Weddingsinger (allies) v 666, game 2


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 7 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 bombers moved from Malta to Kazakhstan
            1 fighter moved from 99 Sea Zone to Kazakhstan
            6 bombers moved from Wake Island to 33 Sea Zone
            2 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
    
        Combat - Americans
            Battle in Kazakhstan
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers and 1 fighter in Kazakhstan, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in 33 Sea Zone
                Americans attack with 6 bombers
                Japanese defend with 2 battleships, 2 carriers and 4 fighters
                    Americans roll dice for 6 bombers in 33 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 2 fighters remaining. Battle score for attacker is -36
                Casualties for Americans: 6 bombers
                Casualties for Japanese: 1 carrier and 2 fighters
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
            3 carriers, 1 cruiser, 1 fighter and 4 tactical_bombers moved from 99 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
            1 armour and 1 infantry moved from Sardinia to 95 Sea Zone
            1 artillery moved from Sicily to 95 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Alexandria to Libya
            2 bombers moved from Kazakhstan to Caucasus
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 2 bombers
            EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
            EDIT: Turning off Edit Mode
            7 destroyers and 2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 50 PUs; 
            British buy 1 armour, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 4 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 armour and 2 mech_infantrys moved from Caucasus to Sikang
                  British take Kazakhstan from Japanese
            1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
            1 mech_infantry moved from Caucasus to Rostov
            2 fighters moved from Caucasus to Rostov
            2 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
    
        Combat - British
            Battle in Rostov
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 fighter and 2 tactical_bombers
                    British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 4/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang
                British win, taking Sikang from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 fighter and 2 tactical_bombers
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
            2 fighters moved from Rostov to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from Siam to Shan State
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 mech_infantry moved from India to Burma
            3 aaGuns, 8 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            2 destroyers placed in 80 Sea Zone
            1 destroyer placed in 106 Sea Zone
            1 armour placed in Persia
            1 mech_infantry placed in Egypt
            British undo move 2.
            British undo move 4.
            2 mech_infantrys placed in Persia
            2 destroyers placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,5
            British collect 36 PUs (6 lost to blockades); end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 15 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 2.33
    Americans : 0.17
    Chinese : -0.17
    Japanese : 2.00
    

    Savegame


  • TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to Sicily
            1 fighter moved from Southern Italy to Rostov
            3 infantry moved from Ukraine to Rostov
            1 armour moved from Smolensk to Urals
                  Italians take Urals from Russians
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to Sicily
            1 fighter moved from Southern Italy to Rostov
            3 infantry moved from Ukraine to Rostov
            1 armour moved from Smolensk to Urals
                  Italians take Urals from Russians
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 fighter and 3 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Italians win, taking Rostov from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Sicily
                Italians attack with 3 fighters
                Americans defend with 1 infantry
                    Italians roll dice for 3 fighters in Sicily, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Sicily
                Italians win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Sicily to Southern Italy
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Romania to Ukraine
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2
            Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.33
    Americans : -0.33
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 marine
    Bryansk : 1 flag
    Rostov : 1 flag, 3 infantry
    Urals : 1 flag, 1 armour
    Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
    Western Ukraine : 1 flag
    Bulgaria : 1 artillery
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 58 / 73
    Russians : 10 / 0
    Japanese : 59 / 70
    Americans : 54 / 79
    Chinese : 2 / 4
    British : 40 / 45
    UK_Pacific : 13 / 15
    Italians : 18 / 12
    ANZAC : 10 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    

    Savegame


  • @666

    ANZAC attacking that Caroline Island fleet.

    1 sub hit. Which ship to assign casualty to?


  • @weddingsinger has to be BB, that is unfortunate


  • @666 Yeah, but that’s all you lost. I was hoping to get lucky with one more.


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 2 submarines
                Japanese defend with 2 battleships, 1 carrier and 2 fighters
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 battleship
                Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines
    
        Non Combat Move - ANZAC
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 2 submarines
                Japanese defend with 2 battleships, 1 carrier and 2 fighters
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 battleship
                Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines
    
        Non Combat Move - ANZAC
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from British
            1 mech_infantry moved from Russia to Volgograd
                  Germans take Volgograd from Russians
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from British
            1 mech_infantry moved from Russia to Volgograd
                  Germans take Volgograd from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 aaGun, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 fighter moved from Novgorod to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            7 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            1 fighter moved from Western Germany to Bryansk
            1 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
            3 mech_infantrys moved from Southern Italy to Greater Southern Germany
            1 mech_infantry moved from Western Germany to 113 Sea Zone
            1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from 115 Sea Zone to Novgorod
            3 infantry moved from Southern France to France
            3 infantry moved from Western Germany to France
            2 fighters moved from Western Germany to Southern Italy
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            3 armour placed in Russia
            3 armour placed in Novgorod
            1 armour and 1 mech_infantry placed in Germany
            1 artillery and 1 infantry placed in France
            Germans undo move 4.
            Germans undo move 3.
            1 mech_infantry placed in Germany
            1 armour, 1 artillery, 2 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,1
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 11 infantry
    Greater Southern Germany : 3 mech_infantrys
    Western Germany : 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Romania : 1 armour and 1 mech_infantry
    Germany : 1 factory_major and 1 mech_infantry
    Southern Italy : 1 aaGun, 2 artilleries, 2 fighters and 4 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 armour, 2 fighters and 5 mech_infantrys
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
    Tambov : 1 flag, 1 aaGun, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
    Western Ukraine : 7 mech_infantrys
    Vologda : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    Smolensk : 1 flag
    Samara : 1 flag
    119 Sea Zone : 1 submarine
    124 Sea Zone : 1 submarine
    125 Sea Zone : 1 flag
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 61 / 79
    Russians : 8 / 0
    Japanese : 59 / 70
    Americans : 54 / 79
    Chinese : 2 / 4
    British : 39 / 45
    UK_Pacific : 13 / 15
    Italians : 18 / 12
    ANZAC : 10 / 13
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Buyant-Uhaa to Chahar
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 infantry moved from Dzavhan to Central Mongolia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 2.33
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 fighter moved from 33 Sea Zone to 62 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 marine and 1 transport moved from 49 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 marine moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            2 artilleries, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Paulau Island to Caroline Islands
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Tsinghai to Sikang
            2 bombers moved from Hopei to Sikang
            3 mech_infantrys moved from Kiangsu to Chahar
            2 bombers moved from Kwangtung to Chahar
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 fighter moved from 33 Sea Zone to 62 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 marine and 1 transport moved from 49 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 marine moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            2 artilleries, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Paulau Island to Caroline Islands
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Tsinghai to Sikang
            2 bombers moved from Hopei to Sikang
            3 mech_infantrys moved from Kiangsu to Chahar
            2 bombers moved from Kwangtung to Chahar
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Midway
            Battle in French Indo China
            Battle in Wake Island
            Battle in 62 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking Hawaiian Islands from Americans, taking Midway from Americans, taking French Indo China from UK_Pacific, taking Wake Island from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in New South Wales
                Japanese captures 13PUs while taking ANZAC capital
            Battle in Caroline Islands
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking New South Wales from ANZAC, taking Caroline Islands from Americans with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Chahar
                Japanese attack with 2 bombers and 3 mech_infantrys
                Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Chahar, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 2 armour
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sikang, round 2 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the British lost in Sikang
                Japanese win with 2 bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 armour
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            2 bombers moved from Sikang to Kwangtung
            2 bombers moved from Chahar to Kwangtung
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Paulau Island to 36 Sea Zone
            1 carrier moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 33 Sea Zone to Philippines
            1 tactical_bomber moved from Paulau Island to Philippines
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Amur
            1 aaGun moved from Hunan to Anhwe
            1 mech_infantry moved from Timguska to Tsinghai
    
        Place Units - Japanese
            1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Siberia from Russians to Japanese
            EDIT: Changing ownership of Sakha from Russians to Japanese
            EDIT: Changing ownership of Buryatia from Russians to Japanese
            EDIT: Removing units owned by Japanese from Amur: 3 infantry
            EDIT: Adding units owned by Japanese to Siberia: 1 infantry
            EDIT: Adding units owned by Japanese to Sakha: 1 infantry
            EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
            EDIT: Changing PUs for Japanese from 99 to 102
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 1.33
    Japanese : 1.00
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 2 artilleries, 1 harbour and 1 marine
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 aaGuns
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery and 1 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 mech_infantry
    Szechwan : 1 flag
    Chahar : 1 flag, 2 mech_infantrys
    Anhwe : 1 flag, 1 aaGun and 1 mech_infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 4 bombers, 1 factory_minor, 1 harbour and 9 infantry
    New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 marine
    Solomon Islands : 1 flag
    Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
    Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield and 1 infantry
    Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Midway : 1 flag, 1 airfield and 1 infantry
    Sakha : 1 flag, 1 infantry
    Amur : 1 flag, 1 tactical_bomber
    Timguska : 1 flag
    Siberia : 1 flag, 1 infantry
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 infantry
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    31 Sea Zone : 1 transport
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
    39 Sea Zone : 1 flag, 1 submarine
    26 Sea Zone : 1 transport
    25 Sea Zone : 1 transport
    6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
    54 Sea Zone : 1 carrier and 1 fighter
    62 Sea Zone : 1 transport
    Novosibirsk : 1 flag
    80 Sea Zone : 1 submarine
    72 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 61 / 79
    Russians : 6 / 0
    Japanese : 65 / 102
    Americans : 53 / 79
    Chinese : 3 / 4
    British : 39 / 45
    UK_Pacific : 11 / 15
    Italians : 18 / 12
    ANZAC : 8 / 0
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Caucasus to Russia
            1 bomber moved from United Kingdom to France
            1 bomber moved from Caucasus to Volgograd
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Russia causes 5 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Volgograd
                Americans attack with 1 bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Russia to Caucasus
            1 bomber moved from France to United Kingdom
            2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
            1 armour, 3 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 4 tactical_bombers and 4 transports moved from 94 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Libya to Algeria
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 bomber placed in Eastern United States
            Americans undo move 2.
            2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : -0.67
    AA fire in France : : -0.17
    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Caucasus to Russia
            1 bomber moved from United Kingdom to France
            1 bomber moved from Caucasus to Volgograd
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Russia causes 5 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Volgograd
                Americans attack with 1 bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Russia to Caucasus
            1 bomber moved from France to United Kingdom
            2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
            1 armour, 3 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 4 tactical_bombers and 4 transports moved from 94 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Libya to Algeria
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 bomber placed in Eastern United States
            Americans undo move 2.
            2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                  British take 106 Sea Zone from Germans
            2 fighters moved from United Kingdom to 119 Sea Zone
            2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                  British take 72 Sea Zone from Japanese
            1 mech_infantry moved from Caucasus to Volgograd
                  British take Volgograd from Germans
            1 artillery and 2 mech_infantrys moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Kazakhstan
            1 artillery moved from Caucasus to Kazakhstan
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from India to Hunan
            1 fighter moved from India to Kweichow
            1 tactical_bomber moved from India to French Indo China
            1 mech_infantry moved from Yunnan to French Indo China
            1 fighter moved from United Kingdom to 119 Sea Zone
    
        Combat - British
            Battle in French Indo China
                British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kazakhstan
                British attack with 1 artillery, 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                    British roll dice for 1 artillery and 1 fighter in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 80 Sea Zone
                British attack with 2 destroyers
                Japanese defend with 1 submarine
                    British roll dice for 2 destroyers in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Kweichow
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Rostov
                British attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 3 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits
                    Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 3 infantry
            Battle in Hunan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Hunan to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 fighter moved from Kazakhstan to Caucasus
            2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
            3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 artillery moved from Iraq to Northwest Persia
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 94 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 fighters moved from 119 Sea Zone to United Kingdom
            1 fighter moved from 119 Sea Zone to Scotland
            1 armour moved from India to Yunnan
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 44 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
            UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : -0.83
    British : -3.67
    Italians : 0.00
    AA fire in France : : -0.17
    Americans : 0.00
    Japanese : 0.17
    

    Savegame


  • TripleA Move Summary: Italians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Kazakhstan
            1 armour moved from Urals to Kazakhstan
    

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  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Kazakhstan
            1 armour moved from Urals to Kazakhstan
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 artillery and 1 mech_infantry
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
                Italians win, taking Rostov from British with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
            Battle in Kazakhstan
                Italians attack with 1 armour and 1 fighter
                British defend with 1 artillery
                    Italians roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kazakhstan
                Italians win, taking Kazakhstan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Kazakhstan to Samara
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,4,6,1,4
            Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -1.00
    

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 armour
    Northern Italy : 1 factory_minor
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 marine
    Bryansk : 1 flag
    Rostov : 1 flag, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
    Urals : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 1 flag
    Samara : 1 fighter
    Bulgaria : 1 artillery
    Greece : 1 flag
    97 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 58 / 79
    Russians : 6 / 0
    Japanese : 60 / 102
    Americans : 53 / 77
    Chinese : 6 / 8
    British : 41 / 52
    UK_Pacific : 13 / 14
    Italians : 19 / 21
    ANZAC : 8 / 0
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

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  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 armour and 1 mech_infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            2 artilleries and 2 infantry moved from Queensland to New South Wales
    
        Combat - ANZAC
            Battle in New South Wales
                ANZAC attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 marine
                    ANZAC roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in New South Wales, round 2 : 3/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
                ANZAC win, taking New South Wales from Japanese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : 0.67
    

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