18L Dawgoneit (L) vs AetV (X) G40 BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 bomber moved from Tunisia to Northern Italy
                1 artillery and 2 infantry moved from Tunisia to Libya
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 fighter moved from Celebes to 33 Sea Zone
                5 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Northern Italy causes 3 damage total.
                Battle in Normandy Bordeaux
                Battle in Kwangtung
                Battle in Caucasus
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus
                    Americans win, taking Normandy Bordeaux from Germans, taking Kwangtung from Japanese, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Northern Italy to Tunisia
                1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                3 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_42224_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Hopei, round 2 :  0/7 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 7 infantry in Hopei, round 3 :  1/7 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    triplea_42224_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 bomber moved from Tunisia to Northern Italy
                1 artillery and 2 infantry moved from Tunisia to Libya
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 fighter moved from Celebes to 33 Sea Zone
                5 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Northern Italy causes 3 damage total.
                Battle in Normandy Bordeaux
                Battle in Kwangtung
                Battle in Caucasus
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus
                    Americans win, taking Normandy Bordeaux from Germans, taking Kwangtung from Japanese, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Northern Italy to Tunisia
                1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                3 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Hopei, round 2 :  0/7 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 7 infantry in Hopei, round 3 :  1/7 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Purchase Units - British
                British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 5 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone

    Non Combat Move - British

    Place Units - British
                2 armour and 1 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
                Some Units in India change ownership: 2 artilleries

    triplea_42224_UK_13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Samara to Caucasus
                2 fighters moved from Ukraine to Caucasus
                1 fighter moved from Volgograd to Caucasus
                1 mech_infantry moved from Smolensk to Nenetsia
                      Italians take Nenetsia from Russians

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 3 fighters
                    Americans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 1 armour and 3 fighters in Caucasus, round 2 : 3/4 hits, 2,00 expected hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus
                    Italians win, taking Caucasus from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Caucasus to Ukraine
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Smolensk to Samara

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                Italians collect 17 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Italians : 1,00
        Americans : -0,83

    triplea_42224_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      ANZAC take 6 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 infantry in Sumatra, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 4 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 5 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_42224_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      ANZAC take 6 Sea Zone from Japanese
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 infantry in Sumatra, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 4 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 5 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42224_Fre13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                16 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers moved from Volgograd to Northwest Persia
                11 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
                9 bombers moved from Western Germany to Northwest Persia
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Timguska to Kansu
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 submarine moved from 113 Sea Zone to 104 Sea Zone
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 105 Sea Zone
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 27 armour, 9 bombers, 1 fighter, 7 mech_infantrys and 3 tactical_bombers
                    British defend with 6 armour, 3 artilleries, 1 fighter, 9 infantry and 10 mech_infantrys; Americans defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 27 armour, 9 bombers, 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 27/47 hits, 23,17 expected hits
                        British roll dice for 7 armour, 3 artilleries, 1 fighter, 9 infantry and 12 mech_infantrys in Northwest Persia, round 2 : 17/32 hits, 12,17 expected hits
                        10 mech_infantrys owned by the British, 10 armour owned by the Germans, 1 armour owned by the Americans, 3 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 9 infantry owned by the British, 2 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia
                        Germans roll dice for 17 armour, 9 bombers, 1 fighter and 3 tactical_bombers in Northwest Persia, round 3 : 20/30 hits, 17,00 expected hits
                        British roll dice for 4 armour and 1 fighter in Northwest Persia, round 3 : 5/5 hits, 2,67 expected hits
                        5 armour owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 12 armour, 9 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 15 armour and 7 mech_infantrys
                    Casualties for British: 6 armour, 3 artilleries, 1 fighter, 9 infantry and 10 mech_infantrys
                    Casualties for Americans: 1 armour and 2 mech_infantrys
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to Western Germany
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                1 aaGun and 3 infantry moved from Vyborg to Finland
                1 mech_infantry moved from Novgorod to Finland
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                2 aaGuns moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Russia to Rostov
                9 bombers, 1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Romania to Ukraine
                1 infantry moved from Western Germany to France
                2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Germans
                2 bombers placed in Western Germany
                1 destroyer and 4 submarines placed in 112 Sea Zone
                3 armour placed in Volgograd
                2 infantry placed in France
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Germans : 6,50
        British : 7,17
        Americans : 0,33

    triplea_42224_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Combat Move - Russians
                1 infantry moved from Central Mongolia to Chahar

    Combat - Russians
                Battle in Chahar
                    Russians attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 armour
                        Russians roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 aaGun and 1 armour in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win with 1 aaGun and 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_42224_Rus14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 armour, 6 artilleries, 1 bomber, 4 fighters, 12 infantry, 1 marine and 12 mech_infantrys moved from Burma to India
                2 fighters moved from French Indo China to India
                3 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to India
                1 mech_infantry moved from French Indo China to Kwangtung
                2 fighters moved from 35 Sea Zone to Kwangtung
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                7 carriers moved from 35 Sea Zone to 36 Sea Zone
                7 submarines moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                1 submarine moved from 35 Sea Zone to 36 Sea Zone

    triplea_42224_Jap14.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 armour, 6 artilleries, 1 bomber, 4 fighters, 12 infantry, 1 marine and 12 mech_infantrys moved from Burma to India
                2 fighters moved from French Indo China to India
                3 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to India
                1 mech_infantry moved from French Indo China to Kwangtung
                2 fighters moved from 35 Sea Zone to Kwangtung
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                7 carriers moved from 35 Sea Zone to 36 Sea Zone
                7 submarines moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                1 submarine moved from 35 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 6 armour, 6 artilleries, 4 bombers, 8 fighters, 12 infantry, 1 marine, 12 mech_infantrys and 1 tactical_bomber
                    British defend with 3 aaGuns, 2 armour, 11 artilleries, 1 fighter and 29 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 tactical_bomber
                        AA fire in India : 2/9 hits, 1,50 expected hits
                        2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 6 armour, 6 artilleries, 4 bombers, 6 fighters, 12 infantry, 1 marine, 12 mech_infantrys and 1 tactical_bomber in India, round 2 : 19/48 hits, 16,50 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 2 armour, 11 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber in India, round 2 : 18/44 hits, 15,50 expected hits
                        12 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 16 infantry owned by the British lost in India
                        Japanese roll dice for 6 armour, 6 artilleries, 4 bombers, 6 fighters, 1 marine, 6 mech_infantrys and 1 tactical_bomber in India, round 3 : 13/30 hits, 13,50 expected hits
                        UK_Pacific roll dice for 2 armour, 11 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in India, round 3 : 10/28 hits, 10,17 expected hits
                        3 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese and 13 infantry owned by the British lost in India
                        Japanese roll dice for 6 armour, 3 artilleries, 4 bombers, 6 fighters and 1 tactical_bomber in India, round 4 : 15/20 hits, 10,33 expected hits
                        UK_Pacific roll dice for 2 armour, 11 artilleries, 1 fighter and 1 tactical_bomber in India, round 4 : 8/15 hits, 5,83 expected hits
                        1 tactical_bomber owned by the Russians, 3 artilleries owned by the Japanese, 5 armour owned by the Japanese, 11 artilleries owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India
                    Japanese captures 11PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 3 aaGuns, 2 armour, 11 artilleries, 1 fighter and 29 infantry
                    Casualties for Russians: 1 tactical_bomber
                    Casualties for Japanese: 5 armour, 6 artilleries, 2 fighters, 12 infantry, 1 marine and 12 mech_infantrys
                Battle in Kwangtung
                    Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 artillery; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,33 expected hits
                        UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Americans lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Combat Hit Differential Summary :

    UK_Pacific : 4,17
        AA fire in India : : 0,50
        Japanese : 6,33

    triplea_42224_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                6 armour, 6 artilleries, 1 bomber, 4 fighters, 12 infantry, 1 marine and 12 mech_infantrys moved from Burma to India
                2 fighters moved from French Indo China to India
                3 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to India
                1 mech_infantry moved from French Indo China to Kwangtung
                2 fighters moved from 35 Sea Zone to Kwangtung
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                7 carriers moved from 35 Sea Zone to 36 Sea Zone
                7 submarines moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                1 submarine moved from 35 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 6 armour, 6 artilleries, 4 bombers, 8 fighters, 12 infantry, 1 marine, 12 mech_infantrys and 1 tactical_bomber
                    British defend with 3 aaGuns, 2 armour, 11 artilleries, 1 fighter and 29 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 tactical_bomber
                        AA fire in India : 2/9 hits, 1,50 expected hits
                        2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 6 armour, 6 artilleries, 4 bombers, 6 fighters, 12 infantry, 1 marine, 12 mech_infantrys and 1 tactical_bomber in India, round 2 : 19/48 hits, 16,50 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 2 armour, 11 artilleries, 1 fighter, 29 infantry and 1 tactical_bomber in India, round 2 : 18/44 hits, 15,50 expected hits
                        12 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 16 infantry owned by the British lost in India
                        Japanese roll dice for 6 armour, 6 artilleries, 4 bombers, 6 fighters, 1 marine, 6 mech_infantrys and 1 tactical_bomber in India, round 3 : 13/30 hits, 13,50 expected hits
                        UK_Pacific roll dice for 2 armour, 11 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in India, round 3 : 10/28 hits, 10,17 expected hits
                        3 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese and 13 infantry owned by the British lost in India
                        Japanese roll dice for 6 armour, 3 artilleries, 4 bombers, 6 fighters and 1 tactical_bomber in India, round 4 : 15/20 hits, 10,33 expected hits
                        UK_Pacific roll dice for 2 armour, 11 artilleries, 1 fighter and 1 tactical_bomber in India, round 4 : 8/15 hits, 5,83 expected hits
                        1 tactical_bomber owned by the Russians, 3 artilleries owned by the Japanese, 5 armour owned by the Japanese, 11 artilleries owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in India
                    Japanese captures 11PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 3 aaGuns, 2 armour, 11 artilleries, 1 fighter and 29 infantry
                    Casualties for Russians: 1 tactical_bomber
                    Casualties for Japanese: 5 armour, 6 artilleries, 2 fighters, 12 infantry, 1 marine and 12 mech_infantrys
                Battle in Kwangtung
                    Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 artillery; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,33 expected hits
                        UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Americans lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 20 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 7 carriers, 4 destroyers, 2 fighters, 8 submarines and 3 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 8 submarines in 36 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 7 carriers, 4 destroyers, 2 fighters, 8 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 battleships and 2 marines moved from 35 Sea Zone to 36 Sea Zone
                2 marines moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                3 fighters moved from Kwangtung to 36 Sea Zone
                1 tactical_bomber moved from India to Burma
                4 fighters moved from India to French Indo China
                2 fighters moved from India to Burma
                4 bombers moved from India to French Indo China
                1 aaGun moved from Chahar to Jehol
                1 armour moved from Chahar to Jehol
                1 mech_infantry moved from Anhwe to Jehol
                3 infantry moved from Manchuria to Jehol
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                2 mech_infantrys placed in Manchuria
                1 airfield placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,5,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
                Japanese collect 51 PUs (10 lost to blockades); end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    UK_Pacific : 4,17
        AA fire in India : : 0,50
        Japanese : 5,00

    triplea_42224_Jap14.tsvg


  • your win.
    i have posted it.
    another?


  • Sure dawgoneit, thank you for the game.

    Will take Allies and give you Axis plus 6.

    Aggressive Allies gameplay, wich is sometimes good.
    You may time it a little bit better next time.
    I personally think that you play very good with UK and should consider to sharpen your UK skills.
    A few more planes for the US would give you more flexibility, b/c you can shift them from one theatre to the other.

    Just a few thoughts though.

    You may set up the game.

    Oh and a little heads up.

    I will be on Vacation from Friday 31st till the 10th of September.

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