Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Panther's TripleA pre-release test thread
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Combat Move - Russians 1 mech_infantry moved from Rostov to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Vologda to Archangel 2 fighters and 2 tactical_bombers moved from Russia to Archangel 1 armour and 1 mech_infantry moved from Suiyuyan to Anhwe 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Jehol to Anhwe Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 3/1 hits, 2.50 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Anhwe Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Russians roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Anhwe 1 mech_infantry owned by the Russians and 1 armour owned by the Russians retreated to Jehol Japanese win with 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun, 3 artilleries, 2 fighters and 5 infantry moved from Vologda to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Tambov 4 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Urals 1 mech_infantry moved from Volgograd to Novosibirsk 1 mech_infantry moved from Volgograd to Samara 2 fighters and 2 tactical_bombers moved from Archangel to Russia 1 infantry moved from Suiyuyan to Chahar 4 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 2 infantry moved from Siberia to Amur 1 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 1 infantry moved from Szechwan to Kweichow Place Units - Russians 6 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Removing units owned by Russians from Urals: 1 infantry EDIT: Adding units owned by Russians to Russia: 3 mech_infantrys EDIT: Removing units owned by Russians from Novosibirsk: 1 mech_infantry EDIT: Removing units owned by Russians from Samara: 1 mech_infantry EDIT: Removing units owned by Russians from Bessarabia: 1 mech_infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Bessarabia from Russians to Germans EDIT: Turning off Edit Mode Russians undo move 1. 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,4,4,4,4,2,4,5,6,6,1,6,5 Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.67 Japanese : 0.33
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Sorry to hijack your thread. Lost mine.
Anyway the good news is that the pre release of 1.9 appears to be working.
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@simon33 No problem, good news! Will test 1.9 and 1.10 myself now.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:27:40
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 1 infantry moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,00 British : -0,33
Dice Statistics:
Total 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times Average roll : 4,000 Median : 4,000 Variance : 1,139 Standard Deviation : 1,067 Total rolls : 7 Germans Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 4,000 Median : 4,500 Variance : 1,200 Standard Deviation : 1,095 Total rolls : 6 British Combat 4 was rolled 1 times Average roll : 4,000 Median : 4,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 1 infantry moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,00 British : -0,33
Dice Statistics:
Total 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times Average roll : 4,000 Median : 4,000 Variance : 1,139 Standard Deviation : 1,067 Total rolls : 7 Germans Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 4,000 Median : 4,500 Variance : 1,200 Standard Deviation : 1,095 Total rolls : 6 British Combat 4 was rolled 1 times Average roll : 4,000 Median : 4,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 1 infantry moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,00 British : -0,33
Dice Statistics:
Total 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times Average roll : 4,000 Median : 4,000 Variance : 1,139 Standard Deviation : 1,067 Total rolls : 7 Germans Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 4,000 Median : 4,500 Variance : 1,200 Standard Deviation : 1,095 Total rolls : 6 British Combat 4 was rolled 1 times Average roll : 4,000 Median : 4,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:33:18
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:34:15
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 5 armour; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 3 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans 1 infantry moved from Western Germany to Germany Place Units - Germans 5 armour placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1,00 British : 1,33
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Testing Forum poster
Test summary from TripleA, engine version: 1.10, time: 10:37:02
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans Combat - Germans Place Units - Germans 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 14:46:37
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 22:31:04
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Testing Forum poster
Test summary from TripleA, engine version: 2.6+26edfc2, time: 6:59:56 AM
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