No intercept
18L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Vologda to Samara 1 armour and 1 mech_infantry moved from Vologda to Urals 1 mech_infantry moved from Vologda to Urals 2 mech_infantrys moved from Vologda to Urals 1 infantry moved from Vologda to Urals 4 infantry moved from Vologda to Novosibirsk 1 infantry moved from Vologda to Novosibirsk 2 fighters and 1 tactical_bomber moved from Nenetsia to Samara 13 infantry moved from Vologda to Urals 3 fighters moved from Nenetsia to Novosibirsk 2 infantry moved from Vologda to Archangel Russians take Archangel from Germans 12 artilleries and 47 infantry moved from Vologda to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 12 artilleries, 3 fighters and 52 infantry Japanese defend with 1 infantry Russians roll dice for 12 artilleries, 3 fighters and 52 infantry in Novosibirsk, round 2 : 18/67 hits, 16,17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 12 artilleries, 3 fighters and 52 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 1 armour, 14 infantry and 4 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 14 infantry and 4 mech_infantrys in Urals, round 2 : 2/19 hits, 3,50 expected hits Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals Russians win, taking Urals from Japanese with 1 armour, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Samara Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Vologda to Novosibirsk 1 aaGun moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Samara to Nenetsia 3 fighters moved from Novosibirsk to Nenetsia Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,50 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Caucasus to Egypt 4 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 mech_infantry moved from Tsinghai to Samara 1 fighter and 1 tactical_bomber moved from Caucasus to Samara Combat - Japanese Air Battle in Egypt Japanese attacks with 7 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits AA fire in Egypt : 0/1 hits, 0.17 expected hits AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Egypt causes 12 damage total. Damaged units is as follows: factory_minor = 3, harbour = 5, airfield = 4 Battle in Samara Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 bomber, 4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 3 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan 1 aaGun, 9 artilleries and 21 infantry moved from Persia to Iraq 1 mech_infantry moved from Kansu to Evenkiyskiy 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Anhwe to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Malaya to Volgograd 1 bomber moved from Malaya to India 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 infantry and 1 mech_infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 3 destroyers and 3 submarines placed in 6 Sea Zone 1 fighter, 1 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans : -0.50 AA fire in Egypt : : -0.50 Russians : -0.33 Japanese : 2.17 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 cruisers and 7 submarines; Remaining resources: 5 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone 10 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 7 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 carriers, 1 cruiser and 3 transports moved from 92 Sea Zone to 89 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 64 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to Western United States Place Units - Americans 3 cruisers and 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : 0,00 Japanese : 0,50 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 cruisers and 7 submarines; Remaining resources: 5 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone 10 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 7 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 7 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 carriers, 1 cruiser and 3 transports moved from 92 Sea Zone to 89 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 64 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to Western United States Place Units - Americans 3 cruisers and 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 3x factory_minor, 2x airfield; Remaining resources: 25 PUs; British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from Belgian Congo to Egypt 3 armour moved from Union of South Africa to Belgian Congo Non Combat Move - British Place Units - British 2 armour and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0,00 Japanese : 0,50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 6 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Vologda 1 bomber and 4 fighters moved from Ukraine to Vologda Combat - Italians Battle in Vologda Italians attack with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry AA fire in Vologda : 0/3 hits, 0.50 expected hits Italians roll dice for 2 armour, 1 bomber, 4 fighters and 1 mech_infantry in Vologda, round 2 : 4/8 hits, 3.83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Vologda Italians win, taking Vologda from Russians with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Italians 1 bomber moved from Vologda to Ukraine 4 fighters moved from Vologda to Russia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,2,2,2,1,3,4,3,1,2,6,5,2,3,1,1 Italians collect 15 PUs (1 lost to blockades); end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.17 AA fire in Vologda : : -0.50 Russians : -0.67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 6 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Vologda 1 bomber and 4 fighters moved from Ukraine to Vologda Combat - Italians Battle in Vologda Italians attack with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry AA fire in Vologda : 0/3 hits, 0.50 expected hits Italians roll dice for 2 armour, 1 bomber, 4 fighters and 1 mech_infantry in Vologda, round 2 : 4/8 hits, 3.83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Vologda Italians win, taking Vologda from Russians with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Italians 1 bomber moved from Vologda to Ukraine 4 fighters moved from Vologda to Russia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,2,2,2,1,3,4,3,1,2,6,5,2,3,1,1 Italians collect 15 PUs (1 lost to blockades); end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Ukraine: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.17 AA fire in Vologda : : -0.50 Russians : -0.67 -
Please move the Italian Marine in West Germany to the German cruiser in S 112. Thanks.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 112 Sea Zone: 1 marine EDIT: Removing units owned by Italians from Western Germany: 1 marine EDIT: Turning off Edit Mode 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 transport moved from 52 Sea Zone to 54 Sea Zone 2 armour, 2 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers moved from New South Wales to Queensland Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Italians to 112 Sea Zone: 1 marine EDIT: Removing units owned by Italians from Western Germany: 1 marine EDIT: Turning off Edit Mode 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 transport moved from 52 Sea Zone to 54 Sea Zone 2 armour, 2 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers moved from New South Wales to Queensland Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Novgorod to Archangel 3 artilleries and 1 infantry moved from Smolensk to Archangel 3 armour and 8 mech_infantrys moved from Smolensk to Nenetsia 5 armour and 20 mech_infantrys moved from Smolensk to Urals 2 bombers moved from Ukraine to Urals 2 tactical_bombers moved from Ukraine to Nenetsia Combat - Germans Battle in Urals Germans attack with 5 armour, 2 bombers and 20 mech_infantrys Russians defend with 1 armour, 13 infantry and 4 mech_infantrys Germans roll dice for 5 armour, 2 bombers and 20 mech_infantrys in Urals, round 2 : 9/27 hits, 7.17 expected hits Russians roll dice for 1 armour, 13 infantry and 4 mech_infantrys in Urals, round 2 : 8/18 hits, 6.17 expected hits 9 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Urals Germans roll dice for 5 armour, 2 bombers and 12 mech_infantrys in Urals, round 3 : 8/19 hits, 5.83 expected hits Russians roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Urals, round 3 : 3/9 hits, 3.17 expected hits 4 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Urals Germans roll dice for 5 armour, 2 bombers and 9 mech_infantrys in Urals, round 4 : 10/16 hits, 5.33 expected hits Russians roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 5 armour, 2 bombers and 8 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 12 mech_infantrys Casualties for Russians: 1 armour, 13 infantry and 4 mech_infantrys Battle in Nenetsia Germans attack with 3 armour, 8 mech_infantrys and 2 tactical_bombers Russians defend with 5 fighters and 1 tactical_bomber Germans roll dice for 3 armour, 8 mech_infantrys and 2 tactical_bombers in Nenetsia, round 2 : 2/13 hits, 4.17 expected hits Russians roll dice for 5 fighters and 1 tactical_bomber in Nenetsia, round 2 : 2/6 hits, 3.83 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Nenetsia Germans roll dice for 3 armour, 6 mech_infantrys and 2 tactical_bombers in Nenetsia, round 3 : 3/11 hits, 3.83 expected hits Russians roll dice for 4 fighters in Nenetsia, round 3 : 1/4 hits, 2.67 expected hits 3 fighters owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Germans roll dice for 3 armour, 5 mech_infantrys and 2 tactical_bombers in Nenetsia, round 4 : 4/10 hits, 3.67 expected hits Russians roll dice for 1 fighter in Nenetsia, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 3 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 5 fighters and 1 tactical_bomber Battle in Archangel Germans attack with 3 artilleries, 1 infantry and 3 mech_infantrys Russians defend with 1 aaGun and 2 infantry Germans roll dice for 3 artilleries, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel Germans roll dice for 3 artilleries and 3 mech_infantrys in Archangel, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Germans 31 mech_infantrys moved from Smolensk to Tambov 2 aaGuns and 5 infantry moved from Russia to Vologda 3 infantry moved from Smolensk to Vologda 2 tactical_bombers moved from Nenetsia to Vologda 8 artilleries and 21 infantry moved from Smolensk to Russia 2 bombers moved from Urals to Russia 2 fighters moved from Western Germany to Ukraine 7 bombers moved from Western Germany to Ukraine Place Units - Germans 1 factory_minor placed in Iraq 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 1 fighter and 2 mech_infantrys placed in Ukraine 2 bombers, 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,6,1,1,5,2,6,6,1,3,4,3,1,1,1,3 Germans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Trans-Jordan: 1 armour and 6 mech_infantrys EDIT: Adding units owned by Germans to Northwest Persia: 1 armour and 6 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 4.83 Russians : -1.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 12 artilleries and 52 infantry moved from Novosibirsk to Urals 1 submarine moved from 125 Sea Zone to 127 Sea Zone Combat - Russians Battle in Urals Russians attack with 12 artilleries and 52 infantry Germans defend with 5 armour and 8 mech_infantrys Russians roll dice for 12 artilleries and 52 infantry in Urals, round 2 : 11/64 hits, 14,67 expected hits Germans roll dice for 5 armour and 8 mech_infantrys in Urals, round 2 : 5/13 hits, 5,17 expected hits 5 infantry owned by the Russians, 3 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Urals Russians roll dice for 12 artilleries and 47 infantry in Urals, round 3 : 16/59 hits, 13,83 expected hits Germans roll dice for 2 armour in Urals, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Urals Russians win, taking Urals from Germans with 12 artilleries and 47 infantry remaining. Battle score for attacker is 47 Casualties for Russians: 5 infantry Casualties for Germans: 5 armour and 8 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Urals Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -1,17 Russians : -1,50 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 destroyers, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 7 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 bomber, 4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt Combat - Japanese Air Battle in Egypt Japanese attacks with 6 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: airfield Bombing raid in Egypt causes 8 damage total. Damaged units is as follows: factory_minor = 4, airfield = 4 Battle in 16 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 7 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 mech_infantry moved from Sikang to Tsinghai 3 mech_infantrys moved from Kiangsu to Jehol 1 mech_infantry moved from Szechwan to Anhwe 1 mech_infantry moved from Malaya to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Jehol 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 4 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea 1 aaGun, 9 artilleries and 21 infantry moved from Iraq to Trans-Jordan 1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 carrier, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 bomber moved from India to Philippines 1 tactical_bomber moved from India to 37 Sea Zone 1 bomber moved from Volgograd to Russia Place Units - Japanese 3 infantry placed in Kiangsu 2 fighters placed in Japan 5 destroyers and 3 submarines placed in 6 Sea Zone 1 submarine placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans : 0.50 AA fire in Egypt : : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 2 submarines and 6 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 cruisers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 64 Sea Zone to 26 Sea Zone 3 transports moved from 89 Sea Zone to 10 Sea Zone 2 carriers and 1 cruiser moved from 89 Sea Zone to 10 Sea Zone Non Combat Move - Americans 4 tactical_bombers moved from Gibraltar to Egypt Place Units - Americans 6 tactical_bombers placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 2 submarines and 6 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 cruisers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 64 Sea Zone to 26 Sea Zone 3 transports moved from 89 Sea Zone to 10 Sea Zone 2 carriers and 1 cruiser moved from 89 Sea Zone to 10 Sea Zone Non Combat Move - Americans 4 tactical_bombers moved from Gibraltar to Egypt Place Units - Americans 6 tactical_bombers placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x factory_minor, 3x harbour; Remaining resources: 27 PUs; British buy 1 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - British 1 battleship, 3 carriers, 2 destroyers, 1 submarine and 6 transports moved from 98 Sea Zone to 92 Sea Zone 4 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt 1 submarine moved from 71 Sea Zone to 80 Sea Zone 3 armour moved from Belgian Congo to Egypt Non Combat Move - British Place Units - British 1 armour and 2 fighters placed in Egypt Turn Complete - British British collect 28 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 4 fighters moved from Russia to Chahar 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Italians collect 13 PUs (3 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 13 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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German-14 CM: SBR on Egypt with 2 Bombers + 9 Fighter.
Intercept?
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 9 fighters moved from Ukraine to Egypt 1 tactical_bomber moved from Ukraine to 98 Sea Zone Combat - Germans Air Battle in Egypt Germans attacks with 11 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 0/2 hits, 0.33 expected hits Bombing raid in Egypt rolls: 4,3 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 98 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 9 fighters moved from Egypt to Trans-Jordan 2 bombers moved from Egypt to Trans-Jordan 3 armour and 4 mech_infantrys moved from Nenetsia to Vologda 3 artilleries and 3 mech_infantrys moved from Archangel to Vologda 9 artilleries, 21 infantry and 3 mech_infantrys moved from Russia to Vologda 1 armour and 9 mech_infantrys moved from Northwest Persia to Trans-Jordan 6 mech_infantrys moved from Volgograd to Northwest Persia 20 mech_infantrys moved from Tambov to Caucasus 5 mech_infantrys moved from Ukraine to Caucasus 11 mech_infantrys moved from Tambov to Vologda 2 bombers moved from Russia to Ukraine 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 aaGun moved from Trans-Jordan to Iraq 2 tactical_bombers moved from Vologda to Ukraine Place Units - Germans 1 bomber placed in Volgograd 1 bomber, 1 fighter and 1 tactical_bomber placed in Ukraine 1 armour and 1 mech_infantry placed in Russia 3 artilleries placed in Iraq 1 bomber and 1 fighter placed in Western Germany 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Germans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
AA fire in Egypt : : -0.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 12 artilleries and 47 infantry moved from Urals to Timguska Russians take Timguska from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Urals to Timguska Turn Complete - RussiansCombat Hit Differential Summary :





