• TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Artillery moved from E.Morocco to W.Morocco
            1 ArmoredCar moved from E.Morocco to W.Morocco
            1 Elite moved from E.Morocco to W.Morocco
            1 Tank moved from Tuscany to 46 Sea Zone
            1 Elite moved from Rome to 46 Sea Zone
            1 Elite moved from Rome to 46 Sea Zone
            1 Elite and 1 S.Submarine moved from 46 Sea Zone to 55 Sea Zone
            1 Elite moved from 55 Sea Zone to Syria
            1 Adv.Fighter moved from 55 Sea Zone to Syria
            1 Adv.Fighter moved from 55 Sea Zone to Syria
            1 Cruiser moved from 55 Sea Zone to 51 Sea Zone
            1 Cruiser moved from 55 Sea Zone to 51 Sea Zone
            1 Elite moved from Greece to 51 Sea Zone
            1 Elite moved from Greece to 51 Sea Zone
            2 Cruisers and 2 Elites moved from 51 Sea Zone to 55 Sea Zone
            1 Elite moved from 55 Sea Zone to Syria
            1 Elite moved from 55 Sea Zone to Syria
            1 Cruiser moved from 55 Sea Zone to 51 Sea Zone
            1 Transport moved from 55 Sea Zone to 51 Sea Zone
            1 Artillery moved from Greece to 51 Sea Zone
            1 Infantry moved from Greece to 51 Sea Zone
            1 Infantry moved from Mersa Matruh to 51 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Syria
            1 Infantry moved from 55 Sea Zone to Syria
            1 Artillery moved from 55 Sea Zone to Syria
            1 ArmoredCar moved from Tripoli to 48 Sea Zone
            1 ArmoredCar and 1 S.Submarine moved from 48 Sea Zone to 55 Sea Zone
            1 ArmoredCar moved from 55 Sea Zone to Syria
            1 Infantry moved from Rome to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Elite and 1 S.Submarine moved from 46 Sea Zone to 55 Sea Zone
            1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Syria
            1 Elite moved from 55 Sea Zone to Syria
            1 S.Submarine moved from 55 Sea Zone to 46 Sea Zone
            1 S.Submarine moved from 55 Sea Zone to 46 Sea Zone
            1 S.Submarine moved from 55 Sea Zone to 46 Sea Zone
            1 S.Submarine moved from 55 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 46 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            1 Tank moved from 47 Sea Zone to Tripoli
            1 Infantry moved from 47 Sea Zone to Tripoli
            1 Infantry moved from 46 Sea Zone to N.Tunisia
            2 ArmoredCars and 1 Tank moved from Tripoli to Kufra
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 2 Elites, 11 Infantrys, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Syria
                Italians attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 4 Elites and 3 Infantrys
                French defend with 2 Bunkers, 1 Factory, 3 Infantrys and 2 Tanks
                    Italians roll dice for 1 Battleship and 4 Cruisers in Syria, round 2 : 1/5 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the French
                    Italians roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 4 Elites and 3 Infantrys in Syria, round 2 : 2/11 hits, 3.67 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 2 Bunkers, 3 Infantrys and 2 Tanks in Syria, round 2 : 2/7 hits, 3.00 expected hits
                    1 Infantry owned by the French and 2 Infantrys owned by the Italians lost in Syria
                    Italians roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 4 Elites and 1 Infantry in Syria, round 3 : 3/9 hits, 3.33 expected hits
                    French roll dice for 2 Bunkers, 2 Infantrys and 2 Tanks in Syria, round 3 : 4/6 hits, 2.67 expected hits
                    3 Elites owned by the Italians, 1 Tank owned by the French, 2 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Syria
                    Italians roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Elite in Syria, round 4 : 2/5 hits, 2.17 expected hits
                    French roll dice for 2 Bunkers and 1 Tank in Syria, round 4 : 1/3 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Italians, 1 Bunker owned by the French and 1 Tank owned by the French lost in Syria
                    Italians roll dice for 2 Adv.Fighters, 1 Artillery and 1 Elite in Syria, round 5 : 2/4 hits, 1.83 expected hits
                    French roll dice for 1 Bunker in Syria, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Syria
                Italians win, taking Syria from French with 2 Adv.Fighters, 1 Artillery and 1 Elite remaining. Battle score for attacker is 9
                Casualties for Italians: 1 ArmoredCar, 3 Elites and 3 Infantrys
                Casualties for French: 2 Bunkers, 3 Infantrys and 2 Tanks
            Battle in W.Morocco
                Italians attack with 1 ArmoredCar, 1 Artillery and 1 Elite
                Americans defend with 2 Infantrys
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in W.Morocco, round 2 : 0/3 hits, 1.17 expected hits
                    French roll dice for 2 Infantrys in W.Morocco, round 2 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 1 Artillery owned by the Italians lost in W.Morocco
                1 Elite retreated to E.Morocco
                French win with 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Italians: 1 ArmoredCar and 1 Artillery
    
        Non Combat Move - Italians
            1 Mot.Inf moved from Tunis to E.Morocco
            1 Mot.Inf moved from Tunis to E.Morocco
            1 Tank moved from Tunis to N.Algeria
            1 Tank moved from Tunis to N.Algeria
            1 AAGun moved from Campania to Rome
            1 Adv.Fighter moved from Syria to 55 Sea Zone
            1 Adv.Fighter moved from Syria to 55 Sea Zone
            1 Mot.Inf moved from New Valley to Kufra
            1 ArmoredCar moved from Kufra to New Valley
            1 Mech.Inf moved from Mersa Matruh to Kufra
            1 ArmoredCar moved from Kufra to Mersa Matruh
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in E.Morocco
            2 ArmoredCars placed in Tunis
            1 Tank placed in Tunis
            1 Artillery, 1 Elite and 1 Infantry placed in Hun
            1 Artillery placed in Rome
            1 Artillery and 2 Infantrys placed in Greece
            1 Mot.Inf placed in Tunis
            1 Infantry placed in E.Morocco
            1 Infantry placed in Greece
            2 ArmoredCars, 1 Artillery, 1 Elite and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.83
    French : 0.67
    

    Territory Summary for Italians :

    Rome : 1 AAGun, 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory and 3 Infantrys
    Lombardy : 1 AAGun and 1 Factory
    Kufra : 2 ArmoredCars, 4 Mech.Infs, 1 Mot.Inf and 2 Tanks
    Tripoli : 1 Infantry and 1 Tank
    Hun : 1 Artillery, 1 Elite, 1 Factory and 1 Infantry
    Burgundy : 1 flag
    Languedoc : 1 flag
    Provence : 1 flag, 1 AAGun and 1 Factory
    N.Algeria : 2 Tanks
    Syria : 1 flag, 1 Artillery, 1 Elite and 1 Factory
    E.Morocco : 1 flag, 1 AAGun, 3 Artillerys, 1 Bunker, 3 Elites, 1 Factory, 10 Infantrys, 2 Mot.Infs and 1 Tank
    Tangier : 1 flag
    N.Tunisia : 1 Infantry
    Tunis : 1 flag, 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Mot.Inf and 1 Tank
    New Valley : 1 ArmoredCar
    Mersa Matruh : 1 flag, 1 ArmoredCar
    Crete : 1 flag, 1 AAGun
    Croatia : 1 flag
    Greece : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys
    Serbia : 1 flag
    47 Sea Zone : 1 Transport
    46 Sea Zone : 4 S.Submarines
    55 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Cruisers, 1 Destroyer, 4 S.Submarines and 1 Transport
    

    Production/PUs Summary :

    Germans : 129 / 133
    Russians : 79 / 80
    Italians : 69 / 69
    French : 13 / 15
    Yamamoto : 72 / 79
    Chinese : 27 / 30
    Hisaichi : 50 / 52
    British : 102 / 103
    Anzac : 36 / 36
    Dutch : 11 / 14
    Finns : 13 / 11
    Romanians : 21 / 24
    Thai : 23 / 25
    Americans : 129 / 129
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - French
            French buy 1 Cruiser and 1 Elite; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Transport moved from 4 Sea Zone to 8 Sea Zone
            1 Transport moved from 10 Sea Zone to 8 Sea Zone
            1 Destroyer moved from 6 Sea Zone to 4 Sea Zone
            1 Adv.Fighter moved from Manchester to Wales
            2 Infantrys moved from Vologda to Arkhangelsk
            1 Fighter moved from Moscow to Arkhangelsk
    
        Place Units - French
            1 Cruiser placed in 1 Sea Zone
            1 Elite placed in Churchill
    
        Turn Complete - French
            French collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 129 / 133
    Russians : 79 / 80
    Italians : 69 / 69
    French : 13 / 13
    Yamamoto : 72 / 79
    Chinese : 27 / 30
    Hisaichi : 50 / 52
    British : 102 / 103
    Anzac : 36 / 36
    Dutch : 11 / 14
    Finns : 13 / 11
    Romanians : 21 / 24
    Thai : 23 / 25
    Americans : 129 / 129
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            3 units repaired.
            11 Infantrys moved from Hunan to Hupeh
            1 Infantry moved from Anhwei to Hupeh
            1 Artillery, 5 Infantrys and 1 Tank moved from Kweichow to Hupeh
            3 Infantrys moved from N.French Indochina to Kweichow
            3 Infantrys moved from Kwangsi to N.French Indochina
            6 Infantrys moved from Kwangtung to Hunan
            2 Infantrys moved from Hong Kong to Kwangtung
            1 B.Transport moved from 111 Sea Zone to 110 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            5 Infantrys moved from 111 Sea Zone to Flores
            1 Bomber moved from Banjarmasin to Flores
            3 Adv.Fighters moved from 107 Sea Zone to Flores
            2 B.Carriers, 1 Battleship and 3 Carriers moved from 107 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 92 Sea Zone to 85 Sea Zone
            1 Submarine moved from 86 Sea Zone to 75 Sea Zone
            1 Transport moved from 111 Sea Zone to 92 Sea Zone
            1 Transport moved from 85 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Tokyo to Tohoku
            2 Infantrys moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Tohoku
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 2 Destroyers, 14 Infantrys, 1 Submarine and 4 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 3 Adv.Fighters, 1 Bomber and 5 Infantrys
                Anzac defend with 1 Artillery, 2 Elites and 3 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 2 Battleships in Flores, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber and 5 Infantrys in Flores, round 2 : 4/9 hits, 3.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 2 Elites and 3 Infantrys in Flores, round 2 : 5/7 hits, 2.50 expected hits
                    3 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 5 Infantrys owned by the Yamamoto lost in Flores
                Dutch win with 1 Artillery, 1 Bunker and 1 Elite remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Anzac: 1 Elite and 3 Infantrys
                3 Adv.Fighters owned by the Yamamoto and 1 Bomber owned by the Yamamoto retreated
            Battle in Hupeh
                Yamamoto attack with 1 Artillery, 17 Infantrys and 1 Tank
                Chinese defend with 1 AAGun, 1 Elite, 8 Infantrys and 3 Tanks
                    Yamamoto roll dice for 1 Artillery, 17 Infantrys and 1 Tank in Hupeh, round 2 : 6/19 hits, 3.83 expected hits
                    Chinese roll dice for 1 Elite, 8 Infantrys and 3 Tanks in Hupeh, round 2 : 4/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Yamamoto and 6 Infantrys owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 1 Artillery, 13 Infantrys and 1 Tank in Hupeh, round 3 : 3/15 hits, 3.17 expected hits
                    Chinese roll dice for 1 Elite, 2 Infantrys and 3 Tanks in Hupeh, round 3 : 0/6 hits, 2.50 expected hits
                    1 Elite owned by the Chinese and 2 Infantrys owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 1 Artillery, 13 Infantrys and 1 Tank in Hupeh, round 4 : 3/15 hits, 3.17 expected hits
                    Chinese roll dice for 3 Tanks in Hupeh, round 4 : 1/3 hits, 1.50 expected hits
                    3 Tanks owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Artillery, 12 Infantrys and 1 Tank remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Chinese: 1 Elite, 8 Infantrys and 3 Tanks
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters moved from Flores to 111 Sea Zone
            1 Bomber moved from Flores to Davao
    
        Place Units - Yamamoto
            1 Bunker and 4 Tanks placed in Davao
            2 Destroyers and 1 Submarine placed in 92 Sea Zone
            3 Infantrys placed in Kwangsi
            8 Infantrys placed in Tokyo
            3 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.50
    Chinese : -3.50
    Dutch : 2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            3 units repaired.
            11 Infantrys moved from Hunan to Hupeh
            1 Infantry moved from Anhwei to Hupeh
            1 Artillery, 5 Infantrys and 1 Tank moved from Kweichow to Hupeh
            3 Infantrys moved from N.French Indochina to Kweichow
            3 Infantrys moved from Kwangsi to N.French Indochina
            6 Infantrys moved from Kwangtung to Hunan
            2 Infantrys moved from Hong Kong to Kwangtung
            1 B.Transport moved from 111 Sea Zone to 110 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            5 Infantrys moved from 111 Sea Zone to Flores
            1 Bomber moved from Banjarmasin to Flores
            3 Adv.Fighters moved from 107 Sea Zone to Flores
            2 B.Carriers, 1 Battleship and 3 Carriers moved from 107 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 92 Sea Zone to 85 Sea Zone
            1 Submarine moved from 86 Sea Zone to 75 Sea Zone
            1 Transport moved from 111 Sea Zone to 92 Sea Zone
            1 Transport moved from 85 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Tokyo to Tohoku
            2 Infantrys moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Tohoku
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 2 Destroyers, 14 Infantrys, 1 Submarine and 4 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 3 Adv.Fighters, 1 Bomber and 5 Infantrys
                Anzac defend with 1 Artillery, 2 Elites and 3 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 2 Battleships in Flores, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Bomber and 5 Infantrys in Flores, round 2 : 4/9 hits, 3.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 2 Elites and 3 Infantrys in Flores, round 2 : 5/7 hits, 2.50 expected hits
                    3 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 5 Infantrys owned by the Yamamoto lost in Flores
                Dutch win with 1 Artillery, 1 Bunker and 1 Elite remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Anzac: 1 Elite and 3 Infantrys
                3 Adv.Fighters owned by the Yamamoto and 1 Bomber owned by the Yamamoto retreated
            Battle in Hupeh
                Yamamoto attack with 1 Artillery, 17 Infantrys and 1 Tank
                Chinese defend with 1 AAGun, 1 Elite, 8 Infantrys and 3 Tanks
                    Yamamoto roll dice for 1 Artillery, 17 Infantrys and 1 Tank in Hupeh, round 2 : 6/19 hits, 3.83 expected hits
                    Chinese roll dice for 1 Elite, 8 Infantrys and 3 Tanks in Hupeh, round 2 : 4/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Yamamoto and 6 Infantrys owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 1 Artillery, 13 Infantrys and 1 Tank in Hupeh, round 3 : 3/15 hits, 3.17 expected hits
                    Chinese roll dice for 1 Elite, 2 Infantrys and 3 Tanks in Hupeh, round 3 : 0/6 hits, 2.50 expected hits
                    1 Elite owned by the Chinese and 2 Infantrys owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 1 Artillery, 13 Infantrys and 1 Tank in Hupeh, round 4 : 3/15 hits, 3.17 expected hits
                    Chinese roll dice for 3 Tanks in Hupeh, round 4 : 1/3 hits, 1.50 expected hits
                    3 Tanks owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Artillery, 12 Infantrys and 1 Tank remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Chinese: 1 Elite, 8 Infantrys and 3 Tanks
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters moved from Flores to 111 Sea Zone
            1 Bomber moved from Flores to Davao
    
        Place Units - Yamamoto
            1 Bunker and 4 Tanks placed in Davao
            2 Destroyers and 1 Submarine placed in 92 Sea Zone
            3 Infantrys placed in Kwangsi
            8 Infantrys placed in Tokyo
            3 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Hong Kong: 3 Infantrys
            EDIT: Removing units owned by Yamamoto from Kwangsi: 1 Infantry
            EDIT: Adding units owned by Yamamoto to Banjarmasin: 4 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto : 2.50
    Chinese : -3.50
    Dutch : 2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to Yunnan
            1 Infantry moved from Szechwan to Yunnan
            1 Fighter moved from Lanchow to Yunnan
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Fighter and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 Fighter and 2 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Yunnan
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Yunnan, round 3 : 1/3 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Yunnan to Lanchow
            1 Infantry moved from Lanchow to Szechwan
            11 Infantrys moved from Shensi to Lanchow
            1 Infantry moved from Ningsia to Suiyuan
            6 Infantrys moved from E.Qinghai to Ningsia
            2 Tanks moved from Gobi Altai to Lanchow
            2 Infantrys moved from Gobi Altai to Ningsia
            3 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 ArmoredCars, 1 Fighter and 1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Thai : 0.00
    

    Production/PUs Summary :

    Germans : 129 / 133
    Russians : 79 / 80
    Italians : 69 / 69
    French : 13 / 13
    Yamamoto : 75 / 77
    Chinese : 26 / 27
    Hisaichi : 50 / 52
    British : 102 / 103
    Anzac : 36 / 36
    Dutch : 11 / 14
    Finns : 13 / 11
    Romanians : 21 / 24
    Thai : 21 / 25
    Americans : 129 / 129
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Move Summary: Hisaichi round 9

    TripleA Move Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            3 Infantrys, 5 Mech.Infs and 3 Tanks moved from Hulunbuir to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Bomber moved from Changchun to Chita
            5 Mech.Infs moved from Changchun to Chita
            1 Artillery, 1 Elite and 2 Infantrys moved from Chahar to Suiyuan
            1 Artillery moved from Shansi to Shensi
            2 Infantrys moved from Shansi to Shensi
            2 Infantrys moved from N.Thailand to Yunnan
            1 Artillery, 1 Elite and 2 Infantrys moved from Soembawa to Flores
            2 Fighters moved from 111 Sea Zone to Flores
            2 Infantrys moved from Celebes to 111 Sea Zone
            1 Elite moved from Celebes to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            1 Elite moved from 111 Sea Zone to Flores
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            3 Infantrys, 5 Mech.Infs and 3 Tanks moved from Hulunbuir to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Bomber moved from Changchun to Chita
            5 Mech.Infs moved from Changchun to Chita
            1 Artillery, 1 Elite and 2 Infantrys moved from Chahar to Suiyuan
            1 Artillery moved from Shansi to Shensi
            2 Infantrys moved from Shansi to Shensi
            2 Infantrys moved from N.Thailand to Yunnan
            1 Artillery, 1 Elite and 2 Infantrys moved from Soembawa to Flores
            2 Fighters moved from 111 Sea Zone to Flores
            2 Infantrys moved from Celebes to 111 Sea Zone
            1 Elite moved from Celebes to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            1 Elite moved from 111 Sea Zone to Flores
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Destroyer, 7 Infantrys, 1 Marine, 1 Mech.Inf and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Bomber, 4 Infantrys, 10 Mech.Infs and 3 Tanks
                Russians defend with 1 AAGun, 1 Artillery, 12 Infantrys and 3 Mech.Infs
                    AA fire in Chita : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Bomber, 4 Infantrys, 10 Mech.Infs and 3 Tanks in Chita, round 2 : 4/18 hits, 6.83 expected hits
                    Russians roll dice for 1 Artillery, 12 Infantrys and 3 Mech.Infs in Chita, round 2 : 6/16 hits, 5.33 expected hits
                    4 Infantrys owned by the Russians, 2 Mech.Infs owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Bomber, 8 Mech.Infs and 3 Tanks in Chita, round 3 : 6/12 hits, 4.83 expected hits
                    Russians roll dice for 1 Artillery, 8 Infantrys and 3 Mech.Infs in Chita, round 3 : 8/12 hits, 4.00 expected hits
                    6 Infantrys owned by the Russians and 8 Mech.Infs owned by the Hisaichi lost in Chita
                3 Tanks retreated to Hulunbuir
                Russians win with 1 Artillery, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is -48
                Casualties for Hisaichi: 4 Infantrys and 10 Mech.Infs
                Casualties for Russians: 10 Infantrys
            Battle in Yunnan
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 Infantry retreated to N.Thailand
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Suiyuan, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Flores
                Hisaichi attack with 1 Artillery, 2 Elites, 2 Fighters and 4 Infantrys
                Anzac defend with 1 Artillery and 1 Elite; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the Anzac lost in Flores
                    Hisaichi roll dice for 1 Artillery, 2 Elites, 2 Fighters and 4 Infantrys in Flores, round 2 : 5/9 hits, 2.50 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Flores, round 2 : 2/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac, 1 Bunker owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Flores
                Hisaichi win, taking Flores from Dutch with 1 Artillery, 2 Elites, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 Artillery and 1 Elite
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Shensi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shensi
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Chita to Peking
            1 Infantry moved from Liaoning to Heilungchiang
            3 Infantrys moved from Liaoning to Hulunbuir
            3 Infantrys moved from Peking to Hulunbuir
            2 Transports moved from 111 Sea Zone to 93 Sea Zone
            2 Transports moved from 93 Sea Zone to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Peking
            3 Artillerys, 2 Elites and 4 Infantrys moved from Shansi to Shensi
            2 Fighters moved from Flores to 111 Sea Zone
    
        Place Units - Hisaichi
            1 Destroyer and 1 T.Boat placed in 84 Sea Zone
            2 Artillerys and 1 Infantry placed in Peking
            2 Artillerys and 2 Infantrys placed in Liaoning
            4 Infantrys, 1 Marine and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Chinese : 0.00
    Russians : 4.67
    Dutch : 1.17
    AA fire in Chita : : -0.17
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Infantry moved from Scotland to Northern Ireland
                  British take Northern Ireland from Germans
            8 Adv.Fighters and 6 Fighters moved from Manchester to Dublin
            1 Bomber moved from Manchester to Dublin
            2 Infantrys moved from Assam to Burma
            1 ArmoredCar moved from Bombay to 59 Sea Zone
            1 ArmoredCar moved from Bombay to 59 Sea Zone
            2 ArmoredCars and 2 S.Submarines moved from 59 Sea Zone to 65 Sea Zone
            2 ArmoredCars moved from 65 Sea Zone to Malaya
            1 Infantry moved from Nubia to New Valley
            1 Infantry moved from Lower Egypt to New Valley
            2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Darfur to New Valley
            1 Infantry moved from Kordofan to Darfur
            1 Adv.Fighter moved from Cairo to New Valley
            1 Adv.Fighter moved from Cairo to Mersa Matruh
            1 Mech.Inf moved from French Equatorial Africa to New Valley
            2 Artillerys and 6 Infantrys moved from W.Iran to Iraq
            1 Infantry moved from Cairo to Lower Egypt
            1 ArmoredCar, 3 Artillerys, 3 Elites, 8 Infantrys, 2 Mech.Infs and 5 Tanks moved from Assam to Burma
            2 ArmoredCars moved from Bihar to Burma
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            6 Elites and 3 Infantrys moved from Hyderabad to Bihar
            3 Infantrys moved from Mysore to Hyderabad
            5 Infantrys moved from Madras to Hyderabad
            1 Infantry moved from Okhotsk to Ayan
            2 Infantrys moved from Italian East Africa to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Palestine
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Fighter, 14 Infantrys, 4 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Malaya
                British attack with 2 ArmoredCars
                Thai defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Malaya
                    British roll dice for 1 ArmoredCar in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Malaya, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Malaya, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Malaya, round 7 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Malaya, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Malaya
                British win, taking Malaya from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Thai: 1 Infantry
            Battle in Burma
                British attack with 3 ArmoredCars, 3 Artillerys, 3 Elites, 10 Infantrys, 2 Mech.Infs and 5 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 3 ArmoredCars, 3 Artillerys, 3 Elites, 10 Infantrys, 2 Mech.Infs and 5 Tanks in Burma, round 2 : 3/26 hits, 8.67 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 3 ArmoredCars, 3 Artillerys, 3 Elites, 10 Infantrys, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Ayan
                British attack with 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Ayan, round 4 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ayan
                British win, taking Ayan from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Mersa Matruh
                British attack with 1 Adv.Fighter and 2 Infantrys
                Italians defend with 1 ArmoredCar
                    British roll dice for 1 Adv.Fighter and 2 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
            Battle in Dublin
                British attack with 8 Adv.Fighters, 1 Bomber and 6 Fighters
                Germans defend with 3 Infantrys
                    British roll dice for 8 Adv.Fighters, 1 Bomber and 6 Fighters in Dublin, round 2 : 3/15 hits, 6.67 expected hits
                    Germans roll dice for 3 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits
                    1 Fighter owned by the British and 3 Infantrys owned by the Germans lost in Dublin
                British win with 8 Adv.Fighters, 1 Bomber and 5 Fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 Fighter
                Casualties for Germans: 3 Infantrys
            Battle in New Valley
                British attack with 1 Adv.Fighter, 3 Infantrys and 1 Mech.Inf
                Germans defend with 1 Bunker; Italians defend with 1 ArmoredCar
                    British roll dice for 1 Adv.Fighter, 3 Infantrys and 1 Mech.Inf in New Valley, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Bunker in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Adv.Fighter, 3 Infantrys and 1 Mech.Inf in New Valley, round 3 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Bunker in New Valley, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in New Valley
                    British roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf in New Valley, round 4 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 ArmoredCar and 1 Bunker in New Valley, round 4 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians lost in New Valley
                    British roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf in New Valley, round 5 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Bunker in New Valley, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Germans lost in New Valley
                British win, taking New Valley from Germans with 1 Adv.Fighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 ArmoredCar
                Casualties for Germans: 1 Bunker
    
        Non Combat Move - British
            1 Adv.Fighter moved from New Valley to Cairo
            1 Adv.Fighter moved from Mersa Matruh to Cairo
            2 Mech.Infs moved from Belgian Congo to French Equatorial Africa
            2 Mech.Infs moved from Cape Town to Belgian Congo
            8 Adv.Fighters, 1 Bomber and 5 Fighters moved from Dublin to Manchester
            1 Tank moved from Manchester to Northern Ireland
    
        Place Units - British
            1 Submarine placed in 2 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in Manchester
            2 Mech.Infs placed in Cape Town
            5 Infantrys placed in Madras
            2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank placed in Delhi
            2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Cairo
            2 Infantrys placed in Bombay
            1 Artillery and 2 Infantrys placed in W.Iran
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : -12.67
    Italians : -0.17
    Yamamoto : -2.00
    Thai : -0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 T.Boat moved from 66 Sea Zone to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
                  Dutch take Java from Thai
            1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Hisaichi
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Elite and 1 Tank moved from West Papua to 113 Sea Zone
            1 Elite moved from West Papua to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery, 2 Elites and 1 Tank moved from 67 Sea Zone to Lombok
            4 Adv.Fighters moved from 67 Sea Zone to Lombok
            1 Fighter moved from 67 Sea Zone to Lombok
            1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            1 Elite moved from Townsville to 113 Sea Zone
            1 Cruiser and 1 Elite moved from 113 Sea Zone to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 4 Adv.Fighters, 1 Artillery, 3 Elites, 1 Fighter and 1 Tank
                Thai defend with 3 Artillerys and 3 Infantrys
                    Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai lost in Lombok
                    Anzac roll dice for 4 Adv.Fighters, 1 Artillery, 3 Elites, 1 Fighter and 1 Tank in Lombok, round 2 : 3/10 hits, 4.33 expected hits
                    Thai roll dice for 3 Artillerys and 1 Infantry in Lombok, round 2 : 3/4 hits, 1.33 expected hits
                    1 Infantry owned by the Thai, 2 Elites owned by the Anzac, 1 Fighter owned by the Anzac and 2 Artillerys owned by the Thai lost in Lombok
                    Anzac roll dice for 4 Adv.Fighters, 1 Artillery, 1 Elite and 1 Tank in Lombok, round 3 : 3/7 hits, 3.33 expected hits
                    Thai roll dice for 1 Artillery in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Lombok
                Anzac win, taking Lombok from Thai with 4 Adv.Fighters, 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Thai: 3 Artillerys and 3 Infantrys
                Casualties for Anzac: 2 Elites and 1 Fighter
    
        Non Combat Move - Anzac
            4 Adv.Fighters moved from Lombok to 67 Sea Zone
            1 Submarine moved from 112 Sea Zone to 113 Sea Zone
            1 Submarine moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Canberra to New South Wales
            1 Artillery moved from Port Moresby to West Papua
            1 Infantry moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Adv.Fighter placed in 67 Sea Zone
            1 Artillery and 1 Elite placed in Broome
            1 Artillery and 2 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.67
    Thai : 1.33
    

    Territory Summary for Anzac :

    New South Wales : 1 Infantry
    West Papua : 1 AAGun, 1 Artillery and 1 Infantry
    Port Moresby : 1 Factory and 3 Infantrys
    Wellington : 1 AAGun and 1 Factory
    Broome : 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite and 1 Factory
    New Britain : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
    Townsville : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys
    Soembawa : 1 Infantry
    Lombok : 1 Artillery, 1 Elite and 1 Tank
    Java : 1 Infantry
    67 Sea Zone : 5 Adv.Fighters, 3 Carriers, 2 Cruisers, 2 Destroyers, 2 Submarines, 1 T.Boat and 4 Transports
    

    Production/PUs Summary :

    Germans : 127 / 133
    Russians : 81 / 80
    Italians : 68 / 69
    French : 13 / 13
    Yamamoto : 67 / 77
    Chinese : 22 / 27
    Hisaichi : 54 / 55
    British : 112 / 112
    Anzac : 36 / 36
    Dutch : 14 / 14
    Finns : 13 / 11
    Romanians : 21 / 24
    Thai : 17 / 25
    Americans : 129 / 129
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            2 Infantrys moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Infantry placed in Suriname
            1 Bunker placed in Lombok
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Dutch :

    West Papua : 1 Artillery, 2 Infantrys and 1 Tank
    Timor : 1 Infantry
    Lombok : 1 Bunker
    Suriname : 1 Factory and 1 Infantry
    Tanimbar : 1 Infantry
    Java : 1 Bunker
    Amazon : 1 flag, 4 Infantrys
    

    Production/PUs Summary :

    Germans : 127 / 133
    Russians : 81 / 80
    Italians : 68 / 69
    French : 13 / 13
    Yamamoto : 67 / 77
    Chinese : 22 / 27
    Hisaichi : 54 / 55
    British : 112 / 112
    Anzac : 36 / 36
    Dutch : 14 / 14
    Finns : 13 / 11
    Romanians : 21 / 24
    Thai : 17 / 25
    Americans : 129 / 129
    

    Savegame

  • '20

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Fighter moved from N.Thailand to Malaya
            1 Artillery moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to Malaya
            4 Artillerys, 7 Infantrys and 1 Tank moved from N.Thailand to S.Thailand
            1 Artillery and 3 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Bunkers, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 1 ArmoredCar
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 ArmoredCar in Malaya, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 ArmoredCar in Malaya, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Malaya
                Thai win, taking Malaya from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Thai
            1 Fighter moved from Malaya to S.Thailand
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            1 Bunker placed in Sumatra
            1 Elite and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : -1.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Dutch round 9

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            2 Infantrys moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Infantry placed in Suriname
            1 Bunker placed in Lombok
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @Colt45554
    Ignore that. Was trying to fix my posting game summary issue and happy to see it worked!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 B.Transport moved from 109 Sea Zone to 102 Sea Zone
            1 Marine moved from Woleai to 102 Sea Zone
            1 Artillery and 1 Marine moved from Ulithi to 102 Sea Zone
            1 Marine moved from Ponape to 109 Sea Zone
            1 Infantry moved from Woleai to 109 Sea Zone
            1 Battleship, 1 Cruiser, 1 Infantry, 1 Marine and 1 S.Submarine moved from 109 Sea Zone to 86 Sea Zone
            1 Artillery, 1 B.Transport and 2 Marines moved from 102 Sea Zone to 86 Sea Zone
            1 Infantry moved from Paramushir to 76 Sea Zone
            1 Infantry and 1 Transport moved from 76 Sea Zone to 86 Sea Zone
            1 Tank moved from Iwo Jima to 86 Sea Zone
            1 Artillery, 2 Infantrys, 3 Marines and 1 Tank moved from 86 Sea Zone to Saipan
            1 Infantry moved from Iturup to 76 Sea Zone
            1 Infantry, 1 S.Submarine and 1 T.Boat moved from 76 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Kyushu
            2 Destroyers moved from 109 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 71 Sea Zone to 85 Sea Zone
            1 Marine moved from Rio de Oro to 34 Sea Zone
            1 Adv.Fighter and 1 Bomber moved from Rio de Oro to Andalusia
            1 B.Transport moved from 34 Sea Zone to 31 Sea Zone
            4 Infantrys moved from Mauritania to 31 Sea Zone
            1 Cruiser and 1 Marine moved from 34 Sea Zone to 31 Sea Zone
            4 Infantrys and 1 Marine moved from 31 Sea Zone to Andalusia
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 2 Artillerys, 1 B.Transport, 2 Carriers, 2 Destroyers, 3 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Andalusia
                Americans attack with 1 Adv.Fighter, 1 Bomber, 4 Infantrys and 1 Marine
                Neutral defend with 1 Bunker
                    Americans roll dice for 1 Cruiser in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Americans roll dice for 1 Adv.Fighter, 1 Bomber, 4 Infantrys and 1 Marine in Andalusia, round 2 : 5/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Andalusia
                Americans loses 0 PUs for violating Andalusias neutrality.
                Americans win, taking Andalusia from Neutral with 1 Adv.Fighter, 1 Bomber, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in 85 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 S.Submarine and 1 T.Boat
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 1 Adv.Fighter, 1 S.Submarine and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Kyushu
            Battle in Saipan
                Americans attack with 1 Artillery, 2 Infantrys, 3 Marines and 1 Tank
                Yamamoto defend with 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
                    Americans roll dice for 1 Battleship and 1 Cruiser in Saipan, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    1 Infantry owned by the Yamamoto lost in Saipan
                    Americans roll dice for 1 Artillery, 2 Infantrys, 3 Marines and 1 Tank in Saipan, round 2 : 3/7 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Bunker, 1 Infantry and 1 Tank in Saipan, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans, 1 Tank owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Kyushu from Yamamoto, taking Saipan from Yamamoto with 1 Artillery, 1 Infantry, 3 Marines and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 1 Bunker, 2 Infantrys and 1 Tank
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Carrier, 1 Destroyer and 2 Submarines moved from 71 Sea Zone to 76 Sea Zone
            1 Transport moved from 76 Sea Zone to 72 Sea Zone
            2 Infantrys moved from Koryakia to 72 Sea Zone
            2 Infantrys, 1 T.Boat and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
            2 Infantrys moved from 76 Sea Zone to Iturup
            1 Artillery and 1 Infantry moved from Yakutsk to N.Buryat Mongolia
            1 Adv.Fighter moved from Andalusia to 31 Sea Zone
            1 Bomber moved from Andalusia to Rio de Oro
            1 Infantry moved from Rio de Oro to Mauritania
            4 Destroyers and 2 Submarines moved from 34 Sea Zone to 31 Sea Zone
            1 Submarine moved from 30 Sea Zone to 31 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            4 Infantrys moved from Bahia to 35 Sea Zone
            1 Tank moved from S.Chile to 39 Sea Zone
            1 Tank moved from 39 Sea Zone to Bahia
            1 B.Transport, 6 Infantrys and 1 Transport moved from 35 Sea Zone to 34 Sea Zone
            6 Infantrys moved from 34 Sea Zone to Mauritania
            1 Transport moved from 34 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Infantry moved from South Central USA to South Atlantic USA
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            2 Adv.Fighters moved from 91 Sea Zone to 109 Sea Zone
            1 Destroyer and 2 Submarines moved from 104 Sea Zone to 109 Sea Zone
            1 Submarine moved from 108 Sea Zone to 93 Sea Zone
            4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 B.Transport and 4 Infantrys moved from 91 Sea Zone to 96 Sea Zone
            4 Infantrys moved from 96 Sea Zone to Kwajalein
            2 Infantrys moved from San Francisco to 83 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
            2 Infantrys moved from 89 Sea Zone to Midway
    
        Place Units - Americans
            1 Carrier placed in 31 Sea Zone
            2 Tanks placed in Rio de Oro
            2 Artillerys placed in Salvador
            2 Adv.Fighters and 1 S.Submarine placed in 91 Sea Zone
            1 Adv.Fighter placed in Alaska
            1 Carrier and 1 Destroyer placed in 109 Sea Zone
            1 Destroyer and 1 Submarine placed in 71 Sea Zone
            1 B.Transport and 1 Submarine placed in 83 Sea Zone
            3 Infantrys placed in San Francisco
            Americans undo move 8.
            Americans undo move 6.
            1 B.Transport and 1 Carrier placed in 109 Sea Zone
            1 Destroyer and 1 Submarine placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 137 PUs; end with 137 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Yamamoto : -0.67
    Americans : 4.67
    

    Territory Summary for Americans :

    N.Buryat Mongolia : 1 Artillery and 1 Infantry
    Mauritania : 1 Artillery, 11 Infantrys and 5 Tanks
    W.Morocco : 2 Infantrys
    Kusaie : 1 flag
    Minamitori : 1 flag
    Kwajalein : 1 flag, 4 Infantrys
    Ulithi : 1 flag, 1 Artillery and 3 Infantrys
    Paramushir : 1 flag
    Kunashir : 1 flag, 1 Infantry
    Eniwetok : 1 flag
    Rongelap : 1 flag
    Iwo Jima : 1 flag, 1 Infantry
    Saipan : 1 flag, 1 AAGun, 1 Artillery, 1 Infantry, 3 Marines and 1 Tank
    Jaluit : 1 flag
    Yap : 1 flag, 1 Infantry
    Kyushu : 1 flag, 1 Infantry
    Iturup : 1 flag, 2 Infantrys
    Peleliu : 1 flag, 1 Infantry
    Washington : 1 AAGun, 1 Factory and 2 Infantrys
    San Francisco : 1 Factory and 3 Infantrys
    Pearl Harbor : 1 Factory
    South Central USA : 1 AAGun and 1 Factory
    Ponape : 1 Artillery, 1 Factory and 4 Infantrys
    Wake : 1 AAGun and 1 Infantry
    Alaska : 1 AAGun, 1 Adv.Fighter and 1 Factory
    Woleai : 4 Infantrys
    Midway : 2 Infantrys
    Guam : 1 Infantry
    South Atlantic USA : 1 AAGun, 1 Factory and 1 Infantry
    Bahia : 1 flag, 10 Infantrys and 1 Tank
    W.Mexico : 1 flag
    Salvador : 1 flag, 1 AAGun, 2 Artillerys and 1 Factory
    Peru : 1 flag
    Central America : 1 flag
    Rio de Oro : 1 flag, 1 Bomber, 1 Factory and 2 Tanks
    S.Chile : 1 flag, 1 Artillery
    Andalusia : 1 flag, 4 Infantrys and 1 Marine
    E.Mexico : 1 flag
    N.Chile : 1 flag
    Venezuela : 1 flag
    Santiago : 1 flag, 1 AAGun and 1 Factory
    31 Sea Zone : 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers and 3 Submarines
    35 Sea Zone : 1 Transport
    13 Sea Zone : 1 Destroyer
    32 Sea Zone : 1 B.Transport
    89 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    91 Sea Zone : 2 Adv.Fighters, 1 Carrier and 1 S.Submarine
    71 Sea Zone : 1 Destroyer and 1 Submarine
    83 Sea Zone : 1 Destroyer and 1 Submarine
    85 Sea Zone : 1 S.Submarine and 1 T.Boat
    93 Sea Zone : 1 Submarine
    109 Sea Zone : 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 1 Destroyer and 2 Submarines
    86 Sea Zone : 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers, 1 S.Submarine and 1 Transport
    34 Sea Zone : 1 B.Transport and 1 Transport
    96 Sea Zone : 1 B.Transport
    76 Sea Zone : 1 Adv.Fighter, 1 Carrier, 3 Destroyers, 2 Submarines, 1 T.Boat and 1 Transport
    39 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 127 / 133
    Russians : 73 / 80
    Italians : 68 / 69
    French : 13 / 13
    Yamamoto : 61 / 77
    Chinese : 22 / 27
    Hisaichi : 54 / 55
    British : 106 / 112
    Anzac : 36 / 36
    Dutch : 14 / 14
    Finns : 16 / 18
    Romanians : 26 / 26
    Thai : 23 / 23
    Americans : 137 / 137
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Fighters, 3 Submarines and 16 T.Boats moved from 18 Sea Zone to 20 Sea Zone
            3 Infantrys moved from Brittany to 20 Sea Zone
            3 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters and 2 Fighters moved from 20 Sea Zone to Dover
            3 Infantrys moved from Hamburg to Denmark
            1 Cruiser and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
            1 Infantry moved from Oslo to 22 Sea Zone
            1 Artillery and 1 Infantry moved from Netherlands to 22 Sea Zone
            1 Artillery and 2 Infantrys moved from 22 Sea Zone to Denmark
            1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Denmark
            3 JetFighters moved from Vinnytsia to Moscow
            5 ArmoredCars, 4 HeavyTanks, 1 JetFighter, 7 Mech.Infs and 3 Tanks moved from Kursk to Moscow
            15 Mech.Infs and 22 Tanks moved from Yaroslavl to Moscow
            1 Bomber moved from Smolensk to Moscow
            1 Infantry moved from Lapland to Murmansk
                  Germans take Murmansk from Russians
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 1 Carrier, 2 Elites, 2 Factorys, 1 Fighter, 17 Infantrys and 5 Transports; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 5 Infantrys in Denmark, round 2 : 3/8 hits, 2.17 expected hits
                    Neutral roll dice for 3 Infantrys in Denmark, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Dover
                Germans attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys
                British defend with 3 Infantrys
                    Germans roll dice for 1 Battleship in Dover, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Dover, round 2 : 2/7 hits, 2.17 expected hits
                    British roll dice for 3 Infantrys in Dover, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Dover
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters and 2 Infantrys in Dover, round 3 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Dover
                Germans win, taking Dover from British with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for British: 3 Infantrys
            Battle in Moscow
                Germans attack with 5 ArmoredCars, 1 Bomber, 4 HeavyTanks, 4 JetFighters, 22 Mech.Infs and 25 Tanks
                Russians defend with 3 Artillerys, 1 Bunker, 1 Factory, 31 Infantrys and 13 Tanks
                    Germans roll dice for 5 ArmoredCars, 1 Bomber, 4 HeavyTanks, 4 JetFighters, 22 Mech.Infs and 25 Tanks in Moscow, round 2 : 34/61 hits, 27.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 3 Artillerys, 1 Bunker, 31 Infantrys and 13 Tanks in Moscow, round 2 : 20/48 hits, 18.33 expected hits
                    5 ArmoredCars owned by the Germans, 31 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 15 Mech.Infs owned by the Germans lost in Moscow
                    Germans roll dice for 1 Bomber, 4 HeavyTanks, 4 JetFighters, 7 Mech.Infs and 25 Tanks in Moscow, round 3 : 21/41 hits, 20.83 expected hits
                    Russians roll dice for 1 Artillery, 1 Bunker and 13 Tanks in Moscow, round 3 : 10/15 hits, 7.33 expected hits
                    1 Artillery owned by the Russians, 1 Bunker owned by the Russians, 6 Mech.Infs owned by the Germans, 13 Tanks owned by the Russians and 4 Tanks owned by the Germans lost in Moscow
                Germans captures 80PUs while taking Russians capital
                Germans win, taking Moscow from Russians with 1 Bomber, 4 HeavyTanks, 4 JetFighters, 1 Mech.Inf and 21 Tanks remaining. Battle score for attacker is -21
                Casualties for Germans: 5 ArmoredCars, 21 Mech.Infs and 4 Tanks
                Casualties for Russians: 3 Artillerys, 1 Bunker, 31 Infantrys and 13 Tanks
    
        Non Combat Move - Germans
            1 AAGun moved from Latvia to East Prussia
            6 Artillerys and 8 Infantrys moved from Lapland to N.Karelia
            4 ArmoredCars moved from Vinnytsia to Kursk
            1 Tank moved from E.Romania to Kiev
            1 Elite moved from Vinnytsia to Kiev
            4 Elites moved from Warsaw to Brest
            1 Elite and 4 Infantrys moved from Danzig to East Prussia
            2 ArmoredCars moved from Silesia to Brest
            2 Infantrys moved from Pomerania to Danzig
            1 Bomber and 4 JetFighters moved from Moscow to Yaroslavl
            1 Artillery and 2 Infantrys moved from Kursk to Yaroslavl
            1 Artillery moved from Kursk to Yaroslavl
            1 AAGun moved from Kiev to Kursk
            1 AAGun moved from Minsk to Brest
            1 AAGun moved from Rhine to Belgium
            3 Elites moved from Normandy to Brittany
            2 Artillerys moved from Orleanais to Brittany
            3 S.Submarines moved from 18 Sea Zone to 22 Sea Zone
            2 Carriers and 3 Destroyers moved from 23 Sea Zone to 22 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Denmark to 22 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Dover to 22 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Dover to 20 Sea Zone
    
        Place Units - Germans
            1 Factory placed in Kursk
            1 Factory placed in Belgium
            1 Adv.Fighter, 1 Carrier, 1 Fighter and 1 Transport placed in 22 Sea Zone
            1 Transport placed in 22 Sea Zone
            Germans undo move 3.
            1 Carrier and 1 Transport placed in 22 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 22 Sea Zone
            4 Infantrys placed in Hamburg
            3 Transports placed in 20 Sea Zone
            4 Infantrys placed in Vinnytsia
            Germans undo move 8.
            2 Elites and 2 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            7 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 143 PUs; end with 224 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Oulu: 1 Infantry
            EDIT: Removing units owned by Germans from Tampere: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 6.17
    Neutral : 1.00
    British : -0.33
    Russians : 4.33
    

    Savegame


  • @Colt45554 Congratulations on your conquest, Colt.

  • '20

    @Wittmann Thank you. Maddening that USSR can keep up the fight for a long time after in this version.


  • @Colt45554 Perhaps it would have happened, historically. Good job though. I could not conquer Moscow, when I played Germany.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Yes, they can continue fighting, but Germany can also keep taking their capitals and robbing their bank!

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