@axis-dominion sounds good fire it up whenever you want
19L ArtofWar1947 (L) vs AetV (X) BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia 1 armour and 1 mech_infantry moved from Ukraine to Tambov 1 infantry moved from Ukraine to Bryansk Combat - Italians Battle in Northwest Persia Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Bryansk Italians attack with 1 infantry Russians defend with 1 infantry Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Tambov Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0,50 British : 0,67 Russians : 1,33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 aaGuns, 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to Greece Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Persia Germans take Persia from British 1 mech_infantry moved from Caucasus to Persia 4 armour and 2 mech_infantrys moved from Caucasus to Iraq 4 tactical_bombers moved from Rostov to Iraq 5 fighters moved from Southern Italy to Iraq 2 bombers moved from Novgorod to Iraq 1 mech_infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 fighter moved from Novgorod to Samara 1 infantry moved from Rostov to Bryansk 1 armour moved from Ukraine to Bryansk 1 tactical_bomber moved from Novgorod to Samara 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Sikang Combat - Germans Battle in Bryansk Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Iraq Germans attack with 4 armour, 2 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 3 armour, 3 infantry and 3 mech_infantrys; French defend with 2 infantry; ANZAC defend with 1 infantry Germans roll dice for 4 armour, 2 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 6/17 hits, 8,83 expected hits British roll dice for 3 armour, 6 infantry and 3 mech_infantrys in Iraq, round 2 : 4/12 hits, 4,50 expected hits 1 infantry owned by the ANZAC, 2 armour owned by the Germans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Iraq Germans roll dice for 2 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Iraq, round 3 : 6/13 hits, 7,50 expected hits British roll dice for 3 armour and 3 mech_infantrys in Iraq, round 3 : 2/6 hits, 2,50 expected hits 3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Germans and 3 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 3 armour, 1 fighter and 2 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 3 armour, 3 infantry and 3 mech_infantrys Casualties for French: 2 infantry Non Combat Move - Germans 2 bombers, 4 fighters and 4 tactical_bombers moved from Iraq to Northwest Persia 1 mech_infantry moved from Romania to Albania 1 armour and 7 mech_infantrys moved from Western Germany to Southern Italy 3 mech_infantrys moved from Poland to Novgorod 1 infantry moved from Novgorod to Belarus 1 armour moved from Archangel to Novgorod 1 infantry moved from Novgorod to Archangel 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 aaGun, 3 artilleries and 5 infantry moved from France to Southern France 13 armour and 8 mech_infantrys moved from Volgograd to Tambov 4 aaGuns, 6 artilleries and 21 infantry moved from Rostov to Tambov 8 armour moved from Ukraine to Tambov 1 fighter and 1 tactical_bomber moved from Samara to Tambov 1 submarine moved from 95 Sea Zone to 93 Sea Zone Place Units - Germans 3 tactical_bombers placed in Novgorod 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Germany 1 destroyer placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Germans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -3,00 British : -1,00 Chinese : 0,67 Russians : -0,67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Urals 1 infantry moved from Vologda to Urals 4 armour and 6 mech_infantrys moved from Smolensk to Urals 1 artillery and 1 infantry moved from Smolensk to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Urals Russians attack with 4 armour, 2 infantry and 6 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 4 armour, 2 infantry and 6 mech_infantrys in Urals, round 2 : 5/12 hits, 3.33 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 4 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Samara to Russia 3 artilleries, 19 infantry and 2 mech_infantrys moved from Smolensk to Russia 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 1.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour and 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery moved from Manchuria to Jehol 3 infantry moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol 1 infantry moved from Kwangsi to Kiangsi 2 bombers moved from French Indo China to Philippines 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Borneo 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Philippines 1 fighter moved from French Indo China to 43 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from French Indo China to Kiangsi 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Manchuria to Jehol 1 fighter moved from Japan to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for ANZAC: 2 infantry Battle in Philippines Japanese attack with 2 bombers, 1 fighter and 1 marine Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 2 bombers, 1 fighter and 1 marine in Philippines, round 2 : 4/4 hits, 2,17 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers and 1 marine remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for Americans: 1 artillery Battle in Jehol Japanese attack with 1 artillery, 1 fighter and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Jehol, round 2 : 1/6 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Philippines to French Indo China 1 infantry moved from Yunnan to Hunan 1 fighter moved from Kiangsi to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 2 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 mech_infantry moved from French Indo China to Kweichow 1 armour and 3 mech_infantrys moved from West India to Persia 1 mech_infantry moved from India to Yunnan 2 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Jehol to Manchuria 3 infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Amur 1 fighter moved from Kiangsi to Kwangsi 1 infantry moved from French Indo China to Kwangsi Place Units - Japanese 1 submarine placed in 36 Sea Zone 1 submarine placed in 19 Sea Zone 1 destroyer placed in 37 Sea Zone 1 armour and 1 infantry placed in French Indo China 1 fighter and 2 mech_infantrys placed in India 2 mech_infantrys placed in Manchuria 1 fighter placed in Japan 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 1,00 ANZAC : 0,33 Chinese : -1,00 Japanese : -0,83 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Crete 2 fighters moved from 99 Sea Zone to Crete 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber moved from Guam to 43 Sea Zone -
Submerge subs in SZ 93?
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My Subs are Fighting.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Crete 2 fighters moved from 99 Sea Zone to Crete 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber moved from Guam to 43 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Battle in Crete Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Italians defend with 1 infantry Americans roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Java from Japanese, taking Crete from Italians with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 93 Sea Zone Americans attack with 1 bomber, 3 fighters, 5 submarines and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 5 submarines in 93 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 destroyers in 93 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 4 submarines in 93 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 93 Sea Zone Americans roll dice for 2 submarines in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Italians lost in 93 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Americans: 5 submarines Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Greece 1 submarine moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Crete to 99 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 4 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 43 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island Place Units - Americans 1 factory_minor placed in Greece 2 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier and 2 destroyers placed in 101 Sea Zone 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Chahar to Hopei 1 fighter moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kiangsu Place Units - Chinese 3 infantry placed in Hopei 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 mech_infantrys moved from Egypt to Iraq 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Iraq 1 infantry moved from Greece to Albania 2 fighters moved from Greece to Albania Combat - British Battle in Iraq British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Albania British attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Albania, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Albania British win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Albania to Greece 3 fighters moved from Gibraltar to Greece 2 fighters and 2 tactical_bombers moved from Iraq to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 British collect 26 PUs (6 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.50 Italians : -1.83 British : 3.17 Americans : -1.67 Chinese : 1.00 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 submarines moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Crete 2 fighters moved from 99 Sea Zone to Crete 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber moved from Guam to 43 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Battle in Crete Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Italians defend with 1 infantry Americans roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Java from Japanese, taking Crete from Italians with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 93 Sea Zone Americans attack with 1 bomber, 3 fighters, 5 submarines and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 5 submarines in 93 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 destroyers in 93 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 4 submarines in 93 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 93 Sea Zone Americans roll dice for 2 submarines in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Italians lost in 93 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 2 submarines owned by the Americans, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Americans: 5 submarines Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 bomber, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Greece 1 submarine moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Crete to 99 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 4 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 43 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island Place Units - Americans 1 factory_minor placed in Greece 2 infantry placed in Eastern United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier and 2 destroyers placed in 101 Sea Zone 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Chahar to Hopei 1 fighter moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kiangsu Place Units - Chinese 3 infantry placed in Hopei 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 mech_infantrys moved from Egypt to Iraq 2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Iraq 1 infantry moved from Greece to Albania 2 fighters moved from Greece to Albania Combat - British Battle in Iraq British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Albania British attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Albania, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Albania British win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Albania to Greece 3 fighters moved from Gibraltar to Greece 2 fighters and 2 tactical_bombers moved from Iraq to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 British collect 26 PUs (6 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 2 submarines EDIT: Adding units owned by British to 97 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 Italians : -1.83 British : 3.17 Americans : -1.67 Chinese : 1.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Bulgaria to Albania 3 fighters moved from Southern Italy to Albania 1 armour moved from Northwest Persia to Iraq Combat - Italians Battle in Iraq Italians attack with 1 armour British defend with 1 mech_infantry Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Iraq British win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Albania Italians attack with 3 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Albania, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Albania to Southern Italy 2 artilleries moved from Bulgaria to Yugoslavia 2 infantry moved from Northern Italy to Southern Italy 2 armour moved from Rostov to Northwest Persia 1 aaGun moved from Rostov to Caucasus 1 armour moved from Tambov to Kazakhstan Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4 Italians collect 8 PUs (5 lost to blockades); end with 8 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians : -0,17 British : 0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 aaGuns, 2 armour, 2 fighters, 4 infantry and 3 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 99 Sea Zone to 95 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Tambov to Samara 1 fighter moved from Tambov to Samara 1 tactical_bomber moved from Tambov to Samara 3 tactical_bombers moved from Novgorod to Samara 1 armour and 1 mech_infantry moved from Persia to Iraq 2 bombers moved from Northwest Persia to Iraq 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq Combat - Germans Battle in Iraq Germans attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 3,17 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Samara, round 2 : 2/7 hits, 3,00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 4 tactical_bombers moved from Samara to Bryansk 4 aaGuns, 21 armour, 6 artilleries, 18 infantry and 8 mech_infantrys moved from Tambov to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 mech_infantry moved from Novgorod to Nenetsia 1 armour and 8 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 3 infantry moved from Novgorod to Belarus 1 marine moved from Novgorod to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 infantry, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry and 1 marine moved from 112 Sea Zone to Western Germany 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Southern Italy to Northern Italy 3 mech_infantrys moved from Ukraine to Bryansk 3 fighters and 3 tactical_bombers moved from Northwest Persia to Bryansk 2 artilleries and 4 infantry moved from Southern France to Northern Italy 3 mech_infantrys moved from Germany to Yugoslavia 5 mech_infantrys moved from Romania to Yugoslavia 2 bombers moved from Iraq to Southern Italy 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 1 armour moved from Sikang to Volgograd Place Units - Germans 1 factory_minor placed in Persia 3 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 3 bombers placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,2 Germans collect 66 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -1,17 British : -0,33 Russians : -0,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Urals to Vologda 3 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Vologda to Russia 4 armour and 6 mech_infantrys moved from Urals to Russia 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to Java 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone Japanese take 20 Sea Zone from ANZAC Japanese take 19 Sea Zone from Americans 2 fighters moved from Japan to 6 Sea Zone 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour and 1 mech_infantry moved from Sakha to Buryatia 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 mech_infantry moved from Persia to Trans-Jordan Japanese take Trans-Jordan from British Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 1 bomber owned by the Japanese retreated Battle in 6 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Buryatia Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 mech_infantrys moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 3 infantry moved from Amur to Manchuria 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Kwangsi to Hunan 2 armour moved from French Indo China to Yunnan 1 fighter moved from India to Iraq 2 mech_infantrys moved from Eastern Persia to Iraq 1 armour and 2 mech_infantrys moved from Persia to Iraq 2 mech_infantrys moved from India to Eastern Persia 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Java to Shan State 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Manchuria to Philippines 1 fighter moved from 6 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 1 fighter placed in French Indo China 1 infantry placed in French Indo China 2 mech_infantrys placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 2,00 Russians : -0,33 Japanese : -1,83 -
That round exploded Right in my face:white_frowning_face:
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Losing a DD to a defending sub is unusual, but the lost by a bomber, artillery, and inf (no hits) to two infs (two hits) in Java was extraordinarily unlikely. I think I should buy a lottery ticket today.
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US attack on Albania
:aaa 1@4 5@3 1@1:Italians
:aaa 1@2: -
@ArtofWar1947, you may have to create a dummy and roll there to roll for a battle you forgot.
The “roll on the forum” doesn’t work for now.
It is on the to do list of D. Jensen.😉 -
Thanks. I’ll let the UK attack Albania.





