ 21 to Massilia
1 bireme moved from SZ 24 to SZ 21
1 legionaire and 2 velitess moved from Aleria to SZ 24
1 legionaire and 2 velitess moved from SZ 24 to Caralis
3 velitess moved from Capua to Croton
4 velitess moved from Roma to Capua
Purchase Units - RomanRepublic
RomanRepublic buy 3 cavalrys, 1 city, 1 onager and 18 velitess; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in Veldidena
RomanRepublic attack with 8 velitess
Neutral defend with 1 axeman and 1 swordman
RomanRepublic roll dice for 8 velitess in Veldidena, round 2 : 2/8 hits, 1.33 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
RomanRepublic win, taking Veldidena from Neutral with 8 velitess remaining. Battle score for attacker is 7
Casualties for Neutral: 1 axeman and 1 swordman
Battle in Caralis
RomanRepublic attack with 1 legionaire and 2 velitess
Carthage defend with 1 spearman
RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 2 : 0/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Caralis, round 2 : 0/1 hits, 0.33 expected hits
RomanRepublic roll dice for 1 legionaire and 2 velitess in Caralis, round 3 : 1/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Caralis, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Carthage lost in Caralis
RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Battle in Sardica
RomanRepublic attack with 2 ballistas, 2 legionaires and 10 velitess
Neutral defend with 3 barbarians and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 10 velitess in Sardica, round 2 : 3/14 hits, 4.00 expected hits
Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 3/5 hits, 1.67 expected hits
3 velitess owned by the RomanRepublic, 1 barbarian owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Sardica, round 3 : 2/11 hits, 3.50 expected hits
Neutral roll dice for 2 barbarians in Sardica, round 3 : 0/2 hits, 0.67 expected hits
2 barbarians owned by the Neutral lost in Sardica
RomanRepublic loses 0 PUs for violating Sardicas neutrality.
RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 2 legionaires and 7 velitess remaining. Battle score for attacker is 14
Casualties for RomanRepublic: 3 velitess
Casualties for Neutral: 3 barbarians and 2 swordmen
Battle in Mediolanum
RomanRepublic attack with 3 legionaires, 1 onager and 10 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 3 legionaires, 1 onager and 10 velitess in Mediolanum, round 2 : 3/14 hits, 3.50 expected hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 2/5 hits, 1.00 expected hits
2 velitess owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 3 legionaires, 1 onager and 8 velitess in Mediolanum, round 3 : 2/12 hits, 3.17 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits
1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
RomanRepublic win, taking Mediolanum from Neutral with 3 legionaires, 1 onager and 7 velitess remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 3 velitess
Casualties for Neutral: 4 axemen and 1 swordman
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Massilia
3 cavalrys placed in Patavium
1 onager and 4 velitess placed in Arretium
9 velitess placed in Roma
5 velitess placed in Patavium
Turn Complete - RomanRepublic
RomanRepublic collect 100 PUs; end with 102 PUs
Combat Hit Differential Summary :
Carthage : -0.67
Neutral : 1.67
RomanRepublic : -3.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - GreekCityStates
2 hoplites and 3 slingerss moved from Sparta to SZ 67
2 biremes, 2 hoplites, 3 slingerss and 1 trireme moved from SZ 67 to SZ 55
2 hoplites and 3 slingerss moved from SZ 55 to Paraetonium
5 cavalrys moved from Larissa to Byzantium
3 hoplites and 3 slingerss moved from Thessalonica to Byzantium
2 cavalrys and 6 hoplites moved from Odessus to Istropolis
1 archer, 6 cavalrys and 3 hoplites moved from Halicarnassus to Attalia
2 biremes and 2 triremes moved from SZ 69 to SZ 68
2 triremes moved from SZ 68 to SZ 67
3 biremes moved from SZ 65 to SZ 66
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 6 cavalrys, 2 citys and 4 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Istropolis
GreekCityStates attack with 2 cavalrys and 6 hoplites
Neutral defend with 4 swordmen
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 4 swordmen in Istropolis, round 2 : 0/4 hits, 1.33 expected hits
2 swordmen owned by the Neutral lost in Istropolis
GreekCityStates roll dice for 2 cavalrys and 6 hoplites in Istropolis, round 3 : 3/8 hits, 2.67 expected hits
Neutral roll dice for 2 swordmen in Istropolis, round 3 : 1/2 hits, 0.67 expected hits
2 swordmen owned by the Neutral and 1 cavalry owned by the GreekCityStates lost in Istropolis
GreekCityStates loses 0 PUs for violating Istropoliss neutrality.
GreekCityStates win, taking Istropolis from Neutral with 1 cavalry and 6 hoplites remaining. Battle score for attacker is 12
Casualties for Neutral: 4 swordmen
Casualties for GreekCityStates: 1 cavalry
Battle in Attalia
GreekCityStates attack with 1 archer, 6 cavalrys and 3 hoplites
Seleucid defend with 1 cataphract
GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.17 expected hits
Seleucid roll dice for 1 cataphract in Attalia, round 2 : 0/1 hits, 0.50 expected hits
1 cataphract owned by the Seleucid lost in Attalia
GreekCityStates win, taking Attalia from Seleucid with 1 archer, 6 cavalrys and 3 hoplites remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 cataphract
Battle in Byzantium
GreekCityStates attack with 5 cavalrys, 3 hoplites and 3 slingerss
Neutral defend with 3 archers, 2 axemen and 4 swordmen
GreekCityStates roll dice for 5 cavalrys, 3 hoplites and 3 slingerss in Byzantium, round 2 : 5/11 hits, 3.17 expected hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 5/9 hits, 3.17 expected hits
2 axemen owned by the Neutral, 3 swordmen owned by the Neutral, 2 cavalrys owned by the GreekCityStates and 3 slingerss owned by the GreekCityStates lost in Byzantium
GreekCityStates roll dice for 3 cavalrys and 3 hoplites in Byzantium, round 3 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 3 archers and 1 swordman in Byzantium, round 3 : 2/4 hits, 1.83 expected hits
2 archers owned by the Neutral, 1 swordman owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Byzantium
GreekCityStates roll dice for 1 cavalry and 3 hoplites in Byzantium, round 4 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Byzantium, round 4 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Byzantium
GreekCityStates loses 0 PUs for violating Byzantiums neutrality.
GreekCityStates win, taking Byzantium from Neutral with 1 cavalry and 3 hoplites remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 4 cavalrys and 3 slingerss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 city placed in Sardis
1 city placed in Halicarnassus
2 archers and 4 slingerss placed in Sparta
6 cavalrys placed in Thessalonica
Turn Complete - GreekCityStates
GreekCityStates collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Neutral : 0.50
Seleucid : -0.50
GreekCityStates : 3.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Turn Complete - Macedonia
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Egypt
2 spearmen moved from Hermopolis to Memphis
2 spearmen moved from Alexandria to Memphis
6 spearmen moved from Alexandria to Paraetonium
1 spearman moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 10 spearmen; Remaining resources: 1 PUs;
Combat - Egypt
Battle in Memphis
Egypt attack with 4 spearmen
Seleucid defend with 1 legionaire
Egypt roll dice for 4 spearmen in Memphis, round 2 : 0/4 hits, 0.67 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 2 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Memphis
Egypt roll dice for 3 spearmen in Memphis, round 3 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 3 : 0/1 hits, 0.33 expected hits
Egypt roll dice for 3 spearmen in Memphis, round 4 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 4 : 0/1 hits, 0.33 expected hits
Egypt roll dice for 3 spearmen in Memphis, round 5 : 3/3 hits, 0.50 expected hits
Seleucid roll dice for 1 legionaire in Memphis, round 5 : 0/1 hits, 0.33 expected hits
1 legionaire owned by the Seleucid lost in Memphis
Egypt win, taking Memphis from Seleucid with 3 spearmen remaining. Battle score for attacker is 1
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 legionaire
Non Combat Move - Egypt
2 triremes moved from SZ 60 to SZ 59
Place Units - Egypt
9 spearmen placed in Alexandria
1 spearman placed in Hermopolis
Turn Complete - Egypt
Egypt collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Egypt : 0.83
Seleucid : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Seleucid
3 cavalrys, 1 hoplite, 2 legionaires and 2 peltastss moved from Emesa to Antioch
3 hoplites moved from Antioch to Tarsus
2 hoplites, 2 legionaires and 5 peltastss moved from Pharan to Memphis
2 hoplites and 6 peltastss moved from Jerusalem to Damascus
3 cavalrys moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 4 hoplites, 2 legionaires and 12 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Memphis
Seleucid attack with 2 hoplites, 2 legionaires and 5 peltastss
Egypt defend with 3 spearmen
Seleucid roll dice for 2 hoplites, 2 legionaires and 5 peltastss in Memphis, round 2 : 1/9 hits, 2.17 expected hits
Egypt roll dice for 3 spearmen in Memphis, round 2 : 1/3 hits, 1.00 expected hits
1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Memphis
Seleucid roll dice for 2 hoplites, 2 legionaires and 4 peltastss in Memphis, round 3 : 0/8 hits, 2.00 expected hits
Egypt roll dice for 2 spearmen in Memphis, round 3 : 2/2 hits, 0.67 expected hits
2 peltastss owned by the Seleucid lost in Memphis
Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 4 : 1/6 hits, 1.67 expected hits
Egypt roll dice for 2 spearmen in Memphis, round 4 : 0/2 hits, 0.67 expected hits
1 spearman owned by the Egypt lost in Memphis
Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 5 : 3/6 hits, 1.67 expected hits
Egypt roll dice for 1 spearman in Memphis, round 5 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 2 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 3
Casualties for Seleucid: 3 peltastss
Casualties for Egypt: 3 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
1 cataphract, 4 hoplites, 2 legionaires and 4 peltastss placed in Antioch
8 peltastss placed in Jerusalem
Turn Complete - Seleucid
Seleucid collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Egypt : 0.33
Seleucid : -2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Parthia
7 spearmen moved from Persepolis to Babylon
7 spearmen moved from Babylon to Seleucia
6 archers and 4 spearmen moved from Seleucia to Hatra
5 archers and 1 spearman moved from Hatra to Edessa
2 archers and 1 spearman moved from Hatra to Emesa
Purchase Units - Parthia
Parthia buy 10 cavalrys and 4 spearmen; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Emesa
Parthia attack with 2 archers and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
Parthia roll dice for 2 archers and 1 spearman in Emesa, round 3 : 1/3 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Emesa, round 3 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Emesa
Parthia win, taking Emesa from Seleucid with 2 archers and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Edessa
Parthia attack with 5 archers and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 1/6 hits, 1.00 expected hits
Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 5 archers and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
4 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
Parthia : 0.00
Seleucid : -0.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 10
Combat Move - Numidia
19 archers, 14 cavalrys, 21 spearmen and 3 swordmen moved from Paliurus to Paraetonium
1 spearman moved from Siwa to Paraetonium
Purchase Units - Numidia
Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Paraetonium
Numidia attack with 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen
Egypt defend with 6 archers, 9 axemen and 51 spearmen; GreekCityStates defend with 2 hoplites and 3 slingerss
Numidia roll dice for 19 archers, 14 cavalrys, 22 spearmen and 3 swordmen in Paraetonium, round 2 : 9/58 hits, 12.50 expected hits
Egypt roll dice for 6 archers, 9 axemen, 2 hoplites, 3 slingerss and 51 spearmen in Paraetonium, round 2 : 27/71 hits, 23.00 expected hits
5 archers owned by the Numidia, 6 axemen owned by the Egypt, 22 spearmen owned by the Numidia and 3 slingerss owned by the GreekCityStates lost in Paraetonium
14 archers owned by the Numidia, 14 cavalrys owned by the Numidia and 3 swordmen owned by the Numidia retreated to Paliurus
Egypt win with 6 archers, 3 axemen, 2 hoplites and 51 spearmen remaining. Battle score for attacker is -62
Casualties for Numidia: 5 archers and 22 spearmen
Casualties for Egypt: 6 axemen
Casualties for GreekCityStates: 3 slingerss
Non Combat Move - Numidia
1 spearman moved from Berenice to Siwa
4 spearmen moved from Berenice to Paliurus
4 cavalrys and 4 spearmen moved from Leptis Magna to Berenice
4 cavalrys moved from Berenice to Paliurus
6 cavalrys moved from Cyrene to Paliurus
2 cavalrys moved from Sabrata to Leptis Magna
3 swordmen moved from Thenae to Sabrata
2 biremes moved from SZ 41 to SZ 39
Place Units - Numidia
3 cavalrys and 1 spearman placed in Cyrene
4 cavalrys placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Numidia : -3.50
Egypt : 4.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Carthage
15 biremes and 3 triremes moved from SZ 28 to SZ 34
3 spearmen and 5 swordmen moved from Syracuse to Messana
3 biremes and 2 triremes moved from SZ 39 to SZ 37
6 spearmen moved from Carthago to SZ 36
2 cavalrys and 7 spearmen moved from Thapsus to SZ 37
2 cavalrys and 7 spearmen moved from SZ 37 to Sabrata
3 biremes, 6 spearmen and 1 trireme moved from SZ 36 to SZ 37
6 spearmen moved from SZ 37 to Sabrata
7 spearmen and 1 swordman moved from Thapsus to Thenae
2 spearmen moved from Thenae to Sabrata
8 hoplites, 3 spearmen and 5 swordmen moved from Oea to Leptis Magna
1 hoplite, 6 spearmen and 2 swordmen moved from Leptis Magna to Berenice
1 hoplite, 3 spearmen and 5 swordmen moved from Berenice to Paliurus
1 swordman moved from Augustoritum to Narbo
9 cavalrys and 4 swordmen moved from Tolosa to Narbo
5 cavalrys moved from Toletum to Tolosa
5 cavalrys moved from Corduba to Toletum
Purchase Units - Carthage
Carthage buy 5 cavalrys, 4 hoplites, 13 spearmen and 5 swordmen; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Narbo
Carthage attack with 9 cavalrys and 5 swordmen
RomanRepublic defend with 1 velites
Carthage roll dice for 9 cavalrys and 5 swordmen in Narbo, round 2 : 5/14 hits, 4.67 expected hits
RomanRepublic roll dice for 1 velites in Narbo, round 2 : 1/1 hits, 0.33 expected hits
1 velites owned by the RomanRepublic and 1 cavalry owned by the Carthage lost in Narbo
Carthage win, taking Narbo from RomanRepublic with 8 cavalrys and 5 swordmen remaining. Battle score for attacker is -1
Casualties for Carthage: 1 cavalry
Casualties for RomanRepublic: 1 velites
Non Combat Move - Carthage
1 bireme moved from SZ 32 to SZ 33
Place Units - Carthage
5 swordmen placed in Lilybaeum
4 hoplites and 3 spearmen placed in Thapsus
10 spearmen placed in Carthago
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Carthage : 0.33
RomanRepublic : 0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - RomanRepublic
2 triremes moved from SZ 45 to SZ 44
3 legionaires, 1 onager and 7 velitess moved from Mediolanum to Massilia
2 ballistas, 2 legionaires and 4 velitess moved from Sardica to Singidinum
3 velitess moved from Sardica to Singidinum
1 velites moved from Philippopolis to Pella
5 velitess moved from Patavium to Verona
3 cavalrys moved from Patavium to Salapia
10 velitess moved from Capua to Roma
4 velitess moved from Arretium to Roma
1 onager moved from Arretium to SZ 21
1 onager moved from SZ 21 to Massilia
Purchase Units - RomanRepublic
RomanRepublic buy 1 cavalry, 2 forts, 16 legionaires and 3 onagers; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Singidinum
RomanRepublic attack with 2 ballistas, 2 legionaires and 7 velitess
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 2 legionaires and 7 velitess in Singidinum, round 2 : 6/11 hits, 3.50 expected hits
Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 2 : 1/4 hits, 1.00 expected hits
1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Singidinum
RomanRepublic loses 0 PUs for violating Singidinums neutrality.
RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 2 legionaires and 6 velitess remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Croton
1 fort placed in Capua
6 legionaires placed in Tarentum
9 legionaires placed in Roma
1 cavalry placed in Arretium
1 legionaire and 3 onagers placed in Massilia
Turn Complete - RomanRepublic
RomanRepublic collect 100 PUs; end with 101 PUs
Combat Hit Differential Summary :
Neutral : 0.00
RomanRepublic : 2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - GreekCityStates
1 cavalry and 6 hoplites moved from Istropolis to Tyras
2 archers and 4 slingerss moved from Sparta to SZ 67
2 archers, 4 slingerss and 2 triremes moved from SZ 67 to SZ 55
2 archers and 4 slingerss moved from SZ 55 to Paraetonium
2 biremes and 1 trireme moved from SZ 55 to SZ 67
1 bireme moved from SZ 66 to SZ 67
2 biremes and 2 triremes moved from SZ 68 to SZ 65
2 biremes moved from SZ 66 to SZ 65
3 hoplites moved from Byzantium to Odessus
1 cavalry moved from Byzantium to Nicopolis
6 cavalrys moved from Thessalonica to Nicopolis
Purchase Units - GreekCityStates
GreekCityStates buy 11 hoplites, 6 slingerss and 1 trireme; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Tyras
GreekCityStates attack with 1 cavalry and 6 hoplites
Neutral defend with 1 archer and 2 cavalrys
GreekCityStates roll dice for 1 cavalry and 6 hoplites in Tyras, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 1 archer and 2 cavalrys in Tyras, round 2 : 2/3 hits, 0.83 expected hits
1 cavalry owned by the Neutral, 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Tyras
GreekCityStates roll dice for 5 hoplites in Tyras, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 1 cavalry in Tyras, round 3 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the Neutral and 1 hoplite owned by the GreekCityStates lost in Tyras
GreekCityStates roll dice for 4 hoplites in Tyras, round 4 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Tyras, round 4 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Tyras
GreekCityStates roll dice for 3 hoplites in Tyras, round 5 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Tyras, round 5 : 0/1 hits, 0.50 expected hits
GreekCityStates roll dice for 3 hoplites in Tyras, round 6 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Tyras, round 6 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 archer owned by the Neutral lost in Tyras
GreekCityStates loses 0 PUs for violating Tyrass neutrality.
GreekCityStates win, taking Tyras from Neutral with 2 hoplites remaining. Battle score for attacker is -12
Casualties for GreekCityStates: 1 cavalry and 4 hoplites
Casualties for Neutral: 1 archer and 2 cavalrys
Battle in Nicopolis
GreekCityStates attack with 7 cavalrys
Neutral defend with 1 archer and 2 swordmen
GreekCityStates roll dice for 7 cavalrys in Nicopolis, round 2 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 2/3 hits, 1.17 expected hits
1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 2 cavalrys owned by the GreekCityStates lost in Nicopolis
GreekCityStates loses 0 PUs for violating Nicopoliss neutrality.
GreekCityStates win, taking Nicopolis from Neutral with 5 cavalrys remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 2 cavalrys
Casualties for Neutral: 1 archer and 2 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 trireme placed in SZ 65
6 slingerss placed in Sparta
4 hoplites placed in Halicarnassus
7 hoplites placed in Sardis
Turn Complete - GreekCityStates
GreekCityStates collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Neutral : 2.83
GreekCityStates : -2.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Egypt
9 spearmen moved from Alexandria to Memphis
1 spearman moved from Hermopolis to Memphis
1 bireme and 1 trireme moved from SZ 59 to SZ 58
Purchase Units - Egypt
Egypt buy 10 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Memphis
Egypt attack with 10 spearmen
Seleucid defend with 2 hoplites, 2 legionaires and 2 peltastss
Egypt roll dice for 10 spearmen in Memphis, round 2 : 4/10 hits, 1.67 expected hits
Seleucid roll dice for 2 hoplites, 2 legionaires and 2 peltastss in Memphis, round 2 : 2/6 hits, 2.00 expected hits
2 legionaires owned by the Seleucid, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Egypt lost in Memphis
Egypt roll dice for 8 spearmen in Memphis, round 3 : 2/8 hits, 1.33 expected hits
Seleucid roll dice for 2 hoplites in Memphis, round 3 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Memphis
Egypt win, taking Memphis from Seleucid with 7 spearmen remaining. Battle score for attacker is 13
Casualties for Egypt: 3 spearmen
Casualties for Seleucid: 2 hoplites, 2 legionaires and 2 peltastss
Non Combat Move - Egypt
Place Units - Egypt
9 spearmen placed in Alexandria
1 spearman placed in Hermopolis
Turn Complete - Egypt
Egypt collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Egypt : 3.00
Seleucid : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 11
Combat Move - Seleucid
8 peltastss moved from Jerusalem to Pharan
2 hoplites and 6 peltastss moved from Damascus to Emesa
2 peltastss moved from Antioch to Emesa
1 cataphract moved from Antioch to Attalia
3 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss moved from Tarsus to Attalia
5 peltastss moved from Antioch to Edessa
2 hoplites and 2 legionaires moved from Antioch to Emesa
2 hoplites, 3 legionaires and 2 peltastss moved from Antioch to Edessa
1 hoplite and 2 peltastss moved from Antioch to Emesa
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 cavalry, 2 hoplites and 14 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Edessa
Seleucid attack with 2 hoplites, 3 legionaires and 7 peltastss
Parthia defend with 5 archers and 1 spearman
Seleucid roll dice for 2 hoplites, 3 legionaires and 7 peltastss in Edessa, round 2 : 1/12 hits, 2.83 expected hits
Parthia roll dice for 5 archers and 1 spearman in Edessa, round 2 : 3/6 hits, 2.83 expected hits
1 spearman owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites, 3 legionaires and 4 peltastss in Edessa, round 3 : 2/9 hits, 2.33 expected hits
Parthia roll dice for 5 archers in Edessa, round 3 : 3/5 hits, 2.50 expected hits
2 archers owned by the Parthia and 3 peltastss owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites, 3 legionaires and 1 peltasts in Edessa, round 4 : 2/6 hits, 1.83 expected hits
Parthia roll dice for 3 archers in Edessa, round 4 : 1/3 hits, 1.50 expected hits
2 archers owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites and 3 legionaires in Edessa, round 5 : 0/5 hits, 1.67 expected hits
Parthia roll dice for 1 archer in Edessa, round 5 : 1/1 hits, 0.50 expected hits
1 legionaire owned by the Seleucid lost in Edessa
Seleucid roll dice for 2 hoplites and 2 legionaires in Edessa, round 6 : 2/4 hits, 1.33 expected hits
Parthia roll dice for 1 archer in Edessa, round 6 : 0/1 hits, 0.50 expected hits
1 archer owned by the Parthia lost in Edessa
Seleucid win, taking Edessa from Parthia with 2 hoplites and 2 legionaires remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 legionaire and 7 peltastss
Casualties for Parthia: 5 archers and 1 spearman
Battle in Emesa
Seleucid attack with 5 hoplites, 2 legionaires and 10 peltastss
Parthia defend with 2 archers and 1 spearman
Seleucid roll dice for 5 hoplites, 2 legionaires and 10 peltastss in Emesa, round 2 : 4/17 hits, 4.00 expected hits
Parthia roll dice for 2 archers and 1 spearman in Emesa, round 2 : 0/3 hits, 1.33 expected hits
2 archers owned by the Parthia and 1 spearman owned by the Parthia lost in Emesa
Seleucid win, taking Emesa from Parthia with 5 hoplites, 2 legionaires and 10 peltastss remaining. Battle score for attacker is 11
Casualties for Parthia: 2 archers and 1 spearman
Battle in Attalia
Seleucid attack with 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss
GreekCityStates defend with 1 archer, 6 cavalrys and 3 hoplites
Seleucid roll dice for 4 cataphracts, 3 cavalrys, 3 hoplites and 3 peltastss in Attalia, round 2 : 2/13 hits, 4.50 expected hits
GreekCityStates roll dice for 1 archer, 6 cavalrys and 3 hoplites in Attalia, round 2 : 3/10 hits, 3.00 expected hits
3 peltastss owned by the Seleucid and 2 cavalrys owned by the GreekCityStates lost in Attalia
Seleucid roll dice for 4 cataphracts, 3 cavalrys and 3 hoplites in Attalia, round 3 : 1/10 hits, 4.00 expected hits
GreekCityStates roll dice for 1 archer, 4 cavalrys and 3 hoplites in Attalia, round 3 : 2/8 hits, 2.67 expected hits
2 cavalrys owned by the Seleucid and 1 cavalry owned by the GreekCityStates lost in Attalia
Seleucid roll dice for 4 cataphracts, 1 cavalry and 3 hoplites in Attalia, round 4 : 6/8 hits, 3.33 expected hits
GreekCityStates roll dice for 1 archer, 3 cavalrys and 3 hoplites in Attalia, round 4 : 1/7 hits, 2.50 expected hits
2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Seleucid, 1 archer owned by the GreekCityStates and 3 cavalrys owned by the GreekCityStates lost in Attalia
Seleucid roll dice for 4 cataphracts and 3 hoplites in Attalia, round 5 : 4/7 hits, 3.00 expected hits
GreekCityStates roll dice for 1 hoplite in Attalia, round 5 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Attalia
Seleucid win, taking Attalia from GreekCityStates with 4 cataphracts and 2 hoplites remaining. Battle score for attacker is 20
Casualties for Seleucid: 3 cavalrys, 1 hoplite and 3 peltastss
Casualties for GreekCityStates: 1 archer, 6 cavalrys and 3 hoplites
Non Combat Move - Seleucid
Place Units - Seleucid
8 peltastss placed in Jerusalem
2 cataphracts, 1 cavalry, 2 hoplites and 6 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Parthia : -1.17
Seleucid : -4.83
GreekCityStates : -1.67