L19 BM3 Axis D. (L) vs AetV (X+3)


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Albania to Greece
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to Greece
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 bomber moved from Northern Italy to Greece
    
        Combat - Italians
            Battle in Crete
            Battle in Greece
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 1/7 hits, 2,67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 3/5 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 5 : 1/1 hits, 0,33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
                French win with no units remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 bomber and 2 fighters moved from Greece to Southern Italy
            1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Albania to Romania
            1 armour moved from Northern Italy to Slovakia Hungary
            1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,83
    French : 0,67
    Neutral_Allies : 1,00
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns moved from New South Wales to Queensland
            1 fighter moved from Queensland to Shan State
            1 infantry moved from Malaya to Shan State
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine
            EDIT: Changing PUs for ANZAC from 22 to 23
            EDIT: Turning off Edit Mode
    
        Politics - French
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 infantry moved from Algeria to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    

    Savegame


  • @axis-dominion , scramble sz110?


  • no scram


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Germany to Poland
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 armour and 1 mech_infantry moved from France to Northern Italy
            2 artilleries moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Northern Italy
            2 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            1 tactical_bomber moved from Southern Italy to Alexandria
            2 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 infantry moved from Norway to Finland
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Finland
            4 armour moved from France to Germany
            1 aaGun moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Northern Italy
    
        Place Units - Germans
            2 infantry placed in Normandy Bordeaux
            1 destroyer placed in 114 Sea Zone
            2 armour and 7 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : -0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
            1 fighter moved from Russia to Szechwan
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Novgorod to Belarus
            2 infantry moved from Rostov to Bryansk
            6 infantry moved from Russia to Bryansk
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 fighter moved from Russia to Novgorod
            3 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Bryansk to Ukraine
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 factory_minors and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from French Indo China to Shan State
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Yunnan
            1 bomber moved from Kwangsi to Shan State
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            2 fighters moved from 43 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Guam
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Java from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Malaya
            Battle in Shan State
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 5/9 hits, 4,33 expected hits
                    UK_Pacific roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 0/5 hits, 2,00 expected hits
                    1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for British: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3,67 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 bomber, 2 fighters and 4 tactical_bombers moved from Shan State to French Indo China
            2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan
            3 infantry moved from Jehol to Manchuria
            1 aaGun moved from Jehol to Manchuria
            3 infantry moved from Jehol to Anhwe
            1 infantry moved from Chahar to Anhwe
            2 fighters moved from Japan to Manchuria
            1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Manchuria
            2 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Anhwe: 1 artillery
            EDIT: Removing units owned by Japanese from Jehol: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : -0,67
    Chinese : -1,00
    UK_Pacific : -2,00
    Japanese : -1,33
    

    Savegame


  • your Japan keeps getting flawless results


  • @axis-dominion, it must be the new type of Rice my men Eating.

    It doesn’t happen a lot to me having flawless dice. But it was sure a suprise.


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 bomber moved from Gibraltar to 123 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Tunisia from Neutral_Axis
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from Gibraltar to French West Africa
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 cruiser moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French West Africa
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 123 Sea Zone
                 retreated to 123 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 fighter moved from French West Africa to 91 Sea Zone
            1 bomber moved from 123 Sea Zone to Scotland
            1 battleship moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 63 Sea Zone to 32 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Queensland to Wake Island
    
        Place Units - Americans
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 infantry placed in Central United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,6
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            2 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            British buy 1 factory_minor, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 bomber moved from Gibraltar to 99 Sea Zone
            1 battleship moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in French Madagascar
            Battle in 110 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win, taking French Madagascar from Neutral_Axis with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Holland Belgium
    
        Non Combat Move - British
            1 artillery moved from Burma to India
            2 aaGuns moved from Burma to India
            3 infantry moved from Burma to India
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 bomber moved from 99 Sea Zone to Egypt
            1 aaGun, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
            4 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 cruiser moved from 79 Sea Zone to 80 Sea Zone
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 tactical_bomber moved from Gibraltar to Egypt
            1 fighter moved from 92 Sea Zone to United Kingdom
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Rhodesia to Tanganyika Territory
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter and 1 marine placed in United Kingdom
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,2,4,5,1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.00
    Americans : 1.17
    Chinese : 1.83
    Neutral_Axis : 0.67
    Japanese : 1.33
    

    Savegame


  • @axis-dominion it looks like you NCMed units with your TT’s out of 101sz.
    Since at the beginning of your US turn it was allready hostile made by a Ger Sub.

    You can now only do an amphib assault or stay where you are until the sz becomes friendly to the next round.

    That means you can kill it (Ger Sub) with your US assets, or UK asstes but your TT can’t perfom any NCM landings such as Brazil or N. Africa or Gib…

    If you choose to kill my Sub feel free to Roll for it on dice roller via triple a or create a dummy and edit the results in your current file.

    Best regards
    AetV


  • @aequitas-et-veritas nope it’s not like that, I decided to ignore your sub, so no combat took place. so long as no combat takes place, the TTs were not engaged and are free to move noncom.


  • some relevant quotes from the rulebook (emphases mine):

    “Sea zones are either friendly or hostile. Friendly sea zones contain no surface warships (this doesn’t include submarines and transports) belonging to a power with which you are at war. Hostile sea zones contain surface warships belonging to a power with which you are at war. (The presence of a surface warship
    belonging to an enemy power with which you are not yet at war doesn’t make a sea
    zone hostile.)” (page 8)

    “Whenever a transport offloads, it can’t move again that turn. If a transport retreats, it can’t offload that turn. A transport can’t offload in two territories during a single turn, nor can it offload cargo onto another transport. A transport can’t load or offload while in a hostile sea zone. Remember that hostile sea zones contain enemy units, but that for purposes of determining the status of a sea zone, submarines and transports are ignored.” (page 33)

    still, however, your move was interesting as it did force me to move my ca back home, which is something I didn’t really consider (as without the ca or any other surface warship that can attack, I couldn’t ignore your sub)


  • @axis-dominion that was supposed to say “page 8” – I guess it turned it into an emoji lol

  • '15 '14

    AD is right!

    AetV:
    The “sub hack” only prevents US from killing the sub and THEN doing NCM.

    So by moving the sub into 101 you force US to choose, either kill the sub OR do NCM with the TTs.
    The sub does not make the sz hostile, US can choose whether it wants to.

    AD decided to ignore the sub so he can do whatever he wants with his TTs.


  • @JDOW and @axis-dominion there I was trying to pull a kinda sneaky @Karl7 on Axis Dom. and just swipes it off the board with a simple:
    Ah ya, I just ignore your Sub though!

    A’ight I’ll carry on then. 🤣🤣

  • '15 '14

    Well, USA has to suffer convoy damage in that case but it seems the German sub commander was too busy watching beach girls:D


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Slovakia Hungary to Baltic States
                  Italians take Baltic States from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Alexandria
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Northern Italy to Romania
            1 aaGun and 1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from British Somaliland to Ethiopia
            2 fighters moved from Southern Italy to Alexandria
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @JDOW said in L19 BM3 Axis D. (L) vs AetV (X+3):

    Well, USA has to suffer convoy damage in that case but it seems the German sub commander was too busy watching beach girls:D

    Prost Herr Jeneral:beer: :grin:

Suggested Topics

  • 13
  • 24
  • 33
  • 26
  • 33
  • 61
  • 124
  • 98
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.0k

Users

39.3k

Topics

1.7m

Posts