@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour and 2 infantry moved from Alexandria to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 bomber moved from Southern Italy to Trans-Jordan
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
British defend with 1 aaGun, 2 artilleries and 4 infantry
AA fire in Trans-Jordan : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.67 expected hits
British roll dice for 1 aaGun, 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits
1 aaGun owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 armour and 1 bomber in Trans-Jordan, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 2 artilleries in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour and 1 bomber in Trans-Jordan, round 4 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for British: 1 aaGun, 2 artilleries and 4 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 submarine moved from 96 Sea Zone to 98 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to Alexandria: 2 fighters
EDIT: Adding units owned by Italians to Trans-Jordan: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 2.00
AA fire in Trans-Jordan : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 10 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 bombers moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Eire
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win, taking Eire from Neutral_Allies with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter moved from 91 Sea Zone to 109 Sea Zone
3 aaGuns, 3 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
8 armour and 10 mech_infantrys moved from Germany to Baltic States
1 armour moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Romania to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Bessarabia
2 bombers moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Manchuria
1 infantry moved from Belarus to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits, 3,00 expected hits
Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 4/9 hits, 3,00 expected hits
2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 1/14 hits, 2,33 expected hits
Japanese roll dice for 7 infantry in Manchuria, round 3 : 3/7 hits, 2,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 4 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 6 infantry in Manchuria, round 4 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 5 : 2/10 hits, 1,67 expected hits
Japanese roll dice for 6 infantry in Manchuria, round 5 : 0/6 hits, 2,00 expected hits
2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 6 : 2/10 hits, 1,67 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 6 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 7 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 7 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 5 infantry in Manchuria, round 8 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 13 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
4 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
2 armour and 5 mech_infantrys moved from Novgorod to Belarus
Place Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -3,33
Japanese : 1,33
What a betrayal of trust Juan! wow! A BACKSTAB!
You will pay for this!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Yunnan to India
1 infantry moved from Burma to India
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 fighters moved from 38 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to India
6 fighters and 7 tactical_bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 11 fighters, 8 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 10 fighters, 8 infantry and 8 tactical_bombers in India, round 2 : 12/31 hits, 14.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 5 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 11/27 hits, 10.83 expected hits
8 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber, 10 fighters and 8 tactical_bombers in India, round 3 : 14/20 hits, 11.50 expected hits
UK_Pacific roll dice for 1 artillery, 5 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/16 hits, 7.17 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 2 fighters owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 6 tactical_bombers in India, round 4 : 6/13 hits, 7.67 expected hits
UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in India
Japanese captures 16PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 artilleries, 7 fighters, 8 infantry and 3 tactical_bombers
Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from India to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Burma
1 artillery moved from Hunan to Yunnan
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters moved from India to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Place Units - Japanese
1 factory_minor placed in French Indo China
1 fighter and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -1.00
UK_Pacific : 0.67
AA fire in India : : -0.50
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 carriers, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 carriers, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Korea
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers, 2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
3 carriers, 4 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Shensi
12 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Chahar, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 carriers, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Korea
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers, 2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
3 carriers, 4 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Shensi
12 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Chahar, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 bomber moved from Gibraltar to Scotland
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
Combat - British
Battle in French Madagascar
Battle in Scotland
British attack with 1 bomber and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 bomber and 2 infantry in Scotland, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking French Madagascar from Neutral_Axis, taking Scotland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Scotland to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,6,3,2,6,1,6,1,4,5,4,1,4,3
British collect 19 PUs (8 lost to blockades); end with 19 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 22 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : 0,00
Americans : -0,50
Chinese : -0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 98 Sea Zone to 76 Sea Zone
1 bomber moved from Alexandria to 76 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in 76 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 76 Sea Zone to Egypt
2 fighters moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Egypt to Iraq
2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Neutral_Axis to Italians
EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry
EDIT: Adding units owned by Italians to Algeria: 2 infantry
EDIT: Removing units owned by Italians from Tunisia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 98 Sea Zone to 76 Sea Zone
1 bomber moved from Alexandria to 76 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in 76 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 76 Sea Zone to Egypt
2 fighters moved from Alexandria to Egypt
1 armour moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Egypt to Iraq
2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Neutral_Axis to Italians
EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry
EDIT: Adding units owned by Italians to Algeria: 2 infantry
EDIT: Removing units owned by Italians from Tunisia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 artillery, 1 infantry and 1 marine moved from Eire to 109 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Novgorod to Baltic States
2 bombers moved from Eastern Poland to Western Germany
1 armour moved from Poland to Baltic States
2 armour and 8 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Greece to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
3 submarines placed in 110 Sea Zone
5 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
7 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 aaGun moved from Manchuria to Korea
Place Units - Russians
1 infantry placed in Novgorod
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kwangsi to Java
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 battleships and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Shan State to Java
2 fighters moved from 39 Sea Zone to Java
2 submarines moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Jehol to Shantung
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 infantry moved from Hunan to Yunnan
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Kweichow
1 artillery moved from Yunnan to Kwangsi
1 mech_infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 6/8 hits, 4.33 expected hits
UK_Pacific roll dice for 4 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 infantry owned by the British lost in Java
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
2 carriers moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 bombers moved from Java to Malaya
1 transport moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 factory_minor placed in Malaya
3 infantry placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,6,3,4,2,6,4,2,4,4,2,2,6,4
Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 mech_infantrys moved from Korea to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 destroyer placed in 101 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
11 infantry moved from Chahar to Jehol
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Manchuria: 4 fighters
EDIT: Removing units owned by Americans from Manchuria: 1 bomber
EDIT: Adding units owned by Americans to 6 Sea Zone: 4 fighters
EDIT: Adding units owned by Americans to Wake Island: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 mech_infantrys moved from Korea to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 destroyer placed in 101 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
11 infantry moved from Chahar to Jehol
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Manchuria: 4 fighters
EDIT: Removing units owned by Americans from Manchuria: 1 bomber
EDIT: Adding units owned by Americans to 6 Sea Zone: 4 fighters
EDIT: Adding units owned by Americans to Wake Island: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Battle in 76 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 76 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
2 infantry moved from French Madagascar to 72 Sea Zone
1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,67
Italians : -0,17
Chinese : 0,33
Japanese : 0,67