18L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)

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    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 112 Sea Zone: 1 marine
            EDIT: Removing units owned by Italians from Western Germany: 1 marine
            EDIT: Turning off Edit Mode
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 52 Sea Zone to 54 Sea Zone
            2 armour, 2 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
            1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Archangel
            3 artilleries and 1 infantry moved from Smolensk to Archangel
            3 armour and 8 mech_infantrys moved from Smolensk to Nenetsia
            5 armour and 20 mech_infantrys moved from Smolensk to Urals
            2 bombers moved from Ukraine to Urals
            2 tactical_bombers moved from Ukraine to Nenetsia
    
        Combat - Germans
            Battle in Urals
                Germans attack with 5 armour, 2 bombers and 20 mech_infantrys
                Russians defend with 1 armour, 13 infantry and 4 mech_infantrys
                    Germans roll dice for 5 armour, 2 bombers and 20 mech_infantrys in Urals, round 2 : 9/27 hits, 7.17 expected hits
                    Russians roll dice for 1 armour, 13 infantry and 4 mech_infantrys in Urals, round 2 : 8/18 hits, 6.17 expected hits
                    9 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Urals
                    Germans roll dice for 5 armour, 2 bombers and 12 mech_infantrys in Urals, round 3 : 8/19 hits, 5.83 expected hits
                    Russians roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Urals, round 3 : 3/9 hits, 3.17 expected hits
                    4 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Urals
                    Germans roll dice for 5 armour, 2 bombers and 9 mech_infantrys in Urals, round 4 : 10/16 hits, 5.33 expected hits
                    Russians roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 5 armour, 2 bombers and 8 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 12 mech_infantrys
                Casualties for Russians: 1 armour, 13 infantry and 4 mech_infantrys
            Battle in Nenetsia
                Germans attack with 3 armour, 8 mech_infantrys and 2 tactical_bombers
                Russians defend with 5 fighters and 1 tactical_bomber
                    Germans roll dice for 3 armour, 8 mech_infantrys and 2 tactical_bombers in Nenetsia, round 2 : 2/13 hits, 4.17 expected hits
                    Russians roll dice for 5 fighters and 1 tactical_bomber in Nenetsia, round 2 : 2/6 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Nenetsia
                    Germans roll dice for 3 armour, 6 mech_infantrys and 2 tactical_bombers in Nenetsia, round 3 : 3/11 hits, 3.83 expected hits
                    Russians roll dice for 4 fighters in Nenetsia, round 3 : 1/4 hits, 2.67 expected hits
                    3 fighters owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                    Germans roll dice for 3 armour, 5 mech_infantrys and 2 tactical_bombers in Nenetsia, round 4 : 4/10 hits, 3.67 expected hits
                    Russians roll dice for 1 fighter in Nenetsia, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 3 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 45
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 5 fighters and 1 tactical_bomber
            Battle in Archangel
                Germans attack with 3 artilleries, 1 infantry and 3 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 3 artilleries, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel
                    Germans roll dice for 3 artilleries and 3 mech_infantrys in Archangel, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            31 mech_infantrys moved from Smolensk to Tambov
            2 aaGuns and 5 infantry moved from Russia to Vologda
            3 infantry moved from Smolensk to Vologda
            2 tactical_bombers moved from Nenetsia to Vologda
            8 artilleries and 21 infantry moved from Smolensk to Russia
            2 bombers moved from Urals to Russia
            2 fighters moved from Western Germany to Ukraine
            7 bombers moved from Western Germany to Ukraine
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            1 fighter and 2 mech_infantrys placed in Ukraine
            2 bombers, 2 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,6,1,1,5,2,6,6,1,3,4,3,1,1,1,3
            Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Trans-Jordan: 1 armour and 6 mech_infantrys
            EDIT: Adding units owned by Germans to Northwest Persia: 1 armour and 6 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 4.83
    Russians : -1.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            12 artilleries and 52 infantry moved from Novosibirsk to Urals
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
    
        Combat - Russians
            Battle in Urals
                Russians attack with 12 artilleries and 52 infantry
                Germans defend with 5 armour and 8 mech_infantrys
                    Russians roll dice for 12 artilleries and 52 infantry in Urals, round 2 : 11/64 hits, 14,67 expected hits
                    Germans roll dice for 5 armour and 8 mech_infantrys in Urals, round 2 : 5/13 hits, 5,17 expected hits
                    5 infantry owned by the Russians, 3 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Urals
                    Russians roll dice for 12 artilleries and 47 infantry in Urals, round 3 : 16/59 hits, 13,83 expected hits
                    Germans roll dice for 2 armour in Urals, round 3 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 12 artilleries and 47 infantry remaining. Battle score for attacker is 47
                Casualties for Russians: 5 infantry
                Casualties for Germans: 5 armour and 8 mech_infantrys
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Urals
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : -1,50
    

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            7 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 bomber, 4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
    
        Combat - Japanese
            Air Battle in Egypt
                Japanese attacks with 6 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: airfield
                Bombing raid in Egypt causes 8 damage total.  Damaged units is as follows: factory_minor = 4, airfield = 4
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            7 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to Japan
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Sikang to Tsinghai
            3 mech_infantrys moved from Kiangsu to Jehol
            1 mech_infantry moved from Szechwan to Anhwe
            1 mech_infantry moved from Malaya to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Jehol
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            4 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
            1 aaGun, 9 artilleries and 21 infantry moved from Iraq to Trans-Jordan
            1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 carrier, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 bomber moved from India to Philippines
            1 tactical_bomber moved from India to 37 Sea Zone
            1 bomber moved from Volgograd to Russia
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 fighters placed in Japan
            5 destroyers and 3 submarines placed in 6 Sea Zone
            1 submarine placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 81 PUs; end with 81 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    AA fire in Egypt : : -0.33
    Japanese : -0.67
    

    Savegame

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    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 submarines and 6 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 cruisers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            3 transports moved from 89 Sea Zone to 10 Sea Zone
            2 carriers and 1 cruiser moved from 89 Sea Zone to 10 Sea Zone
    
        Non Combat Move - Americans
            4 tactical_bombers moved from Gibraltar to Egypt
    
        Place Units - Americans
            6 tactical_bombers placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 submarines and 6 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 cruisers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            3 transports moved from 89 Sea Zone to 10 Sea Zone
            2 carriers and 1 cruiser moved from 89 Sea Zone to 10 Sea Zone
    
        Non Combat Move - Americans
            4 tactical_bombers moved from Gibraltar to Egypt
    
        Place Units - Americans
            6 tactical_bombers placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor, 3x harbour; Remaining resources: 27 PUs; 
            British buy 1 armour and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 battleship, 3 carriers, 2 destroyers, 1 submarine and 6 transports moved from 98 Sea Zone to 92 Sea Zone
            4 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            3 armour moved from Belgian Congo to Egypt
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
    
        Turn Complete - British
            British collect 28 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 fighters moved from Russia to Chahar
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            2 destroyers and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
            Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 13 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • German-14 CM: SBR on Egypt with 2 Bombers + 9 Fighter.

    Intercept?

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  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers and 9 fighters moved from Ukraine to Egypt
            1 tactical_bomber moved from Ukraine to 98 Sea Zone
    
        Combat - Germans
            Air Battle in Egypt
                Germans attacks with 11 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/2 hits, 0.33 expected hits
                Bombing raid in Egypt rolls: 4,3 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in 98 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 98 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
            9 fighters moved from Egypt to Trans-Jordan
            2 bombers moved from Egypt to Trans-Jordan
            3 armour and 4 mech_infantrys moved from Nenetsia to Vologda
            3 artilleries and 3 mech_infantrys moved from Archangel to Vologda
            9 artilleries, 21 infantry and 3 mech_infantrys moved from Russia to Vologda
            1 armour and 9 mech_infantrys moved from Northwest Persia to Trans-Jordan
            6 mech_infantrys moved from Volgograd to Northwest Persia
            20 mech_infantrys moved from Tambov to Caucasus
            5 mech_infantrys moved from Ukraine to Caucasus
            11 mech_infantrys moved from Tambov to Vologda
            2 bombers moved from Russia to Ukraine
            1 submarine moved from 111 Sea Zone to 119 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 aaGun moved from Trans-Jordan to Iraq
            2 tactical_bombers moved from Vologda to Ukraine
    
        Place Units - Germans
            1 bomber placed in Volgograd
            1 bomber, 1 fighter and 1 tactical_bomber placed in Ukraine
            1 armour and 1 mech_infantry placed in Russia
            3 artilleries placed in Iraq
            1 bomber and 1 fighter placed in Western Germany
            1 mech_infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
            Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
            12 artilleries and 47 infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Urals to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 destroyers, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            13 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 13 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 13 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            13 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            4 mech_infantrys moved from Jehol to Amur
            1 mech_infantry moved from Korea to Amur
            1 mech_infantry moved from Korea to Amur
            3 infantry moved from Korea to Amur
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Kiangsi to Kiangsu
            1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 39 Sea Zone
            2 fighters moved from Trans-Jordan to West India
            1 bomber moved from Trans-Jordan to India
            1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 4 destroyers and 5 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 infantry and 1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 81 PUs; end with 81 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • 21 20 19 18 17 16

    I give up, well played art!


  • Thanks, Eduard, for a challenging and interesting game. Let me know if want to a rematch.

  • 21 20 19 18 17 16

    @ArtofWar1947 I would be up for a new game, you may choose conditions.


  • Great. I’ll take the Axis + 3.

  • 21 20 19 18 17 16

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Axis & Allies Boardgaming Custom Painted Miniatures

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