@VictoryFirst lastly, here is my proton email for the next game.
G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Yunnan to India 1 infantry moved from Burma to India 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 fighters moved from 38 Sea Zone to India 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 bomber moved from Kwangsi to India 6 fighters and 7 tactical_bombers moved from Kwangsi to India 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 2 artilleries and 4 infantry moved from 39 Sea Zone to India 2 submarines moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 submarine Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in India Japanese attack with 1 armour, 3 artilleries, 1 bomber, 11 fighters, 8 infantry and 8 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 10 fighters, 8 infantry and 8 tactical_bombers in India, round 2 : 12/31 hits, 14.33 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 5 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 11/27 hits, 10.83 expected hits 8 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 bomber, 10 fighters and 8 tactical_bombers in India, round 3 : 14/20 hits, 11.50 expected hits UK_Pacific roll dice for 1 artillery, 5 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/16 hits, 7.17 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 2 fighters owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 6 tactical_bombers in India, round 4 : 6/13 hits, 7.67 expected hits UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in India Japanese captures 16PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 3 artilleries, 7 fighters, 8 infantry and 3 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 3 fighters triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 bomber moved from India to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 mech_infantry moved from Kwangtung to Anhwe 1 artillery and 1 infantry moved from Anhwe to Jehol 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Burma 1 artillery moved from Hunan to Yunnan 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 2 fighters moved from India to 39 Sea Zone 2 carriers moved from 37 Sea Zone to 36 Sea Zone 4 tactical_bombers moved from India to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State Place Units - Japanese 1 factory_minor placed in French Indo China 1 fighter and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : -1.00 UK_Pacific : 0.67 AA fire in India : : -0.50 Japanese : -1.67 -
TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 4 fighters moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 4 fighters moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Korea Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers, 2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Manchuria 2 fighters moved from 6 Sea Zone to Manchuria 2 fighters moved from 6 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 3 carriers, 4 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : -0,50 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Shensi 12 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Chahar Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Chahar, round 2 : 1/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 4 fighters moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Korea Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers, 2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Manchuria 2 fighters moved from 6 Sea Zone to Manchuria 2 fighters moved from 6 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 3 carriers, 4 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Shensi 12 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Chahar Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Chahar, round 2 : 1/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 1 bomber moved from Gibraltar to Scotland 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians Combat - British Battle in French Madagascar Battle in Scotland British attack with 1 bomber and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 bomber and 2 infantry in Scotland, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking French Madagascar from Neutral_Axis, taking Scotland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from Scotland to United Kingdom 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone Place Units - British 2 fighters placed in United Kingdom 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,6,3,2,6,1,6,1,4,5,4,1,4,3 British collect 19 PUs (8 lost to blockades); end with 19 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 22 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,33 British : 0,00 Americans : -0,50 Chinese : -0,67 Japanese : 0,00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 98 Sea Zone to 76 Sea Zone 1 bomber moved from Alexandria to 76 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Battle in 76 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 76 Sea Zone to Egypt 2 fighters moved from Alexandria to Egypt 1 armour moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 mech_infantry moved from Egypt to Iraq 2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Bessarabia 1 infantry moved from Yugoslavia to Romania 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Changing ownership of Algeria from Neutral_Axis to Italians EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry EDIT: Adding units owned by Italians to Algeria: 2 infantry EDIT: Removing units owned by Italians from Tunisia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : 0.00 British : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 98 Sea Zone to 76 Sea Zone 1 bomber moved from Alexandria to 76 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Battle in 76 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 76 Sea Zone to Egypt 2 fighters moved from Alexandria to Egypt 1 armour moved from Trans-Jordan to Syria Italians take Syria from Neutral_Axis 1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 mech_infantry moved from Egypt to Iraq 2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Bessarabia 1 infantry moved from Yugoslavia to Romania 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Changing ownership of Algeria from Neutral_Axis to Italians EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry EDIT: Adding units owned by Italians to Algeria: 2 infantry EDIT: Removing units owned by Italians from Tunisia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by Italians to Egypt: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.00 British : -0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland 1 submarine moved from 109 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 fighter moved from Western Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Eastern Poland Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 artillery, 1 infantry and 1 marine moved from Eire to 109 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Novgorod to Baltic States 2 bombers moved from Eastern Poland to Western Germany 1 armour moved from Poland to Baltic States 2 armour and 8 mech_infantrys moved from Germany to Baltic States 1 artillery moved from Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Greece to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 3 submarines placed in 110 Sea Zone 5 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 3.67 British : 0.67 Russians : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Belarus 7 infantry moved from Bryansk to Belarus 10 infantry moved from Russia to Bryansk 1 aaGun moved from Manchuria to Korea Place Units - Russians 1 infantry placed in Novgorod 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Adding units owned by Russians to Rostov: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,67 Russians : 1,00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to Java 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 2 battleships and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Shan State to Java 2 fighters moved from 39 Sea Zone to Java 2 submarines moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 infantry moved from Jehol to Anhwe 2 artilleries and 1 infantry moved from Jehol to Shantung 2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Hunan to Yunnan 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Shan State to Szechwan 1 tactical_bomber moved from Shan State to Kweichow 1 artillery moved from Yunnan to Kwangsi 1 mech_infantry moved from Anhwe to Hunan Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Java, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 6/8 hits, 4.33 expected hits UK_Pacific roll dice for 4 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 infantry owned by the British lost in Java Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Casualties for ANZAC: 2 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 16 Sea Zone to Japan 2 carriers moved from 36 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 bombers moved from Java to Malaya 1 transport moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 3 submarines placed in 36 Sea Zone 1 factory_minor placed in Malaya 3 infantry placed in India 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,6,3,4,2,6,4,2,4,4,2,2,6,4 Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : -0.33 UK_Pacific : 0.67 Japanese : 0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 mech_infantrys moved from Korea to Jehol Chinese take Jehol from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 8 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 destroyer placed in 101 Sea Zone 6 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Jehol 11 infantry moved from Chahar to Jehol Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Manchuria: 4 fighters EDIT: Removing units owned by Americans from Manchuria: 1 bomber EDIT: Adding units owned by Americans to 6 Sea Zone: 4 fighters EDIT: Adding units owned by Americans to Wake Island: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 mech_infantrys moved from Korea to Jehol Chinese take Jehol from Japanese Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 8 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 destroyer placed in 101 Sea Zone 6 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Jehol 11 infantry moved from Chahar to Jehol Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Manchuria: 4 fighters EDIT: Removing units owned by Americans from Manchuria: 1 bomber EDIT: Adding units owned by Americans to 6 Sea Zone: 4 fighters EDIT: Adding units owned by Americans to Wake Island: 1 bomber EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Battle in 76 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 76 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 infantry moved from French Madagascar to 72 Sea Zone 1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Union of South Africa 1 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from United Kingdom to Gibraltar Place Units - British 1 fighter placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 British collect 26 PUs (2 lost to blockades); end with 26 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 0,67 Italians : -0,17 Chinese : 0,33 Japanese : 0,67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Northwest Persia to Persia Italians take Persia from British Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 1 infantry moved from Syria to Iraq 1 armour moved from Syria to Egypt 1 fighter moved from Egypt to Iraq 1 bomber moved from Egypt to Southern Italy 1 fighter moved from Southern Italy to France 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Egypt 3 mech_infantrys moved from Romania to Baltic States 1 infantry moved from Romania to Bessarabia Place Units - Italians 1 factory_minor placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Egypt 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 submarine moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 submarine moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Baltic States to Ukraine 1 bomber moved from Western Germany to Ukraine 2 infantry moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 2 fighters moved from 110 Sea Zone to United Kingdom 1 bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in Ukraine Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 bomber moved from Ukraine to Bessarabia 1 artillery and 2 mech_infantrys moved from Poland to Baltic States 5 mech_infantrys moved from Germany to Baltic States 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 110 Sea Zone 3 submarines moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Western Germany to France 1 fighter moved from Ukraine to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia Place Units - Germans 1 carrier placed in 110 Sea Zone 1 armour and 8 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 5 infantry EDIT: Adding units owned by Germans to Karelia: 5 infantry EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians : 0.00 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to Novgorod 1 fighter moved from Belarus to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Ukraine to Belarus 9 infantry moved from Bryansk to Belarus 3 infantry moved from Volgograd to Rostov 10 infantry moved from Russia to Bryansk 1 aaGun and 5 infantry moved from Manchuria to Jehol Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : 0,83





