No scramble
Weddingsinger (allies) v 666, game 2
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 7 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from Malta to Kazakhstan 1 fighter moved from 99 Sea Zone to Kazakhstan 6 bombers moved from Wake Island to 33 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese Combat - Americans Battle in Kazakhstan Americans attack with 2 bombers and 1 fighter Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers and 1 fighter in Kazakhstan, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 33 Sea Zone Americans attack with 6 bombers Japanese defend with 2 battleships, 2 carriers and 4 fighters Americans roll dice for 6 bombers in 33 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Japanese roll dice for 2 battleships, 2 carriers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 1 carrier and 2 fighters remaining. Battle score for attacker is -36 Casualties for Americans: 6 bombers Casualties for Japanese: 1 carrier and 2 fighters Non Combat Move - Americans 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone 3 carriers, 1 cruiser, 1 fighter and 4 tactical_bombers moved from 99 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria 1 armour and 1 infantry moved from Sardinia to 95 Sea Zone 1 artillery moved from Sicily to 95 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Alexandria to Libya 2 bombers moved from Kazakhstan to Caucasus Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 bombers EDIT: Adding units owned by Americans to United Kingdom: 2 bombers EDIT: Turning off Edit Mode 7 destroyers and 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 50 PUs; British buy 1 armour, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 4 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 armour and 2 mech_infantrys moved from Caucasus to Sikang British take Kazakhstan from Japanese 1 fighter and 1 tactical_bomber moved from Caucasus to Sikang 1 mech_infantry moved from Caucasus to Rostov 2 fighters moved from Caucasus to Rostov 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan Combat - British Battle in Rostov British attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 fighter and 2 tactical_bombers British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Sikang, round 2 : 2/3 hits, 1.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang British win, taking Sikang from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 fighter and 2 tactical_bombers Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus 2 fighters moved from Rostov to Caucasus 3 mech_infantrys moved from Persia to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Siam to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 mech_infantry moved from India to Burma 3 aaGuns, 8 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to Yunnan 1 mech_infantry moved from Shan State to Yunnan Place Units - British 2 submarines placed in 98 Sea Zone 2 destroyers placed in 80 Sea Zone 1 destroyer placed in 106 Sea Zone 1 armour placed in Persia 1 mech_infantry placed in Egypt British undo move 2. British undo move 4. 2 mech_infantrys placed in Persia 2 destroyers placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,5 British collect 36 PUs (6 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 11 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : -0.33 British : 2.33 Americans : 0.17 Chinese : -0.17 Japanese : 2.00
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Sicily 1 fighter moved from Southern Italy to Rostov 3 infantry moved from Ukraine to Rostov 1 armour moved from Smolensk to Urals Italians take Urals from Russians
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Sicily 1 fighter moved from Southern Italy to Rostov 3 infantry moved from Ukraine to Rostov 1 armour moved from Smolensk to Urals Italians take Urals from Russians Combat - Italians Battle in Rostov Italians attack with 1 fighter and 3 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sicily Italians attack with 3 fighters Americans defend with 1 infantry Italians roll dice for 3 fighters in Sicily, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Sicily, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sicily Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Sicily to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Rostov to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2 Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.33 Americans : -0.33
Territory Summary for Italians :
Northern Italy : 1 factory_minor Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 marine Bryansk : 1 flag Rostov : 1 flag, 3 infantry Urals : 1 flag, 1 armour Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry Western Ukraine : 1 flag Bulgaria : 1 artillery Greece : 1 flag
Production/PUs Summary :
Germans : 58 / 73 Russians : 10 / 0 Japanese : 59 / 70 Americans : 54 / 79 Chinese : 2 / 4 British : 40 / 45 UK_Pacific : 13 / 15 Italians : 18 / 12 ANZAC : 10 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone
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@weddingsinger has to be BB, that is unfortunate
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@666 Yeah, but that’s all you lost. I was hoping to get lucky with one more.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 2 battleships, 1 carrier and 2 fighters ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -10 Casualties for Japanese: 1 battleship Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : 0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 2 battleships, 1 carrier and 2 fighters ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -10 Casualties for Japanese: 1 battleship Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : 0.67
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from British 1 mech_infantry moved from Russia to Volgograd Germans take Volgograd from Russians
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from British 1 mech_infantry moved from Russia to Volgograd Germans take Volgograd from Russians Combat - Germans Non Combat Move - Germans 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 aaGun, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 fighter moved from Western Germany to Bryansk 1 armour and 1 mech_infantry moved from Greater Southern Germany to Romania 3 mech_infantrys moved from Southern Italy to Greater Southern Germany 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Southern France to France 3 infantry moved from Western Germany to France 2 fighters moved from Western Germany to Southern Italy 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 armour placed in Russia 3 armour placed in Novgorod 1 armour and 1 mech_infantry placed in Germany 1 artillery and 1 infantry placed in France Germans undo move 4. Germans undo move 3. 1 mech_infantry placed in Germany 1 armour, 1 artillery, 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,1 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 11 infantry Greater Southern Germany : 3 mech_infantrys Western Germany : 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Romania : 1 armour and 1 mech_infantry Germany : 1 factory_major and 1 mech_infantry Southern Italy : 1 aaGun, 2 artilleries, 2 fighters and 4 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 armour, 2 fighters and 5 mech_infantrys Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor Tambov : 1 flag, 1 aaGun, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Western Ukraine : 7 mech_infantrys Vologda : 1 flag Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Smolensk : 1 flag Samara : 1 flag 119 Sea Zone : 1 submarine 124 Sea Zone : 1 submarine 125 Sea Zone : 1 flag 106 Sea Zone : 1 flag Bulgaria : 1 flag 115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 79 Russians : 8 / 0 Japanese : 59 / 70 Americans : 54 / 79 Chinese : 2 / 4 British : 39 / 45 UK_Pacific : 13 / 15 Italians : 18 / 12 ANZAC : 10 / 13 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 2 infantry moved from Olgiy to Kansu 2 infantry moved from Buyant-Uhaa to Chahar Combat - Russians Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.33 Japanese : -0.67
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from 33 Sea Zone to 62 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 marine and 1 transport moved from 49 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 marine moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 artilleries, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Paulau Island to Caroline Islands 1 infantry moved from Szechwan to Sikang 1 artillery moved from Tsinghai to Sikang 2 bombers moved from Hopei to Sikang 3 mech_infantrys moved from Kiangsu to Chahar 2 bombers moved from Kwangtung to Chahar
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter moved from 33 Sea Zone to 62 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 marine and 1 transport moved from 49 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 marine moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 artilleries, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Paulau Island to Caroline Islands 1 infantry moved from Szechwan to Sikang 1 artillery moved from Tsinghai to Sikang 2 bombers moved from Hopei to Sikang 3 mech_infantrys moved from Kiangsu to Chahar 2 bombers moved from Kwangtung to Chahar Combat - Japanese Battle in Hawaiian Islands Battle in Midway Battle in French Indo China Battle in Wake Island Battle in 62 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Hawaiian Islands from Americans, taking Midway from Americans, taking French Indo China from UK_Pacific, taking Wake Island from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in New South Wales Japanese captures 13PUs while taking ANZAC capital Battle in Caroline Islands Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry Japanese roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands Japanese win, taking New South Wales from ANZAC, taking Caroline Islands from Americans with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Chahar Japanese attack with 2 bombers and 3 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 2 bombers and 3 mech_infantrys in Chahar, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Sikang Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 armour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sikang, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the British lost in Sikang Japanese win with 2 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 armour triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 bombers moved from Sikang to Kwangtung 2 bombers moved from Chahar to Kwangtung 1 artillery and 1 infantry moved from Korea to Manchuria 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from Paulau Island to Philippines 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Amur 1 aaGun moved from Hunan to Anhwe 1 mech_infantry moved from Timguska to Tsinghai Place Units - Japanese 1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs Turning on Edit Mode EDIT: Changing ownership of Siberia from Russians to Japanese EDIT: Changing ownership of Sakha from Russians to Japanese EDIT: Changing ownership of Buryatia from Russians to Japanese EDIT: Removing units owned by Japanese from Amur: 3 infantry EDIT: Adding units owned by Japanese to Siberia: 1 infantry EDIT: Adding units owned by Japanese to Sakha: 1 infantry EDIT: Adding units owned by Japanese to Buryatia: 1 infantry EDIT: Changing PUs for Japanese from 99 to 102 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 1.33 Japanese : 1.00
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 2 artilleries, 1 harbour and 1 marine Shantung : 1 flag Kwangsi : 1 flag Korea : 2 aaGuns Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry Jehol : 1 flag Manchuria : 1 flag, 1 artillery and 1 infantry Hainan : 1 harbour Shensi : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 1 mech_infantry Szechwan : 1 flag Chahar : 1 flag, 2 mech_infantrys Anhwe : 1 flag, 1 aaGun and 1 mech_infantry Borneo : 1 flag Kwangtung : 1 flag, 4 bombers, 1 factory_minor, 1 harbour and 9 infantry New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 marine Solomon Islands : 1 flag Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber Guam : 1 flag, 1 airfield Wake Island : 1 flag, 1 airfield and 1 infantry Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry Midway : 1 flag, 1 airfield and 1 infantry Sakha : 1 flag, 1 infantry Amur : 1 flag, 1 tactical_bomber Timguska : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 infantry Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports 31 Sea Zone : 1 transport 37 Sea Zone : 1 flag 36 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport 39 Sea Zone : 1 flag, 1 submarine 26 Sea Zone : 1 transport 25 Sea Zone : 1 transport 6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports 54 Sea Zone : 1 carrier and 1 fighter 62 Sea Zone : 1 transport Novosibirsk : 1 flag 80 Sea Zone : 1 submarine 72 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 61 / 79 Russians : 6 / 0 Japanese : 65 / 102 Americans : 53 / 79 Chinese : 3 / 4 British : 39 / 45 UK_Pacific : 11 / 15 Italians : 18 / 12 ANZAC : 8 / 0 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Caucasus to Russia 1 bomber moved from United Kingdom to France 1 bomber moved from Caucasus to Volgograd Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Russia causes 5 damage total. Battle in 26 Sea Zone Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Volgograd Americans attack with 1 bomber Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Persia 1 bomber moved from Russia to Caucasus 1 bomber moved from France to United Kingdom 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 3 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 4 tactical_bombers and 4 transports moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Libya to Algeria Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 bomber placed in Eastern United States Americans undo move 2. 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.67 AA fire in France : : -0.17 Americans : 0.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Caucasus to Russia 1 bomber moved from United Kingdom to France 1 bomber moved from Caucasus to Volgograd Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Russia causes 5 damage total. Battle in 26 Sea Zone Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Volgograd Americans attack with 1 bomber Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Persia 1 bomber moved from Russia to Caucasus 1 bomber moved from France to United Kingdom 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 3 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 4 tactical_bombers and 4 transports moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Libya to Algeria Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 bomber placed in Eastern United States Americans undo move 2. 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 3 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 119 Sea Zone British take 106 Sea Zone from Germans 2 fighters moved from United Kingdom to 119 Sea Zone 2 destroyers moved from 71 Sea Zone to 80 Sea Zone British take 72 Sea Zone from Japanese 1 mech_infantry moved from Caucasus to Volgograd British take Volgograd from Germans 1 artillery and 2 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 fighter moved from Caucasus to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 1 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 1 fighter moved from India to Hunan 1 fighter moved from India to Kweichow 1 tactical_bomber moved from India to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 fighter moved from United Kingdom to 119 Sea Zone Combat - British Battle in French Indo China British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 119 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kazakhstan British attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 1 artillery and 1 fighter in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 80 Sea Zone British attack with 2 destroyers Japanese defend with 1 submarine British roll dice for 2 destroyers in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Rostov British attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Casualties for Italians: 3 infantry Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Hunan to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Rostov to Caucasus 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 artillery moved from Iraq to Northwest Persia 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 2 fighters moved from 119 Sea Zone to United Kingdom 1 fighter moved from 119 Sea Zone to Scotland 1 armour moved from India to Yunnan Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 44 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.83 British : -3.67 Italians : 0.00 AA fire in France : : -0.17 Americans : 0.00 Japanese : 0.17
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Kazakhstan 1 armour moved from Urals to Kazakhstan
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Kazakhstan 1 armour moved from Urals to Kazakhstan Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 artillery and 1 mech_infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from British with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Battle in Kazakhstan Italians attack with 1 armour and 1 fighter British defend with 1 artillery Italians roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Kazakhstan to Samara Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,4,6,1,4 Italians collect 16 PUs (3 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -1.00
Territory Summary for Italians :
Kazakhstan : 1 flag, 1 armour Northern Italy : 1 factory_minor Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 marine Bryansk : 1 flag Rostov : 1 flag, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Urals : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag Samara : 1 fighter Bulgaria : 1 artillery Greece : 1 flag 97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 58 / 79 Russians : 6 / 0 Japanese : 60 / 102 Americans : 53 / 77 Chinese : 6 / 8 British : 41 / 52 UK_Pacific : 13 / 14 Italians : 19 / 21 ANZAC : 8 / 0 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Combat Move - ANZAC 1 armour and 1 mech_infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 2 artilleries and 2 infantry moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 1 factory_minor, 1 harbour and 1 marine ANZAC roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in New South Wales, round 2 : 3/7 hits, 2.17 expected hits Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6 ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 0.67