G40L BM3 Adam514 Allies vs Karl7 Axis

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            12 armour and 12 mech_infantrys moved from Bryansk to Caucasus
            1 fighter moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 2 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in Volgograd
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 12 armour and 12 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 12 armour and 12 mech_infantrys in Caucasus, round 2 : 7/24 hits, 8.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 12 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 aaGuns, 8 artilleries and 20 infantry moved from Bryansk to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Archangel
            4 infantry moved from Novgorod to Archangel
            10 mech_infantrys moved from Romania to Ukraine
            1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
            3 artilleries and 8 infantry moved from France to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 carrier, 1 destroyer and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 infantry and 1 mech_infantry placed in Western Ukraine
            3 infantry placed in Novgorod
            2 fighters and 5 infantry placed in Western Germany
            Germans undo move 4.
            3 infantry placed in France
            2 fighters and 2 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,5,6,3,5
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            2 fighters moved from Syria to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Russians take Dzavhan from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 armour moved from Russia to Smolensk
            2 aaGuns moved from Russia to Smolensk
            3 artilleries moved from Russia to Smolensk
            40 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 aaGun and 9 infantry moved from Yakut S.S.R. to Buryatia
            1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 10 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Jehol to Chahar
            5 artilleries and 2 infantry moved from Jehol to Anhwe
            1 artillery, 3 infantry and 3 mech_infantrys moved from Kiangsu to Anhwe
            1 infantry and 1 mech_infantry moved from Olgiy to Kansu
                  Japanese take Kansu from Chinese
            1 fighter moved from Japan to 17 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
            2 tactical_bombers moved from French Indo China to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            2 bombers moved from French Indo China to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in India causes 12 damage total. 
            Battle in Anhwe
                Japanese attack with 6 artilleries, 5 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 artilleries, 5 infantry and 3 mech_infantrys in Anhwe, round 2 : 4/14 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 6 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            2 battleships, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            3 destroyers moved from 36 Sea Zone to 19 Sea Zone
            1 carrier moved from 37 Sea Zone to 19 Sea Zone
            2 fighters moved from 42 Sea Zone to French Indo China
            1 tactical_bomber moved from 42 Sea Zone to Sumatra
            2 tactical_bombers moved from Shan State to French Indo China
            2 bombers moved from India to French Indo China
            1 fighter moved from 17 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Japan to 19 Sea Zone
            1 aaGun and 4 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Yunnan to French Indo China
            6 artilleries moved from Yunnan to French Indo China
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry and 1 marine placed in Kiangsu
            Japanese undo move 2.
            1 transport placed in 19 Sea Zone
            1 infantry and 1 marine placed in Kiangsu
            3 infantry placed in Manchuria
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,4,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
            Japanese collect 52 PUs (7 lost to blockades); end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : 0.67
    AA fire in India : : -0.33
    Japanese : -2.00
    

    Savegame

  • '19 '17

    Oh it’s my turn? I don’t think I got a notification.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 armour, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
            2 mech_infantrys moved from Morocco to Tunisia
            1 bomber moved from Syria to Tunisia
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery, 1 bomber, 7 infantry and 3 mech_infantrys
                Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 7 infantry and 3 mech_infantrys in Tunisia, round 2 : 1/13 hits, 3.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 2/9 hits, 3.17 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 3 mech_infantrys in Tunisia, round 3 : 3/11 hits, 3.00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 3 : 3/8 hits, 2.83 expected hits
                    3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Tunisia, round 4 : 2/8 hits, 2.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 4 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Tunisia, round 5 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 5 : 0/3 hits, 1.17 expected hits
                    2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Philippines from Japanese, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Americans: 5 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 marines moved from Caroline Islands to 33 Sea Zone
            1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 9 fighters, 2 marines, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Wake Island
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Greece
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 bomber and 2 fighters placed in Eastern United States
            1 artillery and 3 infantry placed in Central United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 9 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 4/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            10 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 39 PUs; 
            British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Malaya from Japanese
            1 bomber moved from India to Tanganyika Territory
            1 infantry moved from Belgian Congo to Tanganyika Territory
            3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
            1 mech_infantry moved from French Equatorial Africa to Kenya
                  British take Kenya from Italians
            2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from Belgian Congo to Tanganyika Territory
            1 armour moved from Greece to Albania
                  British take Albania from Italians
            1 armour moved from Albania to Bulgaria
                  British take Bulgaria from Germans
    
        Combat - British
            Battle in Tanganyika Territory
                British attack with 1 bomber, 1 infantry and 6 mech_infantrys
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 bomber, 1 infantry and 6 mech_infantrys in Tanganyika Territory, round 2 : 1/8 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                    British roll dice for 1 bomber and 6 mech_infantrys in Tanganyika Territory, round 3 : 1/7 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                    British roll dice for 1 bomber and 6 mech_infantrys in Tanganyika Territory, round 4 : 0/7 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber and 6 mech_infantrys in Tanganyika Territory, round 5 : 3/7 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 5 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 marine moved from Greece to 99 Sea Zone
            1 artillery and 3 infantry moved from Algeria to Tunisia
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Syria to Gibraltar
            1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 marine moved from 99 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Tunisia
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 artillery moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            1 artillery and 2 infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Iraq to Syria
            7 fighters and 2 tactical_bombers moved from Greece to Syria
            1 aaGun moved from Greece to Bulgaria
            1 artillery and 2 infantry moved from Syria to Trans-Jordan
            2 mech_infantrys moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Persia to Syria
            1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Tanganyika Territory to Belgian Congo
            1 aaGun, 8 artilleries and 22 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            2 aaGuns and 3 infantry moved from India to Burma
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.67
    British : -1.83
    Americans : -2.17
    Chinese : 2.00
    Japanese : -0.33
    

    Savegame


  • @Adam514

    Just got through major work crunch… so regular game play will resume

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Meh, I will just surrender.

    Allies got me blocked at all points.

    I am convinced Allies have edge and Axis need bid. I am playing the Axis in a bunch of games and they just can’t get going due to Allied income advantage. I put everything in against Russia, and Russia could still just block by doing NOTHING but build.

    Live and learn!

    Ha.

    I’ll post.

  • '19 '17

    @Karl7 You bought fleet though and didn’t use it, that’s why it didn’t work out.


  • @Adam514

    hmm, maybe. Good point though

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    next time we play your are allies! :relaxed:

  • '19 '17

    @Karl7 You mean I’m Axis?


  • @Adam514

    Right… sorry for my illiteracy


  • @Karl7 said in G40L BM3 Adam514 Allies vs Karl7 Axis:

    @Adam514

    Right… sorry for my illiteracy

    Wait, aren’t you a published author?!

  • '15 '14

    I am convinced if the opposite. Allies need bid.
    You can switch sides and find out why.

  • '19 '17 '16

    I’m also not convinced about the decision to continue the battle in SZ111 G1. Worked out though because you got 3/3 hits and only 1 against. Also strat bombing on Soviet minor factories and the J3 DOW.

    Normally with the G1 CV and J3 DOW, the German fleet moves into the Med and at least threatens Egypt. Whereas in this game the allies still gained dominance in the med. Although in this game it may not have been easy to do with the blocker in SZ110. Hmm - not sure what the counter to that might be without falling to a J4 DOW.

Suggested Topics

  • 44
  • 55
  • 56
  • 45
  • 42
  • 31
  • 59
  • 107
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.0k

Users

39.3k

Topics

1.7m

Posts